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Baylu Eras

PostPosted: Tue Dec 19, 2006 10:20 pm


Mmm, coming soon-ish. Note to self: stopped at Dread Zombie.

1. Beasts
2. Daedra
3. Dremora
4. Goblins
5. Mythical Enemies
6. Undead
7. Human
8. Other
PostPosted: Wed Dec 20, 2006 11:28 am


1. Beasts

Deer
Level: 1
Health: 20
Soul: Petty
Attack: 15 Melee
Dodge: 40
Damge: 4 - 10
Item: Venison
Speed: 40
Deer are found throughout the woodlands and fields of Cyrodiil. They are skittish and will flee from danger, but hunter's prize their meat. The buck is rather more dangerous when forced to fight.

Rat
Level 1
Health: 5
Soul: Petty
Attack: -5
Damage: 2 - 5
Dodge: 3
Item: Rat Meat
Disease: Brain Rot
The rat is a hardy, abundant hunter-scavenger, found both above and below ground. A favorite food source of Goblins, although most civilized folk would prefer other fare. Dangerous only in large numbers.

Dog
Level 5
Health: 80
Soul: Petty
Attack: 25 Melee
Damage: 10 [Bite]
Dodge: 15
Listen: 25
These large, fierce canines are often employed as guard dogs by Bandits and Marauders due to their keen sense of smell and excellent eyesight.

Boar
Level 5
Health: 80
Soul: Lesser
Attack: 20 Melee [Tusks]
Damage: 14
Dodge: 15
Item: Boar Meat
Diseased: Chanthrax Blight
Special: 25% resistant to frost.
The woodland Boar's tough hide makes it durpisingly dangerous for its compact size. The boar can do a great deal of damage if it can land a blow, so staying out of its relatively short reach is advisable.

Wolf

Timber Wolf

Black Bear
Level: 10
Health: 150
Soul: Common
Attack: 25 Melee [Claws/Bite]
Damage: 34
Dodge: 20
Stealth: 15
Items: Bear Pelt [Black]
The smaller of the two bears native to Cyrodiil, the Black Bear is still a dangerous opponent. It hits hard but is not particularly fast, so it is best dealt with from a distance.
Mountain Lion

Brown Bear
Level: 20
Health: 330
Soul: Greater
Attack: 50 Melee [Claw/Bite]
Damage: 12
Dodge: 40
Stealth: 20
Items: Bear Pelt [Brown]
Diseased: Yellow Tick
This huge Bear can take a tremendous punishment and still stay on its feet. A blow from its paw can stagger the mightiest warrior, so treat this woodland giant with respect.

Baylu Eras


Baylu Eras

PostPosted: Wed Dec 20, 2006 11:31 am


2. Daedra

Stunted Scamp

Scamp

Clannfear Runt

Flame Atronach
Level: 10
Health: 150
Attack: 15
Damage: 5 - 10 Flame Based
Magic: Flare 25
Dodge: 10
Special: Immune to fire, disease, poison. 20% Reflect Damage. 50% weakness to frost.
Item: Fire Salts
The Flame Atronach is a powerful Daedric summoning associated with elemental fire. Crystalline elemental fire compounds called fire salts may be salvaged from the remains of Flame Atronachs. They prefer to stand off and blast their enemies with fireballs, but they are equally dangerous in melee. Use forst magic to bring them down quickly.

Clannfear
Level: 20
Health: 180
Soul: Common
Attack: 50
Damage: 15 - 26
Dodge: 40
Special: Reflect Damage [10%], 50% Resist Fire, 50% Weakness to Shock
Item: Blannfear claws
The Clannfear, with its terrifying speed and razor-sharp claws, is one of the most dangerous daedric beasts. Its heavy strike and damage reflection make it especailly deadly to melee fighters. Fight it from a distance if you can or use magic to bypass its damage reflection.

Frost Atronach
Level: 20
Health: 280
Soul: Greater
Attack: 35
Damage: 40 - 49 Frost
Magic: Frost 50
Dodge: 15
Special: Immune to frost, disease, and poison. 25% reflect damage. 50% weakness to fire.
Item: Frost Salts
The ponderous Frost Atronach makes up in hitting power what it lacks in speed, so stay out of reach of its huge fists. Its freezing grip can do lasting frost damage, and it can hurl icy chunks of its body great distances.

Daedroth
Level: 30
Health: 380
Soul: Greater
Attack: 90 Melee, 40 Fire Breath Ranged
Damage: 40
Dodge: 50
Special: 50% Resist Fire, 50% Weakness to Shock
Item: Daedroth Teeth
The mighty Daedroth can breathe fire and do terrible damage with its teeth and claws. Its teeth are highly prized by alchemists, but they remain very rare for a good reason.

Spider Daedra

Storm Atronach

Xivilai
PostPosted: Wed Dec 20, 2006 11:33 am


3. Dremora

Churl
Level: 5
Health: 44
Soul: NONE
Attack: 18
Damage 5 - 10
Dodge: 15
Magic: Summon Daedra, Shock 15
Special: 25% Resist Magicka, 50% Resist Fire, 25% Weakness to Shock
Item: Daedra Heart
Dremora are a class of intelligent, powerful war spirits in the service of the Daedra princes. Churls are the loest rank of Dremora: obsequious to surperiors, ferociously cruel to humans and other daedra. Like all Dremora, they wield both weapons and magic. Dremora mage may summon lesser Daedra to assist them in battle.

Caitiff
Level: 7
Health: 74
Attack: 35 Melee, 25 Magic
Damage: 15 - 20
Dodge: 20
Block: 25
Special: 25% Resist Magic, 25% resist Fire, 25% weakness to shock.
Item: Daedra Heart
Caitiffs are the second rank of Dremora. They favor a heavy mace and shield in melee combat, and may use magic as well. They often carry potions and scrolls to fortify themselves in battle.

Kynval
Level: 13
Health: 104
Attack: 27
Damage: 25 - 30
Magic: Fire 30, Burden 10
Dodge: 20
Special: 25% Weakness to shock, 25% resistant to magic and fire.
Item: Daedra heart
The third rank of Dremora are known as Kynval, or knights. They wield longswords and will not hesitate to use magic or potions to gain an advantage in combat.

Kynreeve
Level: 15
Health: 124
Attack: 32
Damage: 30 - 40
Magic: Fire on Target 35
Dodge: 20
Block: 25
Special: 25% Weakness to shock, 25% resistant to magic and fire.
Item: Daedra Heart
The Kynreeve is an officer of a Dremora clan battle unit. They are equipped similarly to the Kynval with the addition of a shield.

Kynmarcher
Leve: 20
Health: 145
Attack: 36
Damage: 40 - 55
Magic: Flare 35
Dodge: 30
Special: 25% Weakness to shock, 25% resistant to magic and fire.
Item: Daedra Heart
A Kynmarcher is a high officer responsible for a citadel, outpost or gate, or a commander of a clan battle unit. These dangerous warriors wield heavy claymores, often enchanted, as well as an array of potions and spells.

Markynaz
Level: 26
Health: 172
Attack: 42
Damage: 50 - 65
Magic: Flare 40
Dodge: 35
Special: 25% Weakness to shock, 25% resistant to magic and fire.
Item: Daedra Heart
The Markynaz, or grand dukes, are members of the Prince's council of lords. As such, they are among the most battle hardened warriors in service.

Valkynaz
Level: 50
Health: 520
Attack: 55
Damage: 50 - 70
Magic: Flare 40
Dodge: 50
Special: 25% Weakness to shock, 25% resistant to magic and fire.
Item: Daedra Heart
The Valkynaz are elite personal guard. They are the most dangerous foes you will ever encounter within oblivion's realm.

Baylu Eras


Baylu Eras

PostPosted: Wed Dec 20, 2006 11:35 am


4. Goblins

Goblin
Level: 1
Health: 15
Attack: 5
Damage: 3 - 10
Soul: Petty
Dodge: 5
Item: Iron Shortsword
The common Goblin is dangerous only in packs. They rarely venture from their underground lairs. Typically armed with iron weapons, they may also carry lockpicks and poisons.


Goblin Skirmisher

Goblin Beserker

Goblin Shaman

Goblin Warlord
PostPosted: Wed Dec 20, 2006 11:38 am


5. Mythical Enemies

Imp

Troll

Will-o-the-Wisp

Spriggan

Minotaur

Land Dreugh

Ogre

Minotaur Lord

Baylu Eras


Baylu Eras

PostPosted: Wed Dec 20, 2006 11:44 am


6. Undead

Skeleton

Zombie

Ghost
Level: 2
Health: 20
Soul: Lesser
Attack: 8
Damage: 2 - 10
Dodge: 5
Magic: Frost 5; Damage Strength 25%; Damage Willpower 25%
Special: Immune to normal weapons, disease, frost and poison.
Items: Ectoplasm
These restless spirits can only be harmed with silver or enchanted weapons. Beware of their ability to curse you.

Skeleton Guardian

Headless Zombie

Ancient Ghost
Level: 15
Health: 170
Magic: Burden 15, Frost 20
Soul: Common
Attack: Melee; 20 [Frost] Icy Blast; 30 Target [Frost]
Damage: 5 - 10
Sneak: 25
Items: Ingrediants
Special: Immune to normal weapons, disease, frost and poison. Like all noncorporeal undead, the Ancient Ghost can only be harmed by silver or magical weaponry, or destructive magic. It can turn itself invisible and strike from an unexpected direction.

Skeleton Hero

Faded Wraith
Level: 20
Health: 280
Soul: Common
Attack: 30
Damage: 10 - 15 Frost based
Magic: Damage Health 15 Silence 20
Dodge: 10
Item: Ectoplasm
The faded wraith is the weaker version of the Wraith, but it is deadly enough. Spellcasters need to especially beware of its ability to silence its enemies. Not completley incorporeal like the Ghost, the Wraith is even capable of using weapons.

Dread Zombie
Level: 20
Health: 340
Soul: Greater
Attack: 70
Damage: 40 - 50
Dodge: 25
Special: Immune to disease, 25% Resist Frost, 25% Resist Magic, Immune to poison. +10% Health per attack.
Items: Mort Flesh
The Dread Zombie is easily recognizable by the foul cloud of corruption that it exudes. This cloud may in some way contribute to the Dread Zombie's ability to slowly repair its damage flesh, which makes it very dangerous opoponent, particularly when attacking in gorups.


Skeleton Champion

Wraith

Nether Lich

Gloom Wraith

Lich
PostPosted: Wed Dec 20, 2006 11:45 am


7. Humans

Citizens

Bandits

Marauders

Vampires

Necromancers

Conjurers

Baylu Eras


Baylu Eras

PostPosted: Wed Dec 20, 2006 11:47 am


8. Other

PostPosted: Sun Dec 23, 2007 7:54 pm


don't forget impereal legionar and guard

blaze1513

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