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THE SPIRIT GATE: New R.P. Adventure Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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Game Keeper

PostPosted: Fri Oct 20, 2006 11:43 pm


RolePlayer’s Guild; 12:00 Midnight


It is a dark night and the moon is high. A loud boom can be heard in the distance. All of a sudden dark clouds start to roll in and circle over the guild. As the clouds swirl around the guild a dark lightning strike hit’s the center of the guild opening a huge hole in the ground. Through the hole appears a large portal with four key holes. This is
THE SPIRIT GATE.


This R.P. can take place anywhere in the guild mostly in this topic, you will see what I mean as this continues. Also this R.P. will involve “dice rolling” for numerous things. This is a role playing adventure for anyone who wants to join. However there are rules and all who participate must follow them. Please read them all because they are all vital:

1. Story
2. Health and Defense
3. Attack and Damage
4. Pets, Weapons, and Magic
5. Your First Post
 
PostPosted: Fri Oct 20, 2006 11:45 pm


2. HEALTH AND DEFENSE

Everyone has 100 health to start off with. If you lose all your health you don't necessarily die, you are just unconscious and are unable to move until you are healed. When you take damage put your remaining health over your full health aligned to the right.
Like This:100/100


Everyone also starts with a 14 defense. For a enemy to have an attack hit successfully he must roll above a 14 on 20 sided die. (Did I mention you will use the dice feature in this adventure?) However any player trying to attack an enemy does not need to roll for defense. But you will need to roll for damage.  

Game Keeper


Game Keeper

PostPosted: Fri Oct 20, 2006 11:50 pm


3. ATTACK AND DAMAGE

As I went over in the previous post enemies must roll to see if they beat your defense, but you do not need to. If an attack does hit you, IT HITS YOU. No “dodges at last second”. If I see this you will be dealt with accordingly.

Damage is dealt as follows:
Melee: I.E. Punches, Kicks Head-Butts
2, 6 sided dice
Small Weapons: I.E. Throwing Stars, Throwing Knifes, Arrows Etc.
3, 6 sided dice
Large Weapons: I.E. Swords, Axes, Spears Etc.
4, 6 sided dice
Magic spells:
3, 8 sided dice
Magic Weapons: I.E. Sword of Fire Etc.
4, 8 sided dice

*(Note: Any magically enhancedd melle attack-claws etc.- shall be considered small weapons)*  
PostPosted: Fri Oct 20, 2006 11:57 pm


4. PETS, WEAPONS AND MAGIC

Pets could be vital your survival. Each pet has different abilities such as healing defending of special attacks, just to name a few. Pets also have 45 health and 14 defense. Enemies will have to roll to see if their attacks land as well. However I do not want people abusing this feature, so you are allowed no more then two pets with you during this adventure at once.

Weapons could be just as vital to your survival as pets. Also just like pets your are only allowed two different weapons at once. But unlike pets during this adventure you may find unique kinds of weapons as it goes on.

Magic can be classified as any kind of magic. Whether it be magic abilities, ninja magic, or magic given to you by an item. There is not a real limit to magic, just don’t over do it.  

Game Keeper


Game Keeper

PostPosted: Sat Oct 21, 2006 12:02 am


5.YOUR FIRST POST

Since this adventure is so intricate I will have to ask that for your first post you do the following:

List what pets (2 max) you will have (If any) so I can tell you what abilities they have. (You may change your pets as you continue the adventure)
List what weapons (2 max) you will have (If any) just for my knowledge. (You may change your weapons as you continue the adventure)
List what classification your magic (If any) you will have. (You cannot change your magic through the adventure as it is a known skill not an item)

After your first post I will send you a P.M. to confirm your choices and to tell you the abilities of your pets. Other then that I have no more to tell you but, Enjoy!  
PostPosted: Sat Oct 21, 2006 12:08 am


THE ADVENTURE BEGINS:


As the Spirit Gate sits under the blackened sky the gate begins to shake. A black portal appears within the gate and thousands of shadow spirits fly out to every corner of Gaia. A man dressed in a black outfit and horns on his head flys down from the pitch black sky. He hovers afew feet above the gate staring at it.

User Image - Blocked by "Display Image" Settings. Click to show.
 

Game Keeper


Annaibelle

PostPosted: Sat Oct 21, 2006 12:21 am


Annaibelle Lee
Pet: Pixie
Weapons: Two Daggers
Magic: Feral*Shapeshift
PostPosted: Sat Oct 21, 2006 12:24 am


*sitting in tree* eek What the hell? *looks at horny man, brow arched* Who the hell are you?

Annaibelle


Sir. JoJo

PostPosted: Sat Oct 21, 2006 12:29 am


Pets: Mochi the Puppy
Weapons: N/A
Magic: The Water Arts, Fire Scroll
PostPosted: Sat Oct 21, 2006 12:36 am


User Image - Blocked by "Display Image" Settings. Click to show.


"I am The Gate Watcher, I am here to watch and record what happens with this The Spirit Gate. I do not inhibit it's existance, nor do I prohibit it's destruction. I am here just as a watcher, and a giver of information for what you may want to know. Is there anything you would like to know about The Spirit Gate?"  

Game Keeper


Sir. JoJo

PostPosted: Sat Oct 21, 2006 12:39 am


*WALKS OUT OF SAKE BAR AND NEXT TO THE "SPIRIT GATE"*

What the hell is it?
PostPosted: Sat Oct 21, 2006 12:45 am


User Image - Blocked by "Display Image" Settings. Click to show.


"The Spirit Gate is a portal to the Spirit Plane. Beings can move freely from this plane to the Spirit Plane and back, through this portal. But only untill it is closed."  

Game Keeper


Annaibelle

PostPosted: Sat Oct 21, 2006 12:49 am


*looks from Sir. Jojo to horny man*
PostPosted: Sat Oct 21, 2006 12:58 am


*LOOKS AT ANNAIBELLE*

Don't look at me. I'm as lost as you are!

Sir. JoJo

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Nostalgia (Dead Threads. Don't bother posting, no one will see it)

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