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Narsyssa
Crew

PostPosted: Wed Feb 28, 2007 12:33 pm


"Welcome friend. Please fill out this form if you wish to participate in this months Events."

You are handed a short piece of parchment


Name: _________________
Race: __________________
Description of Abilities: __(Character Sheet)__
Tournament Choice: (Round Robin) (Free For All) (Practice)


((here is the script for the char sheet Replace the ('s and )'s around the word "Code" with ['s and ]'s respectively.))

(code)
Name: _________________
Race: __________________
Description of Abilities: __(Character Sheet)__
Tournament Choice: (Round Robin) (Free For All) (Practice)
(/code)
PostPosted: Mon Oct 01, 2007 12:55 pm


Name: Akara the Sagacious
Race: Female Half-Drow
Description of Abilities: Battle Sorcerer 10
Neutral Evil
Representing Silver


Strength 11 (+0)
Dexterity 13 (+1)
Constitution 13 (+1)
Intelligence 13 (+1)
Wisdom 15 (+2)
Charisma 19 (+4)
Size: Medium
Height: 4' 10"
Weight: 115 lb
Skin: Gray
Eyes: Silver
Hair: Silver; Curly




Total Hit Points: 60 [includes toughness x1]

Speed: 30 feet

Armor Class: 11 = 10 +1 [dexterity]

Touch AC: 11
Flat-footed: 10
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +4 = 3 [base] +1 [dexterity]
Will save: +9 = 7 [base] +2 [wisdom]
Attack (handheld): +7/+2 = 7 [base]
Attack (unarmed): +7/+2 = 7 [base]
Attack (missile): +8/+3 = 7 [base] +1 [dexterity]
Grapple check: +7/+2 = 7 [base]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.




Languages: Common Dwarven Elven Dark_Elf_Silent Undercommon


Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]

Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]

Bat familiar


Feats:

Combat Casting
Exotic Weapon Proficiency Weapon:
Toughness x1
Craft Wand

Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 1 = +1
Bluff Cha 4 = +4
Climb Str* 0 = +0
Concentration Con 6 = +1 +5
Craft_1 Int 8 = +1 +7
Craft_2 Int 8 = +1 +7
Craft_3 Int 7 = +1 +6
Diplomacy Cha 6 = +4 +2 [half-elf]
Disguise Cha 4 = +4
Escape Artist Dex* 1 = +1
Forgery Int 1 = +1
Gather Information Cha 6 = +4 +2 [half-elf]
Heal Wis 2 = +2
Hide Dex* 1 = +1
Intimidate Cha 4 = +4
Jump Str* 0 = +0
Knowledge (arcana) Int 4 = +1 +3
Listen Wis 6 = +2 +1 [half-elf]
Move Silently Dex* 1 = +1
Perform_1 Cha 4 = +4
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Profession Wis 9 = +2 +7
Ride Dex 1 = +1
Search Int 2 = +1 +1 [half-elf]
Sense Motive Wis 2 = +2
Spellcraft Int 5 = +1 +4
Spot Wis 3 = +2 +1 [half-elf]
Survival Wis 2 = +2
Swim Str** 0 = +0
Use Rope Dex 1 = +1


* = check penalty for wearing armor

Craft_1 >=5 ranks gives +2 on related appraise checks.
Craft_2 >=5 ranks gives +2 on related appraise checks.
Craft_3 >=5 ranks gives +2 on related appraise checks.
If the familiar is within reach, +2 on spot and listen ("alertness").


Zero-level Sorcerer spells: 5 per day



First-level Sorcerer spells: 6 (5+1) per day



Second-level Sorcerer spells: 6 (5+1) per day



Third-level Sorcerer spells: 6 (5+1) per day



Fourth-level Sorcerer spells: 5 (4+1) per day



Fifth-level Sorcerer spells: 2 per day




Dark Half-Elf:


Immune to magical sleep

+2 racial bonus on saves vs. enchantments

Low-light vision (darkvision if half-drow)

+1 racial bonus on listen, search, and spot checks

+2 racial bonus on diplomacy and gather information checks

Considered drow-blooded for all special abilities and effects

Battle Sorcerer:

Familiar / Alertness, etc.

Can know only limited numbers of spells

Battle sorcerers know fewer than other sorcerers.

Battle sorcerers also have fewer spell slots daily.

Battle sorcerers get light armor and a simple/1 handed martial weapon.

High charisma gains bonus spells daily


Class HP rolled
Level 1: Sorcerer 8
Level 2: Sorcerer 3
Level 3: Sorcerer 5
Level 4: Sorcerer 7 +1 to charisma
Level 5: Sorcerer 8
Level 6: Sorcerer 7
Level 7: Sorcerer 1
Level 8: Sorcerer 5 +1 to charisma
Level 9: Sorcerer 1
Level 10: Sorcerer 2


User Image

Akara's Equipment:


8 lb
3 lb
2 lb
5 lb
3 lb
1 lb
2 lb
4 lb
2 lb
3 lb
_____
33 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x3
Backpack
Bedroll
Blanket, winter x1
Case (for map or scroll)
Pouch x3
Rations (1 day) x4
Spell component pouch
Spellbook x1

Total






Bat familiar: Str 1 Dex 15 Con 10 Int 10 Wis 14 Chr 4; Hit points: 30; Initiative +2 (dex); Speed 5 ft., fly 40 ft. (good); AC: 21 (+4 size, +2 dex, +5 level); Blindsight; Fort +3, Ref +5, Will +9, Listen +9, Move Silently +6, Spot +9 Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; speak with bats;
Tournament Choice: (Practice)

silverwicca_wind
Crew

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