this is a list of attacks you get for your pokemon

fire types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- ember (15 damage)
lv15- fire spin (10 damage)
lv25- flamethrower (20 damage) (burn)
lv40- flame wheel (25 damage)

water types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- bubble (15 damage)
lv15- water gun (10 damage) (flinch)
lv25- aqua pulse (20 damage) (confusion)
lv40- hydro pump (25 damage)

grass types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- leaf blade (15 damage)
lv15- leech seed (10 damage and you gain 20hp)
lv25- razor leaf (20 damage)
lv40- solar beam (40 damage) (recharge)

electric types:
lv1- spark (10 damage)
lv3- growl (flinch)
lv5- thundershock (15 damage)
lv15- thunderwave (10 damge) (paralyse)
lv25- thunderbolt (20 damage)
lv40- thunder (25 damage)

rock/fighting types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- low kick (15 damage)
lv15- rock throw (10 damage) (paralyse)
lv25- earthquake (20 damage)
lv40- fissure (25 damage)

psychic types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- confusion (15 damage) (confuses)
lv15- hypnosis (10 damage) (sleep)
lv25- psybeam (20 damage)
lv40- psywave (25 damage)

ghost types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- spite (15 damage)
lv15- curse (10 damage) (flinch)
lv25- night shade (20 damage)
lv40- destiny bond (25 damage)

normal types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- agility (15 damage)
lv15- quick attack (18 damage)
lv25- thrash (20 damage)
lv40- take down (25 damage)

dark types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- bite (15 damage)
lv15- faint attack (10 damage) (confuses)
lv25- crunch (20 damage)
lv40- pursuit (25 damage)

steel types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- iron tail (15 damage)
lv15- metal claw (10 damage) (flinch)
lv25- cut (20 damage)
lv40- fury attack (25 damage)

dragon types:
lv1- tackle (10 damage)
lv3- growl (flinch)
lv5- dragonrage (15 damage) (confusion)
lv15- outrage (10 damage and chance of flinching (see growl))
lv25- dragonbreath (20 damage) (burn)
lv40- hyperbeam (50 damage) (recharge)
poison:
lv:1 tackle=10 damage
lv2: (noting)
lv3: growl (use the number genarator to see if you opponent flinches next turn (lowest 1, highest 2 (1=flinch, 2=nothing)))
lv5: poison tail(= 15 damage)
lv15: poison fang(= 20 damage)
lv25: sluge = (25 damage)
lv40: toxic = (26 damage)


bug
lv1: tackle (-10 damage)
lv3: growl (use the number genarator to see if you opponent flinches next turn (lowest 1, highest 2 (1=flinch, 2=nothing)))
lv5:leech life(-15 damage)
lv15:fury cutter(-20 damage)
lv25:silver wind(-10 damage(chance of making foe flinch(see growl)))
lv40:mega horn(-26 damage)


ice
lv1: takle (-10 damage)
lv3: growl (use the number genarator to see if you opponent flinches next turn(lowest 1, highest 2 (1=flinch, 2=nothing)))
lv5: powder snow (-15 damage)
lv15: icy wind (-20 damage)
lv25 ice beam (-10 damage(chance of making foe flinch(see growl)))
lv40: blizzard (-25 damage)
Flying Attacks:
lv1: peck (-10 damage)
lv3: growl (use the number genarator to see if you opponent flinches next turn(lowest 1, highest 2 (1=flinch, 2=nothing)))
lv5: gust (-15 damage)
lv15: wing attack (-10 damage(chane of making foe flinch(see growl)))
lv25 aerial ace (-20 damage)
lv40: sky attack (-25 damage)
Rock:
Lv. 1:Tackle(-10 damage)
Lv. 3:Growl(use the number genarator to see if you opponent flinches next turn (lowest 1, highest 2 (1=flinch, 2=nothing)))
Lv. 5:Rock Throw(-15 damage)
Lv. 15:Rock Tomb(-20 damage)
Lv. 25:rock smash(-10 damage(chance of making foe flinch(see growl)))
Lv. 40:Rollout(-25 damage)

Fighting
Lv. 1:Tackle(-10 damage)
Lv. 3:Growl(use the number genarator to see if you opponent flinches next :turn (lowest 1, highest 2 (1=flinch, 2=nothing)))
Lv. 5:Comet punch(-15 damage)
Lv. 15:Rollink Kick(-20 damage)
Lv. 25:Mach Punch(-10 damage(chance of making foe flinch(see growl)))
Lv. 40:Focus Punch(-25 damage)

Ground
Lv. 1:Tackle(-10 damage)
Lv. 3:Growl(use the number genarator to see if you opponent flinches next turn (lowest 1, highest 2 (1=flinch, 2=nothing)))
Lv. 5:Sand Tomb(-15 damage)
Lv. 15:Magnitude(-20 damage)
Lv. 25:Earthquake(-20 damage)
Lv. 40:Fissure(-25 damage)