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Running in the shadows...
  ...cause my life depends on it
  ...because I want to
  ...I was born here
  ...I'm with my chummer
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Chia Toma

PostPosted: Mon Jan 15, 2007 5:05 pm


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Like I stated in the other thread I'm going to try and run a Shadowrun campaign. This thread is mainly for organising things, getting the history, setting and character profiles and the like sorted out and all looking spiffy and nice.

It will also act as my GM notepad later on once everythings up and running.
PostPosted: Mon Jan 15, 2007 5:26 pm


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Please note, I borrowed this from Winikpedia so I don't actually own any of this stuff

Basic Setting and Info on Locations


History

The emergence of magic, the outbreak of the VITAS plagues (Virally Induced Toxic Allergy Syndrome), the Computer Crash of 2029 (caused by a complex and nearly unstoppable computer virus called "The Crash Entity"), the Euro-Wars, in which the western-European countries once fought off an invasion from neo-communist Russia and then a pan-Islamic invasion like that of 800 years ago, and the fevers for independence of Amerindian tribes, Chinese provinces, etc. left the world governments tumbling and falling. Out came the mega-corporations as the new superpowers.

((more detail in Timeline Section))

The Nations
Native American Nations
The United Canadian and American States (UCAS)
The Confederated American States (CAS)
Aztlan

Chia Toma


Chia Toma

PostPosted: Mon Jan 15, 2007 5:27 pm


Info

The Corporations
The monolithic "enemies" of the Shadowrun world (borrowing heavily from cyberpunk mythos) are the Corporations, dubbed "Megacorporations", "Megacorps", or simply "megas" or "corps" for short. Megacorporations in the 21st century are massively global, with all but the smallest corps owning multiple subsidiaries and divisions around the world. They are the superpowers of the Shadowrun universe, with the largest corporations having far more political, economic, and military power than even the most powerful nation-states.

In Shadowrun, corporations are effectively "ranked" by the amount of assets under their control, including materiel, personnel, and property, as well as profit. These ranks are A, AA, and AAA; AAA corporations are top tier. Most corporations in the AA and AAA level are immune to domestic law, responsible only to themselves, and regulated only by the Corporate Court, an assembly of the ten AAA-rated corporations.

All AAA-rated, and most AA-rated corporations also exhibit a privilege known as “extraterritoriality”, meaning that any land owned by the corp is sovereign territory only to the corp, and immune to any laws of the country within. Corporate territory is not foreign soil but corporate soil, just like its employees are corporate citizens, though dual citizenship in a corporation and a nation is common.

The AAA corps, and numerous minor corporations, fight each other not only in the boardroom or with tricky deals, but with physical destruction, clandestine operations, hostile extraction or elimination of vital personnel, and other means of sabotage. Because no corporation wants to be held liable for damages, it has to be done by deniable assets: shadowrunners, invisible to the system where every citizen is tagged with a System Identification Number (SIN). They are outcasts, from the streets or disillusioned ex-corp/government/military personnel who threw off the shackles of corp society to achieve freedom. They chose or were forced to work in the shadows cast by the gigantic corporate buildings to support their living. Players of Shadowrun generally assume the role of these shadowrunners.

The Big Ten, the AAA Megacorporations (as of 2070):

Ares Macrotech, Detroit-based conglomerate of automobile, steel, arms and space industry companies, led by Damien Knight. The first American-based Megacorp, Ares also trumps up its “mom and apple pie” image, fostering strong brand image within the United Canadian and American States (UCAS).
Aztechnology, a corporation from Aztlan (formerly Mexico, recreated in Aztec image) heavily involved in consumer goods, chemistry and magic. The least-liked megacorp in the shadows, due to its nasty secret projects.
Evo Corporation, a corp based in Vladivostok, Russia, that focuses on nano- and bio-technology, genetics research and other transhumanist technologies, and “metahuman factors engineering” (products made specifically for metas). The first corp to become transplanetary after establishing a Mars base.
Horizon, A Los Angeles (Annexed by the Pueblo Corporate Council in 2061)- based media coporation new to the AAA scene in the 2060s that used the second Matrix crash to make its move. Horizon is a media and PR corporation that lists Tir Tairngire among its clients. While they are primarily invested in media and entertainment they are also strong in consumer goods, real estate, and pharmaceuticals.
Mitsuhama Computer Technologies, started as money laundering operation for the Yakuza but soon surpassed their investors' income by a very large margin. Focuses largely on robotics, heavy machinery, magical goods, and computers.
NeoNET, created from Novatech’s merger with Transys Neuronet and Erika, pioneers of the new wireless Matrix, to form this powerhouse in the Matrix sector, but with diversified holdings in many other sectors.
Renraku Computer Systems, mainly computer and arms-producing giant from Japan. Slowly rebuilding from both the Seattle Arcology debacle and the second Matrix crash.
Saeder-Krupp Heavy Industries, the world's largest corp, a German conglomerate based on the production of steel, heavy-industrial goods, cars (BMW), arms and communication in Europe. Its majority shareholder and chairman is Lofwyr, a Great Dragon, who bought the company stocks from hoarded resources.
Shiawase Corporation, an old family business, which survived the turmoils of the early 21st century unscathed, quickly able to expand in energy production, biotech and environmental procedures. First to fight for and be granted megacorporate sovereignty (later called extraterritoriality): exemption of law on foreign soil.
Wuxing Inc., a Hong Kong-based company that joined the AAA-corps primarily due to money from Dunkelzahn’s will, heavily focused on shipping and finance, and recently chipping into the magical-goods market.
Former AAA Megacorporations that were prominent in prior editions include:

Fuchi Industrial Electronics, a computer giant built by the Nakatomis and Yamanas from Japan and Richard Villiers from Boston, Massachusetts. Focused heavily in computers and Matrix technologies. Disintegrated during the Corp War of '59 - '60 due to corporate infighting, and fractured. Richard Villiers took his piece and formed Novatech.
Novatech, Richard Villiers’ remnant of Fuchi that was based in Boston, Massachusetts. Focused on computer and Matrix technologies, also heavy into the brief space race for Halley’s Comet in 2061. Near bankrupt in 2064, it was forced to an unprecedented IPO, which lead to the second Matrix crash. Smarting from the PR fallout, it formed NeoNET by merging with Transys Neuronet and Erika.
Cross Applied Technologies, a Free Quebec-based company that rose in power due to the Corp War in ’59-’60, it was the smallest of the AAA corporations. When its founder, Lucien Cross died in a plane crash on the night of the second Matrix crash, Ares Macrotechnology, its biggest rival, snapped up enough of Cross’ subsidiaries and holdings to nullify its AAA status.
Yamatetsu; after moving the corporate headquarters from Japan to Vladivostok, Russia and shifting focus towards metahuman ventures, it renamed itself Evo in the 2060s.
Shadowrunners are likely to have frequent contact with one non-AAA corporation, Lone Star Security Services. Lone Star is a corporation that has taken over majority of law enforcement services in the UCAS. Lone Star tends to avoid unprofitably dangerous areas such as the Seattle barrens (Puyallup and Redmond).
PostPosted: Mon Jan 15, 2007 5:29 pm


Info con

Races
Characters in Shadowrun can be humans, orks, trolls, elves and dwarves, as well as certain diverging subspecies (known as metavariants) such as gnomes, giants, minotaurs, et cetera. As magic returned to the world, Humans began to give birth to infants of these races, a phenomenon called Unexplained Genetic Expression, or "UGE". In addition, some juvenile and adult humans "goblinized" into other races (mostly orks, but also some trolls). The term metahuman is used either to refer to humanity as a whole, including all races, or to refer specifically to non-human races, depending on context.

Two of the metahuman races have fictional languages. Many elves speak Sperethiel which some of them—being immortal—remember from the last age of magic. Some orks speak Or'zet which was forgotten until the will of an assassinated dragon released The Or’zet Codex to the public.

Additionally, a virus known as HMHVV (Human Meta-Human Vampiric Virus) with many variant strains, has been known to cause further change, frequently resulting in Bandersnatches, Banshees, Dzoo-noo-quas, Goblins, Ghouls, Nosferatus, Vampires, Wendigos, Wild Fomorians and other fierce abominations that are no longer human and sometimes no longer even sentient.

Technology
Despite the Crash which caused much data corruption, technology advanced at a tremendous rate. Cyberware, technical implants, and Bioware, genetically engineered implants which enhance a person's abilities, emerged.


The Matrix
Originally, direct neural interface technology enabled humans and metahumans to directly access computers and the Matrix, the global computer network restructured after the 2029 Crash. Access to the Matrix was accomplished by "deckers": individuals that have cyberdecks which are futuristic equivalent to modern day laptop computers. These interface machines are connected to the brain through a Datajack generally located at the temple or behind the ear. The "deck" would then be plugged into a port that is connected to the Matrix at large. The Matrix was originally based on ideas by William Gibson and the cyberpunk literary genre.

In Shadowrun 4th edition, the Matrix rules have changed, thanks to the setting's constant evolution and a drive to match real world technological developments. After the second Matrix crash in 2064, Matrix technology was moved away from the wired network and lead into a wireless technology. This technology was originally proposed in the early 2060s by Transys Neuronet and Erika, now part of NeoNET.

The most noticeable difference between the Matrix in the 2070s and the earlier editions is the widespread use of wireless technology. Communications and Matrix access is done through a Personal Area Network (PAN), managed through an individual's Commlink, a combination personal computer/cell phone/PDA/wireless device that hooks into the Matrix through wi-fi nodes placed in every city's infrastructure.

The other major difference in the Matrix of the 2070s is the use of Augmented Reality, where a person hooked to the Matrix through their Commlink has their vision imprinted (through direct neural implants or special glasses), with the same files and images that one would see on a computer desktop. This allows many users to stay on the Matrix constantly while walking around in normal space (though the traditional full-immersion neural interface is still accessible).

Cyberdecks are obsolete, so "deckers" have once again become "hackers" (though the definition might annoy real world hackers, the term is used as understood in popular culture). In addition, the otaku of previous versions (deckers who did not need decks to access the Matrix) have metamorphed into a new class - the technomancer, who has an innate connection to the Matrix and is capable of entering into a wireless network with no special equipment.

The use of the term 'Matrix' in the Shadowrun game to refer to an immersive virtual world predates its use in the popular feature film The Matrix. In Shadowrun, the Matrix is not a simulation of reality but rather is the global communications and information network that is a successor to the internet.


Magic
Magic is the element that separates Shadowrun from other cyberpunk roleplaying games (Cyberpunk 2020, Ex Machina, ICE's Cyberspace). Magic in Shadowrun comes from three sources or traditions, the Hermetic, the Shamanic, and the Somatic. A character who is able to use magic is said to be awakened. An awakened character's power in magic is equal to their Essence statistic, at least initially. Because of this, most magically active individuals attempt to avoid cybernetic enhancement, which lowers Essence.


Hermetics
Hermetic magic revolves around casting spells and summoning elementals. It is one part chemistry, one part philosophy, one part mathematics, and yet none of them at the same time. It is a "logical" approach to magic in which the spellslinger studies theories of the nature of magic and how to harness it as an individual. Users of hermetic magic are called 'mages'.


Shamanic
Shamans are mages who live in accordance with the natural world. They feel especially bonded to a specific animal spirit (called a Totem) and are guided by that spirit in their lives. It is this spirit that gives the Shaman his/her magic, teaches them their spells, and gives their lives purpose. A shaman CAN fight against his/her Totem, but in the end, it is fighting against oneself.


Somatic
Adepts use somatic magic, internalized mystical power that accentuates their natural physical abilities. Adepts can run on walls, use mundane objects as deadly thrown projectiles, shatter hard objects with a single unarmed blow, and perform similar feats of incredible ability. Each adept has a different set of abilities: while one might demonstrate increased reflexes and facility with firearms, a second might possess unparalleled mastery of the katana, and a third might be able to pull off incredible vehicular stunts.

Chia Toma


Tokitoka
Crew

PostPosted: Mon Jan 15, 2007 7:40 pm


Comment: Thats the Wikipedia article for Shadowrun. =o Well, anyways, my question is which version of Shadowrun will this be, 4th edition???
PostPosted: Mon Jan 15, 2007 11:04 pm


Tell me what edition, and I'll start making a charachter. Maybe I should remake my cosplaying Troll.

Kakita Shizune
Crew


Chia Toma

PostPosted: Tue Jan 16, 2007 5:35 pm


I know I nicked it from Winiki, it was the best one I could find at short notice and if you read the small part on the second post I say I nicked it from there.

It will probably be third cause I don't own fourth, didn't even know they had that out.

Sorry I haven't gotten any work done but I've been busy and I'm trying to get my online time down
PostPosted: Tue Jan 16, 2007 5:55 pm


Third? Okay then I have an actual copy of that, I only have 4th on pdf. Mind if I start making a char?

Kakita Shizune
Crew


Chia Toma

PostPosted: Wed Jan 17, 2007 6:44 am


Go ahead
PostPosted: Wed Jan 17, 2007 10:22 pm


allrighty then, I'll make my mage, adept or decker and then I'll lend my book to Weau so he can make a char.

Kakita Shizune
Crew


Chia Toma

PostPosted: Thu Jan 18, 2007 4:59 pm


CHARATER LIST

NPC's (Various people who will be controlled by Chia Toma only)

- Mr. Johnson - unknown

- Side_Slick - a contact offering money for a meet up.

-

-

PC'S

Tetsuo Ashikage aka #41

Prioities
A Resources
B Attributes
C Skills
D Race Ork
E Magic

Atributes (27 Points + adjustments for race)
Body 6 ( cool
Quickness 4
Strength 7
Charisma 4
Itelligence 5
Willpower 4
Essence 3
Magic 0
Reaction 4

Skills
Active Skills (34 Points)
Athletics 2
Edged Weapons 3
Gunnery 1
Pistols 1
Unarmed Combat 3
Stealth 2
Etiquette 4
Leadership 1
Negotiation 4
Computer 5
Electronics 2
Bike 4
Car 1
Build/Repair (Computers) 1
Knowledge Skills (25 Points)
Gang Identification 4
Police/Security Procedures 3
Yakuza Territory 3
Humanis Policlub 2
Cybertechnology 2
Anime 3
Economics 3
Language Skills (7 Points) (5 Knowledge points spent here)
English 4
R/w 2
Jappanese 4
R/w 2
Chinesse 2
R/w 1
Korean 2
R/w 1


Gear 1,000,000 nuyen
CMT Avatar 125,000
MPCP 7/5/5/6/5
Programs (Program size)
Attack: Deadly 5 (125) 25,000
Analyze 4 (4 cool 9,600
Browse 6 (36) 7,200
Decrypt 4 (16) 3,200
Read/Write 3 (1 cool 1,800
Deception 7 (9 cool 49,000
Spoof 3 (27) 2,700
Sleeze 6 (10 cool 21,600
Cloak 3 (27) 2,700
Armor 3 (27) 2,700
Scanner 3 (27)
Relocate 4 (32)
Vid-Screen Display 100

Allegience Sigma 14,000
MPCP 3/2/2/3/2
Programs (program size)
Attack: Medium 3 (27) 400
Sleaze 3 (27) 2,700
Deception 3 (1 cool 1,800
Analyze 3 (27) 2,700
Browse 3 (9) 900
Read/Write 3 (1 cool 1,800
Armor 3 (27) 2,700
Spoof 3 (27) 2,700
Decrypt 3 (9) 900
Vid-Screen Display 100

Datajack 1,000
Vehicle Control Rig Level 1 (Alphaware) 24,000
Smartlink (Alphaware) 5,000
Dermal Plating 1(Alphaware) 12,000
Bone Lacing Plastic (Alphaware) 15,000


Yamaha Rapier 12,700
W/Vehicle Control Gear 2,500
Harley Davidson Scorpion 14,300
W/Vehicle Control Gear 2,500
Ford Americar 20,000
W/Vehicle Control Gear 2,500

Katana 1,000
Sword 500
3 Ares Viper Silverguns (Internal Smartlink) 3,600
100 clips of amo 30,500

3 Lined Coats 2,100

3 Tres Chic outfits 3,000
6 Fine Outfits 3,000
10 ordinary outfits 500

Micro Transciever lvl 6 6,000
Subvocal Mic 500
Thermographic Googles 2,200
White Noise Generator lvl 6 9,000
3 Biometric Maglocks lvl 6 6,300
5 Plasteel Restraints 250
Wire Clippers 25
Grapple Gun 450
Stealth Grapple Line 1,000m 850
Catalyst Stick 120
Nav-Dat GPS 700
Respirator w/pressure regulator 750
Survival Kit 100
Medkit 200
10 lvl 5 Stimulant Patches 1,250
Gold DocWagon Contract 1 year 25,000


Middle Lifestyle 1 year
Low Lifestyle 1 year
Permanent Low Lifestyle 100,000
6 Buddies 60,000
20 Contacts 90,000 (including the 2 free ones)


50,905 unspent (5k or 10k might get spent having Weau’s char as a contact or buddy)
5,090 Starting Nuyen

Contacts/Buddies

Name/Handle: Jack Data
Level: Buddy
Concept: Decker
Brief Description: This Crumudgeony old Human knows a ton about the matrix, and he taught me most of what I know about it.

Name/Handle: Haboym
Level: Buddy
Concept: Combat Mage
Brief Description: He make look a little flamboyant, but what do you expect from this elven master of fire. Not to handy when it comes to other types of magic, but you couldn't ask for more in a fight.

Name/Handle: Magic Fingers
Level: Buddy
Concept: Street Shaman
Brief Description: If you can get past the bad sense of humor he's not a bad guy, and don't let the name creep you out. He's a good healer, and not bad at first aid. I've been on a few runs with him but I think I'll just stick to the occasional pub-crawl. His jokes just get tiresome in large doses.

Name/Handle: Kaneda Shima
Level: Buddy
Concept: Yakuza Gopher
Brief Description: We go back a bit, ride togehter a lot. Last time I checked he's one up on me on our races. I keep telling him I could get him some work running, but he seems to think his hard work will move him up the Yakuza Ladder

Name/Handle: Yamagata
Level: Buddy
Concept: Ganger
Brief Description: Another old friend I used to run with this Orc’s Bike gang.

Name/Handle: Moredhel
Level: Buddy
Concept: Fixer
Brief Description: A prettier face you’ll never see, why this elven beauty taught me about the social graces I’ll never know, I guess she likes the whole thuggish bad boy bit. I think I’m connected but she makes me look like a wallflower.

Name/Handle: Jason Ford
Level: Contact
Concept: Humanis Policlub Member
Brief Description: I hate him, he hates me, but if I can score him some BTL or metahuman heads to show off to the other asshats in the Policlub, then He is willing to give me a little info.

Name/Handle: Mr. Johnson
Level: Contact
Concept: Mr Johnson
Brief Description: Need I say more?

Name/Handle: Artie Finch
Level: Contact
Concept: Ares Scientist
Brief Description: This nebbish lab technnician Delights in my storys of the shadows, and I on his insider info. He lives vicariously through me and likes the idea that he’s, in some small way, part of the shadow

Name/Handle: Rosa del Gordo
Level: Contact
Concept: Azetechnology Front Desk
Brief Description: Any fixer worth his salt knows Rosa. She’ll do anything for a few nuyen, well almost anything. Sure she’ll sell out her employers, but ask for a little “company” and… we’ll lets just say you don’t want to find out the hard way.

Name/Handle: Candy Apple
Level: Contact
Concept: Joygirl
Brief Description: Candy’s just your typical Joygirl. Silly name, a sigth for sore eyes, but she’s clean, and that’s worth every penny.

Name/Handle: Hoover
Level: Contact
Concept: Joyboy
Brief Description: You wouldn’t think a big scarry troll would make a good man-whore, but he found his nitch. Some guys like the idea of abusing a guy who could snap their neck, and I’ve heard from some “ladies” that nothing satisfys like a nice big troll.

Name/Handle: Yimou Li
Level: Contact
Concept: Triad Member
Brief Description: He’s not a bad guy, just out to be someone in the Triad. His info is usually good and he’s willing to trade in kind. Once in a while he needs some buisness done too, so I’m useful to keep on file.

Name/Handle: Kinky Luigi
Level: Contact
Concept: Made Man
Brief Description: Sometimes the mob needs a little muscle, or maybe some info on their rivals. And this agging hot shot never forgets a debt.

Name/Handle: Butch
Level: Contact
Concept: Street Doc
Brief Description: He knows his buisness, weather it’s harvesting organs for generous donors or installing a street sam’s lateste gear. Not bad as a last resort, but if you’re getting work done from him, make sure you’ve got a couple of heavily armed chummers with you.

Name/Handle: Johnney Jones
Level: Contact
Concept: Rigger
Brief Decription: Lets just say he’s weird all right, there’s no way around it, the way he talks youd think those drones of his were alive, and he treats them like pets.

Name/Handle: T3h n00b 7ra1n3r
Level: Contact
Concept: Black Marketeer
Brief Decription: Ah the newb trianer, lets just say he likes to sell people their first decks and progams, he ofters a fair price and some advice. But just enough so that they’ll need more and keep coming back to him. Always on top of the market when it comes to the Matrix, he’s your number one source for all your Decking needs.

Name/Handle: Xavier McCoy
Level: Contact
Concept: Lonestar Beatcop
Brief Decription: So every now and then it pays to be a snitch, and well sometimes the cops are willing to look the other way for a realiable snitch, or a decent bribe.

Name/Handle: Dr. Faustus
Level: Contact
Concept: Magical Merchant.
Brief Decription: Ah this mephistapholean mage always has the hook ups on magical gear, an ex runner he found that suppling his fellows was safer than running, and leaves him with more time for his diabolical research.

Name/Handle: Spite
Level: Contact
Concept: Troll Ganger
Brief Decription: Wow, you’ll never meet anyone as anti-human as this colosal troll. At least he dosen’t have a problem with us orks but If I can get him some Policlub info now and again, or so gullible humans, then he’s willing to lend a little muscle once in a while. It’s also noted that his gang is involved with the Horny Men’s Haven, a Brothel that caters to us goblinoids.

Name/Handle: Malice
Level: Contact
Concept: Troll Madam
Brief Description: Ah the afforementioned Spite’s fiannce and the Madam of the Horny Men’s Haven.

Name/Handle: Micheal Prost
Level: Contact
Concept: Renraku Market Researcher
Brief Description: the megacorps have more then one use for deniable assest, something mr. Prost knows well. Runners are perfect Guinea pigs sometimes. So for a little info sometimes I help supply renraku’s market reaserch with new test subjects. Sometimes you can even get some experimental tech for yourself, so long as you do mind the risk.

Name/Handle: Masumi Mitsuwara
Level: Contact
Concept: Shiawase Mailroom Clerk
Brief Decription: Newly hired at Shiawase, she delights in the sheer power of the mailroom. For a small fee she’s usually willing to snag the ocasional pice of mail or insert something new into someone’s inbox for the rght price of course.

Name/Handle: Hookup
Level: Contact
Concept: Troll Fixer
Brief Decription: A decent guy for a troll, don’t know him very well. But like Moredhel taught me, the fixer that thinks he knows the right person for every ocassion is a fool, so it never hurts to keep the numbers of a few others in your roledex.

Name/Handle: Black Angus
Level: Contact
Concept: Dwarf Fixer
Brief Decription: This Dark skinned Dwarf is your best friend in the world, that is if you’re looking for other dwarves, he’s kinda weary of the other races, but if he thinks you can do something to further Dwarven causes, then he’s a decent chap.

Name/Handle: Two Tone
Level: Contact
Concept: Human Fixer
Brief Decription: His collection of ancient Ska music is just as extensive as his social network, and that my chummer is saying a lot.
PostPosted: Thu Jan 18, 2007 5:08 pm


MISSION STATEMENTS/OBJECTIVES RECORD

1. REACH MEETING LOCATION

Basic introduction of all the characters and how you arrive at as-of-yet undisclosed location for the inital meet. This will be mainly used as a option to get your characters together and organised into the Team. None of you will have met before, unless stated in profile, so interaction will be required

Somehow or other, everyone invovled in the RP has received this document through the Matrix, either by a finder, your own access or word of mouth.

Contact Recieved From Mr. Johnston - document forwarded by Side_Slick.

To whom it may consern,

My name will not consern you nor will my company details. I'm not Mr. Johnson before you get that idea into your heads, I'm an opperative acting on his behalf.

We are searching for 'runners to perform a certain task and are looking for the best. I've heard that you and you're colleges are and would propose a meeting with you to discuss terms and eventual pay.

Even if you are not up to schale on what we're looking for, we will pay you for your time. 3,000Y for just turning up.

The location details will be provided when positive confirmation is recieved and authorised. Hope you are doing well, chummers.

Side_Slick.

Chia Toma


Kakita Shizune
Crew

PostPosted: Thu Jan 18, 2007 7:11 pm


Okay I've got my Char mostly worked out, should I send the stats through pm or post them here? Oh and I suggest that if we want to know each other prior to this run, we should have to take each other as contacts.
PostPosted: Sat Jan 20, 2007 4:09 pm


Good idea ^_^

Heh sorry for not being around, was at Kendo last night and then went for a meal so no chance of getting on.

I love Kendo. Neeways, back to the point, can you PM me profiles. I may ask the other DnD members if they want to join cause the profile creation is a little easier ^_^

Chia Toma


Kakita Shizune
Crew

PostPosted: Sat Jan 20, 2007 10:07 pm


Weau is planning on playng, I lent him my book today. and I'm going to help him work on a char tomorrow. Although one slight problem I spent a lot and I mean a redicoulous amount of Nuyen on having lots of Contacts and Buddy's. If this is a problem let me know, cause it would be a lot of npc's to worry about.

Essentially it's a Decker/Fixer
Reply
Mastered Rolplay.

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