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Principality Of Zeon, Remnants, Neo Zeon, Mars Zeon

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spike_sp
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PostPosted: Wed Feb 21, 2007 9:14 pm


Principality Of Zeon, Zeon Remnants, Neo Zeon, Mars Zeon (Oldsmobile army) units

Index
post 1 intorduction
post 2 land based units
post 3 aircrafts
post 4 mobile suits
post 5 battle ships
post 6 Ammuntion's and Accessories
PostPosted: Fri Feb 23, 2007 9:22 pm


:Ground units

Magella Attack tank (war funds: 50) (hp 150)
here

Fixed armaments
175mm cannon (has 25 rounds) x1 - damage 80
3 barrel 35mm machine gun x1 - damage 20

Magella Attack tank refeit ver. (war funds: 100) (hp 190)
here

Fixed armaments
175mm cannon (has 25 rounds) x1 - damage 80
3 barrel 35mm machine gun x1 - damage 20

Zeon APC
img

Fixed armaments

smoke dischargers x6 (no damage but can hide you and your allies smoke effect lasts for only 3 posts)

Features
can hold up to 8 soilders/ploits

spike_sp
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spike_sp
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PostPosted: Fri Feb 23, 2007 9:23 pm


:air Craft's:

Dopp
img here

Fixed armaments
6-tube missile launcher x 2 - damage 40 (per each hit)
20mm vulcan gun x 2 - 25
PostPosted: Fri Feb 23, 2007 9:39 pm


:mobile suits:

ms-05 Zaku I (cost 100) (hp 500)
2nd img

Fixed armaments

Features
one of the first haveily mass Production zeons mobile suits

MS-06F Zaku II (costs 150) (hp 600)
2nd img

Fixed armaments
none

Features
one of the 2nd mass Production zeons mobile suits an improved ver. of the zaku I


MS-06FZ Zaku II kai (cost 150) (hp610)
2nd img

Fixed armaments
none

Features
an other vartion of the Zaku II F series this model was made for ploit to adapte better to more adv. mobile suits
it also has a storeage unit on its side's to store ammo
and 3 hand grenades that can heat or smoke
skills are faster in this suit takes 1 post of


MS-07 Gouf (cost 200) (hp 700)
img here

Fixed armaments

Features
the Gouf is like the zaku but was made for ground combat
can prefrom better on the ground

MS-08
img here


MS-09 Dom (210) (hp 800)
2nd img

Fixed armaments

Features


MS-09 Dom (type 2) (war funds 210) (hp800)

Fixed armaments

Features
a updated varation on the Dom series

MS-09R Rick Dom (war funds 210) (hp 800)
img

Fixed armaments

Features
a Dom built for space warfare

MS-09RII Rick Dom II (war funds 240) (hp 820)
2nd img

Fixed armaments

Features
a improvement to the rick dom

MS-14 Gelgoog (war funds 500) (hp 900)
img here

Fixed armamenets
Twin beam saber

Features

MS-14A Gelgoog (war funds 490) (hp 900)
img here

fixed armaments
Twin beam saber

Features


MS-14B Gelgoog (mass production type) (war funds 450) (hp 900)
img here

Fixed armaments
Twin beam saber

features

MS-14S (YMS-14) Gelgoog (war funds 800) (hp 970)

Fixed armaments
Twin beam saber

MS-14F Gelgoog Marine type (war funds 550) (hp 980)
img here

fixed armaments

MS-14FS Gelgoog commander type
img here


MS-14JG Gelgoog Jager (war funds 560) (hp 980)
img here

Fixed armaments
x1 beam saber
x2 vulcan guns

Features
has 2 vulcan guns on each arm

MS-18E Kampfcer (war funds 700) (hp 990)
img here

Fixed armaments
X 2 60mm vulcan
X 2 beam sabers (stored in the hip)
Features

YMS-16M Xamel (war funds 800) (hp 1000)
img here

Fixed armaments
x1 680mm artillerty cannon
x1 20mm vulcan gun turret
x1 8- tube missle launcher

Features
a long range support mobile suit
can equip weapons in its hands

spike_sp
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spike_sp
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PostPosted: Sat Feb 24, 2007 11:28 pm


battle ships

Musai (war fund cost: 1100) (hp: 1200)
img here

Armaments:
3 x 2-barrel mega particle gun
2 x large missile launcher
10 x small missile launcher

MS holding limt:
5 mobile suits

Musai- Famel style (war fund cost: 1100) (hp: 1200)
img here

Armaments:
3 x 2-barrel mega particle gun
2 x large missile launcher
10 x small missile launcher

MS holding limt:
5 mobile suits

Musai class (final production type) (war fund cost: 1200) (hp:1400)
img here

Armaments:
2 x 2-barrel mega particle gun

MS holding limt:
4 mobile suits

Musai class (late production type) (war fund cost: 1400) (hp 1600)
img here

Armaments:
2-barrel main gun x 5
2-barrel 120mm machine gun x 10
missile launcher x 10

MS holding limt:
4 mobile suits
PostPosted: Sat Feb 24, 2007 11:29 pm


Supplys


Weapons

105mm machine gun (50) (100 rounds) (damage 15)
img here

Features first zeon machin gun made

120mm zaku machine gun type 1 (100) (100 rounds) (damage 20)
img here
2nd img

Features
2nd zeon mahcine gun made

120mm zaku machine gun type 2 (110) (100 rounds) (25 damage)
img here

Features
3rd machine gun made

120mm zaku machine gun type 3 (120) (100 rounds) (25 damage)
img here

Features
4th machine gun made by the zeon it can also be equpid with a grenade lunacher

105mm ammo (10) (50 rounds)
takes 1 post of no battle to reload gun

120m ammo (10) (50 rounds)
takes 1 post of no battle to reload gun

120mm drum ammo (50) (100 rounds)
(this is compaditable with the 105 machine gun)
Features
can be filled up for fast reload 1 post or able to fire during that same post
also if attached to a mobile suit it can be shoot at and expoled that will damage the mobile suit

Shotgun (clip size 9) (cost 120) (damage 80) (damage when close 200)

Features
a pump action shotgun has wide killzone and highly effctive when close
img here

Large beam machine gun (300 cost) (damage 220 for machine gun fireing mode) (damage 280 for scatter fireing mode) (damage 400 for sniper fireing mode)
img here
2nd img

Featurers
the large beam machine gun has a sniper ,scatter beam or machine gun type fireing its ammo is the block E cap (see ammo block E for how many time it can be used)

ammo

block E cap (cost 30) (can be fired up to 20 post's then you reload)
a E cap for a beam machine/sinper gun (see large beam machine gun)

Drum E cap (cost 40)
a Drum like powered E cap for a beam mahicne gun (see)


Accessories

90mm machine gun clip holder (cost - 10)

it can hold 3 clips and 2 clip holders can be equpided on the front and back

rakten boozka clip holders (cost 15)

spike_sp
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