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Posted: Wed Jun 22, 2005 5:28 pm
Anybody can add their own ideas for this Guild Project but there are certain things that should be addressed throughout this process.
Name of the Planet: We should discuss this one as a group. Mood: What sort of mood will the world have? This pertains to the ideas of 'gothic' and other related overtones for the world itself. Species: This should be discussed in a lot of detail so that we have some good visuals and 'roleplaying' guides for a particular creature. Religions: What do the inhabitants believe in? Technology: What sort of gadgets and gizmoes are available through the various markets on the planet?
Any other information about the world that would allow for some good ideas for writing some stories which is the objective.
PARTICIPANTS Keiko_Mushi Parari~Flight~ AKA Zero Muse-Calix TheLoneBassist46
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Posted: Wed Jun 22, 2005 9:00 pm
A few ideas, maybe.
Religions: a sci-fan could have 2 main religions (or more). One group could believe in the higher powers of the planets gods and another could believe in no gods and rely soley on their own creations to drive their exsistence. These 2 seperate ways would also spawn some conflict, adding a bit more drama.
Technology: A gunslinger would entail various firearms and side arms, and almost everyone would have one or two. They might have these to protect themselves from various creatures on this planet, or to protect them from the religous (or non-religious) inhabitants of the planet. As for the level of technology, standard powder arms could be used or higher technology (but more expensive) beam weaponry would be available to the people of the planet. Higher power firearms could be used for hunting creatures for money and/or people for bounties, as is semi-typical in gunslingers.
Clothing: Clothing should match the evironment, which I don't know what it is. but it would be common for hunters (bounties or creatures) to wear protective armor or clothing. Thick canvas, leather or plated armor. As for normal inhabitants more nimble daily clothing that would hide the carried weapons would be worn. The materialists would wear high-class sophisticated post-modern styles, and the religious would stay more towards natural, flowing robes and such, in warm earthen colors.
That is all that I have for now.
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Posted: Wed Jun 22, 2005 9:28 pm
Thanks for the basic overview. Now we need to expand on that to flesh it out some more. To give the world more of an approachable feel, we should try to reflect on how our own societies work.
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Posted: Thu Jun 23, 2005 6:58 am
Maybe we should have a hierachy and since we have 3 people participating in this, we can have perhaps three levels of it, with each person to represent each level of the hierachy. When more people join, we can add them starting from the lowest level of the hierachy, because for it to be balanced, the lowest level needs to have the most people. Um... So eventually, if 3 more people join, our hierachy would look like this: Level 1 1 Level 2 1 1 Level 3 1 1 1 (1=each person) Generally, Level 1 consists of the rulers, Level 2 the warriors, Level 3 the peasants. We could also double up on the hierachy when one part of it is possibly disposed of. If someone finds a level hard to write about on his/her own, that person can ask another to perhaps help them out. i.e. Level 1 would be sometimes difficult to write about, because antics, strategies, etc of the rulers would have to be considered. Level 2 would consist of writing about the warriors and that person would probably need some knowledge about weapons. Um... Level 3 would need lots of imagination and cooperation with the other 2 people to make it interesting, I think. But if we have two religions, we have to come up with a different hierachy... sweatdrop
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Parari~Flight~ Vice Captain
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Posted: Thu Jun 23, 2005 3:51 pm
Parari~Flight~ But if we have two religions, we have to come up with a different hierachy... sweatdrop Not particularly. I think that if you had the hierarchy this way, that there could be dissent even within each level, and people could just side with the Fanatics, or the Earthers. [Maybe those could be the rather insulting nick names for the groups for each other? - if you split it into two groups.] I would like to at least help out in this - maybe even participate?
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Posted: Fri Jun 24, 2005 9:52 pm
Parari~Flight~ Um... So eventually, if 3 more people join, our hierachy would look like this: Level 1 1 Level 2 1 1 Level 3 1 1 1 (1=each person) Generally, Level 1 consists of the rulers, Level 2 the warriors, Level 3 the peasants. You wouldn't need as many people if the "rulers" were god-figures. These would rule by a set of conductive rules written and passed down though millenia. You could have the Belivers hierarchy go like: lvl. 1 The afformentioned "god" lvl. 2 The court of the gods lvl. 3 believers (would be a working class like peasants. ) And the "godless" machinests would have one similar but with an actuall person as the head. So all in all we would need 9-13 people, more active people gaining higher priority roles.
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Parari~Flight~ Vice Captain
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Posted: Mon Jun 27, 2005 6:15 pm
AKA Zero Parari~Flight~ Um... So eventually, if 3 more people join, our hierachy would look like this: Level 1 1 Level 2 1 1 Level 3 1 1 1 (1=each person) Generally, Level 1 consists of the rulers, Level 2 the warriors, Level 3 the peasants. You wouldn't need as many people if the "rulers" were god-figures. These would rule by a set of conductive rules written and passed down though millenia. You could have the Belivers hierarchy go like: lvl. 1 The afformentioned "god" lvl. 2 The court of the gods lvl. 3 believers (would be a working class like peasants. ) And the "godless" machinests would have one similar but with an actuall person as the head. So all in all we would need 9-13 people, more active people gaining higher priority roles. So I'm guessing that this would be put sort of on hold until then. But I guess that's okay, since we can utilize that time to plan it even further. 3nodding heart
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Posted: Tue Jun 28, 2005 10:34 pm
Hierarchies... I haven't really developed a hierarchy before so it might just work out.
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Posted: Wed Jun 29, 2005 9:46 am
Not sure about a planet name, but maybe a planet similar to our own - except perhaps (since it looks like we're going to do the split hierarchies,) with a far more forested planet, and the machine-non believers could create fortress-like cities, while the religious stayed more in tune with nature, and were hidden among the trees. Or something like that... >.>;
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Posted: Wed Jun 29, 2005 5:15 pm
I am quite interested in some people helping to expand those thoughts, MC. Perhaps the folks that I have been hunting down might be able to add something. I am not sure about how well the hierarchy thing will work either, but we might as well give it a shot when enough people start posting.
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Posted: Thu Jun 30, 2005 3:14 pm
Yeah, the hierarchy seems a bit shaky - but then again, when I RP, I find that those sort of techincal like things sort of fall into place more or less once people get characters going. I definitely like the idea of a planet split in two by fighting and whatnot. Guerilla warfare by those in the forests, and stuff like that is always appealing. mrgreen Hope we'll get more members soon.
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Posted: Thu Jun 30, 2005 9:37 pm
Muse-Calix with a far more forested planet, and the machine-non believers could create fortress-like cities, while the religious stayed more in tune with nature, and were hidden among the trees. Or something like that... >.>; If the machinists were the "advancing" people. They would probably be in a semi-modern city. Trees cleared out in the name of infra-stucture. Think 1930-40's mid-western citys. Brick and concrete, the cold contrast to the moist warmth of the surrounding forest.
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Posted: Fri Jul 01, 2005 8:22 pm
That last idea could easily work with the others mentioned. I was getting the image of the ship city from the movie 'Dark City' from that description. It was post 1950's but there were a lot of things like those asian-style pay-for-a-foodbox cafes and the dark gothic appeal. It could be a dark gotham feel or full-on industry during the day through all hours. The heavy sounds of horns going off at factories and street vendors selling newspapers... Well, what do you think?
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Posted: Mon Jul 04, 2005 7:23 pm
Keiko_Mushi That last idea could easily work with the others mentioned. I was getting the image of the ship city from the movie 'Dark City' from that description. It was post 1950's but there were a lot of things like those asian-style pay-for-a-foodbox cafes and the dark gothic appeal. It could be a dark gotham feel or full-on industry during the day through all hours. The heavy sounds of horns going off at factories and street vendors selling newspapers... Well, what do you think? Don't know the movie, but the description of that kind of industrial city sounds good. Like a 40's Boston, or New York or something. I'm likin' the feel, here. Wish more people would join and be active so we could hammer out the details.
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Posted: Mon Jul 04, 2005 11:28 pm
Keiko_Mushi That last idea could easily work with the others mentioned. I was getting the image of the ship city from the movie 'Dark City' from that description. It was post 1950's but there were a lot of things like those asian-style pay-for-a-foodbox cafes and the dark gothic appeal. It could be a dark gotham feel or full-on industry during the day through all hours. The heavy sounds of horns going off at factories and street vendors selling newspapers... Well, what do you think? I haven't seen that movie either. sweatdrop But the way you said it, it kind of reminded me of the anime version of metropolis. it has an early 20's feel since the original was made in 1928 (i think) and was supposed to be the "future" that would happen in the 1950's. The city's are set up in "levels", which are different types of industry on each level. ex: lvl1: commercial zone: nice shops, food places, big bussiness. Rich estates. lvl2: middle class shops, open markets. middle-low class housing. lvl3: industrial parks, power plants, slums and low-class housing. lvl4: non inhabited, waste processing and trash facilities. These levels were built on top of each other, each blocking more and mre light from the previous. 1 being full sunlight, 4 having all artificial light. You could alter this basic theme to adapt it to our needs, instead of building up, build down. The naturalists dwelling in the sun and beliving in their gods, and the machinists exsisting below them running the technology. This would cause the turmoil between the two groups. Machinists wanting to rise to the top with technology and the naturalist wanting to be at peace with the planet, by removing the technology and becoming "at one" with nature. This may seem kind of confusing, but it would work out well, and then the city could have it's ever-dark feel, and the forested surface could have it's green airy feel as well, without being two seperate locations.
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