ok people in here we shall show you how the dice work

when in combat fighting with a mobile suit, tank, or battle cruiser or son on when you attack you must use the post action function and select the roll dice system
now depending what you roll depends on the shot

heres the number of shots
must be a 6 sided dice

1.miss
2.near miss
3.skid damage hit
4.minor damage hit
5.strong damage hit
6. full damage hit

your enemy may roll to counter attack as well

heres how it works

2 mobile suits fight against eachother

the zaku shoots its bullet at the GM the player rolled a 3 that would do skid damage and wouldn't slow down the mobile suit

now the enemy GM rolls a 4 for for using its beam spary gun to hit you doing minor damage

when using sniper weaponary
you must roll to make contact

1. miss
2. armement damage
3. major damage
4. instant death on enemy



now the special abilities of some units can give bonus's to dice rolling like this

Blue Destiny has both rush and Exam
Rush allows the player to strike first
Exam is treated as a newtype so it gets a 2+ on roll
and evasion roll to
Evasion roll is only for newtypes or Cyber newtypes.

duck and cover rolls are used only when your in a big covering area. like in a city or in the mountains or in the asteriods.

you roll a 6 sided die and block the damage depending on what you rolled

1.full damage hit
2.major damage hit
3.minor damage hit
4. small damage hit
5. skid damage hit
6. full block no damage taken