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Posted: Tue Dec 19, 2006 10:20 pm
Mmm, coming soon-ish. Note to self: stopped at Dread Zombie.
1. Beasts 2. Daedra 3. Dremora 4. Goblins 5. Mythical Enemies 6. Undead 7. Human 8. Other
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Posted: Wed Dec 20, 2006 11:28 am
1. Beasts
Deer Level: 1 Health: 20 Soul: Petty Attack: 15 Melee Dodge: 40 Damge: 4 - 10 Item: Venison Speed: 40 Deer are found throughout the woodlands and fields of Cyrodiil. They are skittish and will flee from danger, but hunter's prize their meat. The buck is rather more dangerous when forced to fight.
Rat Level 1 Health: 5 Soul: Petty Attack: -5 Damage: 2 - 5 Dodge: 3 Item: Rat Meat Disease: Brain Rot The rat is a hardy, abundant hunter-scavenger, found both above and below ground. A favorite food source of Goblins, although most civilized folk would prefer other fare. Dangerous only in large numbers.
Dog Level 5 Health: 80 Soul: Petty Attack: 25 Melee Damage: 10 [Bite] Dodge: 15 Listen: 25 These large, fierce canines are often employed as guard dogs by Bandits and Marauders due to their keen sense of smell and excellent eyesight.
Boar Level 5 Health: 80 Soul: Lesser Attack: 20 Melee [Tusks] Damage: 14 Dodge: 15 Item: Boar Meat Diseased: Chanthrax Blight Special: 25% resistant to frost. The woodland Boar's tough hide makes it durpisingly dangerous for its compact size. The boar can do a great deal of damage if it can land a blow, so staying out of its relatively short reach is advisable.
Wolf
Timber Wolf
Black Bear Level: 10 Health: 150 Soul: Common Attack: 25 Melee [Claws/Bite] Damage: 34 Dodge: 20 Stealth: 15 Items: Bear Pelt [Black] The smaller of the two bears native to Cyrodiil, the Black Bear is still a dangerous opponent. It hits hard but is not particularly fast, so it is best dealt with from a distance. Mountain Lion
Brown Bear Level: 20 Health: 330 Soul: Greater Attack: 50 Melee [Claw/Bite] Damage: 12 Dodge: 40 Stealth: 20 Items: Bear Pelt [Brown] Diseased: Yellow Tick This huge Bear can take a tremendous punishment and still stay on its feet. A blow from its paw can stagger the mightiest warrior, so treat this woodland giant with respect.
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Posted: Wed Dec 20, 2006 11:31 am
2. Daedra
Stunted Scamp
Scamp
Clannfear Runt
Flame Atronach Level: 10 Health: 150 Attack: 15 Damage: 5 - 10 Flame Based Magic: Flare 25 Dodge: 10 Special: Immune to fire, disease, poison. 20% Reflect Damage. 50% weakness to frost. Item: Fire Salts The Flame Atronach is a powerful Daedric summoning associated with elemental fire. Crystalline elemental fire compounds called fire salts may be salvaged from the remains of Flame Atronachs. They prefer to stand off and blast their enemies with fireballs, but they are equally dangerous in melee. Use forst magic to bring them down quickly.
Clannfear Level: 20 Health: 180 Soul: Common Attack: 50 Damage: 15 - 26 Dodge: 40 Special: Reflect Damage [10%], 50% Resist Fire, 50% Weakness to Shock Item: Blannfear claws The Clannfear, with its terrifying speed and razor-sharp claws, is one of the most dangerous daedric beasts. Its heavy strike and damage reflection make it especailly deadly to melee fighters. Fight it from a distance if you can or use magic to bypass its damage reflection.
Frost Atronach Level: 20 Health: 280 Soul: Greater Attack: 35 Damage: 40 - 49 Frost Magic: Frost 50 Dodge: 15 Special: Immune to frost, disease, and poison. 25% reflect damage. 50% weakness to fire. Item: Frost Salts The ponderous Frost Atronach makes up in hitting power what it lacks in speed, so stay out of reach of its huge fists. Its freezing grip can do lasting frost damage, and it can hurl icy chunks of its body great distances.
Daedroth Level: 30 Health: 380 Soul: Greater Attack: 90 Melee, 40 Fire Breath Ranged Damage: 40 Dodge: 50 Special: 50% Resist Fire, 50% Weakness to Shock Item: Daedroth Teeth The mighty Daedroth can breathe fire and do terrible damage with its teeth and claws. Its teeth are highly prized by alchemists, but they remain very rare for a good reason.
Spider Daedra
Storm Atronach
Xivilai
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Posted: Wed Dec 20, 2006 11:33 am
3. Dremora
Churl Level: 5 Health: 44 Soul: NONE Attack: 18 Damage 5 - 10 Dodge: 15 Magic: Summon Daedra, Shock 15 Special: 25% Resist Magicka, 50% Resist Fire, 25% Weakness to Shock Item: Daedra Heart Dremora are a class of intelligent, powerful war spirits in the service of the Daedra princes. Churls are the loest rank of Dremora: obsequious to surperiors, ferociously cruel to humans and other daedra. Like all Dremora, they wield both weapons and magic. Dremora mage may summon lesser Daedra to assist them in battle.
Caitiff Level: 7 Health: 74 Attack: 35 Melee, 25 Magic Damage: 15 - 20 Dodge: 20 Block: 25 Special: 25% Resist Magic, 25% resist Fire, 25% weakness to shock. Item: Daedra Heart Caitiffs are the second rank of Dremora. They favor a heavy mace and shield in melee combat, and may use magic as well. They often carry potions and scrolls to fortify themselves in battle.
Kynval Level: 13 Health: 104 Attack: 27 Damage: 25 - 30 Magic: Fire 30, Burden 10 Dodge: 20 Special: 25% Weakness to shock, 25% resistant to magic and fire. Item: Daedra heart The third rank of Dremora are known as Kynval, or knights. They wield longswords and will not hesitate to use magic or potions to gain an advantage in combat.
Kynreeve Level: 15 Health: 124 Attack: 32 Damage: 30 - 40 Magic: Fire on Target 35 Dodge: 20 Block: 25 Special: 25% Weakness to shock, 25% resistant to magic and fire. Item: Daedra Heart The Kynreeve is an officer of a Dremora clan battle unit. They are equipped similarly to the Kynval with the addition of a shield.
Kynmarcher Leve: 20 Health: 145 Attack: 36 Damage: 40 - 55 Magic: Flare 35 Dodge: 30 Special: 25% Weakness to shock, 25% resistant to magic and fire. Item: Daedra Heart A Kynmarcher is a high officer responsible for a citadel, outpost or gate, or a commander of a clan battle unit. These dangerous warriors wield heavy claymores, often enchanted, as well as an array of potions and spells.
Markynaz Level: 26 Health: 172 Attack: 42 Damage: 50 - 65 Magic: Flare 40 Dodge: 35 Special: 25% Weakness to shock, 25% resistant to magic and fire. Item: Daedra Heart The Markynaz, or grand dukes, are members of the Prince's council of lords. As such, they are among the most battle hardened warriors in service.
Valkynaz Level: 50 Health: 520 Attack: 55 Damage: 50 - 70 Magic: Flare 40 Dodge: 50 Special: 25% Weakness to shock, 25% resistant to magic and fire. Item: Daedra Heart The Valkynaz are elite personal guard. They are the most dangerous foes you will ever encounter within oblivion's realm.
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Posted: Wed Dec 20, 2006 11:35 am
4. Goblins
Goblin Level: 1 Health: 15 Attack: 5 Damage: 3 - 10 Soul: Petty Dodge: 5 Item: Iron Shortsword The common Goblin is dangerous only in packs. They rarely venture from their underground lairs. Typically armed with iron weapons, they may also carry lockpicks and poisons.
Goblin Skirmisher
Goblin Beserker
Goblin Shaman
Goblin Warlord
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Posted: Wed Dec 20, 2006 11:38 am
5. Mythical Enemies
Imp
Troll
Will-o-the-Wisp
Spriggan
Minotaur
Land Dreugh
Ogre
Minotaur Lord
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Posted: Wed Dec 20, 2006 11:44 am
6. Undead
Skeleton
Zombie
Ghost Level: 2 Health: 20 Soul: Lesser Attack: 8 Damage: 2 - 10 Dodge: 5 Magic: Frost 5; Damage Strength 25%; Damage Willpower 25% Special: Immune to normal weapons, disease, frost and poison. Items: Ectoplasm These restless spirits can only be harmed with silver or enchanted weapons. Beware of their ability to curse you.
Skeleton Guardian
Headless Zombie
Ancient Ghost Level: 15 Health: 170 Magic: Burden 15, Frost 20 Soul: Common Attack: Melee; 20 [Frost] Icy Blast; 30 Target [Frost] Damage: 5 - 10 Sneak: 25 Items: Ingrediants Special: Immune to normal weapons, disease, frost and poison. Like all noncorporeal undead, the Ancient Ghost can only be harmed by silver or magical weaponry, or destructive magic. It can turn itself invisible and strike from an unexpected direction.
Skeleton Hero
Faded Wraith Level: 20 Health: 280 Soul: Common Attack: 30 Damage: 10 - 15 Frost based Magic: Damage Health 15 Silence 20 Dodge: 10 Item: Ectoplasm The faded wraith is the weaker version of the Wraith, but it is deadly enough. Spellcasters need to especially beware of its ability to silence its enemies. Not completley incorporeal like the Ghost, the Wraith is even capable of using weapons.
Dread Zombie Level: 20 Health: 340 Soul: Greater Attack: 70 Damage: 40 - 50 Dodge: 25 Special: Immune to disease, 25% Resist Frost, 25% Resist Magic, Immune to poison. +10% Health per attack. Items: Mort Flesh The Dread Zombie is easily recognizable by the foul cloud of corruption that it exudes. This cloud may in some way contribute to the Dread Zombie's ability to slowly repair its damage flesh, which makes it very dangerous opoponent, particularly when attacking in gorups.
Skeleton Champion
Wraith
Nether Lich
Gloom Wraith
Lich
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Posted: Wed Dec 20, 2006 11:45 am
7. Humans
Citizens
Bandits
Marauders
Vampires
Necromancers
Conjurers
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Posted: Wed Dec 20, 2006 11:47 am
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Posted: Sun Dec 23, 2007 7:54 pm
don't forget impereal legionar and guard
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