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Posted: Thu Feb 01, 2007 6:27 pm
- Weapons - Items - Special Items - Inventories - Spells - Gems - Races - Swords Short Sword: A simple sword. There is nothing special about it, but it gets the job done. It has a plain hilt and sheath, so it doesn't look overly spectacular, either. But it is good for beginners for swordplay, or people who aren't necessarily strong, because of its light weight. Long Sword: The advanced version of the Short Sword. Some can have gems placed inside of them to give them special powers, but others do not. They have a more fancy handle than the Short Swords, but they still aren't good for the people who want an extremely fancy sword. Good for stronger people, and people who attack at longer ranges than the Short Sword. Duo Sword: A fraction of of the Four Sword, and much weaker. But it is still effective. You can create one copy of yourself while having this sword in your possesion. Related to the Four Sword. However, you cannot keep your clone for longer than a minute without resting, and it takes up a lot of energy. The Duo Sword can also divide into two seperate swords, for a twin sword technique. This doesn't take up that much energy. Razor Sword: Sharp, but brittle. Can slash up even the toughest of armor, but can break extremely quickly and easily. Do not make this your regular sword. It is, useful, however. So do not completely ignore this weapon. Gilded Sword: Coated with golden diamond patterns, in can only be made by expert blacksmiths. A better version of the Razor Sword, except for the fact that it is less sharp, but much less brittle. It will not crumble or crack unless it is put under extreme circumstances. Sharper than most swords, and very rare. Zword: A thin but durable underwater sword generally used by the Zoras. Not as small as a Rapier, but is really sharp and durable. It has a skeleton of a fish as a decoration usually, but sometimes the Zoras tend to decorate the hilt with something more decorative. Goron Claymore: You have to be either a strong Goron or a REALLY strong other race to hold this weapon. This weapon ways almost 500 kilograms and is even difficult for Gorons to carry around, let alone use it. It is extremely durable and strong, and can knock out people with one hit if used wisely. Giant's Knife: A well-sharpened, but extremely brittle and heavy. It is sharper and lighter than the Biggoron's Sword, however, it will break extremely fast. It is light enough so that even weaker people can hold the sword, unlike the Biggoron's Sword. Consider using this sword when you need that extra fighting range with lighter weights on your shoulders. Farmer's Machete: An effective farming tool as well as a weapon. Primarily used to cut down thickets and vines in jungles and cut down other plants, including farming plants like sugarcane. However, it can also be used as a weapon. Many farmers carry one to not only use for taking care of crops, but to defend themselves from invaders. A lightweight weapon often used for long wilderness treks. Deku Sword: Though Deku often use more natural weapons, such as Deku Nuts and Deku Seeds, they are commonly found using a Deku Sword as well. Higher-ranked Deku Knights and Deku Guards are found using a Deku Sword. There are two different types of Deku Swords - one is made of wood, one is made of steel. Most Deku Swords are wood, due to the generally weak constitution of the Deku people. However, all races can use this sword efficiently. Kokiri Sword: Once, there was only a few in stock, because the Kokiri children were not violent. But then, when the world of Hyrule started to fall into evil hands, the Kokiri children studied the art of creating this sword. It is as small as a steak knife to most adults, but for the Kokiri, a lightweight but tough weapon. You can easily carry a shield with the Kokiri Sword equipped. Rapier: A thin sword primarily used in arena duels. It is flexible and is used for stabbing only. Though most are non-lethal, some are designed for rapid, stabbing killing strokes. Its lightweight and thin frame are the cause of quickly growing popularity in its use. Bows and Arrows Short Bow: For assault archers. They are lighweight and many smaller characters can use them. Perfect for short range fighting. They have a simple design, and are good for people who want a cheap ranged weapon. Long Bow: For longer range attacks, such as on rooftops and across short plains. They are a bit more heavy than the Short Bow. Sniper Bow: For the absolute longest range possible. Has excellent precision. Snipers can shoot from a large castle wall to an enemy so far away, that they can't even see the arrow coming. This is a very large weapon and, as most big weapons come, this bow is very bulky. Do not use this if you are under constant melee attack. This weighs about 130lbs. Axes Hand Axe: A small, handheld axe. Can be held with one hand easily, and is light enough to easily be thrown across a large room. Is quite sharp, and can cut through many creature's hides. However, it breaks easily. You can easily carry a shield along with this item equipped. Battle Axe: A medium-sized axe that has double blades on each side. For stronger people, they can hold it with only one hand. However, most people usually take two hands to hold this weapon. It's a tough weapon to master, but when you finally get it, it's a powerhouse at your fingertips. King Axe: A large, axe that has to be held with two hands. It is very powerful and durable, so it will last a long time. However, it is EXTREMELY heavy and bulky, so you cannot carry that much more with you besides it. You cannot carry a shield with this weapon equipped. Halberd: A cross between a spear and an axe. This weapon is a very long polearm used for giving axes a greater reach. There is a curved point on the axe used for grabbing and taking down horses and other cavalry. This polearm requires two hands to use. Lances Blunt Lance: A simple, wooden lance. Has no point, and is more of a training device rather than a weapon. Cheap in price, but easily broken and is not the most durable of weapons. Steeltip Spear: A spear in which there is a 2 inch point on the tip. It is extremely sharp. However, it dulls often, and you need a skilled blacksmith to sharpen it again. This spear is best for melee, hand to hand combat. Also, it may snap in half, as the shaft is made of wood. Knight's Lance: A special lance for cavalry, or horses. It is sharp and has a large point. The handle is about a foot and a half long. But the spear itself is about 7 feet long. Very hard to handle if not on a horse. And if you aren't strong, it may be your downfall if you use it. Melody: A Relic-class item, and thus unique, this long, white shafted weapon is a holy artifact of Hyrule's church, and will bend but never break. Its main point is a glittering red gem, with two smaller gems or blue and green sticking to the side. The weapon has been known to emit flames, water, and wind when called upon to do so, and can only be used by one Blessed by the Goddesses. Lightweight, it has a variety of combat styles that can be used with it. Don't expect to ever get this. Harmony: A Relic-class item as well, sister lance of Melody. Also indestructable and unbreakable, it has been known to have powers equal to that of Melody, and is also known to be able to use more advanced elemental spells as well. Harmony is much more heavy than Melody, however, it is much more physically powerful and its spells are definitely more powerful. Difficult to use, let alone master, only a member of Hyrule's church is allowed to use it. It's current location is unknown. Hylian Pike: An infantry lance used by the soldiers of Hyrule. It is very large, and as all spears are, it is used for thrusting and stabbing. It is longer and thicker than most lances, so it requires two hands to use. The Hylian Pike is used as a counter-measure for men riding horses with its superior reach. A favorite for many warriors. Short Spear: A small, lightweight spear. It has a sharp steel tip, obviously used for stabbing. Though small, it is very swift and effective in able hands. It is short enough to be used to small Dekus and Kokiri, and the often use them. Throwing Javelin: A small, basic spear used for throwing. They can be used at long distances, especially if the user has good dexterity. Though horsemen often use them, footsoldiers find great use in them as well. They are usually bought in small sets in shops. Though they can be used for hand-to-hand combat, long-distance attacks are the primary use of these spears.
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Posted: Sat Feb 03, 2007 1:06 pm
- Weapons - Items - Special Items - Inventories - Spells - Gems - Races - Health Items Red Potion: Recovers health if consumed. It fills your stomache so that you get lots of energy to continue fighting, searching, or whatever you are doing. A common good to many different races. It is actually tasteless. You must have an Empty Bottle to store it in.
Green Potion: Recovers your internal energy, or your Magic Power. If you want to unleash some spells on your eneny, then drink this potion. If you are a magic user, than you might want to have a few in reserve. You must have an Empty Bottle to store it in.
Blue Potion: The ultimate Potion. It completes all of the tasks that the Green and Blue Potions have combined. But, it is hard to make, even for the best potion brewers. Therefore, it has a high price and thieves covet them. So beware, and do not use them unless you are in the worst situation possible. You must have an Empty Bottle to store it in.
Fairy: A wild Fairy can be captured and put in a bottle for safe keeping. However, do not get sad, they actually do not mind the bottles that much. Just as long as you pop some holes in the top for your little guy. When you faint or come close to dying, it will pop out of the bottle, heal you, and escape to the wild once again. You must have an Empty Bottle to Store it in.
Water: Just plain spring water. It is a quite common beverage, obviously, because you can find it in any stream in the land. Just do not mistake fresh water from the salt water in the ocean, it will worsen your thirst and it tastes horrible. Water will cure dehydration. You must have an Empty Bottle to store it in.
Elixer Soup: This drink has medical and emotional properties. It gives you energy, and it gives you double confidence. Your strength magically increases after drinking this, until you get stricken by an enemy. Then the emotional properties of the drink die down. Only the best of cooks can make this drink, and it will magically stay warm until you drink it. And it is also very tasty!Offensive Items Bomb: A simple, round bomb with a fuse. Nothing special about it. It takes a few seconds to detonate. To use, simply light the fuse with a match or a flammable object, and throw to the enemy. It will also explode if hit with a piercing object, such as an arrow or a sword.
Deku Nut: A flash bomb. It blinds the opponent. To use, just throw the nut onto the ground, as hard as you can. It will break open due to its brittle structure and a blinding flash will follow. This is good to make a quick retreat or to stop a fast or strong enemy.
Water Bomb: Another simple, round bomb with a fuse. It has the same properties of the regular Bomb above water, but not below. Ordinary Bomb fuses will not detonate. But the Water Bomb has an internal fuse that can blow things up even from underwater! It has a pirhanha design on it.Other Items Rope: Can be used for a number of things. Tying knots, holding things down, pulling things, docking boats, etc. A simple rope. Can be bought just about anywhere.
Deku Stick: A large, brittle stick. Can be used as a makeshift weapon, but is more commenly used as a torch. To get one, you can buy one or kill a Deku Baba, then take its stem as it hardens. Then you have a Deku Stick! To make a torch, simply light the top with a Lantern or a fire source.
Deku Seed: A simple, had seed from a Deku Baba. They can be used for ammo for a Slingshot, or as fuel for a fire. They are really flammable, so they can be used for that purpose.
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Posted: Sat Feb 03, 2007 2:15 pm
- Weapons - Items - Special Items - Inventories - Spells - Gems - Races - Sheilds Wooden Shield: This shield is made of strong wood, that will endure most hits. However, anything too sharp, heavy, or anything on fire will destroy it. This is the cheapest shield, but it is also the least burden, as it is the lightest.
Deku Shield: This shield is a bit stronger than the Wooden Shield. It has a magical power that only allows it to get damaged when burned - It will act as a regular iron shield otherwise. It has been made with the remains of the former Deku Tree, and enchanted, magical wood.
Hero's Shield: The lighter-weight but less durable version of the Hylian Shield. They look almost exactly alike. It has a picture of a bird with the Triforce under it, a symbol of the Royal Family.
Hylian Shield: The heavier-weight but more durable version of the Hero's Shield. They look almost exactly alike. It has a picture of a bird with the Triforce under it, a symbol of the Royal Family.
Mirror Shield: Often considered the ultimate shield. Can block Elemental attacks and most melee attacks, if used correctly. It is also rust-proof and nonflammable, so it can be brought just about anywhere without any worry. It is made of a strong, magic steel than can take most attacks. Only a few are in existence, and they are extremely hard to find.
Large Shield: A gigantic, square shield that is 5 feet tall, and 2 inches thick. The heaviest of all known shields, and is the most durable. It provides protection against a lot of attacks, but it cannot be carried well with a sword.Armor Standard Clothing: Everybody starts off with Standard Clothing. You may have any clothing you want, as long as it is approved by a moderator or myself.
Blue Tunic: Allows breathing underwater. The Blue Tunic can allow you to swim quickly and effectively while not running out of breath. It has magical properties that allow this to happen. You must switch clothes in order for the Blue Tunic to work.
Red Tunic: Allows heat endurance. Before, you couldn't survive on the inside of a volcano. With the Red Tunic on, you can! Just simply put it on and you can endure the hottest of the hot conditions. However, do not get too cocky, it cannot endure passing through large bonfires or fire spells. Neither can it handle being in lava. You must switch clothes in order for the Red Tunic to work. Hats Kokiri Hat: This hood shows that you are a true Kokiri, or at least are deeply acknowledged by one for your acts of bravery, or gratefullness. This really has no other special effects.
Gnat Hat: This red hat looks almost like something you'd wear on the holidays. However, instead of getting presents, you can turn into the size of an ant. Putting it on will automatically turn you into this size, and taking it off will revert you to normal size. This is really useful for getting into small places.Gauntlets & Gloves Cloth Gloves: Simple gloves to reduce blisters and the such. Not exactly heavy protection, but lightweight.
Zora Gloves: These are scaley gloves that increase your underwater dynamics to make you swim faster. These do not work well outside of water, and may slow you down on land.
Spiked Gauntlets: Metal gloves with 2 inch long spikes on each knuckle. These are good for fist-fighters who aren't very experienced in using weapons, and can prove to often be even more useful than a sword.
Silver Gauntlets: Silver-plated, magic-infused gauntlets that allow its wearer to lift boulders over their head. Users of this item can also lift heavy weaponry effortlessly. A very rare, but useful item.
Golden Gauntlets: The same as Silver Gauntlets, except gold-plated. Well, not exactly the same - one who wears these legendary gauntlets can lift up houses and throw them around. If you find someone wearing these, it's probably best to let them be alone and not to anger them - for these gauntlets are truly awe-inspiring.
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Posted: Sun Feb 04, 2007 12:23 pm
- Weapons - Items - Special Items - Inventories - Spells - Gems - Races - Inventories Max's Inventory: Longsword w/ Sapphire; Longbow w/ 30 Arrows; Gilded Sword, Din's Fire, Fireball
Colton's Inventory: Steeltip Spear, Fireball
Rednal's Inventory: Melody, the Holy Lance; Blue Tunic; Small Vial of Dragon's Blood, Din's Fire
Seya's Inventory: Short Sword, Short Bow w/ 30 Arrows
Cole's Inventory: Shortbow w/ 20 arrows, Rope, Deku Leaf
Kate's Inventory: Longsword
Niara's Inventory: Zword
Lothia's Inventory: Short Bow
Flaze's Inventory: Hand Axe
Natsune's Inventory:
Justin's Inventory: Longsword, Boomerang, 9 Bombs, 27 Rupees. Chests Max's Chest: 351 Rupees
Colton's Chest: 20 Rupees
Rednal's Chest: 136 Rupees
Seya's Chest: Nothing
Cole's Chest: 70 Rupees
Kate's Chest: Nothing
Niara's Chest: Nothing
Lothia's Chest: Nothing
Flaze's Chest: Nothing
Natsune's Chest: Nothing
Justin's Chest: Nothing
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Posted: Wed Feb 07, 2007 9:22 am
- Weapons - Items - Special Items - Inventories - Spells - Gems - Races - Water Spells Swift Swim: By taking the element of water into your body, you can increase your muscle power in the water temporarily. This allows you to swim up to 2x the amount of power in your strokes. Good for Zoras, who already swim fast. Bubble: Using magic, a bubble can be blown at one's mouth and blown at your foes. Though this usually doesn't do much to large enemies, it is able to stun enemies for short periods of time while you or an ally prepares another follow-up attack. Deku Scrubs are born with this ability. Zora's Gills: Allows non-amphibious creatures to breathe underwater for a short time without special magical equipment such as a Zora's Tunic. Particularly useless to Zoras. Torrent: By concentrating energy in your hands, you can allow a large stream of powerful water come out of your hands. Almost guaranteed to knock most enemies to the ground. Whirlpool Barrier: By casting this spell, a powerful defensive barrier of spiraling water appears around you, protecting you from a number of attacks. However, electric attacks quickly and easily pierce this barrier. Ice Sword: Using this magic allows you to craft a temporary weapon out of pure ice, just in case you need to cut something and you don't have a sharp object, or you're caught without a weapon. Eventually, though, the icy weapon evaporates and disappears. Nayru's Love: One of the most powerful protection spells. No physical or magical damage can be done to you when this temporary spell is up. Despite this being a protection spell and making you invulnerable, it is not a barrier - you can get pushed and pulled. Fire Spells Fireball: A weak Fire Spell, used generally by the Gorons and Hylians. Good against grass monsters, who will burn up quicker than others. Fireballs will give an opponent a good burn to think about when fighting. River Zoras are born with the ability to shoot fireballs from their mouth. Flaming Weaponry: A Fire Spell in which you can give temporary Elemental properties to your weapon. It adds a firey burst to your weapon. Using this spell if you have a wooden weapon is not recommended, as it will burn to a crisp. Din's Fire: An extremely formidable spell that can defeat surrounding enemies easily. The spell is very rare to come across when seeking to learn it, and one should be very rich or lucky to be able to afford the tome. To perform, one must kneel down on one leg, then deliver a light blow to the ground. A small fireball with appear at your fist, and grow to deliver a devastating blow to everything that isn't on your side. Firewall: When cast, a barrier of fire appears in front of you, protecting you from all who dare not step into the deadly flames. May not stop some creatures, however, who do not mind the intense heat. Scorch Fists: When cast, this allows your hands to catch fire. This does not have a backlash, and will not damage anyone unless you are intending it, including yourself. Though it fades after a short time, it adds a firey burst to your punch. Electric Spells Bolt: A simple bolt of electricity fired from your hands. If you use this underwater, the results are larger. Just be cautious with underwater use, as it could also prove dangerous to your allies, as well as your enemies. Electric Blood: To perform this spell, you must first channel electrical energy through your body. Then, wait for your opponent to attak. When they do touch you, they will get a high-voltage shock. However, the attacker is still able to harm you in this state, but he just gets hurt too. Chain Lightning: Like Bolt, except a bit more complicated. The results of the attack are larger underwater, but it does not spread easily, it just grows in power. When enemies are close together, they are all struck by this move. Volt Tackle: A super-powerful technique that involves charging your body with high voltage electricity and throwing your body recklessly at your enemies. However, this tackle is dangerous, and often times one would receive recoil damage from the electrocution as well as the tackle. Zoran Shield: Commonly used by Zora warriors, this electrical barrier forms around one's body to protect it against enemies. Commonly used underwater. Anyone can use the spell, but Zora warriors know it by birth. Wind Spells Gust: A simple but efficient wind is blown to knock enemies around, and to get enemies off balance. There is no attack power to this move, just a simple strategic maneuver. Updraft: Another non-damaging spell. However, this is used to get a good wind below you. Using this spell provides you with a quick burst of air movement upwards, allowing characters that can fly or glide with a boost to get going, even in a place, without any wind. Whirlwind: A spell that will create a small cyclone that will pick up enemies around you and toss them about. This will allow you to get the upper hand, especially if surrounded. Razor Gust: A more complicated version of the Wind Spell, Gust. It covers the same distance, and flows at the same speed as Gust. However, this Spell has the extra power to cut enemies up like a blade would. Farore's Wind: A high-level Wind Spell. To use, simply pray to the Goddess Farore and think about where you want to go. Farore, in response, will blow the Winds of Teleportation and you will be transported to the place you were thinking of. Often used for a quick escape from dungeons.
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Posted: Wed Feb 07, 2007 1:03 pm
- Weapons - Items - Special Items - Inventories - Spells - Gems - Races - Diamond: The cultural essence of light. If you equip this to your weapon, than you can take out smaller monsters in a single hit. However, despite how hard it is, after a few uses, it breaks. So be wary, and save them for the worst of situations. Ruby: The cultural essence of the Gorons. Adding this to your weapon allows it to catch on fire at will, providing its user with a fiery boost of energy to burn enemies to a crisp. It will eventually break, however. Garnet: If you equip this to your weapon, it will increase your strength to hold even the largest of weaponry. However, it is temporary, and after a few uses, it breaks off and is useless. Sapphire: The essence of the Zoras. Adding this to your weapon adds a chilly ice to your weapon, freezing some enemies solid in a sheet of ice. Its touch can often chill opponents to the bone. An added bonus of the Sapphire is that it allows weapons to be used underwater, and makes the weapon fully waterproof until it breaks. Emerald: The cultural essence of Kokiri and Deku Tribes. If you equip this to your weapon, you can release a potent poison from your weapon. It is temporary, however, and after a few uses, it falls out.
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Posted: Wed Feb 07, 2007 2:01 pm
- Weapons - Items - Special Items - Inventories - Spells - Gems - Races - Hylians: The overall, human-like people of Hyrule. They are probably the most intelligent out of all of the races, generally speaking. They are the most well-rounded of all of the races, also. Dekus: They are the wooden creatures of the forests and swamps. They hate fire, and will usually die if exposed to it, but they will heal. They are extremely lightweight, hollow, and are not very strong. But they can fly by using Deku Flowers as helicopters, and can use many spells. They can also blow large, powerful bubbles out of their mouths. Not an enemy to underestimate. Gorons: They are the heaviest and strongest out of all of the races. They can easily lift up the heaviest of things, and are quite proficient at bomb-making. They cannot swim, because of their weight. They eat rocks, and that makes their skin rock hard. They can roll at suprisingly fast speeds, despite their large, bulky and slow exterior, by rolling into balls. Their punches can leave dents in the toughest of matierials. Their favorite food is Rock Sirloin. Zoras: They are the amphibious, human-shape race of underwater beings. They usually stay underwater, but they can easily breathe above water without special equipment. They are the best swimmers, and can swim against heavy currents. They have large fins on them, and they help improve their speed underwater. The ones on their forearms can deattach and be flung at a target, though it takes a lot of skill and dexterity to use. River Zora: Amphibious and human-shaped as are the regular Zoras, except they are more "fish-like". The Zoras and the River Zora, often referred to as the "Zola", are more green-colored than the regular Zoran Blue. There are several differences between Zoras and River Zora - The River Zora are much smaller in number, and live in smaller, scattered areas rather than the regular Zoras, whom usually live in Aquarian City. Also, while River Zoras do not have the ability to shoot out the fins on their forearms, and they are not able to use a Zoran Shield as are the Zoras, River Zoras are able to shoot Fireballs from their mouth at birth, giving them an extra spell faster than everyone else. The River Zora are slower on land and in the water than the Zora, but they are generally bigger and stronger than the Zora. The River Zora are generally disliked among people in the other races, especially the Ocean-dwelling Zora, but most have reverted from their long histories of violence in centuries past and have decided to live peacefully amongst the other races of Hyrule. Kokiri: The fabled children of Kokiri Forest. They worship the powerful and great Deku Tree. They usually wear a green tunic and sometimes a green hat or hood. They live in houses they made themselves with raw materials such as logs, leaves and trees. They all have their own Fairy, so they can often see into your defenses with their trusty partner. The Fairies here are similar to the healing Fairies, except for the fact that they cannot heal you and they can talk. They are excellent with spells and are not very strong. They have good aim from using Slingshots and whatnot. They cannot carry large weaponry.
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