Daric Keller
Male Human Male Human Male Human Rogue 8
True Neutral
Representing William_Ruby


Strength 13 (+1)
Dexterity 18 (+4) (+10)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 16 (+3)
Size: Medium
Height: 6' 2"
Weight: 210 lb
Eyes: Red
Hair: Black
Skin: Pale


User Image

Total Hit Points: 50

Speed: 50 feet

Armor Class: 28 = 10 + 4 [chain shirt] + 4 [dexterity] +10

Touch AC: 14
Flat-footed: 18 [uncanny dodge]
Initiative modifier: + 4 = + 4 [dexterity]
Fear check: + 3 = + 3 [wisdom]
Horror check: + 3 = + 3 [wisdom]
Madness check: + 3 = + 3 [wisdom]
Fortitude save: + 4 = 2 [base] + 2 [constitution]
Reflex save: + 10 = 6 [base] + 4 [dexterity]
Will save: + 5 = 2 [base] + 3 [wisdom]
Attack (handheld): + 7/ + 2 = 6 [base] + 1 [strength]
Attack (missile): + 10/ + 5 = 6 [base] + 4 [dexterity]
Grapple check: + 7/ + 2 = 6 [base] + 1 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.




Languages: Common Elven Infernal Undercommon

Blade of the Slayer +5 +10dexbonus [1d12, crit x3 5lb light slashing or piercing]
wis16
int18
18
This blades special purpose is to kill both leaders of the great houses and protect the innocent from thier minions.
Uses true resurection Once a month on weilder



Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]

Pistol [1d10, crit x3, range incr 50 ft, 3 lb, piercing]

Musket [1d12, crit x3, range incr 150 ft, 10 lb, piercing]

Chain shirt [light; + 4 AC; max dex + 4; check penalty -2; 25 lb.]


Feats:

Exotic Weapon Proficiency Weapon:
Point Blank Shot
Precise Shot
Quick Draw

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 7 = +3 + 4
Balance Dex* 12 = +4 + 8
Bluff Cha 9 = +3 + 6
Climb Str* 7 = +1 + 6
Concentration Con 2 = +2
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Decipher Script Int 5 = +3 + 2
Diplomacy Cha 13 = +3 + 6 + 2 [bluff] + 2 [sense motive]
Disable Device Int 11 = +3 + 8
Disguise Cha 5 = +3 + 2
Escape Artist Dex* 10 = +4 + 6
Forgery Int 5 = +3 + 2
Gather Information Cha 11 = +3 + 8
Heal Wis 3 = +3
Hide Dex* 12 = +4 + 8
Intimidate Cha 7 = +3 + 2 + 2 [bluff]
Jump Str* 5 = +1 + 4
Listen Wis 7 = +3 + 4
Move Silently Dex* 14 = +4 + 10
Open Lock Dex 14 = +4 + 10
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex 4 = +4
Search Int 9 = +3 + 6
Sense Motive Wis 9 = +3 + 6
Sleight of Hand Dex* 10 = +4 + 4 + 2 [bluff]
Spot Wis 11 = +3 + 8
Survival Wis 3 = +3
Swim Str** 5 = +1 + 4
Tumble Dex* 8 = +4 + 4
Use Rope Dex 8 = +4 + 4


* = check penalty for wearing armor

Bluff >=5 ranks gives + 2 on disguise checks to act in character.
Escape Artist >=5 ranks gives + 2 on use rope checks for bindings.
Search >=5 ranks gives + 2 on survival checks while tracking.


Human


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Rogue

Sneak Attack +4d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level cool

Special Abilities (choices begin at 10th level)

Lay on Hands: 24

X2/Smite evil: +3 to atack rolls and +8 to damage toward an evil foe

Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 5
Level 3: Rogue 1
Level 4: Rogue 5 + 1 to charisma
Level 5: Rogue 6
Level 6: Rogue 5
Level 7: Rogue 2
Level 8: Rogue 4 + 1 to charisma



Daric Keller's Equipment:


39 lb
20 lb
2 lb
5 lb
1 lb
4 lb
3 lb
4 lb
10 lb
1 lb

1 lb
4 lb
1 lb
12 lb
8 lb
1 lb
1 lb
_____
117 lb Weapons / Armor / Shield (from above)
Bullets (10) x10
Backpack
Bedroll
Case (for map or scroll)
Chain (10 feet) x2
Lantern (bullseye)
Locks x4
Rope (50', hempen) x1
Sealing wax
Signet ring
Soap
Torches x4
Vial (for ink or potions) x5
Waterskins x3
Disguise kit
Holy symbol (silver)
Thieves' tools

Total



Also...


10 pounds of gun powder. 5 pounds of silver Usualy stores his stuff in the tavern room. Bat cape, vest of hands


More about Daric Keller:

Daric is a salyer of vampires and Lycans. He is very pale because he only comes out when his prey does. He is tall and well built definatly capable of taking care of himself. He is currently on a mission to rid of the creatures in the area but doesn't know he is about to get caught in between the two most powerful covens.