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Advent Cove ~Pirates~ *open :3*

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Pirates
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Linnie McMuleington

PostPosted: Thu Jan 11, 2007 9:20 pm


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RULES AND REGULATIONS

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1) BE LITERATE- Don't post like this "hai guys *walks in and looks around* lol, pirates" That pisses me off... ALLOT! don't be a n00b! Keep posts to at least THREE (3) sentences in length.

2) FOLLOW THE ToS
- No cybering. this being a PIRATE thread I WILL expect there to be swearing and name calling, but that better stay IC (in character)

3) OUT OF CHARACTER- Don't do it unless you have to if you ARE going to go OOC, then use "((" and "))" or something that distinguishes it is not your character.

4) SEPARATION- Keep your actions and speech separate by using quotation marks " "


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Post 1- This and that (you are here)
Post 2- Plot, Maps and Locations
Post 3- Captain/Nation Logs
PostPosted: Thu Jan 11, 2007 9:23 pm


Plot, Maps and Locations


plot


The sandy beaches were once white and shimmered in the warm rays of light that basked them, but now they are stained red with the blood of the fallen. A once peaceful planet that relied heavily on trade between many close nations has now fallen asunder to a wave of pirates. Not all these pirates are bad, some fight to save their homes, others fight to save them selfs.

This place is full of magic, though not all have the ability to control it, it is still accessible and many run their crews with the enforcement of it. The races are broad, though Demon and Angel are few and far between, there is an abundance of Elf and Dwarf amongst the Humans, as well as many other races.

Few nations have claim to a name any longer, everything going by region, government is all but destroyed, those who were once noble now fallen to the ways of piracy. This can only last so long before the anarchy strips those few governed regions down. Armies are building to try and eradicate the pirates, but it seems there are to many.

It is up to the Nations and those of more honorable ways among the pirates to take charge and sort the mess out, as long as magic doesn't get in the way.


Setting


The land is mostly islands, the rest being covered by the salty seas. Though land is abundant, though open masses of ocean are as well, it comes in the form of tropical islands. the whole globe is a tropical paradise just waiting to be set right. or perhaps thrown into total anarchy. It is a more Victorian age, lacy gowns and muskets.

The Nations


Three nations stand tall, though those three are guilty them selfs of hiring the pirates to work for them to plunder the other nations resources. Each Nation is governed by a monarchy.

The Nation of Gunth Tuborg
((Characters Needed))
The King and Queen of this nation were killed in a raid, leaving the young princess to rule, unfortunately she has gone missing and her younger cousin is in her place until she is found.
((This nation would resemble Germany))

The Nation of Alnacrosse

((Characters needed))
This is a prim and proper people, to hung up on their own honor and greed to do much more then make shady back handed deals with the pirates that would seek to bring utter chaos to the world.
((This nation would resemble the UK))

The Nation of Noxica
((Characters needed))
This was the last nation to be effected by the pirates and the collapse of the stable trade system. They keep trades open and manufacture a large amount of heavily armored ships and weaponry, pulling in a grand profit from all the battles, they are currently the wealthiest nation. The Nation is quickly building walls around all it owns, securing what they have and expanding as best they can. Most of their ports are locked and entrance is rather restricted.
((This nation is mostly populated with Elves.))


Locations
((Will be added as discovered and such))

Drett Mor- Main port of Gunth Tuborg
A finest port in the Nation, rare items can still be found here, but don't let it fool you, many a pirate have put their treasure into homes here and a majority of it's power is pirate run. There are many inns and taverns, shops and docks for repair as well as purchase.

Linnie McMuleington


Linnie McMuleington

PostPosted: Thu Jan 11, 2007 9:25 pm


Captain and Nation Logs


(Lin Izan)Bassant Tulose, Captain of the Migknot Sleet
As the nation of Gunth Tuborg was invaded she fled by stowing away upon the head vessel of the pirate raiders in hopes of undermining the captain and destroying the fleet. To much of a dream for the noble young cat-hafling. She was discovered only minuets after hiding away and became their captain. After a challenge to his position that resulted in a head trauma for her and his death she took command of the ship but lost the fleet of ten ships, all parting, only a few members staying with her. She wishes to build a fleet and find the princess of her nation and restore order.
Bassant has minimal abilities with Magic, most having to do with the manipulation of shadows. She has a natural knack for animal communication, being a halfling, but her heritage prevents her from getting to far with her goals.
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