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E.F.F, E.S.F.F (Erath's Federation Forces)

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spike_sp
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PostPosted: Wed Feb 21, 2007 9:01 pm


E.F.F (Erath's Federation Forces) E.S.F.F Erath's Federation Space Forces

Index
post 1 intorduction
post 2 land based units
post 3 aircrafts
post 4 mobile suits
post 5 battle ships
post 6 Ammuntion's and Accessories
PostPosted: Fri Feb 23, 2007 9:01 pm


:ground uints:

TYPE 61 surprised ld type: (war fund cost: 15) (hp- 100):
here

TYPE 61 :new type: (war fund cost: 25) (hp- 150):
here

Fixed armaments
1500mm cannon x 2 - 80 damage
12.5mm machine gun x 1 -damage 1 for (ms) 15 for (personal and people)
smoke discharger x 8 no damage lets you hid regroup ect
smoke lasts 3 posts

TYPE 74 hover truck (war fund cost:
img here

Fixed armaments
20mm vulcan gun - damage 20
Features
can spot hiden ms tanks ect when moveing threw areas that can not be seen

Federation APC
img

Armaments
12.5mm machine gun X 1 damage to ms. 15 for personal

Features
can hold up to 8 people

spike_sp
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spike_sp
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PostPosted: Fri Feb 23, 2007 9:02 pm


:air crafts:

FF-6 TIN Cod (war fund cost: 30) (hp-100)


Fixed armaments
4 x 25mm machine gun -damage 25
2 x anti-air missile - damage 30 - 60 when a air traget

FF-S3 Saberfish (war fund cost: 50) (hp 120)


Fixed armaments
4 x 25mm machine gun -25
6 x missile - damage 40

FF-x7 Corefighter (war fund cost:


Fixed armaments
4 x 2-barrel 25mm vulcan gun -25
2 x missile launcher (4 rounds then resupply) damage-40

FF-x7core booster (war fund cost:

2-barrel 25mm vulcan gun x 2- 25
missile launcher x 2 (4 rounds) -40
mega particle cannon x 2 -200
bombs x2 -140


Jet Core booster (war fund cost:
img

Fixed armaments
4 x 2- barrel 25mm vulcan gun-25
2 x bombs damage 140 (if droped in time)

Medea (war fund cost:
img here

Fixed armaments
2-barrel anti-air machine gun x 2
Features
can carry 2 ms's, 4 ground units

C-88 medea (war fund cost:
img here

Fixed armaments
none
Features
can hold 2 ms's, 4 ground units (if no ms's are abored)
PostPosted: Fri Feb 23, 2007 9:15 pm


:Mobile pods:
RB-79 Ball (war fund cost: 50) (hp 150)
2nd img

Fixed armaments
claw - 15
180mm recoilless cannon - 145
Features
can noly operate in space and the ocean

RB-79C Ball (war fund cost: 60) (hp 180)
2nd

Fixed armaments
claw - 20
180mm recoilless cannon -145
Fetauers
can only operate in space and ocean
has a reinforced claws and some armour

RB-79k Ball (war fund cost: 80) (hp 210)
2nd img

Fixed armaments
claw - 20
2x180mm cannon - 150
winch - no damage but can tangle up a mobile suit
Featrues
has reinforced claw and armour along with cannons
also with a wrinch that can tangle up mobile suits

:Mobile suits:

RGM-79 GM (war fund cost: 250) (hp 300)
2nd img

fixed armaments
60mm vulcan - damage 30
beam saber (0.38mw) - damage 180
Features

RGM-79[E] GM Type E (war fund cost:250) (hp 300)
2nd img

Fixed armaments
2x 60mm vulcan - damage 30
beam saber (0.38mw) - damage 180
Features
has both earth and space

RGM-79[C] GM Type Kai (war fund cost:210) (hp 330)
2nd img (same like RGM-79 E in space colors)

Fixed armaments
2x 60mm vulcan - damge 30
beam saber - 180
features
same as RGM-79 E but with more armour and a bit lower price and better perfromance

RGM-79 C powered GM (war fund cost:400) (hp 350)
2nd img here

Fixed armaments
2x 60mm vulcan - 30
beam saber - 180
features
is fast and aviod lock on skills and perfrom faster skills

RGM-79D Cold climate Type (war fund cost: 280) (hp 300)
2nd img

Fixed armaments
x2 60mm vulcan - 30
beam saber (0.39mw) - 185
Featrues
can perfrom better in cold climates

RGM-79G GM command (war fund cost: 290) (hp 300)
2nd img

Fixed armaments
2x60mm vulcan -30
2xbeam sabers -180

RGM-79GS GM command space Type (war fund cost: 290) (hp 300)
2nd img

Fixed armaments
2x60mm vulcan -30
2xbeam sabers -180
Features
can perfrom better in space

RGM-79[G] ground Type(war fund cost: 400 ) (hp- 800 )
2ND img

Fixed armaments
x2 beam saber
Features
prefroms better on ground
can only oprate on ground

RGM-79[G] GM sinper (war fund cost:400) (hp- 800)
2nd img

Fixed armaments
x2 beam saber

RGM-79SC GM sinper coustom (war fund cost: 310) (hp -240)
2nd img

Fixed armaments
x1 beam saber
Features
when visor is down gives + damage for range weapons

RGM-79SP GM sinper II (war fund cost: 300) (hp - 280)
2nd img

Fixed armaments
2x beam saber - 180
Featrues
when visor is down + damage for range weapons weapons

RMS-106 Hizack (war fund cost: 280) (hp- 550)
2nd img

Fixed armaments
none
Featrues
a Federation version on the Hizack

RX-75 Guntank (war fund cost:900) (hp 1000)
img here
2nd img

Fixed armaments
x2 180mm cannon,(30 round) -damage
x2 x4-tube 40mm rocket launcher - damage 50

RX 75 mp Guntank (war fund cost: 500) (hp 900)
img here
2nd img

Fixed armaents
2 x 120mm cannon. damage -
2 x 4-barrel machine gun. damage - 30
Features
a mass production version

RX-77-2 Guncannon (war fund cost: 1200) (hp1100)
img here
2nd img

Fixed armamanets
2x 60mm vulacan -30
Features
has 2 change able wepons on its shoulders

RX-77D mp Guncannon (war fund cost: 400) (hp 600)
img here
2nd img

2x 60mm vulcan - 30
2x 200mm cannons - 80
Features
a mass production version

spike_sp
Captain

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spike_sp
Captain

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PostPosted: Fri Feb 23, 2007 9:16 pm


Battle ships

Magellan (war fund cost: 1,000) (1,100)
img here
here

Fixed armaments

Features
can have a few mobile suits standing on the out side of it

Magellan Kai (war fund cost: 1,000) (1,200)
img here
here

Salamis (war fund cost: 1500) (hp 1,550)
img here
here

Salamis kai 1 (war fund cost: 1350 ) (hp 1,500)
img here
here

Salamis KAI (war fund cost: 1400) (hp 2,000)
img here
here

Fixed armaments
2-barrel main gun x 2 - damage 500
main gun x 5 - 250
2-barrel secondary gun x 6 - 100 - Rapid fire not all might hit
secondary gun x 4 - damage 400
missile launcher x 8 - 80 - 8 rounds per each missle

Features
can hold 4 mobile suits
Launch catapults 1

Columbus class (war funds: 900) (1,100)
here

Features
can hold 6 mobile suits

columbus kai class (war funds: 1100) (hp 1200)
here

Features
can hold 6 mobile suits
PostPosted: Fri Feb 23, 2007 9:17 pm


:ammutions and wepons:
90mm machine gun Bullpup (war fund cost: 80) (ammo 30)
2nd

damage - 10

90mm machin gun with grenade lanucher Type 2 (war fund cost: 90)
2nd

machine gun damage -10
greande damage - 40

90mm machine gun type 3 (war fund cost: 100)
img here

damage - 15

90mm GM rilfe (war fund cost:100)
img here
2nd

damage 20

90mm machine gun ammo type 1 clip (size 20) (war fund cost:10)
img here (for pic look at the type 1 90mm mahcin gun)

90mm machin gun ammo type 2 clip (size 20) (war fund cost: 10)
img here (for pic look at type 2 90mm mahcine gun)

90mm mahince gun ammo type 3

90mm GM rilfe ammo clip (size 30) (war fund cost:10)
img here (img is on the GM rilfe)

Grenade [90mm type 2 grenade ammo] (war fund cost: 5)
img (on 90mm type 2)

100mm machine gun (war fund cost: 120) damage 35
img here

100mm ammo (war fund cost: 50)
img on 100 machine gun its the white/grey magzine

240mm cannon shoulders [RX-77-2 cannons] (war fund cost: 200)
img here
damage 180

240mm cannon ammo [20 case] (war fund cost:80)
img there is no img but it looks like the gun cannon's backpack carrys the ammo

gunncannon's beam rilfe (war fund cost:450)
img here
damage - 250

:ect:

Personal (war fund cost: 1) (hp 50)
no img

Features
soldiers , poilts any thing these are people that are on your army side and will follow your orders or attack on there own

spike_sp
Captain

7,650 Points
  • Gender Swap 100
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