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Silverronin
Vice Captain

PostPosted: Sat Dec 23, 2006 3:37 pm


Here's the deal, if someone's brave enough to tackle making a list to my broad specifications (along with descriptions), they'll get twenty thousand gold, accumulated over my stay here in gaia.

Names, I'd like some names.


Be aware, it will be tedious. It will be work intensive. There will be no room for slacking. Sloth is one of the seven deadly sins, don't let me catch you.

Get Your a** in Gear.
PostPosted: Sat Jan 06, 2007 9:33 am


Guild event will last as long as needbe.

End Date Unknown.

Silverronin
Vice Captain


Silverronin
Vice Captain

PostPosted: Mon Jan 22, 2007 7:17 pm


Reward is now 30k, the work can be split between any number of people, the division of earnings is up to you. The real reward comes from bonus cash, if I particularly like something or the way it was done I might be willing to part with even more. The max earnings will have to stop at 80k. That's all the gold I have right now not tied into items and whatnot.
PostPosted: Tue Jan 23, 2007 12:18 pm


This is to make a complete list of magic right .. Including elemental as well as rune and dragoon class magic?

Crowdia-Nightstar

Unbeatable Guildswoman

6,400 Points
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Crowdia-Nightstar

Unbeatable Guildswoman

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  • Timid 100
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PostPosted: Tue Jan 23, 2007 12:36 pm


Magic:

White Magic: This magic is normally used by the healing class aka Clerics. Though some warriors have the ability to heal themselves in battle it is very rare. White magic isn’t just limited to healing spell there can be damaging spell or spells that inflict damage over time. As follows is a list of white magic. Wizards and other such magic using classes can use white magic as well.

Healing type:
Benediction- This a area affect heal spell. It will heal all allies with in the area around you, however if you are not skilled with this magic using it could cause you to not only heal your allies but your enemy as well. This spell can not be used by a fighting class only cleric or other healing classes will be granted the use of this spell. Remeber a healer isn't someone who belives in harming others.

Lay on Hands- This is also a healing spell but it requires you to have contact with the wounded person for it to even take slight effect. It has the same affect as Curaga but is harder to perform in battle.

Cure-This is a basic cure spell, healing the least amount of damage and is often best used when an ally is tired or slightly wounded.

Curaga- This is a more advanced form of cure allowing you to heal most damage done to an ally. If the ally is more wounded it is best to follow this spell with cure.

Song Cure- This is a sound enhanced healing spell which allows you to not only heal from a distance but allows you to sound nice while doing it. (( Only for the those in tune))

Poisonsana- This spell removes poison from an ally but this doesn’t include paralyzed status, cursed status, or stone status.

Stona- This removes the spell that causes a party member to turn to stone or become unable to move from such a spell.

Paralina- Removes the status paralyze from a member or ally of your group.

Damaging White Magic:

Dia- This spell dose light damage over time to an enemy. This spell however doesn’t do large amounts of damage so don’t depend on this spell to kill your enemy and normally wears off after five min.
Banish- This is a damage dealing white magic spell causing a good amount of damage but nothing life threatening. It is a easy to dodge spell but good to cast if your trying to get away.

Flash: This spell temporarily blinds your enemy giving you the chance to either flee or attack while they are not looking.

Sleep- This is another song type white magic spell. Using a music enhanced spell you can lull your enemy in to a steady doze while you and your party gets away.

Protecting White Magic:

Shellra: This spell helps decrease the amount of damage you would normally take from a magical attack.

Protectra: This spell decreases the amount of damage you would normally take from a physical attack.

Bar spells such as Barwater, Barfire,Barearth, Barwind, Barlighting: These spells reduce the amount of effectiveness these spells would normally have on you.

Stone Skin, this is not only a white magic spell but also an elemental spell of earth:
It provides a shield of stone over your skin bring damage done to you down to zero for five mins.
PostPosted: Tue Jan 23, 2007 12:59 pm


Magic:

Elemental magic is normally used by wizards or mage classes though other classes can bring elemental magic in to there skill field.

Fire Magic:

Flair- This is a blinding/damaging fire spell. It dose not do a large amount of damage but will provide you with an upper hand.

Flame Arrow: This spell is often used by archers of high rank. It allows to shoot a arrow of fire from there bow with out having to light an arrow on fire or even use them.

Basic Fire Ball: Often this spell is used to hurl a ball of fire at and enemy causing them to take fire damage. The damage done by a Fire Ball varies depending on how skilled the user is and how much magic put in to the ball.

Multi Ball: Unlike fire ball this spell requires you to use small balls of cotton as an igniting point. After the balls of cotton are on fire you can hurl multiple balls of fire at an enemy at one time. Though be careful this is a draining spell on both energy and magic.

Blaze Spikes: This is a spell that allows you to enchant yourself with fire magic making it so that every time your hit by your enemy they take a bit of fire damage:

Ice Magic:

Ice Spike: This spell summons up spikes of ice which can be hurled at your enemy as fast as you can manage with out straining or wearing your self out.

Burrst: This spell cause a burst of cold air to swirl around your enemy incasing them temporally in ice. It can also cause frost bite.

Blizzard: This spell will cause ice to form around your enemy then burst suddenly sending shards of ice at your enemy.


(( Sorry have to head to class I will continue with ice magic when I return.. please hold up Requirements for spells as well as what classes can and can not use them will be posted after this list of spells.))

Crowdia-Nightstar

Unbeatable Guildswoman

6,400 Points
  • Timid 100
  • V-Day 2011 Event 100
  • Partygoer 500

Crowdia-Nightstar

Unbeatable Guildswoman

6,400 Points
  • Timid 100
  • V-Day 2011 Event 100
  • Partygoer 500
PostPosted: Tue Jan 23, 2007 1:09 pm


Also let me know if this works.. for you guys
PostPosted: Tue Jan 23, 2007 2:05 pm


Elements in Farshia:

Fire, Earth, Air, Water, Light, Dark, Soul, Shapeshifting, Mind, Time. Most can accomplish the same tasks as needbe. The classical four elements. Light and Dark rare and forbidden, see plot. Soul, Jack of All trades, with a hefty talents all their own. Shapeshifting is self-explanatory. Mind and Time are what they sound like.

Thanks for taking the initiative, but slow down, I haven't even begun to specify what is needed.

Silverronin
Vice Captain


Crowdia-Nightstar

Unbeatable Guildswoman

6,400 Points
  • Timid 100
  • V-Day 2011 Event 100
  • Partygoer 500
PostPosted: Tue Jan 23, 2007 2:47 pm


I can work up at lest ten diffrent spells for each type of magic listed. However white magic.. is a based of light soo.. what dose that mean? That white magic such as healing magic is forbiden or diffrent type of light?
PostPosted: Tue Jan 23, 2007 3:25 pm


Every element is tied to each other, every element can in some ways accomplish the same effects as another, but through different means. The advantage of light is resurrection and the undoing of certain curses.

Silverronin
Vice Captain


Crowdia-Nightstar

Unbeatable Guildswoman

6,400 Points
  • Timid 100
  • V-Day 2011 Event 100
  • Partygoer 500
PostPosted: Tue Jan 23, 2007 3:46 pm


So is light magic forbiden then?
PostPosted: Tue Jan 23, 2007 3:51 pm


Is the list i've started to compose okay?

Crowdia-Nightstar

Unbeatable Guildswoman

6,400 Points
  • Timid 100
  • V-Day 2011 Event 100
  • Partygoer 500

Silverronin
Vice Captain

PostPosted: Tue Jan 23, 2007 5:37 pm


It's a start, definitely.
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