-Races:
Aasimar: An aasimar is the descendent of a celestial at least two generations back. (Is the child of a celestial and a mortal, which is a half-celestial). Aasimars are tall and good-looking, and they exude the goodness from which they are descended. A rare few exhibit physical and/or magical characteristics that echo their heritage.
Aranea: An aranea is a shape changer whose normal form is a giant spider. It also may take the form of a humanoid and a spider-humanoid hybrid.
Harpy: A harpy is a hybrid; humanoid from the waist up, and birdlike from the waist down. Some harpies are feathered and sport birdlike wings, while others are dinosaur-like and have bat-like wings. All harpies have superb singing skills and a charm-like effect.
Human: A human is an extremely diverse humanoid able to adapt to any environment. All classes are favored by humans.
Elf: An elf is a thin humanoid with an extraordinary beauty and affinity for nature. Elves have no facial hair, and their ears are pointed. High, grey, wild, and wood elves differ mainly in their technological advancement, which is inversely proportional to their harmony with nature. Drown elves have black skin and live in the Underdark. Valley elves are native to Greyhawk and are taller than normal elves, sporting unusual hair colors. Snow elves live in arctic climes and have paper white skin to blend into their surroundings.
Janni: A janni is a genie native to the Prime Material Plane. Jann resemble statuesque humans and have an Arabian culture.
Hobgoblin: A hobgoblin is a larger, better proportioned goblinoid, still retaining a feral look.
Bugbear: Bugbears are the largest of the goblinoid races, resembling hulking brutes with animalistic features.
Asaatth: Asaatthi have a long, whiplike tail and a poisonous bite. They enjoy jewelry, magic, and combat.
Half-Celestial: A half-celestial is the offspring of a celestial and a species from the Prime Material Plane. The majority of half-celestials come from humanoid stock. Half-celestials have special abilities that accumulate as they rise in level, and they are immune to acid, cold, disease, and electricity.
Lycanthrope: A lycanthrope is a humanoid able to take animal or hybrid form. Most lycanthropes contracted the condition as a disease; a rare few were born able to shape change. Were bears, were boars, and were tigers all frequent areas common to their animal forms, and most live in the wild, avoiding civilization. All lycanthropes have damage from reduction/silver.
Giff: Extremely strong and martially oriented, giffs favor large weapons and loud explosions.
Lamia: A lamia is a hybrid. All have a humanoid upper body; most are leonine from the waist down, but a rare few have deer or goat bodies. Lamias have innate illusory and charm abilities, and their touch drains Wisdom.
Piterin: A piterin is a humanoid with bat-like wings and features. Common folk refer to them as "bat-devils."
Vampires: Are known as "Children of the night". They are living undead that are, by nature, very handsome/Beautiful. They are charmers and are highly dangerous. All classes are favored by Vampires.
Mutants: Born different, their features can be completely random from 2-52 eyes horns or no horns etc. They have advanced abilities although their physical aspects lack.
Halflings: Half of anything. They gain some of the advantages and some of the disadvantages.
Catlings (or cat people): The cat people are humanoids with cat-like features. They are the most common slaves for the humans. They are common to find around and VERY cute.
Other: Are you something else?
-Classes:
Fighter- Experienced in hand-to-hand combat and kick boxing. Move very fast and have good eye coordination.
Kensai- An experienced speed-based class, this class specializes in faster-than-the-eye attacks. This is the other class that can dual wield. They often wait for the enemy to get in range, than strike without warning. Should the enemy wait for them, they'll go in with their second weapon out, then surprise attack with a quick-drawn primary weapon attack once in range, followed by the attack with the secondary weapon. They are also known as Samurai or Sword Master.
Gunner Mage- A more experienced gunner who can apply elemental attributes to their attacks. They aren't limited to the use of a gun, however. They can do the same thing with a bow and arrow. But as guns tend to be more powerful, they usually use guns, and thus, they are gun mage.
Alchemist- An experienced element-use class which heavily emphasize item usage. They can also mix and match items to make more powerful ones. They are also known as Chemist.
Assassin- An experienced speed-based class, this class specializes in quickly dispatching the opponent with surprisingly efficient attacks. If the opponent doesn't die on the first hit, they'll wish they had. You don't want them on the opposing side of the battlefield.
Spy- They go spying on opposing groups. They are very good disguisers. They can be deadly if you happen to find out their secret.
Ninja- An experienced speed-based class, this class specializes in stealth. A common misconception is that this class is the only class that can dual-wield. It isn't. Ninjas throw weapons and items at the enemy to deal damage.
Other- Something other then what's given above.
Aasimar: An aasimar is the descendent of a celestial at least two generations back. (Is the child of a celestial and a mortal, which is a half-celestial). Aasimars are tall and good-looking, and they exude the goodness from which they are descended. A rare few exhibit physical and/or magical characteristics that echo their heritage.
Aranea: An aranea is a shape changer whose normal form is a giant spider. It also may take the form of a humanoid and a spider-humanoid hybrid.
Harpy: A harpy is a hybrid; humanoid from the waist up, and birdlike from the waist down. Some harpies are feathered and sport birdlike wings, while others are dinosaur-like and have bat-like wings. All harpies have superb singing skills and a charm-like effect.
Human: A human is an extremely diverse humanoid able to adapt to any environment. All classes are favored by humans.
Elf: An elf is a thin humanoid with an extraordinary beauty and affinity for nature. Elves have no facial hair, and their ears are pointed. High, grey, wild, and wood elves differ mainly in their technological advancement, which is inversely proportional to their harmony with nature. Drown elves have black skin and live in the Underdark. Valley elves are native to Greyhawk and are taller than normal elves, sporting unusual hair colors. Snow elves live in arctic climes and have paper white skin to blend into their surroundings.
Janni: A janni is a genie native to the Prime Material Plane. Jann resemble statuesque humans and have an Arabian culture.
Hobgoblin: A hobgoblin is a larger, better proportioned goblinoid, still retaining a feral look.
Bugbear: Bugbears are the largest of the goblinoid races, resembling hulking brutes with animalistic features.
Asaatth: Asaatthi have a long, whiplike tail and a poisonous bite. They enjoy jewelry, magic, and combat.
Half-Celestial: A half-celestial is the offspring of a celestial and a species from the Prime Material Plane. The majority of half-celestials come from humanoid stock. Half-celestials have special abilities that accumulate as they rise in level, and they are immune to acid, cold, disease, and electricity.
Lycanthrope: A lycanthrope is a humanoid able to take animal or hybrid form. Most lycanthropes contracted the condition as a disease; a rare few were born able to shape change. Were bears, were boars, and were tigers all frequent areas common to their animal forms, and most live in the wild, avoiding civilization. All lycanthropes have damage from reduction/silver.
Giff: Extremely strong and martially oriented, giffs favor large weapons and loud explosions.
Lamia: A lamia is a hybrid. All have a humanoid upper body; most are leonine from the waist down, but a rare few have deer or goat bodies. Lamias have innate illusory and charm abilities, and their touch drains Wisdom.
Piterin: A piterin is a humanoid with bat-like wings and features. Common folk refer to them as "bat-devils."
Vampires: Are known as "Children of the night". They are living undead that are, by nature, very handsome/Beautiful. They are charmers and are highly dangerous. All classes are favored by Vampires.
Mutants: Born different, their features can be completely random from 2-52 eyes horns or no horns etc. They have advanced abilities although their physical aspects lack.
Halflings: Half of anything. They gain some of the advantages and some of the disadvantages.
Catlings (or cat people): The cat people are humanoids with cat-like features. They are the most common slaves for the humans. They are common to find around and VERY cute.
Other: Are you something else?
-Classes:
Fighter- Experienced in hand-to-hand combat and kick boxing. Move very fast and have good eye coordination.
Kensai- An experienced speed-based class, this class specializes in faster-than-the-eye attacks. This is the other class that can dual wield. They often wait for the enemy to get in range, than strike without warning. Should the enemy wait for them, they'll go in with their second weapon out, then surprise attack with a quick-drawn primary weapon attack once in range, followed by the attack with the secondary weapon. They are also known as Samurai or Sword Master.
Gunner Mage- A more experienced gunner who can apply elemental attributes to their attacks. They aren't limited to the use of a gun, however. They can do the same thing with a bow and arrow. But as guns tend to be more powerful, they usually use guns, and thus, they are gun mage.
Alchemist- An experienced element-use class which heavily emphasize item usage. They can also mix and match items to make more powerful ones. They are also known as Chemist.
Assassin- An experienced speed-based class, this class specializes in quickly dispatching the opponent with surprisingly efficient attacks. If the opponent doesn't die on the first hit, they'll wish they had. You don't want them on the opposing side of the battlefield.
Spy- They go spying on opposing groups. They are very good disguisers. They can be deadly if you happen to find out their secret.
Ninja- An experienced speed-based class, this class specializes in stealth. A common misconception is that this class is the only class that can dual-wield. It isn't. Ninjas throw weapons and items at the enemy to deal damage.
Other- Something other then what's given above.
