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Posted: Mon Jan 01, 2007 10:35 am
dark templar
whenever someone is being whiped out by ground forces i send these en masse and take out the attacker and defender. hehe attacker forces are weakened from the battle and the defenders usualy if almost wiped out
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Posted: Mon Jan 01, 2007 2:14 pm
Archons. For a tournament, I went archon rush in a PvZ instead of a standard core tech to goon rush. You get some really amusing results when you do an zeal/chon drop.
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Posted: Sun Jan 07, 2007 9:45 am
Dark Templars FTW. If I have more than 10 in a game...and I'm not dead...you failed it's already over. ninja
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Posted: Tue Jan 09, 2007 3:09 pm
Hydralisks all the way. I just love when they r stacked and can own anything.... except lurkers.. thats when it really hurts
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Posted: Mon Jan 15, 2007 8:58 am
Depends on which race I'm using. For the Terrans, it's the Goliath, the Ghost, the Wraith, or the Battlecruiser. For the Zerg, it's the Hydralisk, the Ultralisk, the Mutalisk, or the Guardian. For the Protoss, it's the Archon, the Dark Templar, the Scout, or the Carrier.
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Posted: Mon Jan 29, 2007 6:40 am
Zerg- Hydralisks Terran- Marines Protoss- Archons
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Posted: Mon Jan 29, 2007 10:41 am
Zerg: Utralisk Terran: Battlecruiser Protoss: Archon
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Posted: Mon Jan 29, 2007 1:14 pm
scp)link Hydralisks all the way. I just love when they r stacked and can own anything.... except lurkers.. thats when it really hurts but a single missle tower and a seige tank make them go boom
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Posted: Sat Mar 03, 2007 9:17 pm
Goliaths are fun to drop in the middle of people's bases. They're good against ground, great against air, and have decent range. They're an excellent bread-and-butter unit.
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Posted: Sat Mar 03, 2007 11:03 pm
Corsair17 Goliaths are fun to drop in the middle of people's bases. They're good against ground, great against air, and have decent range. They're an excellent bread-and-butter unit. You're the first person I've heard to say that. I almost never build them, unless they're massing carriers, BCs, or guardians.
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Posted: Tue Mar 06, 2007 7:39 am
dark Archons=mind control biggrin
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Posted: Sat Mar 17, 2007 1:23 am
Zerg- Hydralisks Terran- Marines Protoss- Archons
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Posted: Wed Mar 21, 2007 6:02 am
Zerg-Mutalisks because in mass numbers they hit more units than one. Protoss-Carriers, expensive buggers -.- Terran-Battlecruisers, more expensive buggers xP
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Posted: Sat Mar 24, 2007 10:45 pm
Loveless Nymph Zerg-Mutalisks because in mass numbers they hit more units than one. Protoss-Carriers, expensive buggers -.- Terran-Battlecruisers, more expensive buggers xP Mutas aren't all that good unless totally massed. Their attacks go from 9 on the first hit, to 4 on the second hit, to 1 on the last hit. (Personally, I just think you like them because you want an easy air-mass for Zerg, although I have to admit, I do it too wink ) Hydras might be a better choice for the Zerg, so long as there aren't a lot of trees or anything.
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Posted: Mon Mar 26, 2007 8:51 am
Corsair17 Loveless Nymph Zerg-Mutalisks because in mass numbers they hit more units than one. Protoss-Carriers, expensive buggers -.- Terran-Battlecruisers, more expensive buggers xP Mutas aren't all that good unless totally massed. Their attacks go from 9 on the first hit, to 4 on the second hit, to 1 on the last hit. (Personally, I just think you like them because you want an easy air-mass for Zerg, although I have to admit, I do it too wink ) Hydras might be a better choice for the Zerg, so long as there aren't a lot of trees or anything. Nah, if I have a chance I'll turn them into Guardians and Devourers. I like them more than Mutalisks, actually. x.x My favorite unit for the zerg is so hard to choose. I killed a whole lot of things with some stacked hydras. So, yeah.
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