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Skill Descriptions:
Passive
Dagger Mastery (Max level 10)
Increase the damage of dagger type weapons
Nutrients (Max level 10)
It increases the effect of potions. In level 10 it increased +4,7..
Mental Training (Max level 1)
Slightly increases endurance to some element attacks to party, party members must be near you
Active
Treatment (Max level 10)
Recover HP when you have 30% (or less?) health
Nominate (Max level 10)
You can "name" some things during a brief space of time. At level 10 up to 17 letters.
Stability (Max level 10)
This skill provides protection against the Freeze status ailment, at level 10 reduce Freeze duration by 120%
[Editor's Note: reducing the duration of something by 120% isn't really logical... it would have a negative length of time]
Enchant Poison (Max level 10)
Poison your weapon. At level 10 the damage increased +51
Envenom (Max level 10)
When your weapon is afflicted with Enchant Poison, you can use Envenom to poison the enemy, causing it to lose HP for 30 seconds. At level 10 there is a 45% chance of poisoning
[Editor's Note: perhaps this time around we'll only be able to use Envenom after using Enchant Poison on our weapons...]
Corrosion (Max level 6)
Like Envenom, but causes enemy's DEF to be lowered. 90% chance at level 5 with a 45 second duration
Lucky Strike (Max level 10)
Strike that gives you a % chance to rob money from the enemy (like Mug from RO1). If robbing fails, you deal the damage of a normal attack
Venom of Meng (Max level 1)
"A poison that can cause 3 types of altered states"
Berserk Potion (Max level 10)
Hurl a bottle to do area damage, at level 10 does 620 damage(?)
Solidarity (Max level 10)
"In level 10 limit increases to 1 point"
Physical Attack (Max level 1)
Attack an enemy causing him no SP recovery for 10 seconds
Buck (Max level 10)
Increases weight capacity for party members, +24 at level 10
Sacrifice (Max level 10)
Transfer some of your remaining weight capacity points to members of your party, 53 at level 10
Moral Reinforcement (Max level 1)
Increases hand-to-hand damage of party members slightly
Agility Reinforcement (Max level 1)
Increases dodge rate of party members slightly
Spiritual Reinforcement (Max level 1)
Increases defense rate of party members slightly
Manhood Breaker (Max level 10)
A hard kick right to the family jewels! No, not really...
Increases chance to cause Stun for party members when attacking, lasts 7 seconds at level 10
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Wikipedia quote: (New information released since this snip was written conflicts with this translated passage, but here it is if you still want to read it)
The Clown class is mainly derived from the Bard and Dancer in RO1. Their skills are in the same general area: Singing songs and supporting in combat. Though the official description is very vague, the idea is that the Clown will relax and increase players' stats for battle. They will sing during battle too, "soothing" front line fighters. The Clown's combat abilities are not defined well, though there is an example of the Clown employing deadly poison on its enemies when they least expect it. In RO1, bows are the weapon-of-choice for the Bard and the Dancer, using the skills they learned as an Archer to supplement their damage. They also need a musical instrument in order to use their bardic skills. Because their description is so vague, not much can be said for the Clown class until more announcements are made.
