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BFU
Crew

PostPosted: Thu Jun 16, 2005 8:28 pm


Sorry for linking the whole thread to another site I will put it on this post asap sweatdrop I will keep this link up till I finish writing the whole post.

The most important thing that you must do now is take everything you have ever heard about werewolves and put them away. Now the biggest thing about the Garou is that they are not made, they are born. Garou don't have to be born as humans, they can also be born as a wolf and sometimes as a werewolf. Another major part of being a garou is the first change. Before the first change a Garou lives for the most part as a normal wolf or human. For those born as a werewolf they lead an odd life. They live in Garou society from birth and fit in rather well except for their disfigurement and the fact that they can't change forms. The first change almost never ends well. Something always ends up dead and most times the events of the first change though masked by the veil force the young Garou to leave. With the first change comes the ability to change forms as well as fluency in Garou and if lupis born, an understanding of human language and if homid born, an understanding of wolf.
So now that we have gotten past the basics things get much more complicated. The Garou are divided into tribes. Each one has its advantages and disadvantages. Each garou also is marked by the sign of the moon that they were born under. Both there traits as well as which birth they had (human, wolf, or metis) will shape who they are and the abilities that they have.
The Garou are usually divided into packs after they pass their rite of passage which happens after their first change. A pack is like a family and like a family they are together because they will work well together not always because they want to be together.
Some of what you have seen in movies or read in stories does hold true to the Garou. The biggest is that they are hurt by silver. There are some exceptions: in homid (human looking) form silver doesn't hurt them at all, if the garou was lupis (wolf born) it doesn't hurt them in lupis (wolf) form. Garou also have regeneration abilities in any form, but their breed form.
Now for a little on how the Garou fit into the World of Darkness (WoD). In WoD the people think of werewolves as what you set aside at the beginning of this post: can't touch silver, they have marks on their hands, they change at the full moon, so on and so forth. Though this is mostly untrue the Garou make no attempt to correct these myths and in some cases enforce them because it helps to hide what they really are. The only thing that keeps the Garou mostly hidden from the human population of the world is The Veil. The Veil, which somewhat masks all supernatural activity from humans, will drive a human who sees a Garou in Chrinos temporally insane because the primal fear of the Garou that originates from the time of the Inquisition when the Garou would cull the humans to keep them inline. Afterwards the human mind will rationalize the event and chances are they will think it was someone in a costume or something along that line. The Veil in not perfect, there are some who are unaffected by it. These can include Kinfolk (humans who have Garou blood, but not the gene), other supernatural being relatives, people with an extremely high willpower, and those who just simply aren't affected such as Hunters.
Ok so because every WTA section in the books has a quote I may as well put one in myself.

"Hero's think they can save the world when they themselves are lost, you could not possibly understand the dark forces at work here. " Seem Jak 3

The Garou view themselves as Gaia's only defenders, and this is their biggest mistake. There used to be others, but they were mostly killed off by the Garou. The few who are left are no friends of the Garou and are trying to save Gaia themselves. In this sense the Garou have already lost the war they are waging, but they have also lost much more than their only allies, they have lost each other. The Garou have split into twelve tribes, most of which fight with one another. There are however two tribes that don't fight with the others, but their paths differ from one another. The Children of Gaia have taken a passive, but important roll in the Garou Nation, they have opened their tribe to those who have been rejected by others for petty reasons. Because of this they are the largest tribe. The Stargazers upped and left the Garou Nation to join with some of the other changing breeds. This has hurt the Garou, but by far it is not the most harmful thing to their battle against the forced that would destroy Gaia. It is their pure ignorance of what they are fighting that will be their downfall. Though they do know some things about what they are up against, they are too concerned with their differences to notice the things happening around them. The largest help to the Garou is the fallen tribe called The Black Spiral Dancers (sometimes referred to as Dancers, Black Spirals, or with the younger generations the BSD). Though they have fallen to the Wyrm and are a huge threat to the other tribes they are what open a Garou's eyes to the possibility of falling to the Wyrm. This keeps most Garou from falling completely to the Wyrm, but it is all too easy to find Wyrm taint in every Garou.
PostPosted: Tue Aug 15, 2006 10:17 pm


The Many Forms

Homid: The Human
This is the normal state form most characters who wish to interact with human society. This form is in all ways identical to a human. The Homid form does not regenerate damage, but may carry silver items without harm.*

*May change depending on breed

Glabro: The Near-Man
The Glabro is relatively manlike, but differences are apparent. The Garou gains anywhere from 100%-200% of body weight (none of it in fat) and an extra six inches or so in height. The body becomes massively muscled, more so that a champion bodybuilder, while the face becomes sloping and beetle-browed. Body hair is profuse in this form, and nails and teeth are longer. While the character can pass for human in dim light, the Glabro form will definitely be remembered as strange and scary. Younger Garou often give the Glabro form the nickname of "Mr. Hyde."*

The Glabro form is not filled with bloodlust as the Crinos form, and can interact with society in a very crude fashion. Full human speech is possible, but the Glabro usually speaks no more than one or two sentences at a time, and these are usually delivered in a guttural snarl. However, the Garou tongue can be spoken reasonably well.

*In the RPs here I tend to tone down the Glabro form so it isn't so freakish. Also it is apparently popular to have short fur in this form which is fine with me.

Crinos: The Wolf-Man
The Garou gains an additional 50% height (yes, a six-foot man becomes a nine-foot Crinos!) and another 100%-200% weight (making roughly between 3 & 6 times the normal weight). The body becomes covered in fur, and the head becomes that of a snarling canine. Fangs and talons are now pronounced, and the arms become long and apelike, suitable for running on all fours. The addition of a tail helps the Garou maintain its balance.

The Crinos is not a form for gentility or persuasion. It is the embodiment of the Beast and is protected by the Veil. Human speech of any more than a few words (such as: "I hungry!" or "You die!") requires the expenditure of a Willpower point. Garou in this form can speak the Garou tongue well, and can speak like a wolf (growls and howls), although more crudely than when in Lupus form.

Hispo: The Near-Wolf
The Hispo is a huge, hulking, wolf-like beast resembling the prehistoric dire wolf. The head and jaws are massive, and the bite of a Hispo causes one additional die of damage. In emergencies the Hispo can stand on its hind legs, but it mostly stays on all fours. It weighs almost as much as the Crinos, but its wolf-like legs enable it to run at one and one-half times normal speed. Perception roll difficulties in this form are reduced by one, but the Hispo has no hands and may not hold objects save with its jaws.

Heady with power - the Hispo is a killing machine. Any human speech in this form requires the expenditure of a Willpower point, but a Hispo can speak the Garou tongue and talk to wolves with little difficulty.

Lupus: Wolf
The Change from Hispo to Lupus consists mainly of weight dispersion. The teeth become smaller and less imposing than those of the Hispo. The claws are also not so large. Thus, the Lupus cannot cause aggravated wounds with its claws. The bite of a Lupus, however, still causes aggravated wounds. The Lupus can run at twice normal human speed. The senses of the Lupus are also exceptionally sharp; the difficulties of all Perception rolls made in this form are reduced by two, and the Lupus may roll Perception + Primal-Urge (difficulty 6) to perform many sensory feats impossible to humans :sight in near-darkness, exceptional hearing and smell, etc. Like Hispo, the Lupus has no hands.

The Lupis is the most instinct-driven of all Garou forms. Most of the time the Lupus will flee rather than fight a battle. Lupus shun human habitats. Lupus cannot speak to humans; however, they can freely talk to wolves and can speak the Garou tongue to some degree.


Note: Whenever a Garou is trying to scare or startle someone, the Manipulation modifiers for the various forms do not apply; the Garou has his full Manipulation Attribute for this activity alone.

BFU
Crew


BFU
Crew

PostPosted: Mon Sep 11, 2006 9:32 pm


[This is a system created for this guild. It is by no means the only way and it probably will be changed in the future after use in an Rp]

In a world as vast as the one we live in, how are the Garou to know who is friend or foe? Though they congregate in caerns, there are still many more humans than Garou. Much like wolves use scent to identify each other, Garou are able to do the same. Despite that they are gifted with this sense after their first change, they have only just barely scratched the abilities potential. As they grow older and move up the ranks in Garou society they learn how to fine tune this ability. In the beginning they are only able to determine if someone is Garou or not, but eventually they are able to determine tribe and auspice as well. Both a Garou's rank as well as their Gnosis modifies their ability.

The base difficulty for determining another Garou's identity is 8 against Gnosis + Perception. This is modified by the following stat levels. The number of successes determines what you learn.

[Note: Since this is based off a character's ability to smell. Many other things may be taken into account that can change the difficulty of the roll.]

Rank:
1 = -1
2 = -2
3,4 = -3
5+ = -4

Gnosis:
1 = +1
2-3 = -1
4-7 = -2
7+ = -3

Successes:
1: If they are a Garou or not
2,3: If they are Garou or not; Tribe
4-6: If they are Garou or not; Tribe; Auspice
7+: What they are; Tribe (or equivalent); Auspice (or equivalent)

Other:
~If you are rank 4 you may chose to default at 3 successes under prime conditions.

~If you are rank 5 you may chose to default at 5 successes under prime conditions or 3 under other conditions.

~ If you have a Gnosis level of 10+ you gain 4 extra successes in addition to you're normal successes.
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