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Info about the Las Vegas Sept

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BFU
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PostPosted: Sun Jun 19, 2005 9:38 pm


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Welcome to the Palms Hotel


To the average human this is just another of Vegas' huge Casino/Hotels, but to a non-human say the Garou it is a home away from home. In actuality this Glass Walker run hotel is a thriving Caern. Many Garou can be found here at anytime. May it be because they are taking a vacation to a place where they will feel at home and not have to worry so much about drawing attention to themseves or just a Garou wanting a place to take a break from their endless task of defending Gaia from the Wyrm. Almost every tribe can be found here except for the Red Tallons and you won't find them anywhere near here, but who needs them when there is enough slots and booz to kill a small family?


Caern: The Las Vegas Caern, The Palms Hotel, Las Vegas
Level: 3
Type: Prosperity
Maximum Moon Bridge Distance: 3,500 miles
Totem: The Spritual "City Father" of Las Vegas. He apears as a 50-something year old man with a sever tan and balding grey hair. He wears a blue floral print collar shirt that he keeps open, reveling his flabby, wrinkely beer belly. In addition, he wears khaki cargo shorts and black sandels. He is always holding a martini and at least two cigars in each of his hands, and his shirt pocket is always filled with more cigars. His domain is obviously the entire city of Las Vegas.
PostPosted: Sun Jun 19, 2005 11:22 pm


Geography


The Palms is located on Flamingo road, a significant distance away from the Vegas Strip. This affords the sept slightly more privacy, as it is located far enough away from the more fancy, touristy theme hotels, such as Caesers Palace or the Luxor. There is only one "real" entrance into the hotel, and that is through the main entrance and the lobby of the hotel. However, there is rumored to be a second entrance that connects to the sewers.

The Bawn

The Bawn of the caern extends directly around the resort, anything outside the hotel is outside the bawn. This feels cramped and uncomfortable for most Garou, but the Glass Walkers are fine with it.

The Center

The Casino is the center of the caern, the caerns heart is located there. The Casino is filled with as many slot machines can be fit in there, creating a maze of electric lights and noise and money. The heart is in the middle of the casino, where there is a ring of slot machines, interspersed enough that an average sized human could fit in between them and into the heart. Around 4-6 gaurds surround and watch the heart at all times, though they do so as covertly as possible. The slot machines forming the border of the heart are inactive, and are rarely turned on. Standing inside the ring of slot machines places you in the heart of the caern, where the umbra and the phisical reality are one. Entering the heart is a rare privilage that only the elders of the sept can allow.

Landmarks

Assembly Area

The Palms has a total of about 14,000 square feet of meeting rooms. There are many types of rooms, small rooms for partys or smaller meetings, and larger spaces for huge gatherings among all the Garou in Vegas. The number of availible spaces allows for numerous packs to meet at the same time in realitive privacy. Most of the spaces are set up like corperate board rooms, allowing for the rigid, structured moots the Glass Walkers hold. The younger sept members have a habit of holding their own moots at the various bars in the resort, though their favorite is the Ghost Bar, where they hold raves and partys almost nightly.

The Ghost Bar

The Palms defining feature is the Ghost Bar. Located at the very top of the hotel, the 55th floor, the Ghost Bar is the most popluar spot for younger Garou. The main feature of the Ghost Bar is the "ghostdeck", a see through acrilic overhanging that looks down 55 storys to the street below, making it seem as if one is standing on nothing, and about to fall down to his death. It is loud and chaotic, but those who visit like it that way. The bar also has an indoors area, where one can sit down and get drinks, and always has a live band of some sorts playing every night. You have to wait for about 10-15 minutes downstairs to get in.

The Rooms

Renting out a room in the hotel as a sort of apartment is possible. The rent is farily low, and the sept is somewhat lenient on missed payments. Most Garou who rent rooms in this manner also take jobs at the resort if possible. The hotel is very large, allowing for significantly more Garou to live inside the sept then other caerns. However, about half the rooms are temporary residences, acting in a similar fashion to normal hotel rooms. Only Garou, some kinfolk, and a few members of other changing breeds are allowed to stay at the palms, and for the most part, only Garou are allowed to live in the sept. This isn't that much of a problem though, as for the most part, only Glass Walkers would want to live in the hotel. There are three types of rooms availible to stay in.

"Deluxe Guestrooms"
Despite their name, these are the smallest (and cheapest) rooms availible. They offer 440 square feet of room, and come with a king size bed, small TV, and a phone, along with various other things such as modem connection and coffee maker. However, you need to buy coffee from the hotel, pay to use the modem, pay to watch movies, etc. If you are using a room as a permanent residence, all the furniture and such is removed, forcing you to buy your own.

"Junior Suites"
The medium sized rooms. All of these are located on the eastern end of the hotel, allowing for a good view. They are 540 square feet in size, and come with a larger TV then the deluxe guestrooms, more room, and more luxerys, such as bathrobes. As with the deluxe suites, one must pay to actually use anything, and if one is permenantly living in one of these rooms, one must buy all their furniture and such.

"Grand Suites"
The most expensive rooms. They encompas 1000 square feet, and include nicer everything, better views, etc. All of them are located on the top eight floors. Most of the grand suites serve as permanent residences for the most prominant (or wealthy) members of the sept, and the few that aren't are reserved for important guests.

Naakkyuu
Crew


Naakkyuu
Crew

PostPosted: Wed Jun 22, 2005 12:15 pm


Umbrascape


Within the Umbra, the Palms becomes even more busy. The enitre area is filled with colour, even more so then the phisical equivilent. Weaver spirits have spun webs over everything, and they swarm the hotel, attempting to maintain control over everything. Datstreams and electical energy threads connect the many electronic devices in the hotel. The casino is almost impossible to move through, it is so covered with weaver webs and data streams. Prosperity spirits flock throughout the hotel, as do various urban sprits and electrical or data spirits. An avatar of the caerns totem, the sprits of Las Vegas, can often be seen wandering throughout the hotel, though he prefers the casino. A large umbral wall surrounds the caern at the limits of the bawn. Banes and other wyrm spirits, along with aggressive urban sprits are constantly battering against this wall, attempting to get inside. A few ancestor spirits can be found within the caern as well.
PostPosted: Wed Jun 22, 2005 12:47 pm


History


The Glass Walkers, led by a powerful theurge named Henri Newheisal, created the Las Vegas Caern on June 22, 1929. The Walkers already where making a significant amount of money from underground gambeling, but they soon saw the potential for greater profit if gambeling were made legal. They worked to put pressure on the goverment of Nevada to legalise gambeling, until almost two years later, when on March 19, 1931, gambeling was made legal. The Glass Walkers quickly began to work on the creation of casinos in the vicinity of the caern. However, the great deppression was creating economic difficulties, making their efforts essentially pointless. The construction of the Hoover Dam however brought much money to the city. The Garou, excluding the Glass Walkers, opposed the creation of the dam, but it was stil created. The Las Vegas Glass Walkers had brought prosperity back to their city, and after World War 2, they bagan to create casinos again. At first, they had decided that the caern was off limits, and no one Garou was to own property there. However, a small group of younger Walkers conivnced the elders at a moot to creat a large hotel on the site of the Caern, to act as a living space for the local Garou, and to provide a large amount of money to the enitre spet through the powers of the Caern, combined with a sept casino. The elders liked this idea, and thus the Palms was created. The entire city prospered from the caern, growing at a rapid rate. Even some of the Glass Walkers admit that things might be getting a little out of hand, but they make up the minority. Most of the Walkers love the Vegas caern, though the other Garou, especially the Red Talons, consider it a blight on Gaia and would like nothing more then for its destruction.

Naakkyuu
Crew

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Cold Storage

 
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