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shadowflare60

PostPosted: Tue Mar 13, 2007 2:16 am


# If "Narrow Pass" is activate, and a player Normal Summons his 2 permitted monsters afterwards, if 1 of those is destroyed then he cannot replace it with another Normal Summon. Each player gets 2 additional Normal Summons or Sets, no matter what happens to those monsters afterwards.

i read this ruling and almost cried. guess what? unless you can keep your monsters on the field, you will stand somewhat of a chance...introducing the pressure cooker. its based off a deck i saw on metagame recently, only slightly modified for more creature removal.


Monsters: 19

3 Vampire Lord
2 Cyber Dragon

1 Morphing Jar
1 neo spacian ground mole
1 mystic swordsman lvl 2
1 Spirit Reaper
2 Old Vindictive Magician
2 Apprentice Magician
3 Giant Rat
3 Pyramid Turtle



Spells: 9

3 Book of Life
2 Creature Swap
1 Premature Burial
1 Nobleman of Crossout
1 Mystical Space Typhoon
1 Snatch Steal
2 smashing ground



Trap: 11

2 bottomless trap hole
2 Fake Trap
3 Narrow Pass
2 Sakuretsu Armor
1 Mirror Force
1 Torrential Tribute
PostPosted: Sun Mar 25, 2007 7:48 pm


Well, after reading the deck I can see that is good. I read the rulings for Narrow Pass, and I can't understand what the card does. Can you explain it to me?

l SAKU l


shadowflare60

PostPosted: Fri Mar 30, 2007 7:25 am


narrow pass decks work by eliminating your opponents monster options as the official rulings state that you can only summon 2 more monsters as long as its on the field. as in yourself and your opponent can only summon 2 more monsters period. you cant summon any more after you summon your second monster. ( that includes special summon by the way, all they can do is set, so run mystic swordsman lvl 2 to kill the set monsters)

if you were willing enough to protect your monsters carefully, run a spell canceler and you eliminate two of your opponents options. they lose all ability to activate spell cards, and they cant summon any more monsters.

thats means that narrow pass can not be destroyed until they side deck in dust tornado's, and monster removal like smashing ground can not be used.
PostPosted: Sun May 06, 2007 2:08 pm


Nice!

MidKnight_Fox

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