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BigmageUSA
Captain

PostPosted: Sun Jan 07, 2007 1:58 pm


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Welcome to Bigmageusa's second Campaign. This is a more unique campaign, set in a world that need not be known entirely by the players. The world is that of Warhammer, a miniature game, but the characters are not pawns in many cases. Interesting things might happen in an area where people jockey for land, wealth, and power as the world begins to crumble around them. The Border Princes promises something to be remembered for those who do not just bash down doors.

Edit: Image Added by Narsyssa from the Artwork forum.
PostPosted: Tue Jan 09, 2007 7:21 pm


1)Table of Contents:
Above-
1) Table of Contents
2) Player Rules
3) Setting
4) Additional information as needed
5) Characters
6) Reserved
7) Reserved

BigmageUSA
Captain


BigmageUSA
Captain

PostPosted: Tue Jan 09, 2007 7:24 pm


2) Player Rules:
exclaim Character Creation
All races and classes must be picked from the below lists. See me if you disagree.

The campaign will start using lvl 6 characters. (Sad to say, but if you dislike it,
don't join, sorry)

No CE characters who run around killing everything or the like are allowed, you may be CE and the rest if you treat it appropriately. Characters must also be wanting in money, people who do not succome to bribes or loyalty often die before the year is out.

For stats, use this array: 18, 16, 14, 12, 10, 8

All +1 lvl races start at lvl 5, +2 at lvl 4, etc. for any of you who were confused on that.

I recommend
http://www.thetangledweb.net/profiler/ as a good character sheet site. (sylnae closed theirs)

For any other questions, ask me here.

exclaim Allowable Races:
-Dwarves
-Humans (Empire, Bretonnians)
-Elves (Wood, High, Dark*)
-Orcs
-Goblins
-Half-orcs
-Half-elves
-*Dark Elves (Drow)
-Skaven(1)
-Chaos Hordes (2)
-Beastman(3)
-Various undead (vampires, zombie, skeletons, etc.)
-Lizardmen(4)
-others as needed

-1) arrow Skaven-
Skaven as Characters:
Skaven leaders tend to depend on clan. The lesser warrior clans are
usually led by warriors or fighters, while other leaders are
almost all clerics or monks. They often hide in underground burrows until shortly before their attacks. Sometimes a more intelligent Skaven will rally people to his cry, or attempt to use others outside the clans for power.
Skaven Traits (Ex):
Medium
+2 Dexterity, -2 Charisma
A Skaven’s base land speed is 30 feet
Darkvision out to 50 feet
+2 bonus to Swim and Climb skill checks
Scent
Rat Empathy: Communicate with rats and dire rats, and +4 racial bonus on
Charisma-based checks against rats and dire rats
Bite Attack: Skaven have a natural bite attack for 1d6 damage
Favored Class: Barbarian
-2) arrow Chaos Hordes
Chaos as Characters:
The Chaos Hordes of the far North have been seeking slaves from the more southern empires for years. More recent and more daring excursions are spreading their terror to areas where before they were only myth. The people have a tendancy to take to arms and fighting quite well, but seem to have a passionate faithfulness in their cause that leads them to lack in individual thought. Occasionally, one might go MIA, with dire consequences if he ever returns.
Chaos Traits (Ex):
Medium
+2 Constitution, -2 Wisdom, -2 Inteligence
A Chaos member's base land speed is 30 feet
Low light vision
+2 bonus to Intimidate and Diplomacy
Bonus Feat: Any exotic weapon
Favored Class: Warrior
-3) arrow Beastmen
Beastmen as Characters:
Beastmen are some of the most strange and fantastic of the races. Supposidly crafted by dark arts or a string of curses, this people hunt ferociously all those who intrude on their land, which they consider to be any land that they want. Brawling and fighting most of the time, their closest bretherin seem to be the orcs. Stronger than most greenskins though, they find themselves the most feral of the mainland groups. Their features seem deifferent from creature to creature, some resembling sheep, oxen, feral cats, and some even have rumors of eagle-headed ones.
Beastmen Traits (Ex):
Medium
+2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma
A Beastman's base land speed is 30 feet
Choice of 1d6 biting, 2 1d4 claws, 1d8 hooves, or +1 AC from thick fur
+2 bonus to Survival and Intimidate
Slurred Speech- their mouths are not meant to speak common
Favored Class: Barbarian
-4) arrow Lizardmen
Lizardmen as Characters:
Lizardmenmostly dwell on a southern island, inhabited origionally by only these people. The scaley kind have not taken well to the invaders and have lead counter attacks against those people who dare disgrace their sacred shores. Some are occasionally captured or sail away, learning about the world. Their tactics often employ nature and faith to their war tactics.
Lizardmen Traits (Ex):
Medium
+2 Dexterity, -2 Constitution
A Lizardman's base land speed is 30 feet
Low light vision
Immune to desease and +2 vs all poisons
+2 bonus to Survival and Healing
Semi-Aquatic- most Lizardmen get +5 to all swim checks
Favored Class: Ranger

exclaim Allowable Classes (exclusions):
-Sorcerer (no dwarf)
-Wizard
-Fighter
-Druid (Wood Elves, Wood Half-elves, Orcs, Goblins, Half-Orcs, Beastmen only)
-Cleric (Lizardmen, Orc, Elves/Half elves, Undead [evil], skaven [evil])
-Barbarian
-Monk (no dwarf, dark elf, or humans)
-Ranger (No undead)
-Bard (No dwarf)
-Archivist
-Dread Necromancer (Undead, dark elf, chaos horde only)
-Totemist (beastmen and lizardmen only)
-Spirit Shaman (goblin/orc only)
-Artificer (Dwarf/human only)
-Binder (Chaos Horde/ Human only)
-Samuri (Human only)
-Hexblade (No dwarf, undead, or skaven)
=Others may be added later (see me about additions)

exclaim Rules and Regulations for the game:
-DM rules on everything (as always. I will try to be as fair as possible.)
-I will draw from as many books as possible for best gameplay, including PHB, DMG, MM, CD, CW, CA, UA, HoH, HoB, Ebberon, Forgotten Realms, DMG2, and much, much more.
-Recalling of actions is not to be allowed unless otherwise over-ruled for common good.
-Death is another adventure, fear not much, but do not be hasty.
-Exp. Does not exist here. To create items and other things, you need 'reasearch exp' which can be from either RPing well for it or is also given as 'brownie points' to players. If you cannot use them and have them, fear not, other uses will arrive as well. And don't worry, you will also lvl up, just not as generically.
-You start with 3000g worth of stuff. I know it is below normal, but you'll have much more stuff soon for those who are packrats.
-This whole thing is subject to change.
PostPosted: Tue Jan 09, 2007 8:08 pm


3) Setting
The world is the Warhammer world, a world of constant chaos and upheaval. For those who do not know it, the races of man, elf, dwarf, and the distant lizardmen have been in place as thriving civilizations for years. The peak of human and dwarven existance fell under the rule of a great war hero. Unfortunately, his departure left a world disunified. In this turmoil of fighting for power are invasions of new races or those who did not venture so far as now. The skaven, a people of rodent heritage, swarm from the ground attacking human and dwarven settlements. Dark elves have betrayed their high and wood bretherin in wars past and strike at the hearts of these empires. Orcs and goblins are rising from their hills, disturbed by other races and now needing land. All other races seem to be having encroachment on their territory as the Chaos hordes attack looking for slaves for the north. In all this turmoil, a select few might regain some grip of power. Among the warring nations of the border princes, a chance for these people to shine arrives with something unheard of. Something deadly.

BigmageUSA
Captain


BigmageUSA
Captain

PostPosted: Wed Jan 10, 2007 10:33 am


4) Additional information so that people need not read the entire thread:
*Empty*
PostPosted: Wed Jan 10, 2007 10:36 am



BigmageUSA
Captain


BigmageUSA
Captain

PostPosted: Wed Jan 10, 2007 10:37 am


6) Reserved
PostPosted: Wed Jan 10, 2007 10:38 am


7) Reserved

BigmageUSA
Captain


BigmageUSA
Captain

PostPosted: Fri Mar 30, 2007 5:42 pm


Attention: this campaign will commence soon
PostPosted: Thu Apr 05, 2007 10:39 am


Ettera: it is beginning

BigmageUSA
Captain


Aleran

PostPosted: Sun Apr 08, 2007 4:03 pm


YEAAAAAA
PostPosted: Tue Apr 10, 2007 3:26 pm


Pardon the joke, but the noose can't kill us, though we are bound our feet and hands can still move and we still have mobility at the waist, therefore we are not helpless and can't be Coup de Gra-ed, even by a noose.

Sykle
Crew


BigmageUSA
Captain

PostPosted: Thu Apr 12, 2007 2:02 pm


Your right, it can just deal a sneak attack because your denied your dexterity. (its a lvl 20 rogue god)
PostPosted: Fri Apr 13, 2007 11:48 am


Um...crap, I suppose that means it is intelligent rope too...Darn it! all my rope (last I checked anyhow) has an intelligence score below 3...

Sykle
Crew


BigmageUSA
Captain

PostPosted: Wed Apr 18, 2007 8:41 am


If something has an inelligence score and no way to communicate it, is it really smart?
If an invisibal, mute character has a charisma score, is it likable?
If someone want to respond but doesn't post, do they exist?
Reply
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