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Posted: Thu Oct 26, 2006 9:42 am
Same as the deleted one. The varient me and my friend play is we take a (generally) powerful Global Enchantment or 2 (like Death Pits of Rath and Endless Whispers) and have it be totally indestuctable and untargetable and have it apply throughout the entire match. It's pretty fun, if you can get the right combo of enchantments.
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Posted: Thu Oct 26, 2006 10:34 am
Oh! that reminds me. Some Friends and I were trying out a pseudo-LARP Magic varient... ofcourse we are planeswlakers... But There was going to be some specifics, like If you were a Planeswalker specialized in Elves and Such (like Freyalise). We were also going to have things happen during the matches depending on what Plane you challenged your foe on, Like certain Enchantments being in effect or some random natives attacking you.
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Posted: Thu Feb 22, 2007 6:15 pm
Assassins is a fun multiplayer variant. Each player writes his or her name and puts it in a hat. Each player chooses a name. Whenever a player kills his or her target, he or she gets a point and that player's target(s) are now his or her's. The player with the most points at the end of the game wins.
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Posted: Sat Mar 10, 2007 10:46 pm
that assassian varient, reminds me, we had a varient like that.
we each put two peices of paper in both with our name on it, and we drew twice, first was for assassin second was for defence, you got a point for killing a player whose name you had, and you lost five points if the person you were supposed to protcet died. you also adapted the assassin target of people you killed, but got no points for killing someone who was not your target.
When your protected is killed you gain thier protected.
all of the names are displayed, so I would always do nothing to my own target, and let other people weaken there targets down then kill them costing them 2 points.
target kill: 1 point Someone else kiled your target: -2 points protected lived: 5 points protected killed: -2 points protected killed by you: -10 points
Because of the -10 for killing the one you were to protect, mindslaver was always a choice of mine paired with argavian archiologist, use mindslaver to make someone kill off their protected, and get that slaver back and play it the same turn.
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Posted: Mon Jul 16, 2007 7:02 pm
I should try that variant.
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