Player Username: Sirothseret
[Note to Other Players: this character uses non-core source material. Don't be surprised if you have no idea what this character is --Diolo Sentinal]
Character Name: Nen-winnan
Race: Half-Shadow Dragon Human
Class: Fighter/ Scout/ Dervish/ Tempest
Level: 2/15/9/4
Exp: ((Minimum for ECL 33))
HP: 375
AC: 38
STR: 48
DEX: 30
CON: 22
INT: 13
WIS: 10
CHA: 12
BAB: 21
Initiative: +14
Fortitude: 27=6+9+12
Reflex: 32=10+12+10
Will: 18=0+8+10
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Inventory:
+7 Serrated Scimitar
+7 Serrated Scimitar of Invulnerability (as per Rod of Invulnerability)
Composite Longbow(str+19)
2 Locked Gauntlets of Dexterity +5
Armor of the Celestial Battalion
(Usual adventuring gear like backpack, rations, etc.)
Ring of Elemental Immunity (Acid, Cold, Electricity, Fire, Sonic), Belt of Strength +12, Bracers of Health +8, Ring of Freedom of Movement of Force Shield, Cloak of Resistance +5, Retributive Hand of Glory of The Mage, Ring of Protection +4
Gold:350*
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Skills:
Hide: 43=10+33+0
Listen: 33=0+33+0
Perform (Dance): 34=1+33+0
Spot: 33=0+33+0
Survival: 33=0+33+0
Tumble: 43=10+33+0
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Feats: Power Critical (Scimitar), Track, Dodge, Mobility, Two-Weapon Fighting, Combat Expertise, Weapon Focus (Scimitar), Improved Two-Weapon Fighting, Improved Critical (Scimitar), Greater Two-Weapon Fighting, Power Attack, Cleave, Great Cleave, Overwhelming Critical (Scimitar), Devastating Critical (Scimitar) (DC 45), Perfect Two-Weapon Fighting, Two-Weapon Rend
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Special Abilities/Attacks/Qualities:
Darkvision 60ft. [He may see 60ft. even in complete darkness (although not magical darkness) however he cannot make out colors; he only sees black and white.]
Low-Light Vision [He may see twice as far in poor lighting conditions (for example a torch would for him provide 60 ft of illumination and 60ft of shadowy illumination)]
Skirmish [In any round that Nen moves more 10 ft or more, he gets an extra +4d6 damage per attack and a +4 competence bonus to AC. This extra bonus does not apply to creatures that are immune to sneak attacks]
Trapfinding [When using the Search skill Nen may find traps as a rogue]
Battle Fortitude [Nen gets a +2 bonus on Fortitude Saves and Initiative rolls]
Evasion [When Nen is subject to a spell or effect that allows a Reflex save for half damage, on a successful save he instead takes no damage]
Fast Movement [Nen moves 35ft. faster than normal]
Uncanny Dodge [Is never considered flat-footed]
Trackless Step [If he does not wish to, Nen does not leave tracks in natural environments]
Flawless Stride [Nen can move through any sort of terrain that slows movement at his normal speed and without taking damage or being otherwise impeded]
Camouflage [Nen can use the Hide skill in any natural setting]
Hide in Plain Sight [Nen can use the Hide skill even while being observed as long as he is in a natural environment]
Slashing Blades [Nen always treats scimitars as light weapons]
Movement Mastery [Nen may always take 10 on Jump, Perform (Dance), and Tumble checks, even if otherwise distracted or stressed]
Dervish Dance [ 5 times/day, Nen may enter a dervish dance. While dancing, he may make his full number of attacks for a round while moving, but he must move at least 5ft in between each attack, and he cannot move back into the space he just left. The dance lasts for 16 rounds, at which time he would normally be fatigued (but is no longer because of Tireless Dance). He may only dance once/encounter. While dancing, He gets a +5 bonus on attack and damage rolls made with slashing weapons]
Improved Reaction [Nen gets a +2 bonus on Initiative rolls]
Elaborate Parry [When fighting defensively or using the total defense action, Nen gets an extra +4 bonus to his AC]
Tempest Defense [While fighting with two weapons, Nen gains a +2 bonus to AC]
Ambidexterity [While wielding his current weapons, Nen does not take penalties for fighting with two weapons]
Two Weapon Versatility [While fighting with two weapons, if Nen has a feat that he may apply to one weapon he is using he may apply that benefit to both weapons]
Blindsense 30ft.
Breath Weapon: [Once per day he may breath a 30-foot cone of negative energy for 2 negative levels. (Reflex DC 11 for Half Damage)]
Immunities: Fire, Cold, Acid, Electricity, Sonic, Negative Energy, Sleep, Paralysis
Permanent Grave Strike
Permanent Golem Strike
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Alignment: Chaotic Good
Description: With gray hair, vivid green eyes, and almost vampiricly pale skin, Nen was always picked on and teased as a child, which led him to train his already formidable physique until he had a strength that rivaled that of an orc clan's chief's. He strove to become the most able fighter he could, learning the power of movement in combet from a hermit that he found when he left home. After his mentor died, he left the mountains in search of more ways to prove himself...
Dungeons and Dragons Role Playing
