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Chupi the Terrible Captain
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Posted: Sun Feb 04, 2007 2:46 pm
Index You Are Here Profile Layout Size Classes Bit Points & Experience
Allow me to take this time to explain a few things... When creating your protoform, forst you must grab the Profile Layout. When you get to size class, look at Size Classes to determine which one you want. But be careful, each one has its specialties and weaknesses. And certain skills cost more for one Size Class, and less for another. Size classes will also give you your base stats, but you are able to destribute five more points as you please to your Combat Stats, and three more to your Beast Mode Stats.
Skills should be left blank until you've had time to talk to me or a member of the crew about what skills you want to start out with. Everyone will get a "Unique Skill" which cannot be purchased, although Unique Skills MAY wind up being given to more than just one character. All other skills cost Bit Points, and will cost a different amount depending on what Size Class your character is. Everyone gets the same amount of Bit Points to start out with.
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Posted: Fri Nov 30, 2007 7:29 am
Profile Layout[size=18]Character[/size]
[b]Name:[/b] [b]Gender:[/b] [b]Team:[/b] [b]Alliances:[/b] [b]Size Class:[/b] [b]Robot Mode:[/b] [b]Beast Mode:[/b] [b]Beast Mode Species:[/b] [b]Weapons:[/b] [b]Bio:[/b]
[size=18]Skills[/size] Bit Points: [b]~Transform Lv. 1:[/b] Allows character to transform between robot mode and beast mode. Disablable, but non-removable and non-upgradable.
[size=18]Stats[/size]
[b]Universal[/b] Level: 1 Health: 25 Experience Points: 0/100 [b]Combat Stats[/b] Strength: Melee Weapon Power: Long Range Weapon Power: Defense: Speed: [b]Beast Mode Stats[/b] Strength: Defense: Speed: CharacterName:Gender:Team:Alliances:Size Class:Robot Mode:Beast Mode:Beast Mode Species:Weapons:Bio:SkillsBit Points: ~Transform Lv. 1: Allows character to transform between robot mode and beast mode. Disablable, but non-removable and non-upgradable. StatsUniversal Level: 1 Health: 25 Experience Points: 0/100 Combat StatsStrength: Melee Weapon Power: Long Range Weapon Power: Defense: Speed: Beast Mode StatsStrength: Defense: Speed:
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Chupi the Terrible Captain
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Chupi the Terrible Captain
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Posted: Fri Nov 30, 2007 8:02 am
Size Classes
Basic Size Range: 7' and smaller. (213 cm and smaller.) Examples: Airazor, Quickstrike, Rattrap, Terrorsaur. Base Stats:
Combat Stats Strength: 3 Melee Weapon Power: 3 Long Range Weapon Power: 5 Defense: 3 Speed: 6 Beast Mode Stats Strength: 3 Defense: 4 Speed: 5
Deluxe Size Range: 7' - 9' (213 - 274 cm) Examples: Blackarachnia, Cheetor, Dinobot, Rhinox, Silverbolt, Tarantulas, Tigatron, Waspinator. Base Stats:
Combat Stats Strength: 4 Melee Weapon Power: 4 Long Range Weapon Power: 4 Defense: 4 Speed: 4 Beast Mode Stats Strength: 4 Defense: 4 Speed: 4
Mega Size Range: 9' - 11' (274 - 335 cm) Examples: Blackarachnia (Transmetal), Inferno, Megatron (Transmetal), Optimus Primal (Transmetal), Scorponok. Base Stats:
Combat Stats Strength: 4 Melee Weapon Power: 4 Long Range Weapon Power: 5 Defense: 5 Speed: 2 Beast Mode Stats Strength: 5 Defense: 4 Speed: 3
Ultra Size Range: 11'+ (335+ cm) Examples: Depth Charge, Megatron, Megatron (Dragon), Optimal Optimus, Rampage. Base Stats:
Combat Stats Strength: 5 Melee Weapon Power: 5 Long Range Weapon Power: 5 Defense: 4 Speed: 1 Beast Mode Stats Strength: 5 Defense: 5 Speed: 2
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Posted: Fri Nov 30, 2007 8:13 am
Bit Points & Experience
Bit Points How Bit Points are earned is still being figured out, but they will be rewarded to you throughout the RP. Bit Points are not used in the RP itself, but out of character to upgrade and purchase your character's skills. All characters start out with 100 Bit Points.
Experience Points Experience Points... They should be obvious to anyone who's played an RPG before. They help you level up, and every time you level up you will be rewarded with a certain number of stat points to add to your character and upgrade them with. How many you need to level up again is determined by multiplying your level by 100.
Experience Points can be earned many ways, but most notably they are earned in combat. Victors gain 1/4 the experience points their enemies need to level up. (How much experience the enemy has at the time is irrelevant.) Losers gain 1/8 the experience their enemy needs to level up, rounded up to the nearest whole number. Not that good with math? Don't worry, me and the crew will be rewarding the experience anyway so you don't even have to think about it.
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Chupi the Terrible Captain
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Chupi the Terrible Captain
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Posted: Fri Nov 30, 2007 8:22 am
Skills
~Cyber Venom Lv. 1: Allows a character to immobalize another with a successful hit, but only deals half the normal damage. Immobalizes for storyline purposes outside of combat with indetermined length, but only for one attack turn in combat. Each successful hit must have at least two other successful attacks between it and another attempt. Only usable in beast mode. Basic Cost: 50 Deluxe Cost: 50 Mega Cost: 50 Ultra Cost: 75
~Jets Lv. 1: Though winged beast modes cannot be realistically limited here, this allows characters to fly in robot mode. Even if they still use their beast wings, this is necessary for them to fly while transformed, and will allow transformers without wings to fly in robot mode. Basic Cost: 25 Deluxe Cost: 50 Mega Cost: 50 Ultra Cost: 150
~Digger Lv. 1: Allows a character to dig well enough to dig underneath the surface a little or underneath an object. Does not allow tunneling. Usable in beast mode only. Basic Cost: 25 Deluxe Cost: 50 Mega Cost: 75 Ultra Cost: 100
~Engineer Lv. 1: Allows a character to activate stasis pods and to repair tech. Basic Cost: 25 Deluxe Cost: 50 Mega Cost: 75 Ultra Cost: 150
~Field Repair Lv. 1: Allows a character to repair transformers out in the field. Use is limited to attack turns during battle, and one use between battles and fields. Heals user by 5, heals others by 10. Usable in robot mode only. Basic Cost: 25 Deluxe Cost: 50 Mega Cost: 75 Ultra Cost: 100
~Homing Missile Lv. 1: Allows a character who uses a firearm to launch a missile that tracks the opponent. In combat, it adds 2 to their accuracy roll. In combat, every successful use of Homing Missile must be followed by three other successful attacks before it can be attempted again. Usable in robot mode only. Basic Cost: 150 Deluxe Cost: 100 Mega Cost: 50 Ultra Cost: 50
~Inventor Lv. 1: Allows a character to invent things for storyline purposes, but for storyline purposes only. The same invention cannot be made twice and inventions must be kept reasonable for the current storyline. Usable in any mode. Basic Cost: 50 Deluxe Cost: 50 Mega Cost: 75 Ultra Cost: 150
~Mach Lv. 1: Allows a user to greatly increase their movement speed in the storyline, and to automatically increase their defending rolls by 1 while in combat and in beast mode. It can only be purchased by those with beast modes that are actually very fast in real life. Basic Cost: 25 Deluxe Cost: 25 Mega Cost: 75 Ultra Cost: ---
~Power Missile Lv. 1: Allows a character with a firearm to launch missiles with some added power to them. Takes 2 away from their accuracy, but this is not considered in damage calculation which actually has 2 points added to it. Every successful use of Power Missile must be followed by three other successful attacks before it can be attempted again. Basic Cost: 200 Deluxe Cost: 100 Mega Cost: 50 Ultra Cost: 25
~Scaler Lv. 1: Allows a character to walk up and across any solid surface. Usable only in beast mode. Basic Cost: 25 Deluxe Cost: 50 Mega Cost: 50 Ultra Cost: 100
~Stealth Lv. 1: Allows a character to sneak around well in the story, and raises their defending rolls by 1 for three turns when successfully used in combat. Usable in any mode. Basice Cost: 25 Deluxe Cost: 50 Mega Cost: 50 Ultra Cost: 200
~Swimmer Lv 1.: Allows a character to be adept in the water, and boosts their stats to 1.5 times their normal state while fighting inside a body of water. Applicable to both modes, but only applicable to those with aquatic or amphibious beast modes. Basic Cost: 50 Deluxe Cost: 50 Mega Cost: 50 Ultra Cost: 75
~Tracker Lv. 1: Allows a character to track other characters and things they know of better in the stroyline, when successfully used in combat it raises their accuracy rolls by 1 for three attack turns while remaining non-applicable to countering. Can be used in both modes. Basic Cost: 50 Deluxe Cost: 25 Mega Cost: 50 Ultra Cost: 75
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