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Posted: Mon Jun 13, 2005 3:32 am
The Chronicles of Xanolonia
Introduction: Welcome to the land of Xanolonia! In this land magical beasts roam the earth, battles are fought with sword, shield and Dhimari spells. In this land, there is a struggle for the throne, and the future of a nation is at stake. The fate of this land is in the hands of those who reside in it. Which of the three powers will prevail; or will some new power rise and grab the throne for its own?
-Table of contents- 1. Introduction (you are here) 2. How to 3. The rules! 4. Glossary 5. The land and the 3 powers 6. The NPCs (shop-keeper controlled) 7. Dhimari
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Posted: Mon Jun 13, 2005 9:24 am
How to:
Here's a brief explanation of how this all works. For starters, you need a character (see next post for availability). You'll also need a journal for that character. That will be a guild thread which will be created when you receive your character. That journal must be updated at least once a month (unless a hiatus is posted). In your journal you will be given tasks by us for your character to work through. Other than your character's journal, we will have several RP threads, which all the characters can interact (In which you also have to post at least monthly in one of them). Your Character will also have events with other characters. If you're given an event, you'll be expected to be more active.
Now, this is very important: How you RP your character and what they do to interact with others and how they react to things will effect how they change! Your character can rise in the ranks, get new items, and even grow (depending on how young they are). If your characters are old enough, they can even have children! (They will be played by another Gaian). There will be special rules about child bearing which will be added later.
Note: You'll have to pay for your character to be created. If there is a Major RP event where your character changes rank, or if the child grows, you will NOT have to pay for that character change. However, there will be an item shop, so if you want to change your character's armor/clothing/weapon/hair/or anything else which requires any part of your character to be re-drawn, you will have to pay for it. Prices will vary depending on the type of change. Also, this will be subject to items available in the store.
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Posted: Mon Jun 13, 2005 9:25 am
The Rules of Xanolania!
1. First and foremost: Steal art and die. This is the fastest way to get blacklisted and reported to a mod. 2. Do not edit any of the art 3. Do not PM the shop keepers! Questions shall be posted and answered in this thread only 4. Be courteous to the shop keepers and all other visitors. Remember the wise-old saying of "If you have nothing nice to say don't say anything at all" 5. Role-playing (RP) is required. If we see you're inactive for too long (without a posted hiatus), your character will be deleted without any questions asked. The minimum is 2 posts per month. That's absolutely bare bones... and if I see smeone RPing the minimum amount of posts for consecutive months, I will revoke the character. 6. Because this is RP intensive, there will be no co-owning allowed. (You can co-buy, but only one person is allowed to own) 7. To further strengthen rule #5: Only one per owner! 8. Your character cannot be traded or sold for any reason without our permission (and I warn you now that will very-seldom be given) 9. Asking us to give you a character is the more sure-fire way to make sure you never get one. 10. Please no l33t or chat speak. The longer it takes to translate what was said, the more likely I am to ignore it. We reserve the rights to change the rules without notice as we see fit
Combat Rules Combat rules come into place whenever two or more are engaged in a fight with a Shop-Keeper present. For the most part, combat will be free-form and up to the writer's ability. Creativity is revered more than repetitious scripted fight text. The three foremost rules are as follows: - If fighting another Character, there MUST be a Shop-keeper present to witness. So long as combat rules are followed, the keeper will not interfere. If a character does something which the Keeper decides is impossible - either for the Character's abilities or for the situation - the present Keeper(s) has all rights to intervene as they see fit. -If fighting an opponent created for a personal thread not against another Character the chances of a Keeper intervening will be slim, so long as it's within the Character's abilities. -A Keeper can throw a character into Battle and over-see that battle if they see fit for story-line purposes.
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Posted: Mon Jun 13, 2005 9:30 am
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Posted: Mon Jun 13, 2005 9:32 am
[ Message temporarily off-line ]
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Posted: Mon Jun 13, 2005 9:40 am
[ Message temporarily off-line ]
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Posted: Mon Jun 13, 2005 10:15 am
Dhimari:
Magic is an art not everyone can wield. In this land, those who are Gifted are referred to as Dhimari or "Light Weavers." It is carried down the bloodlines like any other gene. It's got various degrees of strength and control depending on how the magic user adheres to training. Those who show the Gift are sent to one of the outlaying Keeps to be trained and taught. With training, they are also sworn to certain oaths and rules to which they must abide or suffer consequences up to the severity of death. The Royal family, the Church and other outlaying countries make use of these talents, as Dhimari make good messangers. They can carry messages to each other, but cannot send light communications to people who do not also have the gift. Thus the reason that the Dhimari are stationed in areas of importance. Though the number of people who show the gift are rare, and that makes them very sought after. The Nomads however, have not been known to show signs of the Gift. The training includes earning rings which show status. There are 10 Dhimari rings total - the Tenth Ring is only for the Ruler of the training Keep. So there are 1-9 rings which any Dhimari of skill can earn. The physical appearance of the rings varies, but the symbolism of each is the same. The rings can also be worn on any finger except the left ring finger. Only the 10th ring can be worn on that finger because it symbolizes the wearer's marriage to the Keep and Training. Because the nature of the Dhimari abilities, they are extremely claustraphobic, and often scared of complete darkness. They also get violently ill when crossing water(aka sea/boat sickness!). Severity of the fears/weakness' varies with how powerful the Gift is.
The Rings: 1st: Is given when the Dhimari is confirmed of having the Gift through a ritual 2nd: Communication through sunlight 3rd: The ability to conjure and Manipulate Fire and Wind 4th: Communication through Moonlight 5th: The ability to Conjure and Manipulate Water and Earth 6th: Communication through Starlight - Also signals a completion of Dhimari training 7th: Summoning - the ability to pull a person or object from one place to another 8th: When the Dhimari is able to Dragon-speak - A method of communicating to Dragons through Light-weaving 9th: Signifies a Master level Dhimari
There are a few extra rules which the Dhimari must abide by: No killing. All Dhimari report to the Leader of the Keep before anyone/thing else. Loyalty to the Keep is something which is drilled into them during the course of their training.
*Note: the Dhimari talents do not limit their abilities to only what's listed above. New abilities may reveal themselves as time progresses.
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