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Humbra

PostPosted: Wed Nov 22, 2006 6:57 pm


This thread is no longer apt to describe the battle system and its quirks. Please turn to the Faq thread for your information. Ignore this thread, please. heart





Hello all! I'm slightly perturbed by the constantly re-asked questions in the questions thread. So, to solve my small bit of perturbedness, I'll be posting my answers to the most commong questions that have been asked in the said thread.

However, before reading this thread you should read the battle system thread. Kenkaru has spent a lot of his time perfecting that thread, and you'd be doing him a major blow if you asked questions without taking a second to read his wonderful system thread.


How does the battle system -WORK-?
Humbra
Prae-baby
Could someone help me understand how the battle system works, it's kinda confusing, and well im the 'hands on' learner


I suggest reading the battle system thread over again. *Nods* That always helps, methinks.

The battle system, in my opinion, can be sumed up into four things. 1). Attack rolls, 2). Damage, 3). Dodge Rolls, and 4). Modifiers.

1). Attack rolls are simple. It's one dice (20 sided) plus your 'accuracy rating'. Lets say you have a level ten character and your accuracy for your first attack is '10'. That's 1d20 + 10. If that accuracy value is larger than your opponent's dodge value, then the attack hits.

2). Damage. Damage is the damage done to your opponent's HP. For shikai the damage is 1-20 + Str Mod (if you wield the blade with one hand without dual wielding). Pretend you have a Strength mod of 2. That's 3-23. If you attack hits your character does between 3 and 23 points of pain onto your opponent's HP. You decide the number of damage by doing the 'random number between' feature while posting.

3). The dodge roll is like an attack roll. However, it is a 1d20 + Dodge Bonus. When your opponent attacks you, you roll a 20 sided dice and add your dodge bonus to it. If the dodge bonus is higher than the attack rating, then the attack is dodged. However, if the attack rating is higher than the dodge value: the attack hits.

4). Modifiers are the root of the system. The modifier numbers from your stats increase, or decrease, a lot of a character's abilities... And Kenki-chan develops modifiers very clearly in the battle system thread. ( (Stat / 2) - 5 = mod ).

Notice, however, that the battle system has a whole bunch of small 'intricate' details. I highly suggest rereading the battle system thread again, and then testing out the system with a friend. *Nods* The practice can be considered XP/Training, too, so it's a plus-plus solution to your problem. :Heart:

Also, if your still stuck, read the small Ugu vs NPC battle I did in my training thread. It should be near the middle of the fifth page. It's simple. Attack roll, damage, then the opponent does a dodge roll. The opponent then does an attack roll, damage, then I do a dodge roll. Simple.


Attack Bonuses? Dodge? Damage? Oh My!?
Humbra
Kenosha_Kai
I'm gonna need some help

It's not as simple as you portrayed it to be.

Okay lets begin...


Quote:
I need some explanation on this extra attack business. I don't know how it works.

i.e. 1 = 1
9 = 9/4

Does that mean I get to attack 9 +4 times...or I have two attacks or what?



Secondly

How do we know what weapons are Daisho or two handed? (i.e..i don't know what Daisho means)

------------------------------------------------

Thirdly...onto the starting stats...

Right I get the distribution thing...until it comes to the intelligence. I don't get the x4 business...but I'll get back to you on that...(goes off to experiment with something)


1). Your level = your initial accuracy. If you have a level 6 shinigami then you have 6 accuracy. "The number of attacks you can make against an enemy increased by one every six levels." So that means that you would receive a second attack when you reached level 6.

So the initial attack has a accuracy of 1d20 + 6. Then the second attack has an accuracy of 1d20 +1.

Level - Accuracy #1 / Accuracy #2 / Ect..

It's all in this graph:
"1 - 1
2 - 2
3 - 3
4 - 4
5 - 5
6 - 6/1
7 - 7/2
8 - 8/3
9 - 9/4
10 - 10/5
11 - 11/6
12 - 12/7/2
13 - 13/8/3
14 - 14/9/4
15 - 15/10/5
16 - 16/11/6
17 - 17/12/7
18 - 18/13/8/3
19 - 19/14/9/4
20 - 20/15/10/5
21 - 21/16/11/6
22 - And so on..."

From your example, with 9 being the initial accuracy, you receive two attacks. The first one, '9', is 1d20 + 9. Since the 9 is bigger than 6, and lower than 12, the character has only two attacks. The second attack is 1d20 + 4.

2). Daisho is two swords, with two hands. That's a sword per hand as in dual wielding.

3). The formaulae:

(4 + intelligence modifier) X 4 Skill points

If Bob had a +1 intelligence modifier he would have (4 +1) * 4 = 16 skill points to start out with.


Kenosha_Kai
I thought that the battle system was going to be simple?


It is simple. Kenk has a Ninja forum with about 50 skills, and that had a whole bunch of little computations for people to do. *Sigh* This battle system is easy, I think.


Training?
Humbra
Prae-baby
"THREAD: Foot of the Forest- Okuni's neck of the woods"

I dunno how the system works, but I would really like to train and earn my points.

Soo...All I gotta do is probably the 1000 posts to lvl up? I'm not sure, but tell me if I'm doing this wrong.


It's 70 posts to gain two extra STAT/ABILITY points. So, after 70 posts, you could spend +2 points on either Agility, Strength, Intelligence, ect.

It takes 1000 XP to go up a level. Battles with other people, Hollows, ect, will get you XP. I asked Kenkaru and he said that the average XP gained from fighting someone is around the neighbourhood of 50-90 Xp. However, that number may be wrong due to my.. err.. memory skills. Also, Missions assigned to you by your Captain will give you XP.


Attack Bonuses? How Do I Work it Out?
Humbra
Takashi_Kenji
What is my attack/total attack/dodge bonus? and how do i work it out.

And whats the damage?


Attack: Your attack rating is 1d20 + your level. The graph that Kenkaru posted shows the attack base that you add to the 1d20. I'm guessing your character is level one, and that would be that your character would have an attack rating of 1d20 + 1.

Dodge Bonus is 10 + Awareness Mod + Agility Mod + Hohou Training

The damage is listed in the battle systems post. It's regularly, for a zanpakuto, '1-10' + your Str Mod. If you have a mod a +2 then your damage would be '3-12'. Simple. If you need more information of different types of weapons, wielding methods, ect, I suggest rereading the battle system. Kenkaru hase done a rather good job of describing the things you've asked about.


More Accuracy And More Bonus Questions?
Humbra
Kenosha_Kai

Accuracy: +3

Attack Bonus:
1d20+(Accuracy)+Str Mod
Total Attack bonus:
Dodge Bonus: 10

Damage: (extra+2)

Standard Katana Zampakutou: 1 - 10 + Str mod.
Standard Katana Zampakutou "Two handed": 1 - 10 + Str and 1/2 Str modifiers.
Shikai Sword: 1 - 10 + Double Str modifier. {Other bonus might apply}


Accuracy: Accuracy is the chance to hit something. It is your level (lvl 3 = +3), and is added to an accuracy roll when you attack. If you attack within melee range, you add your Strength Modifier to your accuracy. If you attack from range, with a physical movement, you add your Agility Modifier to your accuracy.

An accuracy roll is 1d20 + Your Accuracy. Also, if its either a melee or ranged attack, you either add your strength mod or your agility mod to the 1d20 roll. If the roll is higher than the victim's dodge roll, then the attack hits.

Dodge: Dodge is the skill, or 'value', that is added to a dodge roll. You find your dodge by added your Awareness mod, then your Agility mod, and finally the increase from your Hohou skill. A dodge roll is 1d20 + your dodge value.

If your dodge roll is higher than your attacker's accuracy/attack roll, then the attack is dodged.

Damage: Damage is created from three things.

1. Initial "BASE" Range. This is the "1-10" or "1-4" or "1-20", ect...

2. Additional 'Modifier'.

3. Skill Bonuses. For every ten points in Zanjutsu the shinigami/person gets an additional +2 to their final damage.

Damage, for a Zanpakuto, would be~

(Initial Base Damage + Strength Mod) through (Final Base Damage + Strength Mod + Skill Bonus)

If your Soul Reaper is in Shikai, you have a Zanjutsu Skill of 20, your character is wielding the sword with one hand (without dual wiedling), and your character has a strength mod of +1 your damage would be~

(1 + 1) through (20 + 1 + 4) = "2 - 25"

So you would, for that attack, pick a random number between 2 and 25. That damage would then be delt to your opponent if it lands.

And its the same for other damaging spells/attacks, with different values, but with the same 'jist'.


Assisting Number Wise?
Humbra
[ Shihouin Yoruichi ]
Regarding the battle system.
All new characters start out with these stats: Answers are in red.

# Hp = 20 + vitality modifier.
# Rp: 10 + reiatsu modifier.
# Strength: 8
# Agility: 8
# Vitality: 8
# Awareness: 8
# Intelligence: 8
# Reiatsu: 8
# Dodge Bonus: 10
# All Skills in 0.

Then, we have 40 points to distribute among these, correct? Yes. However, you can only distribute stat points to Strength, Agility, Awareness, Vitality, Intelligence, and Reiatsu. So for example I could make myself like this, right? Yes.

# Hp = 20 + vitality modifier.
# Rp: 10 + reiatsu modifier.
# Strength: 18 Mod: +4
# Agility: 10 Mod: +0
# Vitality: 14 Mod: +2
# Awareness: 10 Mod: +0
# Intelligence: 16 Mod: +3
# Reiatsu: 20 Mod: +5
# Dodge Bonus: 10
# All Skills in 0.


Quote:
What does "All skills in 0" mean, and where do modifiers come in? Or are the 40 points I distribute supposed to be distributed as modifiers, and stat gains only come with training/battling?


1). "All Skill in 0". Zanjutsu, Hohou, Kidou, and Hakuda all start at 0. You then, after tabulating your skill points from your intelligence ( [4 + Int Mod] x 5 = initial skill amount), you add the points to each skill you want to increase.

2). Modifiers come in when you need to calculated your accuracy (base accuracy + strength modifer = melee accuracy, base accuracy + agility modifier = range accuracy), dodge (10 + awareness mod + agility mod), and other tidbits that are mandatory to your character.

The 40 points are, in your example, have been done correctly. The stats, not the modifiers, are increased by where ever you put the 40 points. However, the modifiers are increased when you increase the amount of points placed into a stat, since the modifiers rely on the stat they're based on ( Str Mod = [Str Stat / 2] - 5 ).

3). Stat gains are done through two means: battling for experience ('leveling') and training. The thread has more information on this.


Controlling NPCs?
Kenkaru
Humbra
Here's a fairly dumb question:

Am I allowed to control level 10+ NPC hollows?

NO!


Controlling NPCs (pt2)?
Kenkaru
Humbra
How about NPC shinigami that are above level 10?

whee
NO!


Starting A Battle And Training?
Humbra
TsaiLin
How training works and how battle starts? Like who is to attack first? Do we display our HP every post. @_@


On Experience/Training: You make training posts. Then, after making posts, you post the amount of training you've done in the Training Report thread. Aradiah, or one of the Crew, chooses the benefits you get from the training. Simple.

They can either give you Stat, Skill, or plain XP, as bonuses. Simple.

Starting A Battle: The person who attacks first is the person who does their attack first. Simple. Someone who is the attacker will do their 1d20 roll, and if the 1d20 roll is higher than the victim's dodge roll, the attacker will make a post that denotes the amount of damage that will be minused from the victim's HP.

So, if you're attacking some with a zanpakutou you're doing a melee attack. Melee accuracy is done by doing a Accuracy Roll with your strength modifier added to it. So that's a 1d20 roll with an added 'base accuracy' along with an added strength mod. Let's say that your character has a Str Mod of +3, and is a level 4 character.

That's a roll of 1d20 +3+4, which is 1d20 +7. Let's say that the roll is '5'. That's then 5+7 = 12. That is the attack roll.

If that attack roll is higher than your opponents 1d20 + Dodge roll, then the attack lands on your opponent. The follow post would be the damage done to your opponent, most probably using the 'random number between # and #' feature.

So, basically, the batlle goes like this:

Post Number: Player/Character~ 'Move', or roll (Roll Value) [Damage Done?]
1: Player 1~ Melee Accuracy Roll (12)
2: Player 2~ Dodge Roll (14) [No Damage To Player 2]
3: Player 2~ Melee Accuracy Roll (16)
4: Player 1~ Dodge Roll (12) [Damage To Player 1]
5: Player 2~ Damage To Minus From Player 1's HP.
6: Player 1~ Melee Accuracy Roll (5)
7: Player 2~ Dodge Roll (14) [No Damage To Player 2]

... And so on, and so forth. However, there are two types of rolls for accuracy that can be changed by being away from your opponent (Agility/Range Accuracy), or in close contact with your opponent (Strength/Melee Accuracy). They're both the same, except for the fact that the 1d20 + Base Accuracy is then added to by either Strength (if melee) or Agility (if ranged). Simple.

You don't have to post your HP in every post. I highly suggest doing so, though, to keep track of the damage done to your character. 3nodding Never give up the fight for justice! 3nodding


Some Training Questions?
Humbra
TsaiLin
Answers = red.

I see, I still don't quite get training. Do we just post like *trains on dummy* but more lengthy and literate? Yes. No 1d20 roll needed? Dummies cannot move. Therefore there isn't a need to do a dodge roll, and therefore there isn't a need to do an accuracy roll.

And can I repost my profile after the guild clean up biggrin I cannot answer this. Sorry. and how many skill points are we given in the beginning? The formula for Skill points is "(4 + intelligence modifier) X 4 = Starting Skill Points" I've read the battle system thing, I may have missed it since it's alot of reading, but can someone tell me ^^;?The "Ctrl+F" find feature will help you in your searches, matie.


Random Experience Questions?
Quote:
TsaiLin
Oh and do classes give experience? Depends on your activity in the class and the effort. Aradiah's choice on how much, in the end, I think. It does give you experience none-the-less, though. And were is training posted? Soul Society? After training you post the amount of training done in the "Training Report" thread. Here's the link to it.
PostPosted: Fri Nov 24, 2006 2:55 pm


Awesome man biggrin

Tsai Mule


Karthan

PostPosted: Sat Nov 25, 2006 10:00 pm


Nii-chan.. Here's a question for you and it's one that you probably can never answer heart ! Why are you answering these people's questions?
PostPosted: Tue Nov 28, 2006 6:17 am


surprised
Cause he loves working for the guild ?

Kenkaru
Crew

Aged Noob

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