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Species Of Star Wars (New and Improved)

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Qui-Li Djinn
Vice Captain

PostPosted: Sat Jun 04, 2005 4:49 pm


Below are the species you may choose from:

Ithorians
Ithorians are commonly called "Hammerheads" throughout the galaxy because of their most prominent feature: a long, curving neck ending in a t-shaped dome of a head. These tall, gentle herbivores hail from the planet Ithor.



Human
Star Wars Humans are mostly biologically identical to real humans. In the mythology, the human origin is kept in the dark, and they have no clear original home planet. The most probable homeworld seems to be Coruscant, which later became the center of galactic government; this theory has never been substantiated, and is considered controversial.


Cathar
The Cathar are cat-like humanoids from the planet Cathar. One famous Cathar is the Jedi Juhani.


Chagrian
Chagrians are blue skinned humanoids with horns and lethorns. One example is Mas Amedda, who is the Speaker of the Galactic Senate.


Cerean
Cereans are a species with long cone-like heads that hail from the planet Cerea. One example is Jedi Master Ki-Adi-Mundi.


Chistori
The Chistori are a lizard-type humanoid race. One example is Desann.



Weequay
The Weequay are a low-intelligence species that lives primarily on the planet Tatooine. The majority of the Weequay population is simultaneously farmers and criminals. Weequays are widely used throughout the galaxy as henchmen (or henchweequays).


Nautolan
The amphibian species of Nautolans originated from the planet Glee Anselm. Kit Fisto is a good example of one.


Zabrak
Zabraks are humanoids that are born with spikes on the top of their head. Their homeplanet is Iridonia, though they have established many colonies on nearby worlds. They have excellent willpower and are a stubborn, proud people.



Kel Dor
The Kel Dor hail from the planet Dorin. They require masks to protect them from oxygen-rich atmospheres and to protect their highly sensitive eyes from light. One Kel Dor is Jedi Master Plo Koon.



Wookie
Adult Wookiees are tall, in excess of two meters in height, and are covered with a uniform, mid-length coat of thick hair. Young Wookiees (pups) are large at birth (averaging slightly less than one meter). Wookiees possess vicious-looking retractable claws, but a cultural code of honor prohibits using them for anything but climbing trees. Wookies who use their claws in a fight are exiled from Kashyyyk and Wookiee society.


Thisspiasian
Thisspiasians are a sentient serpentine species. Master Oppo Rancisis who sat on the Jedi Council during the Clone Wars is the only example of a character of this species in the films.


Twi'leks
Twi'leks are a species with colored skin and two tails?called lekku?protruding from their heads. They have a homeworld in the Star Wars galaxy but their existence was known to the Old Republic. They understand most alien languages but prefer to speak their own kind. Many Twi'lek females are sold to slavery as dancers for crimelords and such, while others take jobs to dance at cantinas. This is a result of the females' legendary beauty. Twi'leks are a prominent race in the Expanded Universe series of books, games, and other media. Twi'leks served in both the Galactic Empire and the Rebel Alliance.


Togruta
The Togruta are a species from the planet Shili. One example is the Jedi Master Shaak Ti. They live in tribes and work together to defeat massive beasts of the jungles of Shili.
PostPosted: Tue Oct 25, 2005 6:01 pm


a- to i
User Image - Blocked by "Display Image" Settings. Click to show.Abyssin

The Abyssin are an alien race native to the planet Byss. These tall humanoids have long, well-muscled limbs and a single, slitted eye. The eye of the Abyssin has twin lenses and dual focal planes, which allows the Abyssin some measure of depth perception. They have incredible regenerative ability, and actually consume their own body mass and rebuild cells. An average Abyssin body cell is replaced every 80 hours. Many of the normal organs found in pairs in other races are singular in the Abyssin, but can be regenerated if injured.

They are a nomadic race, with no substantial exports. Thus, the planet has been relatively ignored by traders. The primary visitors to the planet are slavers who come to export the Abyssin themselves. When two tribes of Abyssin meet, they will either enter into a Trade (if water and food are plentiful, gaunts, weapons, or young are exchanged) or a Blooding (a fight to the death for water rights).

The Abyssin have greenish-tan skin and long arms that reach to the ground when they walk. Their hands end in sharp claws. Although Abyssin can live to be over 300 years in age, their ability to regenerate gradually decreases. Those Abyssin who can no longer regenerate themselves usually walk into the desert and die. Those that refuse to die are ritually stoned by younger Abyssin.


User Image - Blocked by "Display Image" Settings. Click to show.Advozse

The Advozsec are an alien race characterized by their short stature, large black eyes, and enlarged cranium. Their skulls are punctuated by a short, thick horn which protrudes from the center of their forehead. Their ears are pointed to maximize aural sensitivity, and their large eyes allow them to see in the murky light.

Native to the planet Riflor, the Advozsec have evolved in response to the dense, ash-filled atmosphere.The constant tectonic activity on the planet has instilled a sense of skepticism and pessimism, as the Advozsec cities are continually being rebuilt after natural disasters. An herbivorous race, the Advozsec have developed technology that mirrors much of the galaxy, although they tend to build it on a smaller, more transportable scale.


User Image - Blocked by "Display Image" Settings. Click to show.Anzati

The Anzati race is a unique species in the galaxy as they do not exist in a similar fashion to other species. They are ancient, rumoured to be one of the first to ever roam the galaxy. With the average Anzati reaching 1.7m in height, they look almost exactly like humans, except they do not have a biological rhythm. They live off the life essence of other sentient beings, this is also referred to as Soup or Luck.

It is believed that Anzati are one of the oldest species, one of the original, yet because of their reclusive mannerisms and desire of the essence much has contributed to the myth of the Anzati. According to most reports, because Anzati are loners, it has thus contributed to the false impressions that they are vampires.

They access the essence through prehensile proboscises they keep coiled in pockets in each of their cheeks. They are predators who mesmerize victims through a telepathic mind control, which gets stronger the closer they are. Habitually the Anzati stalk their prey and corner them. The extraction of soup begins when they uncoil the proboscises, insert them through the victim's nostrils and then attach to the brain. Some Anzati are known to keep their prey alive for future feedings. The need for this is believed to related to the fact Anzat cannot sustain life.

This drive to fill the void for soup is something that consumes the Anzati way of life. Some Anzati regard other species as cattle and a meal, while others try to control their needs.

They do not reproduce often and their parents do not name their offspring. Anzati often adapt human names to blend in with their surroundings. Youthful Anzati reach puberty at approximately one hundred years of age and leave Anzat to hunt for soup. This soup gives the Anzati race a perceived form of immortality, seemingly never succumbing to old age, able to sustain life for over a thousand years with little resemblance of aging. However, as the Anzat ages, the urge for soup grows, often resulting in isolation from their peers, self-destruction and increased feedings.


User Image - Blocked by "Display Image" Settings. Click to show.Aqualish

The Aqualish are a walrus-faced race of bipeds from the planet Ando. There are two castes of Aqualish society. The higher caste has hands which are articulated webs with opposable thumbs, and is known as the Quara. The lower caste has clawed hands, rather than the webbed ones, and is known as the Aquala. The distinction between levels is very great; webbed Aqualish hold governmental and commercial positions, while the clawed Aqualish are usually left to become bounty hunters and smugglers.

They are a belligerent yet technologically advanced race. The Aquala live in vast sailing ships, while the Quara live on the planet's small islands. They have a long history of civil war, and have destroyed Ando's sister planet because of it. The war was initiated by the Aquala, who blamed the Quara for the declining harvests of fish. The war lasted until an exploration ship landed on Ando. The two groups banded together and killed the ship's crew. Eventually, the non-technical Aqualish discovered how to fly the ship, and even learned how to build their own.

The old grudges soon re-surfaced, though, and the two factions took their battle to Ando's sister planet. When the Empire arrived, the war-loving Aqualish tried to overthrow them. The sheer might of the Empire battered the Aqualish into submission, but it instilled a deep hatred in the Aqualish culture.


User Image - Blocked by "Display Image" Settings. Click to show.Arcona

The Arcona are scaleless reptiles, ranging between 1.7 to 2 meters tall. They are bipedal and humanoid in nature, with three toes on each foot and two fingers and one thumb on each hand, all with talons approximately 3 to 4 inches in length. They have triangular heads, large glittering eyes, and the nose and mouth are merely three barely visible slits in the face.

The planet Cona, their homeworld, is a hot, dense world orbiting the blue giant Teke Ro. Cona has no axial tilt, and it has no seasons, as it's orbit about Teke Ro is a near perfect circle. The atmosphere of Cona is rich in nitrogen and hydrogen, but most of the world's oxygen is trapped in the ground. The air here contains large quantities of ammonia vapour, and free running water is extremely rare. The plantlife on Cona has evolved to survive on ammonia vapor, which it uses to create acids to break down the bedrock and free the trapped oxygen below. These plants then break down the ammonia into hydrogen and nitrogen, and capture the oxygen from the ground. They use hydrogen and oxygen to make water.

Because everything they eat contains ammonia, the Arcona have developed a tolerance for it, and also require ammonia to create enzymes necessary for their very survival. The Arcona use ammonia particularly to supplement their circulatory systems and eliminate waste, disperse body heat and carry nutrients to their thick hides. In spite of this, the Arcona still have a dependency on water. They use their clawed hands and feet to dig up the plants and harvest water.

Another interesting feature about the Arcona is the bulbous growth between their eyes, which looks similar to a nose. In fact, this is not an olfactory organ at all, but an acutely accurate heat sensing organ, useful in sensing and locating another creature, and as such, an excellent supplement to their weak eyes. The eyes of the Arcona are multi-faceted, much like an insect or spider. Each facet is designed to perceive a different colour or shade, and will alert the Arcona to slightest of movements. But, they have no ability to see three dimensions. Because of this weakness, the Arcona only see the world around them as an imperceptible blur of motion and colour. They must rely on their heat perception and other senses to bring their lives into an understandable focus.

The Arcona place greater emphasis on the rights of the group than the rights of the individual. However, there are a few acceptable variations. The best example of this is an Arconan's devotion to it's offspring, placing far greater importance in it's own than the offspring of others in it's own clan.

The Arcona reside in loose communities composed of several family nests. This society arose because of the need to protect the young from danger, for Cona is a dangerous place for the immature or uninitiated. Arcona parents must spend much of their time protecting their young from the jungles of Cona, or the hatchlings could trigger a spine trap, drink poison, or be eaten by carnivorous plants. Because of the long-term commitment involved in raising a nest of hatchlings, Arcona do not enter into the bond lightly. Males are generally the more finicky of the two genders, and when bonded, Arcona will bond for life. The hierarchy of the group is such - A community is usually built within 20 kilometers from a clearing. Every 20 days, all adult Arcona meet there and discuss community business. These meetings are led by the Nest Leader, a male who is chosen by popular vote and can be replaced at any time.

Although they possessed a pre-industrial technology level before their world was discovered, the Arcona have since been completely acclimated into the general galactic populace successfully. They have established colonies on civilized and primitive planets, and, nowadays it is generally easy to find lots of Arcona in busy spaceports across the galaxy. The only negative side effect of the Arcona's entry into the galaxy is that they were soon introduced to sodium chloride, or salt, which produces a hallucinatory high in their optic nerves, but also destroys their ammonia pancreas, which produces a water saving enzyme. An Arcona who is addicted to the salt high is easily identified by the fact that his or her eyes have changed from green to gold. The Arconan government has since banded together to ban the import and sale of salt on Cona from off-world, but it is still far cheaper to import a few hundred grams of salt than it is to import a few hundred gallons of water.


User Image - Blocked by "Display Image" Settings. Click to show.Barabel

The Barabel evolved from a vicious reptilian species and maintain their hunting culture. On average, they stand 2 meters tall and weigh around 130 kilograms. Jagged, overlapping, black keratin scales cover their bodies protecting them from bites, blaster bolts, and radiation, and the Barabel are said to be able to shed their tails when necessary. Due to the planetary harsh radiation, they are forced to hunt at night and their eyesight has adapted, allowing them to see perfectly in utter darkness. They also
have a layer of fat that retains heat, so they fight well in both sun-baked heat and freezing cold temperatures .Barabel are famously mean-spirited. This normally manifests itself in direct physical confrontation, but Barabel have no qualms with property destruction, traps, indirect fire, or even crueler tactics. Outsiders
often confuse Barabel viciousness with stupidity, though that is a foolish mistake, and often their last.


User Image - Blocked by "Display Image" Settings. Click to show.Bith

The Bith are a race of pale-skinned aliens with large skulls and long, splayed fingers. Their ancestral origins are hard to discern, because their bodies contain no trace of anything but Bith information. They have evolved into a race which excels in abstract thinking, although they lack certain instinctual emotions like fear and passion. Their huge eyes lack eyelids because they have evolved past the need for sleep, and allow them to see in minute detail. The thumb and little fingers on each hand are opposable, and their mechanical abilities are known throughout the galaxy.

They are native to the planet Clak`dor VII in the Mayagil system. They quickly developed advanced technologies, among them the use of deadly chemicals for warfare. A planetwide toxicological war between the cities of Nozho and Weogar - based on the disputed patent rights to a new stardrive - destroyed the once-beautiful planet, and left the Bith the choice of remaining bound there or expanding to the stars.

Immediate survivors were formed to build hermetically-sealed cities, although they quickly realized that it would better preserve their race to travel among the stars. Bith mating is a less than emotional experience, as the Bith race has lost the ability to procreate sexually. Instead, they bring genetic material to a Computer Mating Service for analysis against prospective mates. Bith children are created from genetic material from two parents, which is combined, fertilized, and incubated for a year.


User Image - Blocked by "Display Image" Settings. Click to show.Bothan

Bothans are humanoid aliens and are covered with fur that ripples in response to their emotional state. They have tapered ears and both males and females sport beards. They average 1.6 meters and live slightly longer than humans. Their native planet of Bothawui is a lush planet with cites and vegetation in peaceful coexistence.

Bothans are masters of deception and spying. Their spy networks rival those of the Empire and the Rebel Alliance. They are also outspoken for their beliefs, and are often in political positions. They are also very loyal, and take pride in their loyalty to various Bothan clans. It is documented in the City Hall of the capital city that there are 608 Bothan clans.



User Image - Blocked by "Display Image" Settings. Click to show.Chadra-Fan

The small, quick witted inhabitants of Chadra, the Chadra-Fan, resemble humanoid rodents, with large ears, dark eyes, and flat, circular noses with four nostrils. The fur-covered, rodent-like Chadra-Fan are blessed with infrared sight and an advanced chemoreceptive smell. These small, one meter tall beings love to have fun. They tend to be flighty and have short attention spans, though they enjoy tinkering with technological items.








User Image - Blocked by "Display Image" Settings. Click to show.Chevin

Despire their appearance, the Chevin are a technologically advance, carnivorous species belonging to the pachydermal family. The species originated on Vinsoth, a world of rolling plains, with arctic polar regions, and few deserts. The Chevin have thick, wrinkeled gray skin that provides a thick hide of protection, and the ability to regulate their body temperature. The Chevin stand around 2.5 meters on two thick legs that support their bulky frames. They have large heads, which support a trunk that stretches down to the ground. This trunk allows the Chevin to forage for food while watching for predators. Though slow, the Chevin evolved into good, calculating hunters. They hunted in groups, and circled their prey until it was caught by one of their advanced traps. Their culture has forged the species into a greedy one. Chevins are infamous for their lust for money, power, and status. They will accomplish their goals by any means necessary. The Galaxy has come to see Chevin as gamblers, smugglers, blackmailers, and gun runners. They are also notorious as slavers for manipulating the humanoid race of Vinsoth, the Chevin.

Although the Chevin are capable of using weapons of destruction, the Chevin tend to he others do their dirty work, or just force their slaves to do it for them. Though technologically advanced, they did not research their technology. They acquired it from an unknown offworld source, and adapted it to their lifestyle and needs. As a migratory species, the Chevin once walked the plans of Vinsoth. Now with technology, most travel the world on large community platforms, similar to the Ithorians and their herdships. The destitute Chevin tend to employ ground vehicles with wheels, rather than the repulsorlifts that wealthier Chevin put to use. While the Chevin travel on the platforms, the slaves walk and are expected to keep up.


User Image - Blocked by "Display Image" Settings. Click to show.Clawdite

Clawdites are a genetic offshoot, normal-sized humanoids who can change their appearance at will, of the humanoid natives of Zolan, a planet found somewhere in the Mid Rim. Their development came about by accident, when scientist sought to trigger long-dormant skin-changing genes among the Zolanders to protect them from solar radiation. This event, centuries ago, triggered the divergence of the Clawdite species from the Zolander evolutionary line. Some rumours indicates that radioactive bombardment from outer space was the reason for the change in the Zolanders, rather than a failed experiment, resulting in the creation of this new race.

Their native language of this species is known as clawdite races, consisting mainly of hissing sibilants and stressed, guttural croaks. They are a religious race unlike their cousin species Zolander.

Clawdites are able to change the colour, texture, and shape of their skins, allowing a Clawdite to mimic that of another humanoid species of the same general physical shape. This does not allow Clawdites to generate extra limbs or other appendages, but they are able to imitate the texture and patterns of skin-tight clothing. Shape shifting is a special skill which some clawdites have developed their skin-changing talents to a greater degree, allowing them to change the length, colour, shape, and texture of their hair, as well as the coloration of their eyes. This fine control can even be used to alter specific portions of their body. It takes a good deal of patience and practice for the Clawdites to perform this change, furthermore it is an extremely uncomfortable process in which they must endure great pain to shift and maintain a shape other than their natural form. Expert shifters employ special therapeutic oils and meditative techniques to aid their transformations. Depending on the skill of the individual Clawdite, they might simply change their facial appearance or alter their entire body shape. The ability to alter their shape allowed the Clawdites to blend into enemy camps, where they could gather intelligence for commit crimes.

When they are at "rest," a Clawdite is indistinguishable from a regular Zolander. Known Clawdites, however, have long been ostracized from Zolander society, deemed sinful and impure, and forced to live in secured ghettos. This fact leaded to many conflicts, even several periods of civil war against the Zolanders.


User Image - Blocked by "Display Image" Settings. Click to show.Corellian

Known throughout the galaxy for their luck and shady dealings, Corellians tend to be very cliquish and trust only family and very close friends. Many Corellians tend to suffer from wanderlust and desire to travel the stars but their close family ties keep bringing them back to their homeworld Corellia.

Due to the big separation from the rich and poor and the fact that they suffer from wanderlust, most young poor Corellians tend to go to work for crime organizations who will usually lend them a ship for services.

Due to their lack of trust of outsiders, Corellians have the tendency to be violent towards any intruders.


User Image - Blocked by "Display Image" Settings. Click to show.Coway

An underground-dwelling race of furred humanoids, the Coway inhabit Mimban, the fifth planet in the Circarpous system. This aggressive species has an intense dislike of surface dwellers. When the Empire arrived on Mimban, the Coway avoided them by moving deeper under the surface. Unfortunately, the Imperial mining operation infringed on that space, causing the Coway to rebel with unpredictable spurts of violence.

Near-bottomless shafts built by the extinct Thrella often have side passages called Coway shafts leading to their underground world. One particular Coway shaft, lit by a type of luminous fungi, contains a vast subterranean lake that the Coway cross on large lilypads. The lake houses a dangerous, amorphous pseudopod-creature, and an abandoned Thrella city is located on the lake's far edge. This shaft's 200 Coway live in a primitive village built in a huge natural amphitheater. Their tribes are ruled by a triumvirate of leaders, who appeal to their god Canu for judgment on important matters.

Coway are covered with fine gray down. They are bipedal humanoids, with small eyes and large eyelids, and infrared vision that allows them to see in the dark. Their digestive system utilizes stronger amino acids for digesting uncooked meats, lichens, and fungus that would be poisonous to humans.


User Image - Blocked by "Display Image" Settings. Click to show.Dashade

By all rights, the Dashade should be extinct. Their world was destroyed by the massive multiple-supernova Cron Drift explosion sparked in the Great Sith War, killing all life on the planet. Four millennia later, sporadic accounts of Dashade-sightings continue, but very little hard data exists since those who see a Dashade rarely live long enough to report it.

During the height of Dashade civilization, the powerfully-built people were ruled by aggressive warlords. The harsh conditions of Urkupp, the sun-scorched resource-poor homeworld of the Dashade, fostered a philosophy of rule by strength. When their early spacefaring efforts revealed to the Dashade a larger galaxy populated by Jedi and the ancient Sith, it only strengthened these ideas.

The Dashade found allies in both the Sith and the Jedi. The ancient Jedi Knights used Dashade combat instructors to hone the warrior skills of their young Padawans. Not only were the Dashade physically resilient opponents, but they showed a partial immunity to Force-based powers. The Sith, too, employed the Dashade, as guards and assassins.

With the devastation of Urkupp, many in the galaxy assumed the Dashade were yet another tragic casuality of the Great Sith War. At least one influential royal Falleen family took steps to preserve their Dashade ranks. The Falleen placed over three dozen Dashade into cryogenic suspension, unleashing the warriors one at a time when a special assignment called for it. These Falleen nobles were the ancestors of Prince Xizor, and he inherited the last Dashade Shadow Killer from that era, a merciless warrior named Ket Maliss.

But he is not the last of his species. New Republic historians have found evidence that Dashade mercenaries may have been employed during the great purge of the Jedi order that accompanied the rise of the Galactic Empire. And perhaps Dashade colonies still exist, founded before the destruction of Urkupp, still waiting to be discovered.

The Dashade are muscular humanoids with high foreheads, a lamprey-like mouth, powerful claws, and a natural ability to dissipate heat that makes them difficult to spot with most life-form sensors.


User Image - Blocked by "Display Image" Settings. Click to show.Defel

The Defel are a wraith-like race that absorbs normal light through their fur and skin, appearing to be nothing more than a shadow. In ultraviolet light, they appear as short, muscular lupine humanoids with thick fur and unusual, three-jointed fingers. They live underground on the planet Af'El, mining the various metals in the planet's crust and outer core. They can see equally well in normal and ultraviolet lighting, and their eyes appear to glow red in normal light.





User Image - Blocked by "Display Image" Settings. Click to show.Devaronian

The Devaronian are one of the most unique races in the galaxy, as their male and female sexes are so vastly different in appearance and temperament. The males are docile, non-agressive creatures with smooth, hairless skin and short horns on their heads. They take great pride in their horns, and groom them quite regularly.

The females, on the other hand, are covered in calico fur and do not have horns. They are aggressive by nature, and tend to dominate their culture. It is believed that they are descended from a race of primates that lived in the mountains of Devaron, their homeworld, and that their horns were a genetic mutation that proved useful in fending off predatory birds.

Devaronians are carnivores and generally have an efficient metabolism, consuming nearly every bit of food they eat. This means that they don�t go to the toilet as often as other races. Devaronians were one of the first races to discover the secrets to space travel and develop stardrives.


User Image - Blocked by "Display Image" Settings. Click to show.Dresselian

An alien race native to the planet Dressel, the Dresselians are tall, thin humanoids with heavily-wrinkled skin. They are often referred to as Prune Faces, a description of their long, wrinkled skulls. They are a tenacious race, discovered some 200 years before the Galactic Civil War by the Bothans, though they have remained largely isolationist. They are technologically unadvanced for a culture thousands of years old, but are considered some of the most hardy trailblazers and scouts in military circles.





User Image - Blocked by "Display Image" Settings. Click to show.Duro

A humanoid race characterized by their blue skin, red eyes and long, thin faces. There is no nose on their face. They are a calm, peaceful race and are considered dependable workers and gifted storytellers. Their society was formed many millennia before the Galactic Civil War, and was very advanced technologically. Most Duros are interested in space travel, and are employed in one of the many industries that deal in travel between the stars. Those Duros who remain near their homeworld work for one of the many starship construction facilities that orbit the planet Duro. Many of the Duros found off-planet are graduates of the Duro Academy of Deep Space Exploration, and can navigate a hyperspace jump with limited star charting. The general population of Duros also refused to admit that the Neimoidians were genetic descendants of their race, despite the scientific evidence which proved their relationship.


User Image - Blocked by "Display Image" Settings. Click to show.Ewok

A diminutive race of furry creatures on the Forest Moon of Endor that resemble small bears. They have large, bright eyes, small black noses, and hands which possess two fingers and an opposable thumb. Although they have no true technology, they have developed a highly developed civilization based on various mechanical devices built from tree limbs, bones, and animal hides. They live in the huge trees of Endor, but have farms and fields on the ground. They are friendly by nature, and have cunning minds capable of solving puzzles. They worship a religion based on the legends of spirits living in the moon's giant trees.


User Image - Blocked by "Display Image" Settings. Click to show.Falleen

Falleen are reptilian humanoids that occupy the Falleen star system. They are a handsome species exotic in appearance with scaled, gray-green skin and a spiny, sharp ridge that extends down the center of their back. This ridge is indicatave of their reptilian nature, as is their ability to change skin color. Female Falleen look slightly different from their male counterparts, in that the spinal ridge is smaller, their skin is lighter, and the ability to change color is somewhat more limited than the males.

Unlike most reptilian species, Falleen grow hair. The females like to wear it long and adorn it with combs and beads. The males wear their hair tied up in a single braid or topknot. In recent years, some females have taken to wearing topknots, in an effort to obtain the same elevated status as is enjoyed by the males.

The species is considered aesthetically pleasing by most humanoids. Although their physique is perceived as well defined and attractive, the widespread acceptance they enjoy is not solely based on appearance. They can exude pheromones at will, and these chemicals are used to control the perceptions of others - perceptions that the Falleen frequently manipulate to their advantage. Falleen pheromones are so powerful, they can produce an almost hypnotic effect, and the manipulations often take on lustful overtones. The Falleen are also a long-lived species, living 250 standard years on the average. Some healthy individuals have been known to live 400 years.

What also makes the Falleen attractive is the aura of mystery in which they have wrapped themselves. They are not a talkative species and tend to be pensive. They do not show emotion in public, and they maintain a great deal of control over their physiology. Culturally, they remain stoic and shun outward signs of passion and anger. They experience emotion, but simply do not show it. As a result, the Falleen regard beings who do show their emotions to be inferior.

They have also harnessed the ability to control their skin color and have learned to use it as a covert weapon, reverting from their normal shades of gray-green to red or orange, for example, in order to exude an essence of confidence and mastery. They use their pheromones to enhance the effect and further make a subject susceptible to suggestion. Pheromones may also be used between Falleen as communication tools, although they always suspect duplicity and remain disciplined in order to resist suggestions that may be imposed on them by others.

While the Falleen have employed space travel technology for generations, they rarely venture to the stars. Because they consider the Falleen system to be the bastion of the greatest cultures in the galaxy, they prefer to manage their own affairs on their homeworld, rather than deal with offworlders. Their music, sculpture, art, and architecture provide a source of great pride for them, although they rarely share them with offworlders.

Falleen society is feudal, with lower houses ruling lower classes of artisans, technical workers, general workers, and slaves. Monarch rulers govern their kingdoms, caring more for internal political intrigues and the display of their wealth, rather wasting resources in waging war against one other. These kings maintain commerce with one another and occasional arguments over boundary disputes are never taken to extremes. Young Falleen nobles will sometimes spend part of their adolescent years on what is called a pilgrimage, a tour of the galaxy that allows them to experience all it has to offer. Most of them return to employ what they have learned when the time comes for them to ascend to the throne.


User Image - Blocked by "Display Image" Settings. Click to show.Gamorrean

A race of large, green, pig-like aliens from the planet Gamorr, their history is a violent and bloody one. The female Gamorreans handle all of the necessary productive work, while the males wage annual wars during the combat season. It is for this reason that the Gamorrean society is matriarchal. Gamorrean genealogy is the science of a select group of females who memorize songs and stories that contain the complex history of each family. The six-breasted females often take a senior as well as a junior husband.

They only use primitive weapons during the combat season, saving their more advanced weapons for off-planet use. The males are broken up into four castes: the warlord (the most powerful male of his clan, usually married to the matriarch), the clan boar (any other married male that make up the clan's military leaders), the tuskers (unmarried males who have hired into a clan as warriors), and the veterans (old, retired males who have more often than not been injured and can no longer fight).

Gamorreans also have a deep-seated hatred of droids. Their normal body temperature is 105 degrees. The planet Gamorr was eventually discovered by human traders, who were able to force the Gamorreans into submission through a series of 'negotiations,' and took the Gamorreans with them as slaves, body guards, soldiers, and bounty hunters.


User Image - Blocked by "Display Image" Settings. Click to show.Gand

The Gands are a species of sentient life that has developed in the gases of the planet Gand. Able to survive in the various gases, they require a special breathing apparatus in order to survive in oxygen-based atmospheres. The lungs of the Gand are quite efficient, able to utilize nearly 85 percent of the atmosphere they breathe in with each breath.

The Gand have developed a totalitarian monarchy, and various colonies of Gand live in pockets of mist in the gas giant's atmosphere. When renegade Gand are sought, findsmen are sent out to locate them. When the Empire overran the planet, the findsmen were presented with advanced technology with which to hunt their targets. The better findsmen became bounty hunters.

The Gand hold their names in great reverence. A Gand who has accomplished nothing in his life is simply known as 'Gand'. When a Gand completes a task, they are given their family's surname. A further accomplishment provides the Gand with a proper name. Pronouns are almost never used, and are reserved for those famous Gand who have accomplished so much that their deeds are known by all. If a Gand does something to be ashamed of, or causes offense to another Gand, their name is reduced. It was discovered, after the Galactic Civil War, that the Gand have certain regenerative properties.


User Image - Blocked by "Display Image" Settings. Click to show.Givin

The Givin hail from the planet Yag'Dhul, a world with a complex moon system that often causes tidal upheavals exposing areas of Yag'Dhul to the hard vacuum of space. To survive this, the Givin have evolved a means of sealing their entire anatomy in a form of organic exoskeleton vac-suit, sealing off all orifices and entering a state of hibernation. To successfully use this evolutionary precaution, Givin must hoard and store food energy by gorging prior to entering their sealed state. To assist them in predicting the terrible tides, the Givin have evolved a barometric sense.

As the Givin developed intellectually, they perfected complex forms of mathematics to help predict the bizarre moon system orbiting Yag'Dhul. Mathematics became the savior of the Givin people, and became central to their culture. The Givin are ruled by a mathematical theocracy, with their most gifted mathematicians acting as priests and keepers of knowledge. These advanced scholars study transcendental mathematics, equations that seek to see through time, and numerical puzzles intended to find the answer to the question of life.

Givin are well known throughout the Galaxy as superb shipbuilders, creating some of the sleekest craft in use. Non-Givin often must modify the ships since some areas are not pressurized, and the vessels have minimal nav computers, since Givin do most of the astrogation calculations in their heads. The Givin respect the Verpine and Duros for their shipbuilding talents, but cannot abide the Mon Calamari for their differing design philosophies.

During the Clone Wars, the Givin sided with the Confederacy of Independent Systems, providing their shipbuilding talents to the Seperatist forces.


User Image - Blocked by "Display Image" Settings. Click to show.Gotal

Gotals are native to the Prindaar system, hailing from the fourth moon orbiting the gas giant Antar. They are humanoids with shaggy gray hair, gray-brown skin, knobby brows, red-tinted eyes, and twin cones on their heads.

To survive in the complex moon system that plunges Antar 4 into periods of perpetual day and unending nights, the Gotals evolved advanced senses that stretch beyond sight and hearing. Gotals have an electromagnetic detection sense, housed in their twin cones. With these cones, the Gotal can sense collections of electrical activity, including the electrochemical activity of organic nervous systems. As a result, Gotals can read the surface impressions of each others' minds and emotions. With such keen insight into each other, Gotals have eliminated the need for government, conflicts and complex courting rituals. The Gotals have created a peaceful form of anarchy, and love at first sight is the rule rather than the exception. Because emotional displays are not necessary in an empathic culture, the muscles on a Gotal's face are not expressive, and Gotals tend to speak in monotones.

As Gotals entered the galaxy at large, they fell into roles of point scouts and effective bounty hunters, as their advanced senses could spot prey and targets that would otherwise remain hidden. Gotals often misinterpret the emotions of other species, occasionally mistaking affection for love, anger for imminent violence, and envy for murderous intent. This confusion has led to violence between Gotals and other cultures. One such unfortunate incident happened just prior to the Clone Wars, during the height of tensions with the secessionist movement splitting the galaxy. This resulted in a bloody clash between Jedi Knights and Gotal extremists.

Gotals also have trouble with areas intense in electromagnetic energy, found throughout a technologically advanced galaxy. Gotals cannot use their accurate senses in these environs, and they cannot spend time close to droids. Incidentally, Gotals detect the Force as an indistinct buzzing.

A Gotal is born with its cone sensors intact, causing pain and confusion in babies for their first year as they are inundated with sensory information. Gotals walk by the age of two, talk by three, and mature at 12 standard years equivalence. Until then, most Gotal children are usually upset and irritable.

The Empire banned Gotals from entering or assisting their ranks since they showed a tendency to empathize with their enemies.


User Image - Blocked by "Display Image" Settings. Click to show.Gran

The Gran are a race of three-eyed humanoids native to the planet Kinyen, the Gran have tan skin. Their eyes are set out away from their heads on thick stalks, and they have large ears. Their eyes are adapted for seeing into the visible spectrum as well as the infrared spectrum. They evolved from a herbivorous species, and have two stomachs to digest their food. The females have three breasts, which they use to suckle their young.

In general, Gran are peaceful and hospitable, and no conflicts have been noted in their 10,000 year history. They are strongly attached to their families and their race in general; all Gran mate for life, with the survivor usually dying of a broken heart shortly after its mate's death. Their infrared sight allows the Gran to detect their companion's emotional state.

The Gran race was hesitant to join the galactic community of the Old Republic, fearing that they would become diluted by huge distances. They remained isolated from the Republic, for the most part, and the Old Republic respected their wishes. On their own, the Gran developed space travel, and have developed a healthy trade route with the Herglics.


User Image - Blocked by "Display Image" Settings. Click to show.Gungan

This species of humanoid amphibians is native to the planet Naboo. There are two distinct races of Gungans: the Ankura and the Otolla. The average Otolla Gungan has a tall, muscular body with long arms and short legs, and can exist on either land on in the water. Their heads are crowned with a pair of large frills that can be extended when frightened. Their eyes sit atop short, thick stalks.

The Ankura Gungan grows incredibly large, to the point where their immense weight begins to compact their skeletons, and their eyes are hooded with heavy brows instead of sitting atop short stalks. Ankura Gungans also have green skin, where the Otolla Gungans have reddish skin. All Gungans are hatched from eggs, and both parents share in the rearing of their offspring.

During much of their existence on Naboo, the Gungans have taken great pains to avoid contact with their human neighbors, and have even built huge, underwater cities to escape contact. However, fringe elements of both species realized that they couldn't survive without the other, and specialized trading relationships were set up. While these relationships were not officially recognized by either government, they were vital to the survival of each species. The Gungans, like the Wookiee race, have a distinct concept of the life debt. Any Gungan who is saved by another being must submit to the life debt or be punished by their gods.

Despite their amphibious appearance, Gungans are quite technologically advanced. Their immense bubble cities are found in the depths of Naboo's seas, and are made up of groupings of round forcefields. The fields are permeable only to slow-moving objects, and can be penetrated by a Gungan walking through them. However, the forcefields hold back the incredible pressures of the water that surrounds them. The Gungans also have an advanced shield technology which they apply to small, hand-held shields as well as huge hemispheres that can protect an entire army. Like the bubble fields, these shields are only permeable by slow-moving objects, and they absorb energy like a sponge.


User Image - Blocked by "Display Image" Settings. Click to show.Human

Nobody quite knows where Humans originated from, or how they came to be spread across a million worlds. Their homeworld is unknown, obscured by the foggy depths of time, though some notable Imperial xenoarchaeologists have speculated that the species may have originated on Coruscant, hence the planet's continued dominance in galactic trade and as the governmental seat of power, both under the Old Republic and as it is now, under the Empire. This explanation has been rejected by the Rebel Alliance, believing it to be Imperial Propaganda, in a vain and thinly veiled attempt at ratifying the Emperor's anti alien bias.

Humans have always played a prominent part in the development of the galaxy and in galactic politics, not least because of the Empire's hatred of non-human races. Though there are many planets in the galaxy which are generally populated only by Humans, such as the Corellians and the Alderaanians, there are no biological differences between them. They can be found anywhere, engaged in many different pursuits: Mercenaries, pilots, smugglers, merchants, Imperial recruits, assassins, farmers, crime lords, labourers and many others.

Humans are also naturally attuned to the Force, turning out more Force sensitive and Force users than any other species, with the possible exception of the Gand. Many famous Jedi, both of the Old Republic and under the Empire and the Alliance, were Human.


User Image - Blocked by "Display Image" Settings. Click to show.Iktotchi

Known for their stunning precognition, the Iktotchi have seen a varied history throughout the written annals of history. Though a powerful influence on Intergalactic politics for nearly two thousand years, they are a fiercely guarded and isolationist race - vaunted for their ability to hide their feelings and bury any semblance of emotion, they have proven to be a stunning breed of warrior that are courted as often by Jedi as by pirates for their skills.

Alex L. Skyhopper


Alex L. Skyhopper

PostPosted: Tue Oct 25, 2005 6:02 pm


User Image - Blocked by "Display Image" Settings. Click to show.Ishi Tib

The Ishi Tib are an amphibious, humanoid alien race characterized by their huge eyes and beak-like mouths, the Ishi Tib are native to the planet Tibrin. They inhabit the regional oceans, and spend most of their lives under the water. Their thick, green skin helps retain moisture, so they are fairly adaptable in other environments. However, an Ishi Tib who lives away from the water must return to a briny seawater bath every thirty hours or so in order to maintain their skin-moisture levels and to keep their lungs moist.

The Ishi Tib race is descended from a species of bony fish which had large, fluke-like fins which were highly developed. They escaped predation by leaving the ocean and staying on land for short periods of time, and natural selection allowed the development of arms, legs, and lungs. They have built cities upon the coral reefs of the oceans of Tibrin, taking great care so they will not disrupt the delicate environmental balances. As a species, they were highly sought after as efficient organizers.


User Image - Blocked by "Display Image" Settings. Click to show.Ithorian

Ithorians hail from the Ottega star system, in the Lesser Plooriod Cluster. They are called 'Hammerheads' by other races because of their most prominent and unusual feature. Ithorians have a long neck which curls forward and ends in a t-shaped dome.

Ithorians speak the common language of the galaxy, albeit with a peculiar twist. Ithorians have two mouths, one on each side of the long, curling neck. This produces a 'stereo' effect when they speak which can be disconcerting to beings not familiar with them. Their native language fully employs this stereo effect, making it one of the most interesting sounding but difficult languages to speak.

Ithor, the fourth planet in the Ottega star system, is a lush, tropical world teeming with a wide variety of animal and plant life. Much of it has been tamed by the Ithorians, but there are still large regions of wild, unexplored territory. Two land masses and numerous islands of Ithor endure in their original, undeveloped state. Even the 'developed' continents appear as overgrown jungles to most other star travelers. The Ithor climate is tropical, and humans and many humanoid races can function on the planet, although some find the heat and humidity troubling. It is a world where technology and nature beautifully co-exist, supporting an advanced and peaceful civilization overseen by the ecologically-minded Ithorians.

The Ithorians live in what have been described as 'herds'. They are actually cities that migrate about the planet's three civilized continents. Each herd is a complex technological wonder: disk shaped and several levels high, herds ride above the surface on repulsorlift engines, housing the Ithorians and serving as centers of commerce, industry, and culture. Developed over long millennia, herds represent a logical, elegant solution to the problem of conserving the ecological system of Ithor while providing the Ithorians with a technological society. Herbivores, the Ithorians 'graze' on the vegetation of their planet without actually setting foot on its surface, and their belief in ecological equality prohibits them from taking more than each herd's needs from the soil. In practice, for each vegetable a herd consumes it plants two.

This way of life led quite naturally to star travel early in Ithorian history: Ithorian ships are merely spacegoing 'herds' equipped with hyperdrives. They travel the spaceways like caravans, bringing unusual merchandise from one end of the galaxy to the other. Each herd-spacecraft is designed for Ithorian comfort, built to mimic the world's environment. They are indoor jungles complete with artificial storms, humid atmospheres, planetary wildlife, and vast corridors of lush vegetation.

For all their strange appearance and customs, Ithorians are gentle and peace-loving. They manifest great respect for all life forms, and disturb their planet's ecology as little as possible. They remain in their floating herds, venturing onto the planet's surface only when necessary. But Ithorians are also curious and gregarious, which is perhaps why they went into space as merchants. As such, they are welcomed throughout the galaxy. In many systems in the Outer Rim Territories, the arrival of an Ithor herd is cause for celebration.

While Hammerheads believe in peaceful coexistence, they also believe in protecting what they hold dear. Starfaring herds employ deflector shields and weapons to suppress smugglers and pirates. They are no match, however, for Imperial warships. Ithor itself boasts a highly-advanced defensive system, allowing the planet-bound herds to travel armament free.

While many skills are needed to keep the herds going, most Ithorians opt for training in the agricultural, artistic, or diplomatic fields, in addition to mercantile and spacefaring occupations. Many even choose to become ecological priests, serving the 'Mother Jungle' and preserving nature on Ithor.

The people of Ithor practice a communal form of government. Each herd is autonomous and self-supporting. Once every Ithorian season (about five standard years), the herds gather for 'the Meet'. A grand sight for off-worlders to witness, the Meet draws tourists from across the galaxy. The herds join one to another in a regal ceremony that resembles a majestic dance above the jungle. At the Meet, storytellers spin tales of wonder, families honor longstanding commitments, couples exchange marriage vows, and Ithorians in general debate their place in the galaxy. Any space herds in the vicinity participate, but smaller versions of the Meet are held in deep space for those Ithorians far from the planet when the 'Time of Meeting' comes.

The space herds trade with both the Empire and the Rebel Alliance, but wish to avoid trouble. They have no reason to favor one side or the other, so long as they are allowed to continue their activities in peace.


k to z
Kaminoan

This alien race is native to the planet Kamino. The average Kaminoan is a tall, thin being with pale skin and a small, knob-like skull. The male of the species has a thin ridge encircling their heads, which the females do not display. Their almond-shaped eyes can see in a variety of spectra beyond that of visible light.

The Kaminoans are aloof in nature, preferring to remain isolated and keeping to themselves. The Kaminoans are considered to be one of the most adept species in the creation of clones, although very few beings in the galaxy at large even know of the existence of the Kaminoans. The Kaminoans have been developing and perfecting cloning technology for many centuries prior to the Clone Wars.

It is widely believed that their aloof nature is due, in part, to the genetic manipulation of the Kaminoan gene pool, which has kept the race vital without sacrificing individuality. Many beings speculate that the Kaminoans are cloned, rather than created by natural reproduction and the fact that their native planet has no landmasses is further evidence force these beliefs.


Kel Dor

The Kel Dor are a race of aliens who have highly developed sensory organs and a natural aptitude for perception. They hail from a world named Dorin, whose position between two black holes gives it a radically different type of atmosphere, one that would be toxic to most beings. The species travels off world often enough that a Kel Dor with a breathing mask is not such an uncommon sight. The sophisticated pair of goggles and breathing mask are required for Kel Dor who leave their homeworld to filter out oxygen atoms, which have proven to be most dangerous to the Kel Dor. Kel Dor are attentive almost to the point of being conspicuous, however their odd behavior is mild in comparison with other alien species.

Kel Dor tend to be relatively quiet but attentive, waiting in the wings and learning as much as possible before jumping into a situation. They are often said to possess a power that allows them to see all issues in black and white. They usually press for quick, simple justice, even if that means placing matters into their own hands. They are generally cooperative and helpful, but like any species they have their flaws. They are sometimes seen as nosy, but then the next moment their perceptiveness provides them with wisdom and insight into almost any situation.

The majority of the Kel Dor are regular-sized beings, typically a little larger in build than other species, but what they lack in physical strength they make up for in perceptiveness. They have skin of varying tones, from orange to red, even blue and green, whom of which the society states as blessed. They are typically around 1.6-1.9 meters in height. Their external sensory organs can sometimes have a frightening appearance, with all the lumps and coils on their head, and their breath masks can be quite intimidating.

One of the greatest mysteries of the Kel Dor would have to be their enlarged, external sensory organs, which allow them to interpret basic external stimuli as well as extrasensory input. It is said that these organs are the cause of many of the Kel Dor�s magical powers. These powers include the famed ability to enter other beings minds, giving them a telepathy skill that is both feared and envied by species all over the galaxy.


Klatooinian

The Klatooinians are tall, humanoid beings with coarse skin ranging in color from olive green to dark brown. They have flat, vaguely canine muzzles, and dark eyes under heavy brows.

Indentured to the Hutts for millennia, the Klatooinians are nonetheless a proud people with a strong sense of tradition. They evolved on the planet Klatooine in the Si'Klaata Cluster.

The harsh desert environs of Klatooine resulted in a fiercely tenacious species. The Klatooinians greatly revere age and experience, for it is the mark of true strength to survive to an advanced age in so hostile a climate. Klatooinian youngsters are afforded few rights, and the early years of a Klatooinian's life is marked by hard work, ceaseless indoctrination and minimal freedom. Klatooinians can't even find individuality in their own name, since most are named after a limited pool of historical figures. After ten years of strict education, a Klatooinian youth is sold into servitude, where he or she learns a trade.

The Klatooinian reverence for age was exploited by the ancient Hutts. The loathsome gastropods live for centuries, and the primitive Klatooinians regarded them as near-gods for this. The Hutts recruited the Klatooinians, along with the Nikto and the Vodrans, species from neighboring worlds, to wage war against Xim the Despot at the Third Battle of Vontor. From that day on, the Klatooinians were property of the Hutt criminal empire.


Kuati

Native to the planet of Kuat, Kuati people have a long bloodline of possessing a deep knowledge of ships. For years the Kuati have been referred to as the galaxies top ship producers. The planet itself is run by distinct family clans. The community elects a family clan to take control, and that Kuati family tries to maintain a strong genetic structure, and prove themselves more than able to manage the planet and its operations. All Kuati families continued to enhance their bloodlines by using telbuns to birth their children. If a majority of the Kuati family clans feel new leadership is needed, they vote in a new head clan to take over.


Kubaz

The Kubaz are an alien race hailing from the planet Kubindi. The Kubaz have dark green skin, a prehensile trunk, and large eyes. Their eyes are sensitive to the red spectrum of light, and often wear large goggles when they are away from their homeworld. They tend to be clan-oriented, with each clan protecting its property from other rival clans. The intense solar flares from their planet's sun nearly destroyed the majority of food sources on the planet, and the Kubaz were forced to hunt insects as a staple diet. This led to the rival clans raiding each others' insect farms.

These so-called Hive Wars were resolved when the Kubaz found a way to alter the genetics of their insects to not only improve their reproduction, but to identify each hive by its colorings as property of a certain clan. This newly-formed science of Insecticulture helped keep the rival clans from feuding, and also allowed the Kubaz to expand their horizons. They eventually discovered space travel, and eventually populated three of the 11 worlds orbiting the sun Ku'Bakai. This ability to move off-planet then introduced the Kubaz to their neighbors, the Verpine. Since the Verpine are an insectile race by nature, the space-faring Kubaz found that the Verpine were tasty, and began to hunt them as an additional food source.


Mimbanite

Pathetic wretches subjugated by other more powerful species, the once proud Mimbanites are now known by the derogatory term "Greenies." They are the native surface-dwelling inhabitants of Mimban, the fifth planet in the Circarpous system.

Because of certain physical limitations, the Empire did not use the Mimbanites in their slave operations on the world. As such, the Mimbanites eked out a living by begging and scavenging scraps from garbage heaps.

The Mimbanites are genetic cousins to the Coway, a more aggressive and physically stronger species of troglodytes. Scientists believe that several millennia ago, the Greenies left the Coway tribe to strike out on their own, only to meet failure.


Mon Calamari

The Mon Calamari are a bipedal, amphibious race who share the same homeworld as the Quarren. Many xenobiologists believe the Mon Calamari are descended from squid, but evolved a more humanoid appearance than the Quarren. The males have salmon-colored skin, lobed heads, and protruding eyes. The females are more streamlined, with olive-colored markings on their salmon skin.

The Mon Cal, as they are often called, are shore-dwellers, land creatures who prefer to to live near the water. Early Mon Cal civilizations fed on the creatures they found in the shallows, and developed an advanced aquaculture system. When they discovered the Quarren - the other intelligent race on Calamari, who live in the ocean deeps - the two races combined to create a symbiotic society in which both races flourished.

Together, they built the huge floating cities that populated Calamari's oceans. Unlike the Quarren, the Mon Cal desired to travel to the stars, and began experimenting with space flight. Their first starships were quite successful, but their dreams of a peaceful life in space were cut short. As with most other alien races, the Mon Cal were simply exploring the galaxy when they were discovered by the Empire. However, the Mon Cal were one of the few races that put up a fight in the face of certain doom. The normally-peaceful Mon Cal learned quickly from the tactics of the Imperial invaders, and were able to drive them off.


Mustafarian

Despite the planet's extreme conditions, Mustafar has spawned a number of native life-forms. Some of these have even evolved sentience. The native Mustafarians care little about the offworlder concerns on their planet. They simply busy themselves harvesting the minerals carried in the lava streams of their world. There are two notable subspecies among the Mustafarians. Tall, thin ones are known to ride the lava fleas on the cooled, crusted-over surface of lava flows; shorter, burly Mustafarians can be seen riding hovering harvesting platforms, skimming the lava rivers with heavy pole-mounted cauldrons.

Evolved from extremophile arthropods with very little water in their biology, the Mustafarians dwell in the cooler hollows of dormant volcanic mountains. They ventured to the surface world, following a trail blazed by the native lava fleas. Recycling discarded flea shells as armor, the various Mustafarian colonies made contact with one another. They stitched together a loose collection of townships through peaceful trade, banding together in the face of their planet's unforgiving elements.

The northern Mustafarians are the thinner of the two main subspecies. The squatter southern Mustafarians can withstand greater temperatures than their meeker cousins. When the Techno Union arrived on the planet, the Mustafarians signed a treaty with the offworld developers. This galactic trade gave the Mustafarians advanced technology to help resist the fiery dangers of their world.

Mustafarians speak a buzzing, insectoid language. They are very hardy. Mustafarians don't bother with standard laser weaponry, as their skin and armor can withstand the heat radiated by most common blasters. They instead carry a type of native blaster that emits bolts of kinetic force.


Naboo

The Naboo are one of the races that make their home on the planet that shares the same name, though the Naboo are the more prominent species while the Gungans tend to keep to themselves. The Naboo are originally settlers that made their way several thousand years ago from the distant planet of Grizmallt. The Naboo sought out a new homeworld due to the dying wishes of their last Queen and discovered the planet of Naboo after many failed exploration attempts made in the past. Thought the Naboo share their homeworld with the Gungans. the Naboo for countless years tried to avoid any direct contact with the native inhabitants of the planet, only to establish a trading relationship with each other as they realized it was essential to the survival of both races.

As for the Naboo themselves, they are known for their beautiful structures constructed in such cities as Theed, as well as their elegant forms of art displayed throughout the planet and their nature of being known as a peaceful race. The Naboo are also known for their ability to negotiate as well as their stance on any form of hostility, seeking a peaceful resolution over a potential lethal form of solution. The Naboo have a different approach then most other forms of society as they base each persons status within the society not from age, but on intellectual maturity as in the past there have been several monarchs of the planet whom haven't reached the age of 18, which is considered by most other human races as being an adult.


Nautolan

The Nautolans were one of two races that evolved on Glee Anselm. They are an amphibious race, which prefers to live underwater. The nature of their home probably accounts for their unusual body strength (scientists have pinned this down to them adapting to underwater pressure) and tails growing from their heads. These headtails actually contain many olfactory receptors, which grants the Nautolans a wide variety of abilities, from an increased sense of smell to the ability to detect pheromones. Other abilities have been hinted at, such as being able to detect changes in body chemistry, but none of these claims have been proven. However, due to the fact that these head tails were developed for underwater usage, they are not as effective on land. The longer a Nautolan lives on land the less effective they become.

When explorers first discovered the planet Glee Anselm and the Nautolans, they thought that they had found another branch of the Twi'lek DNA, however further tests found that the Nautolans were actually native to the planet.

The Nautolans were active participants in the galaxy up to and including the Clone Wars and the period there after. With the founding of the New Order however, the Nautolans were subjugated like many other alien races. They choose simple compliance rather than risk destruction and death. However, with the rebellion growing, more and more Nautolans are openly moving about the galaxy.


Neimoidian

This race of aliens resembles the Duros in many physical respects, having descended from pure Duros stock when a group of colonists settled on Neimoidia some 25,000 years ago. They have smooth, greenish skin and large, red eyes, although the Neimoidian eye has a pupil which splits it horizontally. They also have a more developed cranium, which is studded with small knobs and bumps. Their mouths are down-turned, giving them a perpetual frown. On their homeworld of Neimoidia, they live in communal hives from the time of their birth, but are given limited access to food sources during their seven years of grubhood. This helps weed out the weak individuals at a very early age, as those grubs which can't find food - or steal it - quickly die. This method of raising their young instills tremendous greed into the young Neimoidians, but it also forces them to become organizational. Since most able Neimodians left their homeworld in search of a better life, the general population of Neimoidia was made up of the weakest of the Neimoidian people. In general, the Neimoidians are entrepreneurial, but are also lazy cowards. They have developed one of the most advanced droid technologies in the galaxy, and use automatons for everything. They developed droid chairs, droid starships, and entire droid armies. They are also very conscious of rank and position, and use all methods of clothing to describe their status. Elaborate headdresses; the cut, color, and texture of the cloth; and the collars and trim of their clothing all have specific indications of rank and position.


Nikto

The humanoid species known as the Nikto have tan, leathery skin and flat faces with multiple breathing holes on their cheeks and jawbones. Four small horns protrude from the Nikto's forehead.

Nikto can be found throughout the galaxy, often involved with shady activities in the galaxy's fringe. That said, at least one member of this species had ascended to the rank of Jedi Knight during the waning days of the Republic.

It was the ancient pre-Republic Hutts that delivered the Nikto salvation from the cult. For this, the Nikto were grateful, and readily agreed to join the growing community of Hutt-controlled worlds. Alongside such ancient species as the Klatooinians and the Vodrans, the Nikto joined in battle under the Hutt banner, defeating the pre-Republic tyrant Xim the Despot at the Third Battle of Vontor. This decisive victory placed the Hutts at the top of a millennia-spanning criminal empire.

Since that time, the blood cult has arisen anew on several occasions, each time being put down by the Nikto, the Jedi, the Hutts or others. For this reason, Nikto carry with them a reputation for danger, though their species is varied, and have the capacity for warmth and compassion as well as violence.


Noghri

If ever a species could be misjudged by its appearance, it is the Noghri. Barely over a meter tall, these gray-skinned bipeds have wiry muscles, incredible reflexes, and surprising strength. They are deadly warriors that have grown up in unthinkable hardship, on a world forever despoiled by warfare.

The Noghri evolved on the planet Honoghr. Decades ago, a furious space battle raged over their world, and a shattered capital ship plunged into their primitive planet. The resulting environmental catastrophe poisoned their waters and soils.

An unlikely savior descended from the heavens. Darth Vader, Dark Lord of the Sith, saw great potential in the Noghri. He had Imperial scientists work on a project to reclaim the lost lands of Honoghr, to make the once lush world livable again. Using specially built decon droids, the Empire seeded the blighted Honoghr soils with life-sustaining kholm-grass.

Little did the Noghri suspect that Vader's charity was a ruse. The kholm-grass strangled all other native plants, and the decon droids were actually perpetuating Honoghr's ecological nightmare. The Noghri found themselves dependent on Vader and the Empire for their survival. They were forever indebted to him. The loyal and proud species dedicated themselves to becoming the Empire's killers. They lauded Vader, and proclaimed him their lord.




Pau'an
Utai

The native inhabitants of Utapau are divided into two distinct species. The taller, stately Utapauns are more highly evolved, and present the public face of the planet to travelers from abroad. They have deeply lined ashen faces, dark eyes, gaunt builds and wrap themselves in thick yet tightly-bound clothing that covers all but their faces and hands. These Utapauns control the planetary government and administer the port facilities in the sinkhole cities. When the Confederacy of Independent Systems subjugated Utapau during the Clone Wars, it was these Utapauns who peacefully capitulated to preserve their world, living a life in servitude to their Separatist rulers.

Conversely, little changed for the smaller natives of Utapau. The stubby working class aliens have short, stocky builds and rounded faces with distended eyes. Since they have little involvement in the management of the planet, sticking mainly to such menial chores as tending to the dragon corrals and working as ground crew on the various landing platforms, these Utapauns saw little change in their day-to-day life.

Medon spread the word to the Utapaun resistance, so that when the Republic clone troopers did storm Utapau, they were bolstered by native Utapaun forces. In a cruel reversal, however, Chancellor Palpatine secured his position of Emperor and immediately subjugated Utapau under martial law. His loyal clone troopers defeated the Separatist battle droid units, but almost immediately began placing Utapaun resistance fighters under arrest to further control the planet.


Polis Massa

Strangely silent aliens with slight builds and featureless faces, the Polis Massans inhabit the asteroid colony of Polis Massa. They maintain a number of sealed outposts on the barren rock surface, toiling away at their interests with little involvement with the surrounding galaxy.

The seclusion of Polis Massa made it an ideal refuge for Jedi Masters Obi-Wan Kenobi and Yoda when they were fleeing the emergent Empire. Within the Polis Massan sanctuary, they took shelter and rushed an ailing Padm� Amidala to a medical center. Despite the best efforts of skilled Polis Massan medics and their droids, Amidala died, but not before giving birth to twin children, Luke and Leia.

Polis Massans have made contact with the secretive Kaminoans, exchanging some of their data for cloning technology. The Polis Massans have adapted this cloning equipment for their own purposes, though their cloning processes remain less sophisticated than the work of the Kaminoans. The Polis Massans employ it in hopes of reconstructing any biological matter they discover in their archeological digs
PostPosted: Tue Oct 25, 2005 6:03 pm


Quarren

The Quarren are a humanoid race native to Calamari's deep oceans. They have helmet-shaped heads that are composed of a mass of tentacles set below close-set eyes. They are more accustomed to deep-sea living, and chose to live below the water. Their conservative and solitary nature has led them to be unwilling to trust new ideas or lofty concepts.

When they first came in contact with the shore-dwelling Mon Calamari, the Quarren were hesitant. They eventually began to cooperate with the Mon Cal, and together they developed a symbiotic relationship in which the Quarren provide the raw materials, and the Mon Cal provide the knowledge and expertise; this led to the construction of the huge floating cities that dominate Calamari's oceans. Because of their pragmatic nature, the Quarren did not want to travel and explore the stars, as the Mon Cal did, and this began to create friction between the two races. When the Mon Cal's dream of contact with other stars became the deadly war with the Empire, the Quarren chose to ignore it, leaving the battle to the Mon Calamari who brought it upon themselves.

However, the Quarren could not escape the Empire, and it is rumored that a Quarren helped the Empire evade the Calamarian defenses and overtake the planet. Unfortunately, the Quarren were enslaved along with the Mon Cal. When the Mon Cal resisted Imperial rule, the Empire began destroying the floating cities. This served to unite the two races temporarily, and together they were able to solidify their defenses and drive off the Empire with nothing more than crude weapons. After that, there were a number of Quarren who left the planet, seeking a life among the stars as their neighbors the Mon Cal did.


Rodian

The Rodian are a bipedal race with tapir-like faces and multifaceted eyes, native to the planet Rodia, which is located in the Tyrius system. The skin of a Rodian is green in color, and there is very little physical variation within the species. Thus, non-Rodians often cannot tell two Rodians apart. The Rodian race has ears that swivel in their sockets, allowing them to hear in several directions. There is a ridge of spikes which crests their skulls, and their long, flexible fingers are tipped with suction cups.

They are a race of hunters by nature, and bounty hunting seems to hold a place of high esteem. As a race, they evolved as hunters, surviving their planet's tropical environment and establishing a series of war games which lasted for thousands of years. When an Old Republic scout team landed on the planet, the Rodians were there to meet them, armed to the teeth. They annihilated the scout team, and the Grand Protector declared that it was time to take their skills to the stars. Since then, they have not done as well as they had hoped.

Many of the Rodians who make a living off-planet are working as bounty hunters for corrupt crime lords. Their weapon of choice is the thermal detonator, since a widespread explosion tends to kill more than a single blaster shot. Each bounty hunter is obliged to bring a valid record of his or her kill to the Guild on Rodia for logging in the record books. Others are making a living as Imperial lackeys.


Selonian

Though human spacers are the most well known inhabitants of the Corellian star system, they are by no means the only ones who call the system of five planets home. The Selonians evolved on the planet Selonia, the second planet out from the Corellian star. It is a world of scattered island chains and wetlands.

A Selonian stands slightly taller than an average human, and has a long, slender body with a flexible spine that is as comfortable on all fours as it is standing erect. Selonians wear little clothing, since a coat of short fur covers the length of their bodies. Sensitive, bristly whiskers line their pointed muzzles. They have very sharp teeth and long, muscular tails that can be used in self-defense.

A typical Selonian is humorless, primarily concerned with the preservation of her family, or den, and her people as a whole. The needs of the many far outweigh the needs of the few in their culture, and a Selonian believes that mistakes on her part could drastically affect the health of her den. Selonians even refuse to lie, fearing that it may be in some way detrimental to their people.

Selonians live together in genetically related dens in underground burrows. Each den is made up of one fertile female -- the queen who gives birth to all members of a den -- a few fertile males, and several hundred sterile females. All sterile females with the same father are said to be in the same sept, and members of a sept are genetically identical. The sterile females perform all the important functions of Selonian life, and are the ones that interact with off-worlders.

Despite their seemingly primitive trappings, the Selonians are at an information age-technological level and have their own shipyards where they can construct vessels capable of travel within the Corellian system. They have possessed the ability of space travel for many years, but have never developed hyperdrives nor shown interest as a people in venturing beyond the Corellian system, far from their dens.


Siniteen

The Siniteen are a humanoid race that is characterized by their huge crania, which are ridged and convoluted as if their brains were directly under their skin. They have incredible mental abilities, and can process huge calculations in their heads; therefore, they have great skills with computers.

Furthermore because of their very developed brain the Siniteen are a very emotional race. It is not hard to upset a Siniteen but on the other hand making them laugh isn't that hard either. Because of their emotions they are a very compassionate and sociable people.


Snivvian

Centuries of hardships have produced a soulful, introspective people in the Snivvians. The stocky bipeds hail from the frigid world of Cadomai, where they keep to their underground homes during the long winter months. Their dense skin acts as an efficient temperature regulator, letting body heat escape in warmer climes and trapping it in during bouts of cold.

The Snivvians have developed advanced genetic engineering to combat a bizarre genetic flaw that results in unstable twins. Snivvians typically give birth to single offspring, but on the rare occasions that twins occur, only one of the infants is usually viable. The other is plagued with birth defects, or if not, will succumb to debilitating or potentially dangerous chemical imbalances as they mature. As a result, twins are a terrible omen in Snivvian society.

Snivvians have long been subjected to slavery, as Thalassian slavers prey upon the defenseless people. The scourge of slavery, past tyrannical dictators born of genetic imperfections, and the temperature extremes of Cadomai have all served to temper the character of the Snivvians. Many of the galaxy's finest artists, writers and poets are Snivvian, who have transformed their suffering into evocative, emotional and creative works.


Squibs

An old trader's saying warns to be wary of smiling Squibs. Standing about a meter tall, with large doe-eyes, rodent-like muzzles, tufted ears and fur ranging from red to blue in color, Squibs hardly seem imposing. But in the arena of their choice -- bartering -- they are ruthless. The Squibs love haggling, and are gifted at crafting convoluted and ultimately very rewarding trade deals. Often, the end goods aren't what's important -- it's the process the Squibs value.

The Squibs evolved on Skor II, a world blessed with nearly limitless resources. These resources, however, were distributed in widely scattered regions of the planet. Consequently, the Squibs soon developed a complex culture of barter and trade as different Squib tribes dealt with one another. Another interesting evolutionary trait is the Squib fur, which acts as a taste and olfactory receptor, enabling a Squib to examine an object by touching it and rubbing it against his or her fur.

The Squib Polyanarchy consists of communities ruled by a single, but distant, king. The monarch during the fall of the Republic and the time of the Empire was King Ebareebaveebeedee. This revered ruler established an agreement with the Empire in which Squib "workers" (the Empire would qualify them as "slaves") would serve as menial labor aboard Imperial craft. These Squibs would often sneak messages to the Squib Reclamation Fleet, alerting the scavenger species to Imperial dump sites, which the Squibs would then exploit.

The Squibs have developed an advanced technology of space-faring patchwork momships. These ships are generally unarmed, but the Squibs have excelled in adapting tractor beam technology for numerous applications, including defensive and offensive ones. The Squibs have established numerous large corporations, like Squib Reclamation, and Squib Merchandising.

Squibs are generally confident, gregarious, and annoyingly curious. They tend to run into a situation to examine virtually anything without any regard to apparent or non-apparent dangers. Their fast-paced metabolisms make them a bundle of energy, and they are often regarded as flighty by other beings.


Sullustan

Standing 1 to 1.5 meters tall, Sullustans live in vast subterranean caverns beneath the surface of their homeworld. Sullust is a volcanic planet, with a harsh atmosphere. The underground caverns teem with small life-forms that the Sullustans hunt for sources of food and clothing. The few predators that wander the planet's surface rarely venture underground.

Sullustans speak a chattering language and are known throughout the galaxy as capable pilots and navigators. Sullustans have perfect direction sense and memory, allowing them to remember the paths they have traveled, and maps they may have seen. This sense is a necessity in the labyrinthine caves of Sullust. The people of Sullust have achieved a high-level of technology, and their underground cities are popular among traders who visit the cobbled streets and the wide variety of shops.

During the Galactic Civil War, the Sullustans were oppressed by the massive SoroSuub Corporation. The giant pro-Empire conglomerate disbanded the Sullustan Council, and ruled the planet, enforcing curfews and loyalty among the populace, and thrusting the Sullustans into a cheerless existence. At that time, fully 50 percent of the planet's population owed their livelihood to SoroSuub.


Thyferran

Thyferrans are human colonist of the planet Thyferra. During the Old Republic it was here that the value and potential of bacta was discovered. The Thyferrans started working together closely with the Vartix to produce bacta. Thyferran society is very company based and competitive. Many of them never leave the planet as they work in the �family� business.

Because of Thyferra�s low gravity, Thyferrans tend to be rather tall and skinny. The climate is warm and humid, so fashions are usually abbreviated.


Togorian

A race of bipedal feline aliens from Togoria, the Togorians have long, sinewy limbs and well-muscled bodies that are equally useful moving through a forest or running across an open plain. Their hands and feet are studded with heavy claws, which are retractable on the hands. They regularly feed on bist and etelo herds, but are the favored prey of the reptilian liphons. The Togorians soon realized that they shared this trait with the mosgoths, and they formed a relationship which provided mutual protection as well as friendship. The Togorians have a society in which the males and females only see each other for a few days each year. The males spend their days wandering the plains and hunting for food, while the females stay in the cities and tend to their business there. The Togorians have a limited technology, including a solar technology maintained by the females, although they are fond of high-tech devices. The Togorian society is presided over by the Margrave, a position held by a male of a certain family line.


Togruta

This humanoid race distinguished by the immense, striped horns which sprouted from each side of their head. Three draping appendages ringed the lower part of their skulls. Many beings believed that the Togrutas were venomous, but this was not true. Also of note is their ability to sense space and the proximity and movement of physical objects around them by means of their hollow montrals which detect space ultrasonically.







Trandoshan

Trandoshans, who refer to themselves as T'doshok, are large, bipedal reptillians known for their ruthless warrior culture. Like most reptiles, Trandoshans are cold-blooded and possess scaly skin that they shed every year. Their orange, supersensitive eyes can see in the infrared range, and they are able to regenerate limbs until they reach middle age. Each of their limbs have three digits with sharp claws. While these claws are excellent for fighting, they aren't very dexterous, making Trandoshans clumsy in certain situations.

This species is extremely violent. Their culture is based on hunting and tracking beings less powerful than themselves. They were one of the first species to ally themselves with the Empire, and were the ones who suggested to the Empire using Wookiees as slave labor. When the Empire took over the Wookiee homeworld of Kashyyyk in the same system as Trandosha, the Trandoshans assisted by hunting down Wookiees that escaped.

Trandoshans worship a female deity known as the Scorekeeper, who awards Jagannath points to Trandoshans based on their success or failure in the hunt. Jagannath points, which refer to the spoils of victory won in mortal combat, are accumulated throughout a Trandoshan's life. Those hunters possessing more points enjoy greater status in society and are considered valuable mates by most females. At death, a Trandoshan presents his points to the mythological Scorekeeper, who determines his place in the afterlife by his merits.


Twilek

The world of Ryloth is one of the most unusual planets in the galaxy. Only a small portion of it is habitable, while the rest, a massive amount, is inhabitable. The reason for Ryloth being so inhospitable is that the time it takes to revolve once equals the time it takes to go around the sun. That is why only a small sliver of the planet is actually habitable, a 'twilight' zone, to be precise. This twilight zone is where the Twi'leks live. Twi'leks are simple beings, but with many small advantages over other beings.

Twi'leks live in underground cities on Ryloth, being extremely careful not to venture outside, unless they have a safe way of doing so. Underground, there are not many sources of energy, and so they must use large machines designed to use wind as power. Also, it is usually warm underground, because of the high heat above ground. The Twi'leks underground cities are more like labyrinths than actual tunnels, and can be deadly to visitors. Twi'leks are mostly silent people, keeping to themselves. They look a lot like humans, but Twi�leks often stand taller, measuring an average of two metres height. Despite their height, a Twi�lek�s movements are graceful and delicate.

Twi�leks have many ways of communicating in secret. The majority of the time they speak naturally, with small movements of their lekku (head-tails) to illustrate their conversation. These Lekkus, are often referred to separately by Twi'leks. Tchin is the right tail, Tchun is the left tail.

Other times, when they wish to speak in secret, they can communicate telepathically by using their lekku. This is an ideal way of communication, especially given that Twi'leks are always in the company of other Twi'leks. Their main language is known as Twi'leki, and it's one of the harder languages to master in the galaxy. Aside from their language, Twi'leks only have a few major businesses on their planet. As they are all confined to their underground cities, Twi'leks deal mostly in trading, and rely heavily on the off-world ships.


Ugnaught

The Ugnaught are a race of small, piglike creatures known for their mechanical abilities. The Ugnaughts are native to the planet Gentes. There, the they have grown to become strong, efficient creatures, able to withstand a great deal of discomfort. However, the planetary hostile environment forces them to move elsewhere. Due to their good teamwork and cooperation skills, many tribes of Ugnaughts were stolen and sold or leased as slaves. One of the nearest planets to Gentes is Bespin, where they have become an integral part of the society on Cloud City. The Ugnaughts are great storytellers, and much of their history is collected and passed on in long tales. There have also been tales about a library where they wrote down all their stories and stored them. Unfortunately, most people never believed that tale because the race is also known for their exaggeration. It is also told that whoever finds the library will have access to a large collection of ancient literature. Because of this, many have devoted their lives to discovering the location of such a library.


Verpine

An insectile/reptilian race known for their ability to fix high-tech devices, they were the original settlers of the Roche asteroid system. Their exact homeworld remains a mystery even to the Verpine. The Verpine have developed a high level of technology, but retain a child-like sense of wonder at the galaxy around them. The Verpine body is thin and ungainly, and has only four limbs - two long arms and two thin legs. Their large, black eyes have evolved beyond the normal ability of the multifaceted eyes of most insects, allowing the Verpine to see incredible levels of detail. They live in hives of about 100 Verpine, and reproduction is only required when the population of the hive drops below a certain level. Despite their hive mentality, each Verpine is allowed individual thoughts. Their communal consciousness precludes the need for formal government. They have a body organ in their chest that allows them to emit radio waves and thus communicate with each other across distances. There is some discussion on the necessity of the Verpine's antenna, and the fact that the most criminal Verpine have always had damaged antennae.


Weequay

The Weequay are a race of humanoid aliens which are characterized by the topknot of hair which sprouts from their heads. The number of braids one has seems to indicate rank, although many xenosociologists claim the number of strands is meant to indicate the number of Sriluur years a Weequay has been away from his homeworld. Weequay have gnarled, coarse skin which allows them to blend in with, and survive in, the deserts of their native planet, Sriluur.

Among other Weequay, they have the ability to communicate using pheromonal discharges, but they only seem to work within individual Weequay clans. To other races, they are simply smelly beings. In general, Weequay do not have individual names. They are a quiet, dangerously violent race by nature, and have often found employment as soldiers, guards and mercenaries for the Hutts.

The Weequay people have lived on Sriluur with the Houk people for many years, but the racial tensions between the two races have erupted several times into all-out war. The Weequay prefer to remain low on the technological scale, and worship the moon which orbits Sriluur and its god, Quay. The name 'Weequay' means 'follower of Quay.' The Weequay appease their god by sacrificing a large beast after battling it. The beast most often sacrificed is the bantha. One of the most interesting things about the Weequay is their written language, which is formed from stones woven into long braids of hair to create symbols and characters.


Whiphid

Clans of nomadic Whiphids roam the icy plains of Toola, following wandering herds of caraboose and hoary mastmots across the tundra. The shaggy aliens are well suited to such frigid environments, with thick coats of fur and fat to retain their body heat. Whiphids are powerful swimmers, and their fur sheds water, allowing them to swim freely in the cold seas. The greatest of Whiphids stand two-and-a-half meters tall, and weigh over 400 kilograms.

They are ferocious predators with a true love of the hunt. They are extremely talented trackers with a keen sense of smell. Their strength and claws allow them to tackle game barehanded, though most prefer simple cutting implements and spears as weapons. The most influential Whiphid in a tribe is the most successful hunter, who is given the title Spearmaster.

Whiphid technology is extremely primitive, and the aliens live in crude yet effective shelters built of rocks, skins, and mastmot bones. They hollow out temporary snow shelters during their migratory months, returning to their more permanent communities of three to ten families in the brief summers.


Wookiee

Wookiees are an anthropoid species native to the planet Kashyyyk believed to be descended from tree-climbing mammalians. Tall, strong, and covered by soft, thick fur, Wookiees are known as ferocious opponents and loyal friends. The average member of this species grows to over two meters in height and has a much longer life expectancy than a human with the average Wookiee having a lifespan of several centuries. Wookiees also have impressive regenerative abilities that allow them to recover from injury at a remarkable rate.

As tree dwellers, Wookiees have wickedly curved claws that pop from hidden fingertip sheaths with the flex of a muscle. With the aid of these claws and their strong limbs, Wookiees can travel through the upper reaches of the great wroshyr trees of their home world, clinging to vines and branches with agile ease. While feared as opponents, Wookiees employ no obvious fighting style. They seem to simply charge forward, arms swinging, shattering whatever they hit with their huge, powerful fists. Wookiees never use their claws in combat, however, as this is considered a serious breach of the Wookiee code of honour.

Shyriiwook, the Wookiee language, is made up of a series of grunts and growls. They can understand other languages, but their limited vocal ability makes it impossible for them to speak anything other than their own language. On Kashyyyk, Wookiees live in cities situated high within giant trees. Though they appear to be primitive in nature, they are quite comfortable with high technology, combining natural features with modern conveniences this lead to them being perceived as a species more in touch with the Force, due to their integration of nature and technology.


Zabrak

Zabrak are humanoids with prominent vestigial horns and well-developed mental willpower. The species is divided into a number of different races, each exhibiting different horn patterns. Zabrak are also fond of intricate facial tattoos designed to reflect their individual personalities.

Zabrak were one of the earliest spacefaring species and they have explored large sections of the galaxy. Their homeworld of Iridonia is a frighteningly harsh planet, which has led many Zabrak to settle on other worlds, including Talus and Corellia . The Zabrak also maintain eight colonies throughout the Mid Rim region of space, and most Zabrak actually identify themselves by their colony first and foremost. All members of the species speak Zabraki and Basic, but they may adopt local languages as well.

As fitting their pioneer spirit, Zabrak are viewed as independent and strong-willed. Iridonia and the major colonies have steadfastly resisted Imperial control, although some individual Zabrak have become servants of the Empire. In response to general Zabrak defiance, the Empire is in the process of garrisoning the Zabrak colony worlds and Imperializing the species' companies. This has forced many Zabrak back into the spacelanes.

Zabrak are proud, strong, and confident beings. They believe that nothing is truly impossible and will strive to prove skeptics wrong at every turn. Some Zabrak carry themselves with an air of superiority, and they frequently discuss the achievements of their species and home colonies with a pride that can border on arrogance. As warriors or adventures, Zabrak tend to be dedicated, intense, and extremely focused.

Zabrak are still considered among the galaxy's most prominent explorers, but their personalities, survival instincts, and incredible willpower also make Zabrak well-suited to nearly any adventuring profession.

Alex L. Skyhopper

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