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Posted: Mon Feb 05, 2007 12:01 pm
Here's where you can put up bios for your major and recurring characters that you'll be using in the roleplays. We have a basic profile skeleton that just takes care of the obvious parts, so you don't have to. Yay lazy![b]Gaianame:[/b] This is the easy part. [b]Name:[/b] Character name. [b]Nickname:[/b] Not necessary, but if your character has an alias or nickname, you can put it here. [b]Age:[/b] That's pretty basic, too. In years, please. [b]Gender:[/b] Pretty obvious, you shouldn't need help here. [b]Race:[/b] One of the races mentioned in the information bit. [b]Occupation:[/b] What your character does for a living. Being a bum doesn't count. [b]KoM:[/b] This is asking if your character is a Keeper of Magic. Because of plots and such, your character may not be the same KoM for every roleplay, and may sometimes not be a KoM at all. But the option's still there. [b]Magic:[/b] This is more for people who aren't Keepers of Magic but still use magic. Talk all about that stuff here. [b]Location:[/b] This states what continent your located on. [b]Weapon:[/b] If your character has a weapon [or two or three], put it/them down here. [b]Background:[/b] A basic history lesson about your character, just so your fellow roleplayers have some idea of where your character's coming from. Of course, if you want to keep some things secret, that's entirely your choice. We won't stop you. [b]Appearance:[/b] Yeah, not difficult. What does your character look like? Keep pictures from page-stretching, please and thank you.
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Posted: Mon Feb 05, 2007 7:03 pm
Gaianame: Karu Hitoshi
Name: Karu Hitoshi
Nickname: Silver Wolf
Age: 23
Gender: Male
Race: Transbeastile/wolf
KoM: Light
Magic: None
Weapon: The Wolf's Bane
Background: Older brother to Heshiro, and the said to be the younger brother the "late" Rubin Hitoshi. He and his brother were left to fend for themselves many years ago when their caretaker Gempa was mercilessly killed by a man known as Ticus, general of the armies of Peristal. Finding a life of crime far more rewarding than normalcy, he adopted thievery. Finding thievery a bit of a hassle, and far less rewarding than he had hoped for, he later went on to becoming a hired blade at the young age of 15. He quickly became proficient at his new line of work, but still in a sense felt unsatisfied. He wanted to maim, kill, destroy those who had ruthlessly destroyed his way of life, so he became an assassin at the age of 16. His heart grew cold to everyone around him except his youngest brother Heshiro. His legend soon began to grow throughout the years. People would whisper remedies of how he had single handedly taken on 150 of Peristal's men in one night...and survived. More rumors came, and passed as he finally reached the age of 18. He became the most hunted assassin even known, and still he goes about life with not a care in the world. Only two rules this cold blooded killer has...no women, and no children...and no one is exempt from death as long as they attempt to take his life.
"Brother...what do you think of the rumors that have been spreading about lately?" asked Karu wincing slightly as he felt the pointed end of a needle slip through his flesh. Heshiro being quite the little medic chuckled as he pulled the thread through, and laced together his brother's wound. "I dunno...I kind of like them, especially the one about you and the 150 men you slaughtered. News travels quickly nowadays." Karu chuckled as he felt the needle pierce into his skin again leading the thread. He shook his head, and peeked back smiling at Heshiro. "Your a good kid Heshiro...don't ever change."
Appearance: 
Picture of Karu in a more relaxed version: http://i230.photobucket.com/albums/ee290/fallen2k3/Haseo2.jpg Picture of older Karu: http://i230.photobucket.com/albums/ee290/fallen2k3/a7d8.jpg Picture of older Karu ready for battle: http://i230.photobucket.com/albums/ee290/fallen2k3/ShadowWarriorcopy.jpg Picture of Karu in his beastile form: http://i230.photobucket.com/albums/ee290/fallen2k3/werewolf.jpg
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Posted: Mon Feb 05, 2007 8:09 pm
Gaia name: Wahoozerman Name: Four Age: 23 Gender: Male Race: Human Occupation: Lumberjack. That's right, I said lumberjack. KoM: I feel bad just writing no here... My next section is so long. Magic: Four has an unusual type of magic. Owing to the fact that Four is the result of a prophecy created for the sole purpose of messing with reality, he has gained access to a few unusual powers. Four's powers come in two distinct sets, light prophecy powers and dark prophecy powers. While they do not exactly contradict each other, the two sets of powers are almost exactly opposite. In order for Four to use any of his magical abilities, certain conditions must be met. For the dark prophecy this includes becoming enraged or going pretty much berserk. For the light prophecy to be expressed, Four must feel the need to become a champion of justice, perhaps to protect a person, ideal, or object that he holds dear from an evil force. When none of the conditions are met, Four remains a normal human with no special powers. Four's appearance and personality change slightly depending on which form he is in. The change is barely noticeable, and only those who know Four well would be able to tell the difference unless he actively changes forms in front of someone. The most noticeable physical difference is in Four's eyes. In his normal state Four's eyes are green. They change to gold when he is in his light prophecy state, and purple when he is in the dark prophecy state. He also seems to give off an extremely faint glow when in the light prophecy, as well as to be covered in a thin layer of shadow in the dark prophecy state. As for his personality, Four is more likely to be rash and unreasonable as well as cruel in his dark state, while in the light state he is prone to random fits of chivalry and mindless heroics. Dark Prophecy Powers Weapon of the Dark Prophecy Four's axe becomes wrapped in the same light shadow that Four is covered in. When the Weapon of the Dark Prophecy is activated, Four's axe has an increased ability to smash and cut through things. Using this he can smash through wood with no trouble at all. He is also able to shear through thin layers of metal and even a short distance through solid stone. The strike must have an ample amount of force behind it in order to cut through an object, so four must get a full swing for this to have the best effect. Armor of the Dark Prophecy The light layer of darkness that surrounds Four when he is in his dark form is actually a type of armor. While this does not protect him from any physical harm or attacks, it does offer Four a resistance to magical attacks. This armor does not protect Four from physical objects being manipulated by magic, but it does protect him from physical manifestations of magical energy. The armor also protects Four's mind from most ill effects of a magical origin. Power of the Dark Prophecy The Power of the Dark Prophecy increases Four's strength threefold. This makes him far stronger than the average human. The added strength can be clearly seen by the way his muscles bulge while he is under the influence of the Dark Prophecy. Miracle of the Dark Prophecy This can only really be called a Miracle if you're a masochist or just really cruel. The Miracle of the Dark Prophecy creates a one foot diameter blast of pure destructive force radiating out from Four's palm. This force pretty much blows holes in things. After using this power, Four is drained of all his energy and must revert to his normal human form. He must rest in this form, taking no strenuous action for a full day before he is able to work or change form again. Light Prophecy Powers Weapon of the Light Prophecy Four's axe becomes wrapped in the slight glow that covers his body when in the form of the Light Prophecy. Four's axe feels lighter to him in this form, allowing him to move it around quicker as well as effectively wield it with one hand. Due to the quicker but shorter movements of the axe, Four's attacks become slightly less powerful than they are in his normal form. Armor of the Light Prophecy The dim glow that covers Four in his light form is very slightly resistant to physical attacks. It acts almost as a layer of padding between Four and his attackers. More powerful is the armor's ability to keep Four from bleeding. The armor also heals Four at an extremely slow rate. Minor cuts and scrapes can be healed while active, anything more severe requires rest in order to heal. With a full day's rest with Armor of the Light Prophecy active Four can recover from most injuries. Power of the Light Prophecy Four's endurance shoots through the roof when under the influence of the Light Prophecy. He is able to take punishing attacks that would leave most others staggering or just plain out cold. Four's endurance reaches a point where he is able to continue battle for a short time even after receiving a mortal wound. Miracle of the Light Prophecy This is a true miracle in every sense. Miracle of the Light Prophecy is a powerful burst of healing energy. Much like the Miracle of the Dark Prophecy, this power creates a one foot diameter ball of energy from Four's palm. This can be directed into the body of anyone in contact with it in order to fully heal them. This power cannot resurrect the dead, but it can bring someone back from the brink of death. As with its darker counterpart, Miracle of the Light Prophecy drains Four of all his energy after use. Four must then remain in normal form, taking no strenuous action for a full day before he is able to work or change form again. Miscellaneous Powers Grilled Cheese Weather or not it's magical or not is disputable, but Four makes one hell of a grilled cheese sammich. Weapon: Four wields a giant battle axe called the weapon of prophecy. The axe has a seven foot long oaken staff for a haft. There are three five inch steel bindings around the staff, one in the middle and two more equidistant from the one in the middle, leaving room for Four's hands. The less dangerous end of the pole is capped with another metal binding extending from the bottom of the staff up the staff about three inches. The head of the axe is covers the last foot and a half of the staff. Two half moon blades come off the axe head, one on either side. At the widest point the blades span two feet apart. The axe head is capped with a seven inch spearhead parallel to the haft. This axe is part of the prophecy that created Four. As such the axe is unbreakable, as to break it would be to prove the prophecy wrong. Background: Four was never really born. He was created by an evil mage who was concerned solely with personal gain. This mage was experimenting with prophecy in order to create the ultimate warrior. In order to create a warrior from pure prophecy, it was nescessary to siphon the power of an extremely powerful magical being. The best cantidates for siphoning were the Keepers of Magic. New prophecies were then created from the lost power of the dead Keepers of Magic. Each prophecy brought forth a human child imbued with the powers used to create the prophecy. Four was the fourth such child to be brought forth, hence his name. The Keepers murdered for the creation of the prophecy that spawned Four were the Keepers of Light and Dark. Being the fourth creation of prophecy made by the mage, Four had most of the mistakes worked out. Unlike creations One, Two, and Three, Four was almost perfect. He was not perfect however. There were two major flaws with the creation of Four. The first flaw was that Four did not have all the powers of the Light and Dark keepers. The second flaw was that Four did not have to obey orders given my the mage. The mage decided to scrap Four as he had done with One, Two, and Three. Four's flaws were not dire enough to keep him out of society, and the mage had found that he was unable to destroy his own creations when he attempted to destroy One. The mage put a powerful enchantment on Four to seal his abilities. The mage cast Four out into a small village near Yaroh. Four was only five years old when he was sent to his village. He was taken in by an orphanage named the Crimsonwind Mansion, supposedly after a group of legendary heros who ran an orphanage. Though whether that legend was ever true or not remains disputed. As Four grew, he took an apprenticeship under the town carpenter. It quickly became clear however; that Four would make a much better lumberjack than carpenter. Four grew tall and filled out earlier than most of the other children in the village, and by the time he was fourteen, Four was bigger than most of the men in his village. It was on his fifteenth birthday that Four was taken out into the woods with a group of men on a logging expidition. A heavy storm struck, and the group with Four was forced to find shelter. Luckily there was a dwarf cave system nearby. The people of the village were good friends with the dwarves, so the dwarves allowed the men to stay in their caves for the duration of the storm. It was in these caves that Four first laid eyes on his axe. He immediately felt a strong need to have the axe, but the price was far out of reach for anyone in the village. It was then that an old dwarf shaman found Four. The shaman saw great things in the youth's future, but only if the boy could come into his true power. The shaman took Four from the logging group before they left, promising to return Four to the village before the next year. Four lived with the dwarves in their cavern for that year, as the shaman consulted with the other dwarf shamans in an attempt to remove the seal on Four's magic. The best the dwarves were able to do during this time was to allow the seal to be temporarily lifted in times of emotional turmoil. Over the year Four had learned much and become fast friends with all dwarves. Even though he remained beardless, a drawback of being a fifteen year old human, the dwarves respected Four and treated him as one of their own. He learned all the dwarf customs, as well as how to fight dwarven style with an axe. As four prepared to return to the village, the dwarves presented him with a simple suit of leather and chainmail armor as well as the axe he had so coveted since he first laid eyes upon it. Four returned to the village and was almost unrecogniseable. He had grown to massive proportions over the year and carried himself with the powerful gait of a warrior instead of a young boy. Four quickly got back into the swing of everyday life at his village. He became a lumberjack and was quickly raised to head lumberjack. His life was pretty normal. Appearance: Measuring in at six feet and nine inches tall with a weight of 240lbs, the best word to describe Four is big. While nobody has ever bothered to take his exact measurements, his shoulders are wide enough to cause people to take notice, as if his height wasn't enough. His skin is tanned like the skin of anyone who works outside a lot. The face under his messy brown hair is nothing overly remarkable in any sense. His jaw is a bit pronounced, but other than that he looks just about the same as any other man. Four's muscles are very well defined, but are often covered by his clothing. Four usually wears a leather and chainmail jerkin hidden beneath a blue tunic belted at the waist. The sleeves of the jerkin protrude halfway down Four's upper arms, slightly farther than the sleeves of his tunic. Around his waist he wears a brown leather belt over his tunic to hold his tunic and pants in place. He wears loose fitting brown pants tucked into the tops of a pair of leather boots. The boots have steel plates around the toe and heel and come halfway up Four's calves. For added protection he wears a leather paulderon halfway hidden under his tunic on his left shoulder. He also wears leather gauntlets that leave his fingers free. The gauntlets come halfway up his forearms. The back of the hand is protected by three small strips of steel perpendicular to the wrist. Running from the wrist to the top of the gauntlet is a layer of chain mail overlapping the leather. The gauntlet on Four's right hand covers an odd birthmark. The birthmark appears to be a tattoo of two flames circling each other, one light and one dark. Four's massive axe is hung from a leather belt tightly hanging diagonally across his back. The axe hangs with the head down and the last foot or so of the haft sticking up above Four's right shoulder.
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Posted: Wed Feb 07, 2007 7:12 pm
Gaianame: Page Of The Night Name: Hordak Milner Nickname: 'K.O' Age: 20 Gender: Male Race: Human Occupation: Air Travel Specialist, Astronomer KoM: Wind Keeper Magic: N/A Weapon:
At first, to achieve his goal in going into the sky he used his staff glider. It reaches about six feet tall, when a small lever is hit on the top it turns into a glider. Not a really good 'weapon' since at anytime when the top is hit, it would just turn into a glider. His other weapon though, can be considered a weapon in every way. While it is not as big or thick as your average claymore, but it still has it's values. It's a long skinny blade that curves down to the very point. The handle is a jet black, and up the blade has a bit of imbued crimson that dyes the blade to seem a sort reddish color. All in all, it's a crimson kris with a black handle. One of his most prized possesion. Background:
Hordak Milner had lost his parents at an early age for no positive reason, some may even beleive it's murder. However, he was too young to even remember his parents. For that reason, it doesn't bother him nearly as much as one would expect. The only result is that sometimes when he has a lot of extra free time and for some reason he's not in the clouds, he wonders how his life would change if he had his parents with him today. While he doesn't have his true parents, he's adopted many other figures to take that role. While he did have many role models to look up to, he lives with his Uncle. His uncle was a local explorer, for some reason though he usually hit it big. When he did, he brought Hordak with him. Many of lifes mysteries were revealed by this and then Hordak was subdued to all sorts of knowledge and different occupations that were available for just about anyone that went from a carpentor to a miner. Making a career decision was not hard for him as he found the perfect job for him, someone that looked into the sky. Which is an astronomer, this was a perfect job for him because he absolutely adored the sky and all of it's glory. Whether or not it be day or not, he could find someone to love about it. In even the worst time of trouble, for Hordak we could always find his personal silence, his inner peace as he looked into the vast grey sky. Whether or not he stared at the gentle blue sky, or maybe a few clouds, or even if he was staring at the sparkling stars. He could find his peace in these. Seeing as how he loved the sky so much, he was determined to become it. If not become part of the great sky, he would at least want to be up there with it. An obviously difficult task to complete of course. As if nothing short of a miracle, one day when Hordak was almost meditating with the sky and anything above it he discovered his powers of wind, or as he called them at the time his, 'Fly Powers'...he was only ten. Soon, he mastered his powers enough to soar through the sky almost anytime he wanted. Though, he would get tired easily. If there was a few birds to dodge or if there were too many clouds in his way. If there was ever a strong wind that day then he wouldn't be able to do it for long. Infact, that is where he got his nickname 'K.O' because whether or not it was well enough to fly he did, usually a severe injury as his consequence. There was one particular story that always stuck though. One day when there was a very strong wind that he left to fly one day. When a day later and he did not return they sent a search party. Eventually, they found him unconcious on a frozen mountain about to freeze to death. He had learned his lesson about taking precautions. To his time in the sky problem, as a resolution to this problem he decided that he would start a buisiness or at least research in the machines or devices that would allow people to fly. To help him stay in the sky longer, and help other people enjoy was he loved all his life but only just now got to experiance to it's full expense. Appearance:
While Hordak loves to be in the sky miles above the ground, he is only about five feet of height. This has bothered him since the day that he recognized the pleasure of women, except for that mostly they were into taller guys. Also, while other guys might have had light brown or maybe even blonde or black, he's always had a light blue color. So, any acually clean and nice looking girls thought that he was 'odd' and tried to avoid him at all costs. While his hair is short, his bangs touch about the tip of his eyebrows. Matching his natural explorer look, he wears a long brown sturdy leather coat that goes down to about his knees. Though, nobody knows if it is meant to be such a long coat, or if it is because he is too short and he chose a bigger sized coat to make himself feel taller. Nobody has asked because they figured it was a sensitive subject for him. Under his coat however, is a nice fancy blue undershirt that he wears when it's nice and warm out. He wears a pair of loose brown pants that almost have the material of denim except for it's not. It's a sort of mixture of cloth and a soft type of leather. Infact, that's exactly what it is. A very rare and soft type of leather that he found and paid a tailor to make it into leg wear for his size. Apparently though, the tailor had made it for a person a bit too tall because he figured that Hordak would hit a growth spurt. That never happened. Despite Hordaks incredibly short size, he has large feet to help him bounce off the ground towards the sky or anything else. When in trouble and without a weapon he usually goes back to his original fighting stance as a kid which is using your legs and feet to fight. His boots are a nice solid brown that he cherishes, they were his first pair of shoes that he bought for himself with the money that he had made from his job.
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Posted: Fri Feb 09, 2007 8:34 pm
Gaianame: LadyMnemosyne
Name: Gallaudet Vigoth
Nickname: Raijū (demon of lightning/thunder)
Age: 22
Gender: female
Race: human
Occupation: she both teaches and trains choice pupils in the art of fighting
KoM: Lightning
Magic: N/A
Weapon: a pair of dansen uchiwa (iron fans) that she can charge her magic through to give them extra properties
Background: In Gallaudet's home town, a little no named village outside of Yaroh, it was rare that any children would be born with magical abilities. At birth, every child was branded with a number and carefully examined in hopes that even one of the newborns would grow to show signs of magic. In fifty years, Gallaudet was the only child that possessed what they were looking for. Due to this, she was heavily sheltered throughout the first half of her life as they tried to mold her to their whim. She was taught by the best the city had to offer; unfortunately, their best was far too inadequate to the natural level of power she contained. Thus, after twelve years of what could be considered boredom, she ran away from her home to look for a better teacher. As she got older and more refined, she earned her nickname as a legionnaire for a rich noble that, in return for her services, helped her with her studies. Not too long after she turned twenty, she again became bored with her lifestyle, and instead settled down in Peristal where she now resides as the head teacher and militant advisor at an academy for prodigy and otherwise gifted children.
Appearance: Gallaudet stands a good five feet seven inches. Her hair, a vibrant shade of reddish-blonde, is shoulder length though is often pulled back in a tight bun. Her eyes are a shade of orange that resembles amber, just a tad bit lighter. Her gaze is usually harsh and calculating, though there are certain things that can change her disposition. She is apt to wear a hakama and a high collared no sleeve shirt, both in black; the collar hides the numbers on the back of her neck. Also, she walks with a distinct limp in her left leg, though unless travelling does not need a crutch.
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Posted: Fri Feb 09, 2007 10:56 pm
Gaianame: SleepingShrew. Name: Tempest Enylis Saralonde. Nickname: Loose Eye. Age: 89, a rough equivalent to a human in her early twenties. Gender: Female. Race: Elf. Occupation: Ranking Captain in the Damasses Army. KoM: Illusion. Magic: N/A. Weapon: Tempest carries three prominent weapons on her person. The first is a three-foot long scimitar with a relatively narrow curved blade. Its sharp side has two major jagged areas, like little hooks appearing from the metal of the blade. There is a bronze half-guard for the hilt, to protect her hand. For comfort, the hilt is wrapped in softened leather that’s contoured to her hand over the years. It has no real name, though Tempest will sometimes lovingly refer to it as “Bitey McFangsAlot,” usually a psych-out move on her part. Her second weapon is a nine-inch dagger, the blade triangular in shape and therefore sharp on three sides. His name is “Chester,” and nobody can say any different. The third is an odd sort of thing, a blade with a three-inch hilt that spans across a circular blade, making the entire thing look like a semi-circle of sorts. This one’s name is “Domingo.” Background: This will be left blank for the moment, as Shrew is lazy and still figuring out this character’s background. I promise, you’re not missing out on anything super cool. Appearance: Let it never be said that Tempest was inconspicuous at first glance. Or, maybe it should be said. For being known as the tricky Keeper of Illusion, Tempest is never one to disappoint. Even when she isn’t manipulating perception and truth of her own free will, the young elf is still visually confusing, seemingly contradicting herself and warping the very essence of reality. The first thing that seems to change is her height. At least, it’s ambiguous at first. Though she’s only reached a height of 5’5”, Tempest tends to appear much taller. Maybe it’s because her build is so lanky. Despite her height, everything about her seems long. She’s leggy, with slender arms and long hands and feet. While armor tends to make people look bulky and imposing, Tempest seems to appear even more nimble than ever in hers, with her narrow shoulders and feminine build.
But the ambiguity doesn’t stop there. It seems that Tempest’s hair was cut just to confuse. A spray of straight, angled bangs fall in her face, reaching just beyond her upper eyelid on the right side and sloping in a downward curtain to just below the apple of her cheek on the left side. The rest of her hair is short and unruly, sticking up at random little angles in a hodge-podge mess, with a few longer strands wispy against the back of her neck and jutting in straight lines around her ears. The sheer disorder of her hair seems to distort her features, hiding and revealing pieces of her face with the random way the strands lay. Her features are delicate and soft, with random hard angles that show up with the most subtle of facial expressions. Overall, her jaw is tapered and demure, sloping gently to a fine chin. While her rose petal lips look sweet and almost inviting when closed, they easily pull into a lopsided grin that seems to stretch further along the right side than the left. Keeping in that right imbalance, her right eyebrow has a sharper arch than her left, working with the quality of her smile to produce the most maniacal of feminine grins. Like most elves, her nose is straight and her cheekbones high, the overall aesthetic of her face pleasing amidst the confusion. Amidst all this clutter, her ears stand out long and fine, like those of many elves. However, the lower edges are ragged and scarred, much like a battered flag.
Her coloration is just as uneven as her otherwise appearance. Her tumultuous hair is overall an ashy brown, with streaks of blues of all shades weaved throughout. Pieces of blue hang in her face, against her cheeks, and stick up at all angles amidst the brown. It’s a curious combination, and an odd one to say the least. And, in today’s world, odd is bad. As if the strange hair weren’t enough, her eyes are just as bad. Both are a sterling blue color, though her right eye has one difference from her left: there is a large brown blotch, as if somebody had spilled some brown paint over the iris. It consumes nearly half of her iris, with wavering edges as the colors meld into one another. The color discrepancy is rather striking, and again, very odd. Of course, her eyes are often found wandering, traveling in aimless tracks around and around the area. Thus, her nickname, “Loose Eye,” or “Loosey” for short. Since her coloration is rather fair, if not bizarre, her complexion is light, with a few freckles and dapples.
As if only adding to the strangeness of her colors, haircut, and expression, Tempest has a crop of handsome scars. Some are easily hidden, while others are painfully obvious. On the curve of her left cheek is a faint, slightly raised scar that’s only barely lighter than the rest of her face. It’s in a strange splotch shape, about the size of a thumbnail. A series of small scars litter her upper arms, upper back, and shins. They’re all rather tiny, and look somewhat like inverse freckles. A few longer scars stretch over her shoulder blades, and one more near her navel. However, the most bizarre of her scars must be those found on her tongue. There is a general roughness around the tip of her tongue and down the center, crooked rough patches that are coupled with deadened taste buds. It’s an odd sort of thing.
A Captain in the Damasses Army, Tempest is usually found in her armor, which is pretty much tough clothing anyway, since elven armor tends to be light and flexible. Tempest prefers to be free of any cumbersome metal, favoring the strictly leather and cloth armor that those who see combat less frequently get to don. Shingles of leather pieces cover her arms and weave down her front, interspersed with hunter green and chocolate brown triangles of cloth. Straight breeches meet supple boots, and provide homes for her three weapons. Bitey McFangsAlot is slung over her back, the hilt over her right shoulder. Chester is strapped to the outside of her right thigh, with Domingo in all his circular glory over her left. As mentioned before, her armor seems to only highlight her small build, further heightening the confusion of her lanky yet short proportions. When she isn’t wearing her armor, Tempest can be found in just about anything that’s lying within reach.
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Posted: Sun Feb 11, 2007 9:27 am
Gaianame: Kareel Name: Meria Evelyn Riizk Nickname: Talon is what she calls herself - she hasn't met anybody in the past five years that she had told her real name. Then again, most people that have met her since that day have met a quick, but far from painless, death. Age: 21 Gender: Female Race: Human Occupation: Assassin, though most people she 'takes care of' aren't because somebody else wants her too - no, it's usually because she got angry, and she doesnt like people that make her angry. KoM: Shadow Magic: N/A Weapon: Talon really doesn't care much for her weapons, but they are still with her at all times. Though she much prefers to simply cast people into a blanket of shadows and watch them run around blindly until they smash their heads off of a wall of some sort, Talon does occassionally let her weapons taste blood - though only when somebody's paying her. Talon has a large sword strapped to her back, it's total length about five feet. This sword is made out of a black metal, forged many years ago. It has little notces in the sides, their insides sharp, made simply to stick into a body and not come out without the victim feeling the worst pain possible. The sword was finished and passed on to a great warrior, who weilded this sword with honour... Until, of course, Talon killed him and took it for herself. She has appropriately placed the name "Wrath" onto this sword, as the only thing she remembers about it's true owner is that he had once told her that she would "feel his wrath". The second weapon that Talon carries is called "Ash", for the first person it ever killed while in Talon's hands fell off of the roof and into a rather deadly fire. When Talon is around, people have a tendency to die in the most tragic of ways. Ash is a very small daggar that, after five years of practice, Talon has learned to throw from a distance and plunge into the backs, hearts, or heads of her enemies (or, in that case, anybody she sees fit to die). Background: Talon has always been a lover of a good drink, and thusly large portions of her life are either left blurry or blank. The parts that she does remember, however, she wishes she didn't. Talon's most hated memory is of five years ago - most of her life is based upon that one day. On that fateful day, Talon's father handed her a small daggar. Of course, back then, she had never thought to name it - back then, a weapon was just a weapon. "Take care of it," Her father had said, his old and wrinkled hands seemed to smile just as his face did as he watched her swing it back and forth in front of her face. "I will, Father, I promise. I will protect it with my life." Talon had smiled right back, then run off into the woods to chop down some small trees and branches. When Talon returned, she found her Father waiting for her just inside the door. Sitting on his favourite wooden chair, he looked old and weary, and his eyes swam with sadness. "You know, Meria..." It was then, even before he finished his sentence, that Talon knew her life was about to change. Maybe it was the sound of his voice, maybe it was the daggar in her hands, but Talon knew that she would never want to look her Father in the eyes again. When he continued, she was sure of it. "I'm not really your father, Meria. Come up to the roof, I will show you." Talon gasped, having never been allowed on the roof before. He led her to the edge of the roof top, pointing down to a charred area behind the house - another place she had never been allowed to go. All around the charred area, encased by a heavy material, there was a fire burning a circle around the charred area. In the middle of the charred area was a gravestone, nearly identical to the one marker that was on the roof beside Talon. "Father - or whoever you are - what is this?" "Many years ago, Meria, when you were only a little girl, you had a mother and a father who loved you very much. They knew that you were special, that your magic was unusual and would have to be well-practiced when you were older. Five years ago, your father was attacked by an assassin. He had a debt to pay to a very important person, but had yet to pay it. Instead of his money, said person decided to take his life. It was right here, on the roof, that your father was killed. When your mother came up to see what was going on, she found your father in the arms of the assassin, limp. The assassin had started a fire behind the house, and was about to throw your father's body over the edge. Your mother began to beg that he would not, that there was a little girl who needed him, but the assassin threw him over anyways. Then he turned on your mother, throwing her over the edge while she was still alive. She grabbed onto his daggar and brought the assassin down with her. I was on my way to the house - I'm an old friend of the familly - when I heard all the commotion. I tried to save your mother, but she was already dead. I put out the flame and took the daggar, planning to hang it inside the house out of respect for her. That's when I saw you - you were only a few years old, with your wide eyes filled with tears. I smiled, and told you that I was your father, and your mother may not come back for some time." Talon sighed. "Was this the thing that killed my mother?" "Yes." Talon held it in front of her face for a minute, smiling at her ex-father. Moving quickly, she caught him off guard and slit his throat. Kissing his forehead lightly, Talon cursed him and threw him into the fire that he had been keeping to honour her mother and father.
That was when Talon had become the drink's lover, and at the same time, an assassin. Though she's unsure why, Talon feels that revenge is best served by killing others, even though she knows that it's the wrong thing to do. Appearance:Talon Talon stands at about 5'9 and weighs... Well, some number that she doesn't know. She's rather lanky, but is still strong, and muscle weighs more than fat.
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Posted: Sun Feb 11, 2007 8:51 pm
Gaia Name: kibakurenai Name: Luesa Leroux Nickname: Puppetmaster Age: 80, or approximately 15 in human years Race: elf Gender: female KOM: no Magic: summoning (puppets) Weapons: Luesa has specialized her magic to be able to summon five puppets, each with their own purpose and damage done to her person after they are summoned Puppet 1- Karakasa Purpose- This puppet fights with an umbrella where, in the framework, tiny poisoned needles can be deployed. If the needles strike their target, the poison provides a temporary state of paralysis, which makes this puppet ideal for escaping a fight. Damage- As the weakest of the five, Karakasa does the minimal damage to Luesa. What it does do is temporarily hinder her reaction speed when trying to dodge or block an enemy's attack.
Puppet 2- Brunnhilde Purpose- This is the most used puppet of the five, as it is solely used for attacking. It wields a long spear, which makes it useful for long range fighting. This puppet is also the fastest of the five Damage- Whatever damage Brunhilde takes is reflected back onto Luesa.
Puppet 3- Seer Purpose- This is Jenna's scouting puppet. Since it can fly, it is used to scout out an area while Luesa can stay out of harm's way. Damage- To use Seer, Luesa must put her conciousness into the puppet, leaving her body defenseless. This is why Luesa will do her best to hide before using the third puppet.
Puppet 4- Ssendam Purpose- Luesa has only ever had to use Ssendam once. Ssendam has the ability to trap a victim's subconscious within an illusion, in which whatever damage is taken reflects onto the victim's body. Damage- Apart from the high chance of missing with Ssendam's attack, every time Luesa misses, the attack had the chance of hitting her instead, and the more times she is hit the less likely it is that she can defend herself against it.
Puppet 5- Reaper Purpose- This puppet was designed will the sole purpose of killing magic users. When summoned, it initiates the Wheel of Fate, which determines what kind of damage will be done to a victim. Damage- Luesa has never used this puppet before, and for a very good reason. When the reaper appears, it immediately begins to feed off of her life source, and if the Wheel of Fate succeeds in landing on the worst of the attacks, it will take her soul as payment. Occupation: traveling performer and puppet maker Appearance: Luesa stands at an average height for her age at five feet three inches. Her hair, a rich sable with hints of blue when looked at in certain lights, matches in length her height, and when performing is kept in a rope-like braid. The only thing that is remotely remarkable about her appearance is her eyes. They do not share the same color. Her left is the color of grain under an afternoon sun, with an odd little mark, like a scratch, of a darker hazel color; her right is a striking lavender that deepens or lightens naturally with her mood. She is hardly found wearing anything other than her performing outfit, but her other favorite outfit is a rather plain white dress with long sleeves. Brief Bio: The ability to control the Five was passed down through the generations of Luesa's family. What was strange was that the ability had only been found in the male side of the family. Born in Yaroh to a family of performers, Luesa was always on the move. Living out of a covered wagon, she knew not much else of the world except for what she saw and what her mother and father taught her. It was hard to come by friends, so Luesa began making non-magical puppets to entertain herself with, from the size of her hand to that of an average adult. It was when he saw this talent that her father began teaching her to both summon and use the five.
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Posted: Sat Feb 17, 2007 1:31 am
Gaianame: Mind Puppet
Name: Shikigami Ren
Nickname: none
Age: 18 yrs.
Gender: none
Race: demon
Occupation: Traveler
KoM: Metal
Magic: none
Weapon: Has a chakaram that's really his halo, and will take any piece of metal and alter it to a weapon if he can't use his chakarams like a rod or spear, or either that some other type of throwing weapon.
Background: Ren is ofcourse a demon from the Demon Plane, and his race of demon is of the genderless humanoids, in which they carry metal wings and horns with a metal halo above them which were mainly used as weapons. They eat flesh of anything they come across and they have a passion for killing and drinking the blood of they eat. They live in clans and often stay together and they take certain things seriously, espesialy if one tries to leave the clan.
They are basically proffessional killers but for Ren, he rejects all flesh of all kinds and doesn't like fighting too much unless he needs it for protection. He is fascinated by the existence and culture of humans and other dwellers of the human plane and such and wants to learn about them and hopefully one day live among them. That's when he discovered the Charm of Conceiling, a valuable item kept in the clan with the power hide a demon's apearance and demonic aura and cloak them as a human.
One evening when the clan was off hunting for their next meal, he stole the charm and left his people and snuck out of the plane and into the human's territory. With the charm around his neck he was now able to wander freely about among the humans without having to scare anyone with his horns and wings. He mostly hides his chakarm because he felt if someone of great expertise in craftmanship would recognize what he was. with the risk of being found out of his race he keeps a low profile and does his best to make stuff up.
He is often shy around meeting new people and basically stays quiet. He makes alot of mental comments when veiwing over things and gets confused with certain things when comparing from what he's situated and from what happends in his clan.
Appearance: Shikigami Ren
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Posted: Thu Feb 22, 2007 1:43 am
Gaianame: Eruru_utawarerumono
Name: Ophelia
Nickname: Phel
Age: 13
Gender: female
Race: blood elf
Occupation: assassin (in training)
KoM: no
Magic: this section will be updated as soon as I...well, as soon as I figure out what should go here, although Ophelia does not rely heavily on what magic she does know.
Weapons: Ophelia carries three weapons, two of which are obvious at first glance; these are her twin katana. What makes these katana special is that they are each possessed by a spirit, one of her mother and the other her father, although she does not remember them as such. Gerhn, at her left, has the special ability to separate into three sections connected by chain to extend her reach while attacking; Vea, at her right, glows red when an enemy is nearby, or more specifically when there is someone near her that plans on attacking her. Ophelia's not so obvious weapon is the stuffed rabbit she carries with her. This toy lovingly named "Charlie" is the only other item she still has from her past. He is a one eyed, frayed-eared, sad looking thing that has seen many years of wear and tear though Ophelia refuses to get rid of him. Charlie is, however, more than meets the eye; upon Ophelia's command, Charlie can grow to approximately 20 times his original size (it is possible for him to get much larger, but the bigger he is the more energy it takes out of her) and becomes as solid as stone. When in this larger state, Charlie takes on his own personality and essentially has a mind of his own, doing whatever is necessary to protect Ophelia for as long as he can.
Background: When Ophelia was much younger, her parents lived with her in Damasses. They were once rather adventurous, and had only decided to settle down once her mother became pregnant with her. It was their hopes that they could protect Ophelia from the way of life they once had, and to raise her to be someone virtuous. Unfortunately, their dreams were shot down cold, rainy night as they were heading back home after a ride in the countryside. A group of bandits led by an assassin attacked their party, killing both of her parents as they tried to protect her; the assassin had been sent to murder her parents because of a debt they had not paid since they gave up their past life. The man had not known they had a daughter, and while inspecting their carriage for loot, found her huddled in a corner with Charlie. This particular assassin had a soft spot for children, so he vowed to raise her as penance for his deed. Ophelia suffers from serious bouts of amnesia and insomnia as a side effect of loosing her parents. Some people also think that she is completely insane as she is often found muttering nonsensical things to herself and things no one else can see. She is, however, particularly talented in sword fighting and will one day become a great assassin.
Appearance: (updating)
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ThexPuppetxOphelia Vice Captain
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Posted: Fri Mar 09, 2007 6:13 am
Gaianame: Askrata
Name: Devlin Reinhard
Nickname/Title: The Two-Faced also The Silver Fox
Age: 20
Gender: Male
Race: Human
Occupation: Jack-of-all-trades. Skilled alchemist, mercenary and assassin.
KoM: Ice
Magic: N/A
Weapons: Devlin carries three main weapons on his person and favors them in the following order: his split-blade katana (Niwaruiki) that inflicts a deep twin slash that prevents proper healing or even stitching. No, he is not a nice man. He also carries Niwaruiki's twin, the serrated katana. (I don't have a name for this one yet. Please be patient with me!) It has one blade, but it is poisoned and inflicts a shallow, but nasty and painful cut. The last is his blacksnake, which he uses only if he has to. Or if Ophelia is tapping her pencil on the desk. Then he'll snap her pencil from the front of the classroom.
Background: Devlin was born into a family of prominent mages, but was unfortunate enough to be suspected of demonic possession. He was cast out at age 13 and was forced to make his way in the world by any means possible. In his family's defense, it did seem that he was possessed, but in truth, Devlin just has a severe case of Bipolar. He will often talk to his flip personality (if not always out loud) and the "Black" Devlin will manifest itself if "White" Devlin is severely injured, threatened, or just very annoyed.
Appearance: Devlin stands at a good 6' 2" with silver hair that reaches a little past his shoulders. He only has one eye, since he lost the other in a fight with a gobler. The remaining eye is a hazel color with a few gold flecks. "Black" Devlin's eyes appear almost black and have smaller irises. He is overall fairly well-muscled and lean from a life on the move.
Familiar: A rather small fox named Zhong-Shou. Zhong-Shou can understand human speech, but can not speak himself. He can also work minor illusionary magics.
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Posted: Mon Sep 03, 2007 11:41 am
Gaianame: Arashi Kuniyasu Name: Chizome Dakatsu Nickname: Heretic Age: 19 Gender: Female Race: Transbeastile/Serpent Occupation: Mercenary/Assassin KoM: No Magic: Due to her mixed heritage and years of experimentation, Chizome has several strains of extremely unusual magic. Some she uses on an almost daily basis, some she has used only once, and a few she has yet to tap. Blood Serpents We are the blood of the half-breed. We are as alive as she, we sustain her as she does us. Our master only uses us to attack as needed, and we heal her wounds and regenerate her lost limbs for her. When we fall from her onto the ground, we become serpents that attack the enemy ruthlessly. Only the largest of us are not poisonous. When one of us is killed, we return as blood but our master ages half a year for each of our deaths. She has been lucky enough not to lose any thus far. Cruento, Minuos, Sceleratus, and Strages We are the pulse of the half-breed, and reside in her limbs. Of us, only Cruento has seen the light of day but once. Far larger than our fellows, we are the mistress' most protected, for should we die she ages three years for each. We have no poison, but our fangs are deadly and our muscles strong. Should you tear off one ofher limbs, beware, for you will face the wrath of one of us. Karasuhebi Dakatsu My older sister and I aren't entirely defenseless. If we can catch our blood before it hits the ground, and smear it over our skin, it will harden like the shell of the scorpion. Though not the most durable of armor, it is extremely light, and serves us well. When it shatters, it becomes blood again, though we do not age if it breaks. When we are low on energy, we can lick it to soften it and drink the blood as it slowly turns back. Woe to he that angers us, for we can forge weapons from our blood as well. Angkor Veleno Chizome and her brother are both very unique creatures. Having been the supervising scientist, I know exactly what their bodies are and are not capable of. Chizome has yet to learn how to control her transformation, and as such does not realize the vast amount of power at her disposal. Should she be angered immensely, her tail will manifest itself and she will grow fangs, along with the ability to poison with her bite. Her claws will lengthen, just as her brother's do, and if we can teach her to push herself she can even manifest the Dakatsu's unique wings. It seems that the mechanical wings installed when they were children were for no purpose; they have developed the natural wings as they grew, but we do not know whether the mechanized wings can still function. Belial In this, Chizome is unique from her brother, and among all Naga. She has been touched by evil, and it lingers within her heart, forever shadowing her and haunting her thoughts. We fear that, should she be pushed over the edge, this evil will manifest itself somehow. We can only suspect that it will be incredibly painful and destroy her body... Weapon: Chizome utilizes the whip for most of her needs, though she uses a dagger and talwar for close combat; if these are not an option, she is very good at using her own body as a weapon. Her great khopesh is reserved for tribal wars only. Background: Chizome grew up in a tribe of Beastiles called Nagas that made their home in the subterranes near a lake not far from Jaraoh. She and her twin brother, Karasuhebi, were the product of a lab-experimented Serpent Beastile and a human, and were further experimented on as children. Their DNA is incredibly unstable, and thus they must keep a steady schedule of forcing pills down their throats. Half human, their Beastile half has been spliced into three; Serpent, Bat, and Scorpion. This explains their DNA instability, as well as their strange magicks. When Chizome was fifteen, her clan was the target of a genocide, led by a clan of Beastile Eagles, called the Garudas. The war between the two clans came to an abrupt and bloody halt, and Chizome was supposedly the sole survivor. The leader, ironically named Gabriel, took her in out of pity and hid her for two years under the guise of his new handmaiden. When she was seventeen, Chizome and Gabriel shared a kiss and Chizome confessed her feelings for him; the next morning, she woke to a furious group of Garudas and was chased away. Convinced that Gabriel had used her, Chizome became a mercenary in order to become stronger and have her revenge someday. Her occupation crosses over into assassin at times, as she kills both for the government and for private clients. In the two years that Chizome has been killing and growing stronger, she has learned that her brother is still alive and has begun to travel in order to find him. A small group of Nagas that escaped the genocide have re-established their home, though Chizome avoids it whenever possible. Appearance: Chizome, as a human, looks plain and unimpressive. Her hair is dark brown, wavy and curled at the tips, down to her elbows. Her faded tan mutes her brown and gold-flecked eyes, which are further masked by her glasses. She generally wears black tunic-style turtleneck and black jeans, with black fur-lined boots and a black fur-lined coat. She wears a white variant for missions in snowy areas. She has dark green snake tattoos over her whole left side from the neck down. On occassion, she will wear her Naga battle armor, which is a reddish-black hue and created with her magic. Depending on the situation, the armor will vary. As a 'beastile', Chizome is a good forty feet in length, if not a few feet longer. Her scales are deep black, and her hair tends to lengthen tremendously when she transforms. Her eyes turn gold and serpentine, losing their humanity. ((Not finished. I'll edit later.))
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Posted: Sun Sep 16, 2007 10:07 pm
Gaianame: FireRaverName:Nickname: Infernomancer. (Name unknown. Only known as "Infernomancer" or "The Infernomancer.")Age: 25Gender: Male.Race: Human.Occupation: Mercenary.KoM: Red FlameWeapon: Gauntlets.Background: He binded his soul to a dark lord within the Demon's Plane in order to obtain the power over fire that he has now. He stole his gauntlets from another dark lord and quickly made haste to get away. His eyes were lost in a huge fight he had long ago. He sees by being able to control the hot air around him and sense anything in the nearby air. Kind of like sonar, but with heat more then sound.Appearance: Long blonde hair. Usually he wears a blindfold to hide his missing eyes. Strong fire abilities and strong physical stature, he will either tear apart enemies with his gauntlets or attack them from afar with magic. He is offensive by nature but will not attack unless provoked. When provoked he will hunt down his target until either he, or his target is dead.
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Posted: Wed Oct 10, 2007 2:10 pm
Gaianame: Hemata Name: Atameh Lux'atrlum Nickname: N/A Age: 20 Gender: Female Race: Half High Elf and Half Dark Elf Occupation: Priestess of Gia KoM: Holy Magic: N/A Weapon: Long Silver Staff with house’s seal on the tips but otherwise void of decorations. Background: Appart from showing magic abilities at a young age and being accepted as a Priestess of Gia, Atameh has lived a short life span. She was often teased by other elves for her natural wisdom and keen eye at such a young age. Many say she has an old soul but others say she is unnatural and most just avoid her because of her mixed heritage. She was orphaned at her birth as her only living relative, her mother, died giving birth to her. Many have tried to take claims on her estate and all have either been discovered as fakes or turned away with the door in their face. She lives her life a shadow of what she thinks it could have been and is often seen at the tomb of her family, paying respects to her dead parents. Otherwise she is seen wandering to and from the temple- She mostly keeps to herself but if she were to stumble into a situation in which there was wrong being done, she would find herself quickly in the middle of the fray. Appearance: Atameh
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Posted: Sat Oct 20, 2007 4:17 pm
Gaianame: Sierramist12 Name: Luna Age: 15 Race: Human Gender: Female "duh" Occupation: Assassin/Student K.O.M.: Shadow Magic: none Weapon: Katana Background: Abandoned by her parents at a very young age she was adopted by a serial killer, or more so bought. She was forced to work for him in order to stay alive, and receive food and shelter, and she was greatful for a time. As she grew up she was forced to learn how to kill in order to stay alive, and became quite proficient at it. Her owner seeing what she had learned forced her to become an assassin as he was, and earn her stay for a living. No longer would she clean floors, or prepare meals...she would be his stone cold assassin, and he would take all of her winnings, and keep them for himself. Appearance:
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