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Posted: Wed Mar 28, 2007 8:05 pm
Fun Welsh of the Day: Gobaith Marw, pronounced Goh-Bye-th Mah-Roo, translates to Dead Hope. Gobaith=Hope, Marw=Dead. In Welsh, the adjective follows the noun. Anyway...
The general concept: Before Earth's written history, vampires and werewolves were created from among humans as a defense against demons. With their newly-gifted superhuman abilities, they made the perfect demon hunters. However, after the extreme demon problem was mostly dealt with, some lines of vampires and werewolves forgot their calling and lost themselves to their hunger. As these sorts became more plentiful, humans themselves had to start hunting the undead. Humans created the stories that vampires and werewolves are demonic because of the danger that they posed.
Time went by, we come to the modern age, where vampires and werewolves hide beneath the surface and let humans think that there's nothing that really goes bump in the night.
It would be a modern vampire RPG with room for vampires, werewolves, demons, vampire hunters, and maybe magic users.
I'd love to hearr your input smile
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Posted: Wed Mar 28, 2007 10:08 pm
Its interesting.
A lot of different factors to consider.
The whole fact that they now consider vampires and werewolves to be demons could mess up a lot of peoples perceptions on true demons. And what made the first of the vampires and werewolves anyway?
Questions questions....
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Posted: Wed Mar 28, 2007 11:22 pm
Good point, Choco. The fact that people now consider vamps/werewolves to be demons could make for some interesting role-playing...
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Posted: Wed Mar 28, 2007 11:29 pm
Great thought, and great question!
Channeling my inner-muse...
The first werewolf was made in the light of a full moon. He was a farmer and sometimes soldier for the ruler of his land. A group of demons attacked his home, his family. He hid his wife and children in the cellar and held those demons off as best as he could, but his human strength and skill was just not enough. He was bleeding, bruised, and broken, and he knew he could do no more on his own, so he turned his eyes skyward in search of aid. He heard the howl of a wolf. A sudden new strength rippled through him and he found himself in a bipedal half-wolf form. In this form, he was able to slay the demons and defend his family completely.
The next day, while clearing his fields and trying to recover his crop, he found a clear stone. Inside, there seemed to be words. The stone, which later came to be called the Alpha Stone, gave him knowledge when he looked deeply into it. The stone, at least, claimed that the power of the wolf inside him was a gift from on high. With that gift came the calling to defend mankind against demons.
The stone told him how to create a pack and how to organize it, but as his fledglings made their own, packs broke apart. Some followed him and acknowledged their calling as defenders of mankind. Some lost themselves to the beastly instincts that came with the power of the werewolf.
Vampires... As for vampires... Well, perhaps their roots are a bit demonic.
Demons were running rampant. The first vampire was the last of his city alive after a fierce attack. He only managed to avoid being found by hiding beneath the corpse of a demon he had killed and playing dead. Laying there, soaking in demon's blood and his own from head to toe, he was sure he would die. The hours turned into days, and the demons were still prowling the streets. He needed liquid to survive, so he drank the dead demon's blood. After he drank, though, something strange happened. He fell into a deep sleep.
When he awoke, he swore he was dead. He had no beating heart and he wasn't breathing. Still, he found the weight of the demon on him incredibly light. He was able to move it aside with ease. His wounds were all healed. He picked up his sword and started cleaving away. If he was dead and still able to take some demons down, after all, he would do it.
His home and family destroyed, he took to wandering and killing demons where he went. He would drink the demon blood, the only thing he seemed to be able to consume. One day, though, hunger struck him when there were no demons anywhere near. The hunger overtook him completely, and he ended up drinking the blood from a human. The thought to give some blood in return came unbidden into his mind, but he did it, and in doing so made another vampire.
Finding he could drink human's blood, and make more undead like himself, he did so in order to add to the defense against demons. He didn't care of the darker origins of his strength, origins that made him and his fellow vampires "smell" evil and demonic to werewolves. He intended to do some good with what he had.
Hm. How does that sound?
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Posted: Thu Mar 29, 2007 12:05 am
Sounds pretty interesting so far...
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Posted: Thu Mar 29, 2007 7:43 am
I see a bit of White Wolf influence in this, but its all good to me anyway.
Do the Hunters have any gifts, or are they just humans who have taken up the fight against their once-defenders in order to purify the world of all its forms of evil? (Undoubtedly the evils of the human variety would be getting in a hunter's way often enough as well)
Ponders... and then heads off to work.
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Posted: Thu Mar 29, 2007 10:05 am
Never heard of White Wolf... I really haven't done much werewolf reading or research, honestly. New Moon by Stephenie Meyer, Buffy the Vampire Slayer, and what I know from friends and general research pretty much cover it. I'm sorta making this up as I go, besides. Feel free to just build up ideas if you've got them. I don't bite.
(As for the vampires, that thought bubble came a lot from The Pit Dragon Chronicles by Jane Yolen, where blood-to-blood makes a human dragon-ish. I really hope she writes another book in that series. Grumble.)
There could be hunters with gifts and also humans who without. Ooh! Mayhaps, like the werewolves have the Alpha Stone, there are a certain number of Hunter's Stones that give a human heightened senses and/or skills. They could be set in different items, like a sword, a bow, a gauntlet, etc. A hunter's guild could be responsible for holding tournaments to choose the hunters that get to possess the Hunter's Stones.
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Posted: Thu Mar 29, 2007 3:43 pm
It was the bit about werewolves thinking vampires smelled evil that made me think that.
Rare intelligent equipment, interesting.Well, its up to Chemion I suppose. I think it sounds like it has potential, but then, I almost always like new ideas.
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Posted: Thu Mar 29, 2007 4:20 pm
Hey, the only thing up to me is judging how active the Realm would be (trying to avoid another ZeA, no offense to anyone). It's up to you members what type of Realms you want wink
As for the Hunter Stones, I think that could be a great motivator in the game, as far as people who have Hunter characters. I mean, Hunters are Hunters, but if there's only a limited amount of Hunter Stones among them (maybe start off with only 1 at first and then the Realm Master can introduce more as more people get involved in the game, if necessary), then Hunters can not only hunt vamps and weres, but they can also either work together to harness the power of the Hunter stone through team work, or fight over control of the stone(s)... Definitely could make for some interesting role-play.
Tournaments could be a cool idea too, though we'd have to come up with some kind of judgment system, to prevent someone trying to god-mode their way to the top tier. I have no clue how we could work that.
Another thing that I think could be a great idea in-game (IMHO), is to make the vampires totally secret somehow. For instance that info would only be known to the Realm Master and the person playing the vamp, nothing about it in their profile. Then it could make it interesting for the vamp character to try their best to keep their secret...well, secret. So then vamp-hunters will have to actually find out through their own means of investigation. So by the nature of how vampires are played if this method were in place, the vamps would have to work more closely with the Realm Master too. Just an idea (which I kinda stole from a MUD I used to frequent). smile
I mean handle things however you want, just throwing some ideas around here.. biggrin
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Posted: Thu Mar 29, 2007 5:53 pm
I'm always available to help hash out combat systems.
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Posted: Thu Mar 29, 2007 11:10 pm
I definitely like the idea of keeping hunter stones extremely limited, making more available as there are more faithful players with more steady characters.
I think it would be interesting to have vampires *and* werewolves that don't publically have their undead status displayed, but that could be harder to maintain in the long run. Maybe not all vampires are all-out hidden, but there are some that hunters actually have to hunt for.
Mayhap, for profiles, while the whole profile must be sent to the Realm Master and/or moderator via PM, the posted profile only shows the character's name, appearance, and general personality. History and race are revealed as characters interact.
Also, more directional plot idea. While demons have been very, very scarce of late, they suddenly start popping up in greater numbers. Each group of demon slayers (vampires, werewolves, and humans) can deal with it in their own ways, and the way the characters act would eventually decide whether vampires all go demon and take a stance against humanity or demon slayers unite and look past the bias or whatnot.
I'm honestly not hot on D&D-style character sheets and dice-rolling and that sort of thing for fight systems. I prefer free-form. But, then, I agree that if tournaments are to be had for hunter stones, there would need to be a mix of players being conscious that their character can't win all the time and actual moderatorly judgement.
Maybe, rather than a fight as in boxing, to pinning or unconsciousness, the tournament fights are more like shows of prowess and skill. Each participant in the battle shows how well they can fight without causing major damage to the other. A council of judges watches the fight and determines which fighter has displayed the most aptitude to carry a hunter stone. That way, god-moding can't really help get a stone.
So, in order to determine the start-ability of this realm, should I get a certain head count? Like, five players who would be all for participating in this vampy realm, for instance?
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Posted: Fri Mar 30, 2007 3:58 pm
I was thinking about this at work today. The immediate start of the game could be a sort of murder mystery thing, with hidden vampires and werewolves. It could be like the board game, Clue, with one or more murder victims and the other characters in the hotel trying to determine the whodunnit before it happens again.
Maybe there is a demon problem in some little town, attracting demon hunters to try and put an end to the problem. The little town only has one hotel, so they're all staying there. Then something happens to lock everyone into the hotel, and a murdered body appears, blood drained. The hunt for a murderous vampire then begins.
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Posted: Fri Mar 30, 2007 4:12 pm
They all sound like good ideas. I don't necessarily think locking people in the hotel would make a difference as far as the "murder mystery" idea goes, but again that's just my humble opinion, handle it however you think would be best.
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Posted: Fri Mar 30, 2007 5:47 pm
Well, I'll give it a shot, but as of right now, you might have trouble coming up with a total of 5 players. For some reason everyone seems quite sluggish.
-prods with stick-
Kinda like a wax museum.
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Posted: Fri Mar 30, 2007 8:40 pm
Well, I'll see what I can do. Time for some poking, prodding, and advertising.
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