~Alchemical Apparati~
-Alchemical apparati can be of four different sets, these sets are-
Apprentice's
Jouneyman's
Master's
Grand-Master's
-There are also five different apparati, these apparati are-
skooma pipes
Morter and Pestle
Alembic
Retort
Calcinator
-These apparati have specific uses, these abilities are-
-MORTER AND PESTLE-
The only required apparatis, it determines the initial potion strength.
-ALEMBIC/ SKOOMA PIPE--
Decreases the magnitude and duration of all negative effects in a potion.
-RETORT-
Increases the magnitude and duration of all posotive effects in a potion.
-CALCINATOR-
Increases the magnitude and duration of all effects in a potion.
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The Elder Scrolls Guild Role Play Alchemy System, or RPAS
Designed by Konohamaru459
~Alchemical Laws~
-A potion or poison will always fail if there are no like effects
-A potion will always succeed if there is at least one like effect
-A potion is a poison if the negative effects outweigh the posotive effects
-A potion is a potion if the posotive effects outweigh the negative effects
-For an effect to appear in a potion, it must be shared by at least two ingredients
~Potion Grades~
spoiled,cheap,weak,standard,Bargain,quality,exclusive,(Special-Ancient)
~Alchemy~
The RPAS is a step by step process, and the following formulas describe the intricate art of Alchemy
Step 1: Skill Calculation
Step 2: Apparati Calculation
Step 3: Quality
Step 4: Drawing it Up
~Step I~
~Skill Calculation~
Divide alchemy skill by five and multiply said number by the number of matching effects per ingredient, and average that number with your intelligence level to find initial magnitude, then determine final magnitude by using the apparati formulas. To find duration, multiply final magnitude by five. (M=1/5 ~ For every 1 point of magnitude, 5 points of duration).
~Apparati Calculation~
A-M&P~ NO BONUS
A-ALB~ +5% on MAG & DUR of all posotive effects
A-RET~ -5% on MAG & DUR of all negative effects
A-CAL~ +5% on MAG & DUR of all effects
J-M&P~ NO BONUS
J-ALB~ +10% on MAG & DUR of all posotive effects
J-RET~ -10% on MAG & DUR of all negative effects
J-CAL~ +10% on MAG & DUR of all effects
M-M&P~ NO BONUS
M-ALB~ +12% on MAG & DUR of all posotive effects
M-RET~ -12% on MAG & DUR of all negative effects
M-CAL~ +12% on MAG & DUR of all effects
GM-M&P~ +10% on MAG & DUR of all effects
GM-ALB~ +15% on MAG & DUR of all posotive effects
GM-RET~ -15% on MAG & DUR of all negative effects
GM-CAL~ +15% on MaAG & DUR of all effects
~Qualities~
Potions come in seven unique qualities. spoiled,weak,cheap,standard,bargain,quality,and exclusive, in ascending order.
0-5~Spoiled
5-10~Weak
10-15~Cheap
15-25~Standard
25-50~Bargain
50-75~Quality
75-???~Exclusive
~Drawing it Up~
once it's done, it should look something like this
exclusive restore health potion
Restore Health
175 pts. for 6 minutes on self
~Template~
[quality][effect]potion
[effect]
[MAG]for[DUR]on[Target]
