2)
Player Rules: exclaim Character Creation
All races and classes must be picked from the below lists. See me if you disagree.
The campaign will start using lvl 6 characters. (Sad to say, but if you dislike it,
don't join, sorry)
No CE characters who run around killing everything or the like are allowed, you may be CE and the rest if you treat it appropriately. Characters must also be wanting in money, people who do not succome to bribes or loyalty often die before the year is out.
For stats, use this array: 18, 16, 14, 12, 10, 8
All +1 lvl races start at lvl 5, +2 at lvl 4, etc. for any of you who were confused on that.
I recommend
http://www.thetangledweb.net/profiler/ as a good character sheet site. (sylnae closed theirs)
For any other questions, ask me here.
exclaim Allowable Races:
-Dwarves
-Humans (Empire, Bretonnians)
-Elves (Wood, High, Dark*)
-Orcs
-Goblins
-Half-orcs
-Half-elves
-*Dark Elves (Drow)
-Skaven(1)
-Chaos Hordes (2)
-Beastman(3)
-Various undead (vampires, zombie, skeletons, etc.)
-Lizardmen(4)
-others as needed
-1)
arrow Skaven-
Skaven as Characters:
Skaven leaders tend to depend on clan. The lesser warrior clans are
usually led by warriors or fighters, while other leaders are
almost all clerics or monks. They often hide in underground burrows until shortly before their attacks. Sometimes a more intelligent Skaven will rally people to his cry, or attempt to use others outside the clans for power.
Skaven Traits (Ex):
Medium
+2 Dexterity, -2 Charisma
A Skaven’s base land speed is 30 feet
Darkvision out to 50 feet
+2 bonus to Swim and Climb skill checks
Scent
Rat Empathy: Communicate with rats and dire rats, and +4 racial bonus on
Charisma-based checks against rats and dire rats
Bite Attack: Skaven have a natural bite attack for 1d6 damage
Favored Class: Barbarian
-2)
arrow Chaos Hordes
Chaos as Characters:
The Chaos Hordes of the far North have been seeking slaves from the more southern empires for years. More recent and more daring excursions are spreading their terror to areas where before they were only myth. The people have a tendancy to take to arms and fighting quite well, but seem to have a passionate faithfulness in their cause that leads them to lack in individual thought. Occasionally, one might go MIA, with dire consequences if he ever returns.
Chaos Traits (Ex):
Medium
+2 Constitution, -2 Wisdom, -2 Inteligence
A Chaos member's base land speed is 30 feet
Low light vision
+2 bonus to Intimidate and Diplomacy
Bonus Feat: Any exotic weapon
Favored Class: Warrior
-3)
arrow Beastmen
Beastmen as Characters:
Beastmen are some of the most strange and fantastic of the races. Supposidly crafted by dark arts or a string of curses, this people hunt ferociously all those who intrude on their land, which they consider to be any land that they want. Brawling and fighting most of the time, their closest bretherin seem to be the orcs. Stronger than most greenskins though, they find themselves the most feral of the mainland groups. Their features seem deifferent from creature to creature, some resembling sheep, oxen, feral cats, and some even have rumors of eagle-headed ones.
Beastmen Traits (Ex):
Medium
+2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma
A Beastman's base land speed is 30 feet
Choice of 1d6 biting, 2 1d4 claws, 1d8 hooves, or +1 AC from thick fur
+2 bonus to Survival and Intimidate
Slurred Speech- their mouths are not meant to speak common
Favored Class: Barbarian
-4)
arrow Lizardmen
Lizardmen as Characters:
Lizardmenmostly dwell on a southern island, inhabited origionally by only these people. The scaley kind have not taken well to the invaders and have lead counter attacks against those people who dare disgrace their sacred shores. Some are occasionally captured or sail away, learning about the world. Their tactics often employ nature and faith to their war tactics.
Lizardmen Traits (Ex):
Medium
+2 Dexterity, -2 Constitution
A Lizardman's base land speed is 30 feet
Low light vision
Immune to desease and +2 vs all poisons
+2 bonus to Survival and Healing
Semi-Aquatic- most Lizardmen get +5 to all swim checks
Favored Class: Ranger
exclaim Allowable Classes (exclusions):
-Sorcerer (no dwarf)
-Wizard
-Fighter
-Druid (Wood Elves, Wood Half-elves, Orcs, Goblins, Half-Orcs, Beastmen only)
-Cleric (Lizardmen, Orc, Elves/Half elves, Undead [evil], skaven [evil])
-Barbarian
-Monk (no dwarf, dark elf, or humans)
-Ranger (No undead)
-Bard (No dwarf)
-Archivist
-Dread Necromancer (Undead, dark elf, chaos horde only)
-Totemist (beastmen and lizardmen only)
-Spirit Shaman (goblin/orc only)
-Artificer (Dwarf/human only)
-Binder (Chaos Horde/ Human only)
-Samuri (Human only)
-Hexblade (No dwarf, undead, or skaven)
=Others may be added later (see me about additions)
exclaim Rules and Regulations for the game:
-DM rules on everything (as always. I will try to be as fair as possible.)
-I will draw from as many books as possible for best gameplay, including PHB, DMG, MM, CD, CW, CA, UA, HoH, HoB, Ebberon, Forgotten Realms, DMG2, and much, much more.
-Recalling of actions is not to be allowed unless otherwise over-ruled for common good.
-Death is another adventure, fear not much, but do not be hasty.
-Exp. Does not exist here. To create items and other things, you need 'reasearch exp' which can be from either RPing well for it or is also given as 'brownie points' to players. If you cannot use them and have them, fear not, other uses will arrive as well. And don't worry, you will also lvl up, just not as generically.
-You start with 3000g worth of stuff. I know it is below normal, but you'll have much more stuff soon for those who are packrats.
-This whole thing is subject to change.