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4 - Skills

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Diolo Sentinal
Captain

PostPosted: Sun Mar 25, 2007 8:35 pm


Skills are minor abilities which your character trains his/herself in. At each level, your character gains skill points depending on your class and your intelligence score.

Maximum ranks in any one skill is equal to your level+3.

Skills
Balance: self explanatory

Bluff: lie

Climb: self explanatory

Concentrate: ability to focuse on spellcasting when distracted

Craft (insert craft): ability to build/repair objects
-Alchemy
-Armorsmithing
-Blacksmithing
-Bowmaking
-Trapmaking


Decipher Script: ability to understand cyphers and codes

Diplomacy: persuasion skill

Disable Device: disable traps etc.

Disguise: self explanatory

Escape Artist: ability to wriggle free of ropes, people, etc.

Gather Information: ask around for information on a topic

Handle Animal: ability to tend/train/command animals

Heal: first-aid and non-magical health-care

Hide: self explanatory; opposes spot

Intimidate: ability to "coerce" people

Jump: self explanatory

Knowledge (insert knowledge): Knowledge of a selected field
-Arcana
-Architecture
-Dungeoneering
-Geography
-History
-Local
-Nature
-Nobility and Royalty
-Religion
-The Planes

Listen: self explanatory; opposes move silently

Move Silently: self explanatory; opposes listen

Open Lock: self explanatory

Perform (performance type): ability to play an instrument/sing/tell stories

Profession (job): Skill in a job

Ride: ride an animal

Search: find stuff such as secret doors and traps

Sense Motive: detecet lies

Sleight of Hand: ability to make objects "disappear" and to pick pockets

Speak Language: each rank gained allows character to learn one language

Spellcraft: ability to recognize spells and magical effects

Spot: ability to notice people/objects by sight; opposes disguise and hise

Survival: ability to survive in the wilderness

Swim: self explanatory

Tumble: ability to safely tumble past opponents and perform gymnastics

Use Magical Device: ability use magical items you normally couldn't

Use Rope: ability to tie/untie knots and other rope-related skills.
PostPosted: Sat Mar 31, 2007 4:44 pm


Having issues with your skills? Check out the following articles from Wizards of the Coast, the creators of Dungeons and Dragons:

http://www.wizards.com/default.asp?x=dnd/playdnd/20061202a
http://www.wizards.com/default.asp?x=dnd/playdnd/20061216a

Diolo Sentinal
Captain

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