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Posted: Sun Jan 14, 2007 1:40 pm
-Table of Contents- -Rules- -Plot- -Speak The Word- -Application- ANNOUNCEMENT Everyone signing up must be aware that they will be playing out of their normal character. Those of you who where origanally apart of the role play do not have to change your characters due to the time distortion.
Applicants who sign up will be playing their forefathers/mothers before the D-Day occurred. Which means think Fallout... but no desert or famine or anything... just like modern day, but better. If you have any questions please don't hesitate to ask. This role play is to explain my characters history.
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Posted: Sun Jan 14, 2007 2:10 pm
-Table of Contents- -Rules- -Plot- -Speak The Word- -Application-
1 ) No God-modeing. 2 ) Treat your fellow RPer with respect. 3 ) No Page-Stretching 4 ) Try and post at least a 4-sentence paragraph and please be detailed! 5 ) Be active! Be active! Be active! 6 ) If you were gone for a long time, then just presume your character was at a hotel or something or knocked unconscious by the general or some big scary creature... something like that. So instead of constantly asking for an update, just read. 7) For OOC, use double brackets, dashes, or anything that lets us know it's Out Of Character. Try to avoid unnecessary chat posts on the board. You can make some OOC just don't let it run on for a long chunk.
Thank you.
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Posted: Mon Jan 15, 2007 12:12 pm
-Table of Contents- -Rules- -Plot/Updates- -Speak The Word- -Application-
"War. War never changes. The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower. But war never changes. In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons. Petroleum and uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth. In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise. A few were able to reach the relative safety of the large underground Vaults. Imprisoned safely behind the large Vault door, under a mountain of stone, a generation has lived without knowledge of the outside world. Life in the Vault is about to change"
The year is 2341, It's been over 250 years since then. Our story takes place in a small remote part of what used to be Southern California in a small military outpost located 45 miles north east of what used to be LA.
The Brotherhood of Steel. The rermanents of a long lost force known as the Military have made this outpost their shelter, their home. Although the remains of this military slowly die off with it's elders more come across this long lost outpost in search of help, as the Brotherhood is the soul surviving location of all ancient technology they use what they have to defend the lesser and unfortunate who are terrorized by mutants and bandits.
Our characters are yet to be named their fates yet to be decided, but through some strange fluke it appears as though there is a time traveler in the midst of the guild. A lone man that has been apart of the guild for only a few months has made sudden and drastic changes to the guild and some of its members. Although one man makes somewhat of a impact it also has a few withdraws, every great person has a great secret. The secret of one man has been revealed to the world after one small incident. the story stems from a Senior Squire in the guild, CFAR rarely called by his actual name. The adventure stems from CFAR's memories or more directly Lt. Colonel Mark O'brian. Although CFAR body remains the same The Colonel has entered mentally through the subconscious part of his brain. Here is where our adventure begins.
-If you would like to know more, the story lies in the Guilds Medical Center forum located under the base sub forums. There will be a more extensive explanation of this occurance and story- UPDATES
8-1-08
After receiving a mission from NCR Mark, Alex, Alexi head north to a town known as Broken Hills, a old uranium mining facility. Upon arrival the brotherhood members come upon a raider siege on the town. Lending a hand the brotherhood members destroy a majority of the raider force and breaking their ranks causing them to scatter in damaged vehicles.
Entering the mine shaft after finding a NCR officer clothing Alex, and Mark find the item that NCR was looking for. Though shortly after finding it the two are attacked by two large death claws. Due to the unfortunate banging around of the item events have lead the two through a rip in the time space. Making the jump back in time with injured and bleeding the brotherhood members find them self in a world just weeks before the destruction of the planet, and the great war.
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Posted: Mon Jan 15, 2007 12:14 pm
-Table of Contents- -Rules- -Plot- -Speak The Word- -Application-
The Role play is now complete for those of you that have already been in and visitied please spread the word to Talon or Tryman Division memmbers. I will post a little tid bit stuff later for reading lesure. Thank you and have a fine Apocoliptic day.
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Posted: Mon Jan 15, 2007 12:15 pm
-Table of Contents- -Rules- -Plot- -Speak The Word- -Application-
Brotherhood members 1 Available (First Come first serve)
Username: Character name (First and Last Name): Rank: Age (Above 17 please): Gender: Race: Sex: Personality: Preferred Weapon/Skill: Weapons: Appearance: AncestorsUsername: Character Name: Occupation: Civilian or NCP(what job) Military(what job) Age: (Preferably over 18 please) Sex: Race: Personality: Preferred Weapon/Skill: Weapons: (Civilians carry small arms only!) Appearance: A description please, if you have an image please place it in a hyper link. History: (May be brief, but is mandatory)
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Posted: Sat Jan 20, 2007 2:31 am
 Towns Shady Sands - A small but self-sufficient farming community. It's located between Vault 13 to the west and Vault 15 to the east. They have their own irrigation system used to grow their own food. The town was founded by an ancestor of Aradesh, their current leader. They have trouble with radscorpions and raiders.Shady Sands is a very peacful town, shown by a Pillar in the city center with the shape of an Obelisk, written on it are the Words "In Remind of Hope and Peace"
Junktown - One of the smaller towns in southern California. It was founded soon after the War by a soldier called Darkwater. Instead of the ruins of an old town, he thought it would be better to begin from the ground up. As the name suggests, it was built after the Great War out of random pieces of junk, mostly of broken cars. The town mostly lives out of trading and has a reputation of open hospitality.
The Hub - Major trading city in Fallout. It is a large community of traders, barterers, gamblers, and other interesting scum. The Hub is a stopoff point for caravans north to Shady Sands and Junktown and south to the Boneyard. The wide variety of people passing through ensures that there is always something interesting going on. The town, not unlike New Reno, is divided into districts controlled by powerful groups (only merchants not mafia). Unlike New Reno, however, the town has a neutral police.
Necropolis -A town built upon the charred remains of Bakersfield, is the grim aftermath of Vault 12; it is best described by Killian Darkwater: "The climate ain't good, rain or shine." The true purpose of that vault was to keep the doors open regardless of the conditions, which spelled disaster to anyone attempting to seek relief from the radiated aftermath of the Great War. The residents of the Necropolis were ghouls, individuals ravaged by the effects of radiation after the Great War. The ghoul population was divided into three factions - the surface dwellers, led by Set, who were quite intolerant of outsiders (his ghouls attacked any "normies" at sight), the Glowing Ones who lived in the old Vault 12, and who disliked the other ghouls as much as the normal humans, and finally the ghouls living in the town's sewers, who wanted to live a peaceful life and were much more tolerant of outsiders.
Mariposa Military Base - A top-secret United States military facility built to house Forced Evolutionary Virus research previously conducted at West Tek, located somewhere in the area of the Mariposa unincorporated community in California. The name Mariposa means "butterfly" in Spanish.
West Tek Research Facility - A high-tech weapons-research facility. West Tek created a number of useful things for the American military. Laser and plasma weapons were being experimented with here. Power Armor, massive self-contained suits that turned a single soldier into a walking tank, was developed here. And most importantly, some terribly important research into immunity drugs was being conducted at West Tek. The Forced Evolutionary Virus was originally developed there. During the war, a nuke directly hit the facility, shattering the FEV containment tanks and releasing the radiated virus into the atmosphere. Due to its high radiation, it came to be known as The Glow.
Broken Hills - A small town in North California, inhabited by humans, super mutants and ghouls, living together in relative harmony.
Gecko - A ghoul town northeast of Vault City. Its economy is based on the operation of an old, half-functional Poseidon Energy nuclear power plant. Harold is the de facto mayor of Gecko, while he is assisted by Lenny, who also serves as Gecko's doctor. Gecko's citizens are divided between the renewal cultists and the more ordinary ghouls, who resent the cult. The renewal cultists seek to "renew," i.e. become human again. They are headed by a giant, sentient mole rat who lives in an underground cave adjacent to the reactor, known as the Brain, who seeks to take over the world. In the short term, he seeks to build an alliance between Gecko and Vault City based on power from Gecko being sent to Vault City in exchange for medical research on how to "restore" the ghouls to humanity. The cult is symbolized by the ankh, and its members wear ankh necklaces.
New Reno - Known for its casinos, such as the Shark Club and the Desperado. It is home to, among many other things, the Golden Globes studio, the Jungle Gym, prizefighter ring, and the Cat's Paw brothel. The town is currently run by four different families, the Mordinos, the Bishops, the Wrights, and the Salvatores, all of which are willing to make you a Made Man in exchange for a little help. The Las Vegas of the wastes, if you will. Reno was spared the atomic fire of the Great War, but with the destruction of the rest of the United States, law and order broke down as mobster families ascended to power. To this day, New Reno has no official government or police force. However, aside from their internecine conflicts, the families generally keep order and make the city safe for tourists from the wastes, sending any trouble makers who disrupt the tourist trade to Golgotha, a burial site near New Reno. The tourists are glad to partake of the gambling, prostitution, and drugs offered by the city's mobsters.
Vault City - Vault City was built with the help of a Garden of Eden Creation Kit by the vault dwellers who emerged from Vault 8. The city is built around the vault and run by the First Citizen. First Citizen Lynette runs Vault City with cold hands and an iron grip. The main style of the city is bureaucratic, sleek and antiseptic, with a lot of technology, rules, regulations and guards. The city is automatically antipathic to all outsiders, and are pro-Slavers in policy, although they prefer the term "Servants". They claim that it's legitimate because they give the servants shelter, food and protection, but people like Thomas Moore object to this heavily, and calls it hypocrisy since they frown at those who openly call it slaves and do slaving (The Den, for instance). They won't share their technology with the outside world, either, because they view at everyone else as "thieves and baggarts" of the wasteland. Generally, the only normal way to become a Citizen of Vault City is to be born into it. Personal intervention by the Senior Councilor (currently McClure) or the First Citizen (currently Lynette) can grant a non-citizen citizenship (though this is never done lightly). In addition, non-citizens can take a citizenship test (administered by the Proconsul, currently Gregory), which is intentionally designed to be so difficult as to be virtually impossible (for someone of extraordinary intelligence, perception, and luck, it might be done, but the overwhelming majority of Vault City Citizens would fail it if they were required to take it). Full Citizens have access to all of Vault City, including the original Vault 8 itself, although few people still use it much, except for its medical bay, and it is mostly used for storage. While Citizens of Vault City have a high material standard of living compared to most other places in the Wastes, they pay a price for it in the form of a crushing sense of conformity and regulation in their lives. Many -- perhaps most -- Vault City Citizens never see Vault City's external courtyard (more on that below), let alone another city. Possibly because of chromosomal damage, they are unable to conceive children naturally and must use artificial insemination techniques in cycles which produce uniformly aged generations of children. They are forbidden the use of drugs and natural alcohol, though artificial alcohol is still used in bars. Except slaves, non-citizens without a day pass are not permitted access to Vault City proper, but they are permitted access to the courtyard, a fenced-off area outside of the "real" Vault City. The courtyard is kept peaceful and protected from the raiders of the wastes by Vault City, but its citizens are subjected to harsh rules and regulations and taxed heavily. Citizens of the courtyard feel squeezed between the desolate horror of the wastes outside and the suffocating repression of Vault City: they hold both new arrivals from the wasteland and the Citizens of Vault City in contempt. Day passes are issued to non-citizens able to provide a bona fide reason for entering Vault City, such as being slave, uranium, gold, or gecko pelt traders (though generally they are charged a hefty fee), diplomats, or some other, exceptional reason, such as being a non-citizen agent of Vault City. Day passes allow a non-citizen access to Vault City proper during daylight hours, but not the original Vault 8 itself. While the customs office is nominally strict in its rules regarding the issuance of day passes, there are some corrupt elements willing to sell false citizenship papers.
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Posted: Sat Jan 20, 2007 2:33 am
Vaults - Vault 8 - A control Vault, intended to open and re-colonize the surface after 10 years. Vault City is the result. Unfortunately. - Vault 12 - In order to study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault... and the ghouls were the result. - Vault 13 - Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use a vault dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war. - Vault 15 - Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Shady Sands, he has quite a bit of multicultural flavoring to his speech. - Vault 27 - This Vault would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount. The location of this Vault is unknown. - Vault 29 - No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault. - Vault 31 - This Vault ceased to function very shortly, and its inhabitants eventally became tribals - Vault 34 - The armory was overstocked with weapons and ammo and not provided with a lock. - Vault 36 - The food extruders were designed to produce only a thin, watery gruel. - Vault 42 - No light bulbs of more than 40 watts were provided. - Vault 53 - Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly. - Vault 55 - All entertainment tapes were removed. - Vault 56 - All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55. - Vault 68 - Of the one thousand people who entered, there was only one woman. - Vault 69 - Of the one thousand people who entered, there was only one man. - Vault 70 - All jumpsuit extruders fail after 6 months. - Vault 106 - Psychoactive drugs were released into the air filtration system 10 days after the Door was sealed
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Posted: Sat Jan 20, 2007 2:36 am
-The following is an optional read and is meant to be an interesting and humourous guide for Vault Dwellers. It also gives you some insight into what the vaults actually are and what they do. This one is for Vault 13, as an example.-
Vault Dweller's Survival Guide
ISSUED BY VAULT-TEC DOCUMENTATION DEPARTMENT, JANUARY, 2077
NOTICE.This document contains information affecting the national defense of the United States within the meaning of the New Amended Espionage Act, 50 U.S.C., 31 and 32. Its transmission or the revelation of its contents in any manner to an unauthorized person is prohibited by the law.
Welcome to the Vault of the Future GeneralWelcome to Vault-13, the latest in a series of public defense works from Vault-Tec, your contractor of choice when it comes to the best in nuclear shelters. Vault-Tec, America's Final Word in Homes. This document, VTB-001, the Vault Dwellers Survival Guide, is for the events following a world-wide nuclear war. In the case of a limited scale nuclear war, or other world ending catastrophe, please refer to the appropriate documentation.End of World Cause Document # TitleLimited Scale Nuclear War VTB-002 Vault Dwellers Survival Guide (abridged version) Disease VTD-001 Coping with Mr. Virus! Starvation VTR-003 How to Eat Rat Flooding VTF-100 Flotation Homes & Seaweed Meteor VTM-020B How to Dodge Falling Rocks* *Document not available at this time, will be available the 3rd quarter of 2078.While we hope that peace will prevail and the need for such from the ground up to provide the best chance for a good life following nuclear armageddon. It is the duty of every American citizen to learn and use the skills necessary for a comfortable Vault life.
The Vault series of survival shelters are designed from the ground up to provide the best chance for a good life following nuclear armageddon. It is the duty of every American citizen to learn and use the skills necessary for a comfortable Vault life. The best place to start is with a description of your new home. Important Vault statisticsVault Number ............................13 Starting construction date .......August 2063 Ending construction date ..........March 2069 Starting Budget .........................$400,000,000,000 Final Budget, with interest ........$645,000,000,000 Total number of occupants .......1,000 (at capacity) Total duration ...........................10 years (at capacity) Number of living quarters .........100 (hot bunking required if at maximum capacity) Door thickness ..........................4 yards, steel Earth coverage .........................3,200,000 tons of soil, at 200 feet Computer control system .........Think machine Primary power supply ...............Geo-thermal Secondary power supply ..........General Atomics Nuclear Power backup systems Power requirements .................3.98mkw/day Stores .......................................Complete construction equipment, hydro-agricultural farms, water purification from underground river, defensive weaponry to equip 10 men, communication, social and entertainment files (for total duration)Nuclear blast effectsVault-13 is designed to provide protection from the effects of a nuclear blast. To better understand the protection provided, we have included a section from the High Energy Weapons FAQ that explains how a nuclear blast causes damage. The first thing bomb victims experience is the intense flux of pho-tons from the blast, which releases 70-80% of the bomb's energy. The effects go up to third degree thermal burns and are not a pretty sight. Initial deaths are due to this effect. The next phenomenon is the supersonic blast front. You see it before you hear it. The pressure front has the effect of blowing away anything in its path. After the front comes the overpressure phase. It would feel like being underwater a few hundred meters. (At a few thousand meters under the sea, pressurized hulls implode.) The pressure gradually dies off, and there is a negative overpressure phase, with a reversed blast wind. This reversal is due to air rushing back to fill the void left by the explosion. The air gradually returns to normal atmospheric pressure. At this stage, fires caused by electrical destruction and ignited debris turn the place into a firestorm. Then come the middle term effects such as keloid formation and retinal blastoma. Genetic or hereditary damage can appear up to forty years after initial irradiation. Atmospheric effects of blastsThe Mushroom Cloud. The heat from fusion and fission instantaneously raises the surrounding air to 10 million degrees C. This superheated air plasma gives off so much light that it looks brighter than the sun, and is visible hundreds of kilometers (km) away. The resultant fireball quickly expands. It is made up of hot air, and hence rises at a rate of a few hundred meters per second. After a minute or so, the fireball has risen to a few kilometers, and has cooled off to the extent that it no longer radiates. The surrounding cooler air exerts some drag on this rising air, which slows down the outer edges of the cloud. The unimpeded inner portion rises a bit quicker than the outer edges. A vacuum effect occurs when the outer portion occupies the vacuum left by the high-er inner portion. The result is a smoke ring.The inner material gradually expands out into a mushroom cloud, due to convection. If the explosion is on the ground, dirt and radioactive debris get sucked up the stem, which sits below the fire-ball.Collisions and ionization of the cloud particles result in lightning bolts flickering to the ground.Initially, the cloud is orange-red due to a chemical reaction when the air is heated. When the cloud cools to air temperature, the water vapor starts to condense. The cloud turns from red to white.In the final stages, the cloud can get about 100km across and 40km high, for a megaton class explosion.Electromagnetic Pulse (EMP). A nuclear explosion gives off radiation at all wavelengths of lighSome is in the radio/radar por-tion of the spectrum - the EMP effect. The EMP effect increases the higher you go into the atmosphere. High altitude explosions can knock out electronics by inducing a current surge in closed circuit metallic objects - electronics, power lines, phone lines, TVs, radios, etc. The damage range can be over 1000km.SimTek operationsThe Vault-Tec Research Group has determined that after a long period of security, many Vault-Dwellers will feel "uncomfortable"? with the idea of returning to the outside world. The SimTek 5000 will provide a safe and reassuring return to life on the outside world. This chapter will give you a brief walk-through of the operation of the SimTek 5000.RobCo PIPBoy 2000To help Vault Dwellers record information (and information is extremely valuable, in fact, it might be the most valuable weapon we have against the end of civilization, so pay attention!), Vault-Tec has selected the RobCo Industries RobCo PIPBoy 2000 as the Personal Information Processor of choice for its Vault Dwellers.
The RobCo PIPBoy 2000 (hereafter called the PIPBoy), is a handy device that you wear on your wrist. It's small, especially by today's standards, and it will store a goodly amount of information for you. And using modern super-deluxe resolution graphics to boot!
The PIPBoy 2000 can be used to keep track of important dates and events. Use it to remember everyone's birthday's and anniversaries so that you (...)
(...) and it is a very useful tool for scheduling meetings and appointments. And your PIPBoy has been programmed to properly handle all calendar dates, even after the turn of the century!!1Your PIPBoy 2000 has a three month limited warranty.Vault Personnel The key to a successful reintroduction of civilization follow-ing a massive scale nuclear war is people. Here at Vault-Tec, we are working to ensure that your fellow man (and woman) is up to the task of bringing America back from the dead.Equipment Vault-13 comes prepared with the latest in survival equipment. The items in your storage containers will last 1,000 people over 10 years in comfortable and modern surroundings. When it is time to leave the Vault, and return to rebuild America, your friends at Vault-Tec have provided you with everything that you will need.
We have ensured that all of your rebuilding needs will be covered (...)Yeah, right. Who wrote this? What budget did they get? We already used most of the equipment on failed attempts to contact an outside civilization. And we've been in here a lot longer than ten years.(...) undergone extensive testing to make sure the equipment is reliable. Additional publicationsFlotation Homes and SeaweedA complete survival guide for the ocean bound. More tips, instructions, and plans than you could possibly ever use.
A PERMANENT STATE OF BEING? WE FIELD-TEST THE LATEST WATERPROOF SPF 900 SUNSCREENS! PLANT A GARDEN YOU CAN COME BACK TO! WATERBEDS- A PRACTICAL ALTERNATIVE COPING WITH YOUR NEW MOBILE HOME!
VTF-100
A Vault-Tec publication Special Vault Dwellers Issue - July 2076 Houseboat Cruise Control! Coming Soon! Coping With Mr. Virus!An extended pamphlet for the whole family! Includes the popular How-To-Burn- Diseased-Bodies section.
Fifteenth Edition - December 2076 Featuring the latest Super Ebola Quarantine Techniques!
WARNING: All references to the government sanctioned and controlled FEV virus are not allowed in this publication.
Vault Dweller's Survival Guide (abridged version)
A condensed version of the VDSG, containing just the important information you need!
Effective Date March, 2077 For Survivors of a Limited Scale Nuclear War First Printing VTB-OO2-13How to Eat RatOver 101 recipes, from basic meals to a complete set of dishes, all the way from snacks to desserts!
Second Edition NEW FOR '77: 15 five-minute Recipes and the tasty Rodent a la King!How To Dodge Falling RocksAvailable the 3rd quarter of 2078 G.E.C.K.Future-Tec, a division of Vault-Tec, presents the following advertisement for your enjoyment!
When the All Clear sounds on your radio, you don't want to be caught without...THE GARDEN OF EDEN CREATION KIT!!The kit includes:
* Base Replicator Unit - replicates food and basic items needed for building your new world. Just add water! (powered by cold fusion) * Holodisc Reader with Library - includes selections from the Library of Congress, complete set of encyclopedias, and other life saving information, all contained on four-hundred and sixty handy holodiscs!1 and... A Miniature Pen Flashlight!2
4 out of 5 nuclear scientists recommend the Garden of Eden Creation Kit over the other leading survival kits!
1 A condensed version is available on three handy holodiscs 2 Not suitable for children under the age of three. A different toy is available for younger children.
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Posted: Sat Jan 20, 2007 4:57 am
-Characters-
Originals Username: CFAR Character name: Mark O'brian Age: 32 Gender: Male Race: Human Personality: Mark is a hardened military officer from what was known as 'The Marines'. Although he is mainly serious in most situations he is mostly laid back when not on duty or in uniform. Preferred Weapon/Skill: Mark normally prefers long ranged rifles such as the Arctic Warfare Magnum,[x] and he is also seen with a support fire weapon from time to time mainly the M249 PARA Light Machine Gun as seen in the appearance of picture. Then again with his current ranking and unusual appearance of the brotherhood these weapons may be restricted to him. Appearance: Mark stands 6'1 with brown hair, and brown eye's, he has the usual brotherhood tattoo on his upper right shoulder. Although he would normally be in normal camo's in this type of situation he is forced to use what is available due to the shortage of military clothing this day. [Enviornmental Armor]
Username: Twixi Character name: Alex "Twixi" Rapidosa Age:21 Gender: Female Race: Human Personality: Twixi is the word Blunt and violent transformed into a person, She's the type of person who'd run straight into a room screaming and shooting like an idiot instead of coming up with a plan. Preferred Weapon/Skill: Twixi likes big gun's Her preferred weapon of choice is the Vindicator Mini-gun and the Rocket Launcher. When she's not braking things she's usually repairing them because Ender is a big meani so over the years she's learned to fix almost anything. 'Almost'. Appearance: Twixi stands 5'11 with dark hair and green eyes with a distinct scar running from her left eye down to her jaw in a straight line.
Username: Xenos Mortium Character name: Xenos Rank: Knight Age: 28 Gender: Male Race: Human Personality: Sociopathic, schizophrenic, and utterly psychotic. In the days when Xenos was younger in the Brotherhood of Steel, he was a man with a shattered mind, and brutally vicious in combat. This made him a great Brotherhood soldier. Preferred Weapon/Skill: Xenos always had an affinity for small arms, rifles and shotguns most often, as well as a tendency to try and edge into close combat where he had an edge over most opponents, Deathclaws aside. Most of all, he has the ability to survive, whether by taking a lot of punishment or simply knowing how to live in the wastes. Weapons: Glock 86 Plasma Pistol (SEC), Pancor Jackhammer, Stealthboy, 4x Frag grenades, 2x Plasma Grenades, Combat Knife Appearance: Xenos stands at roughly 6'4", and weighs a little past two hundred fifty pounds, making him a rather imposing figure, especially when in his armour. An odd effect (though entirely benign) from the radiation is that he was born with a deep tan, though his hair is completely white, contrasting greatly to most others. His hair is smooth yet shaggy and is slightly long, though not enough to obscure his vision. Xenos would be considered somewhat attractive, with pronounced cheekbones and a longer face. His eyes are a very light blue, almost silver, another trait due to the radiation, rather than genetics. Also, while he tries to keep somewhat shaven, he can and will often go extended periods of time without, getting up to a light beard of silvery white hair. Scars run everywhere across his body, and he has a few tattoos as well. Xenos's Brotherhood of Steel tattoo is upon his left arm. He wears black Environmental Armour MkI with a white cloak draped about his shoulders.
The Founders Username: Segurius Character Name: André Sanyusen Occupation: Military Doctor Rank: Lieutenant Age: 30 Sex: Male Race: Caucasian Personality:
Preferred Weapon/Skill: Andre has no military experience. Weapons: Scalpel Appearance: André Sanyusen History: The second son of Ukrainian immigrants , Andre is a proud American. But the committee of unAmerican activities doesn't think so. Forced to demonstrate his worth to the glorious land of the free, Andre's father, a former nuclear physicist was rarely home to care for his son and daughter. Andre therefore raised himself and was both a brilliant student in class and a hard worker at home. His grades got him into Medical School, and a scholarship from the US army paid for it. He now works as a General Surgery Resident at Phoenix hospital.
Username: Sibyl Snapdragon Character Name: Victoire Devereux Occupation: Military Scientist (biochemistry expert) Age: 33 Sex: Female Race: Human Personality: Victoire is a calm, laid-back individual nonetheless very driven by her goals and ambitions. She is something of a workaholic and a definite perfectionist, a trait heightened by her obsessive-compulsive disorder. She is very tidy, orderly and finds comfort in routines, although she is capable of functioning outside of her normal environments (albeit with some stress). She has a preference for desk-work but enjoys the concentration of a firing range now and then. She has a habit of cursing in French more often than English. Preferred Weapon/Skill: Small Guns, Science & Repair Weapons: Needler Pistols or 9mm Barettas are her preference Appearance: A short, petite woman with a slight build, her features nondescript. Her hair is a pale ash-blond and often braided back. Her skin indicates that she spends much time indoors, being quite fair, while her eyes are hazel-green. She does not wear spectacles and is almost always wearing gloves. Her clothing is either designed for a sterile laboratory, or is formless and conservative. History: Although born in Quebec, Canada, Victoire was taken from her homeland at a young age by her mother when her parents divorced. Her mother remarried when she was eight to an American soldier and much of her childhood and early teenage years were spent as an army brat, moving every now and then as her step-father was reassigned. She showed an aptitude for academic skills, graduating at sixteen and attending college and university with a focus on science-related academia, namely biology and chemistry. She joined the military after she had completed her post-secondary goals, at age 22, entering the science departments and applying herself initially to medical research before transferring to biological warfare. Eventually she was assigned to a private project at a secluded research and testing facility. Victoire has spent the last four years involved at work on the Forced Evolutionary Virus, or FEV, project. Username: Tualmasok Character Name: Richard Frost Occupation: Army, Demolition expert Age: 26 Sex: Male Race: Human Personality: Richard can be described as a nut case. Richards ungodly obsession with explosives has lead to multiple deaths in both the civilian and war department. Richard would have been removed from the services years ago if it was not for his extreme talent in demolitions. Some people would call Richard a Pyromaniac, while others call him just plain ******** crazy. Preferred Weapon/Skill: Demolitions, Explosives, Traps Weapons: 9mm Berretta, M4-A1, and a ungodly amount of high yield explosives Appearance: Richard stands at a tall six feet four inches taller than the average male, he has a orange red hair color clearly raised in the swamps of some southern state. Richard has a medium build nothing to out of the ordinary for someone his size. Richard has green eye's and if you where to see underneath his shirt, multiple scars from shrapnel, bullets, and other forms of penetration and lacerations. History: Richard is from Kentwood, Louisiana. That's right raised in the swamps by the local redneck community, no inbreeding though. Richards family was a group of local gator farmers who loved to go hunting with explosives. When Richard was but a wee lad at the age of five his cousin let him play around with a quarter stick of dynamite. this was what lead Richard into the military. The explosions from his cousins and brothers lead him to join the special forces allowing him to blow up just about anything he wanted. Richard was transfered to fort brag in Europe for military training. Spending years abroad he used this to his opportunity finding any reasons to join any war effort. Richard is responsible for the destruction of three terrorist factions that plagued the middle east. Richard helped with the taking out of the Chinese embassy in Russia in order to start a war between the two major super powers that would post a threat the grand old US of A.
Username: Fina Xanth Character Name: Mina Medan Occupation: Spy (Formerly anyway.) Age: 24 Sex: Female Race: Asian Personality: Happy, Sarcastic and Playful. Rarely serious... Preferred Weapon: Her Wakizashi Preferred Skill: Sneaking. Weapons: Wakizashi. Appearance: [Picture Here] History: Fina was just another kid growing up... Well, cept that her parents were kinda annoyed with her, growing up. She'd often go find reasons to get out of the house because of her drunk father... One of the ideal pasts for her job. She became a spy and things just worked. Nobody's trustworthy, You're never homesick, and you're used to getting smacked around. However, with the anticipation of the bombs dropping, she'd decided that she'd rather be near a vault instead of out in the field when someone decides to start launching nukes... So she had some strings pulled and before she knew it, had a spot of her own reserved in the vault! Her new personality since 'retirement' as she'd call it, is rather interesting. She's a very happy person. Not seeming like the type to distrust the world, but not quite the type to easily trust either. Even more surprising is that her personality has a tendency to make people distrust her, at first atleast... It didn't matter to her, though. She was just having a good enough time until it was time to haul a** into the vault... Username: ChibiSarafan Character Name: Chib Occupation: Military, Specialist Age: 25 Sex: Male Race: Human Personality: Situationally dependant, though generally objective focused. Preferred Weapon/Skill: Has received both combat and survivalist training. Although he seems to excell in long ranged sharshooting, Chib much prefers small arms. Weapons: Carries two desert eagles and a combat knife at all times. Appearance: The young Chib seems very well kept. His short brown hair neatly combed back and his chin and upper lip well shaven, Chib's distinctively sharp angled face is clearly seen, though those that knew him from after the Great War might notice that his skin her is smoother and more youthful, the familiar wrinkles nonexistant. When allowed to wear his civilian clothes Chib dresses very professionally, his fit body hidden beneath a crisp and likely expensive outfit. For reference, think Bond , though not a carbon copy. History: It would seem that many of the hardships and stress Chib has endured have yet to come at this point in time. Coming from an affluent background, Chib's parents were very careful not to spoil him, teaching him the value of hardwork and a good education. As a result Chib has grown to be a very intellegent, driven individual. Although a big hit with the ladies, Chib has never allowed his head to be clouded with the expected socialite affairs. This was part of the reason Chib decided to join the military: to escape the pointless, pleasure seeking world of the overpliveledged and put his talents to good use. Taking pride in his acheivements in the military thus far, it would appear that Chib has a very bright future ahead of him. User Name:- THE TRUE RAZGRIZ Name:- Arthur Pendragon Occupation:- Military, U.S. Navy pilot. Age:- 28 Sex:- Male Race:- Caucasian Preffered Weapon/skill:- most HtH weapons, Arthur has studied a few forms of Martial arts for most of his life, an accomplished marksman mostly using assault rifles especially Colt made rifles like the M-16 Weapons:- the military issued 9mm Beretta sidearm, two combat knives, one in the belt the other wrapped around his left shin, and a Desert Eagle pistol, Appearance:- Arthur stands at 6 feet even weighing around 170 pounds with a well built body, almost no fat mainly muscles, short dark hair, dark eyes and a white skin with a bit of a tan, History:- being a 4th generation navy brat Arthur was raised in a house that revolved around discipline, his father treated him like he was his drill sergeant most of the time, ever since he could walk he was marching and doing salutes and push ups, training most of his life just so he can be a navy pilot like his father or "The Major" as he liked to be called. Arthur joined a few dojos, and learned some fighting styles, he never mastered any of them but the collection of moves that was stored in his mind was sufficient for him or so he thought. When he graduated from the military school the top of his class he was assigned to an air squadron, after four more years of missions and combat, his upbringing and his training made him move up in his career. Arthur reached the rank of Lieutenant and due to his excellent record he was assigned to the elite Black Wolves squadron, this squadron was led by the venerable Captain Joshua Bartlet. They handled special assignments all over the globe, they were just ordered to land at a marine base to the east of L.A. California, and they were supposed to receive their new orders there.
Ancestors Username: Annette Red Character Name: Christian Red Occupation: Military Research, cytology Age: 48 Sex: male Race: human Personality: kind and warm-hearted, he's still a professional and has excelled in his field of expertise, having worked with top-notch researchers from around the world. His latest studies were on the effects of the Forced Evolutionary Virus on organism's cellular structures and DNA. Preferred Weapon/Skill: Science Weapons: He goes unarmed Appearance: Standing at 5'11" and weighing in at 180 pounds, Christian is handsome with blonde hair and blue eyes. His heritage is primarily German. History: Having been raised with an interest in biology, he received top marks in his high school and moved on to get an MD after having gone through three of the Untied States' top medical schools. His major was cellular biology, and he initially did research for an international firm before working for the US government.
Past Self (she was alive before the war) Username:Annette Red Character Name:Annette Red Occupation: Military research assistant to Christian Red Age: 19 Sex: female Race: human Personality: Quiet but opinionated, Annette is all work and no play. Preferred Weapon/Skill: Science, sneak, steal, energy weapons and small guns Weapons biggrin ual Spasm Neuro Disruptors Appearance: oy, Motion Detector, Extended Lockpick Set, Electric Lockpick edler Pistol (2), FN P90c, Appearance: 5'8", 145 lbs., black hair with blonde streaks that fail to go past her eyes which are a mixture of bluish-grey and light green. Her lips are full, her features effeminate. Her bust is moderate, arms waist and neck are toned but slender and her legs are rather muscular from constant use. She's attractive to the point that you'd expect to see her in a number of amateur porn movies. History: Raised around her father and his work associates, Annette was home schooled and, naturally, specialized in the field of science. Her only friends growing up were those she met on the internet, and even with them she often lost touch and moved on. She'd been aiding her father since she was fifteen, and was allowed to help with his research for the government at the age of seventeen, acting also as his bodyguard since that time.
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Posted: Sat Jan 20, 2007 4:58 am
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Posted: Thu Feb 08, 2007 11:59 am
-continued from airfield-
Alex held onto the straps abovehead as the Blackhawk lurched forward. He stumbled to his seat and sat down, clipping himself into his seat in anticipation for the trip ahead. Although he had gotten over his phobia of helicopters, he was still a little nervous and gripped his gun a little to tightly...
((CFAR...are you going to post my weapons, or should I just remember them myself?))
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Posted: Thu Feb 08, 2007 4:09 pm
Twixi Quickly Climbed into the Helicopter as Mark told them all to get in and possitioned her self infront of Alex holding on to the Straps above. "So do you suppect we'll se much action on this little picknick?" She asked as she walked over to the left turret and grabed ahold of the handels and pressed and held the fire triger leting the barrel of the minigun spin for a moment befor she loaded the minigun and took a seat near the turret so that she could keep an eye on the ground.
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Posted: Thu Feb 08, 2007 8:01 pm
Alex swung out of his seat and into the right turret, rather ungracefully. He checked it for imperfections before fitting the ammo into the feeder. Hearing Twixi's statement, he smiled and said over the intercom, "Hopefully, no one gets too shot up, I'd hate to use these band-aids so quickly..."
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Posted: Thu Feb 08, 2007 9:53 pm
-Note that these are Gatling guns, so much better than miniguns, it can pwnz infantry and light vechicals. It's the ultimate in anti-light infantry/vechicals. It fires a few thousand rounds per minute so the mags on thes things are big a** and heavy, their annoying if your in a tank cause there's so much lead flying at you it quickly beginst to wear away the armor-
Mark slowly lifted the helo off the ground and it slightly lurched foward since it had been a while since he had flown but he was a tad bit rusty. After a few feet off the ground he heard Twixi speak into her mike, "On the way there no once we get there it will be a diffrent story" he said as he assended to a few hundred feet before moving in their designated direction. Flying over the base and heading north towards New Reno. Upon bassing over the base Mark finally took it all in... the vast endless wasteland... nothing except sand and maybe the ruins of a city. Mark became quite his thoughts on all those that had been killed in the first hour of the war.
-Please send me a list of all the armorment your bringing, armor is not needed considering i know what most of you wear-
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