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The Ranger's Oath

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[Llew]
Captain

PostPosted: Sun Dec 10, 2006 1:22 pm


The Rangers

"We're not a settled folk. We're made up of wanderers mostly. Some of us settle down in the wilderness, away from the crowds and the politics. Some of us wander forever. The woods and the wild... that's where we belong. We don't belong in stone walls, at least not for our whole lives. We're made for the fresh air, the mountain breezes.

The best trackers in all the land, that's us. We know the woods and the mountains and the wild like no one else. Lost caravans, isolated natural disasters, territory disputes.... if it happens away from civilization, we're there. We know this land, and it seems to know us.

But we are warriors too. We fight to protect our families and our way of life. We fight to protect the wild that we love.

It's not wise to cross a Ranger."
PostPosted: Tue Aug 14, 2007 4:51 pm


The Rangers' Guild

The rangers' guild represents a wide variety of folks. Rangers vary in profession and specialty, as well as race. Some are magic-users, and others are healers. There are warriors, trackers, wilderness guides, and hunters, as well as the folk who simply subsist off the land, disregarding civilization in general. The guild represents them all, giving a voice to the people, to represent them to the lands' leaders.

The guild acts as a go-between for the people. Often, the services of an experienced woodsman (or woodswoman) is necessary for a task, whether it is leading a caravan, finding a lost person, or scouting out terrain. On the rare occasion that a group of miscreants has settled in the wild and is harassing travellers, the rangers are similarly called on to act.

For the most part, though, the rangers seem to keep to themselves, solving their own problems and making their own way, their own homes wherever they go.

[Llew]
Captain


[Llew]
Captain

PostPosted: Tue Aug 14, 2007 4:52 pm


Guild Headquarters

The rangers' guild headquarters is set far out from any city, on the leeward side of a mountain range. The only path to it leads through the mountains, and few outside the guild know how to find it. The area surrounding the headquarters is mostly scattered trees and bush, except for one rather dark patch of forest that the rangers have learned is not safe, even for them.

The headquarters is a collection of rectangular stone buildings, mainly two- or three-story buildings made up of mostly offices and supply rooms. There is a village of sorts surrounding it, and most of the village is made up of permanent residents at guild headquarters. The two largest buildings are the stables, which house all sorts of mounts, mostly equine, and the hospital wing. Behind the headquarters, on the opposite side from the village, is a large field, covered in practice rings, target ranges for archery and throwing, and obstacle courses for mounts.

Though the complex here is the only central location for rangers, various camps across unsettled parts of the wilderness are also 'bases' of sorts for rangers who are on-the-go.
PostPosted: Tue Aug 14, 2007 4:53 pm


Guild Members

Guild Member -- Wyrm (if bonded) -- Specialty -- Rank

None as of yet

[Llew]
Captain


[Llew]
Captain

PostPosted: Tue Aug 14, 2007 4:57 pm


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Rangers

 
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