ghosts and humans working together? zombies? highschool highjinks? if any of this interests you then you're in the right universe, because we have it all. just vote on a country for a setting. it won't change your character at all, just how i play the NPCs and such.
required info: (for the character)
Name
age
school (to be determined i'm guessing)
favorite class
undead type (vampire, zombie, mummy)
ghost's name
ghost's element (fire, earth, air, water, electricity, ice, wood, metal)
main character sheet (make one each for both human chara and ghost)
attributes: 3/4/5 points (all are guaranteed on point each. these are additional points to be split between types of attributes)
physical; strength, stamina, dexterity
social; charisma, manipulation, appearance
mental; intellegence, perception, wits
abilities: 9/7/5 points
talents; awareness, alertness, athletics, brawl, dodge, empathy, intimidation, leadership, streetwise, subterfuge
skills; animal ken, crafts, do, ettiquete, meditation, melee, performance, ranged, sports, stealth
knowledges; academics, computer, gossip, investigation, linguistics, medicine, metaphysics, occult, rituals, science
other information:
human only- 9 points to be split among these choises
type resonance (specify; light, dark, life, death)
channeler (specify prefferd weapon shape)
library
contacts
resourses
mentor
allies
ghost only- 7 points
magic
allies
earthly age
aura
both- humans (ghosts)/9 (11) points
willpower; costs 1 (2) points per level
energy; costs 1 (1) points per level
oh yeah. maybe i should explaine the differnt types of undead a bit.
vampire- gets lowerd costs for dark or death resonances. weakness to light. gains energy for every wound created. gains wilpower through stealth, secrets, and intimidation. branded marks; fangs, pointed ears, glowing eyes, and claws.
mummy- gets lowerd costs for light or death resonances. weakness to fire. gains energy through meditation. gains willpower through victory, leadership, and teaching. branded marks; dry flaky skin to be wound with bandages, long white hair, and black sunken eyes.
zombie- gets lowerd costs for dark or life resonances. weakness to ranged attacks. gains energy through absorbing life (eating under ritual). gains willpower through helping otheres, discovery, and art. branded marks; grey skin, rotted teeth, callouses or moles and random bruising.
all characters should have at least one level in awareness or they wouldn't be able to sense anything.
the resonances:
dark- more attuned to night, and secrets. lower costs for stealth and subterfuge checks at night.
light- more attuned to daytime and strength. lower costs for leadership and meditation checks at day.
death- more attuned to death energy. lower costs for perception and awareness checks towards dead things.
life- more attuned to life energy. lower costs for perception and awareness checks for living things.
other characters you may have if you don't want to be an undead friend, is a ghost hunter or a mundane. ghost hunters will also need awareness levels, but mundanes might not.
any questions?
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