Derge the Destructive
Male Werewolf Half-Elf Barbarian 5
Chaotic Evil
Representing Cloud_has_been_bitten


Strength 18 (+4)
Dexterity 17 (+3)
Constitution 16 (+3)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 14 (+2)
Size: Medium
Height: 5' 11"
Weight: 220 lb
Skin: Tan
Eyes: Hazel
Hair: Light Brown; Straight; Beardless




Total Hit Points: 78 [includes 20 for lycanthropy]

Speed: 40 feet [barbarian]

Armor Class: 19 = 10 +4 [chain shirt] +3 [dexterity] +2 [Natural]

Touch AC: 13
Flat-footed: 17 [uncanny dodge]
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +10 = 7 [base] +3 [constitution]
Reflex save: +7 = 4 [base] +3 [dexterity]
Will save: +9 = 4 [base] +3 [wisdom] +2 [iron will]
Attack (handheld): +10/+5 = 6 [base] +4 [strength]
Attack (unarmed): +10/+5 = 6 [base] +4 [strength]
Attack (missile): +9/+4 = 6 [base] +3 [dexterity]
Grapple check: +10/+5 = 6 [base] +4 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.




Languages: Common Elven Undercommon


Greataxe [1d12, crit x3, 12 lb, two-handed, slashing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]


Feats:

Endurance
Die Hard
Iron Will
Power Attack
Track

Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 3 = +3
Bluff Cha 2 = +2
Climb Str* 8 = +4 +4
Concentration Con 3 = +3
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 4 = +2 +2 [half-elf]
Disguise Cha 2 = +2
Escape Artist Dex* 3 = +3
Forgery Int 1 = +1
Gather Information Cha 4 = +2 +2 [half-elf]
Handle Animal Cha 6 = +2 +4
Heal Wis 3 = +3
Hide Dex* 5 = +3 +2
Intimidate Cha 4 = +2 +2
Jump Str* 12 = +4 +4 +4 [speed 40]
Listen Wis 10 = +3 +6 +1 [half-elf]
Move Silently Dex* 5 = +3 +2
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 3 = +3
Search Int 10 = +1 +8 +1 [half-elf]
Sense Motive Wis 3 = +3
Spot Wis 10 = +3 +6 +1 [half-elf]
Survival Wis 7 = +3 +4
Swim Str** 6 = +4 +2
Use Rope Dex 3 = +3
Control Shape Wis 3 = 3 +0


* = check penalty for wearing armor

Search >=5 ranks gives +2 on survival checks while tracking.


Half-Elf:


Immune to magical sleep

+2 racial bonus on saves vs. enchantments

Low-light vision (darkvision if half-drow)

+1 racial bonus on listen, search, and spot checks

+2 racial bonus on diplomacy and gather information checks

Werewolf:

Lycanthropes gain the shapechanger subtype

Lycanthropes add HP, attack bonuses, and saves for the base creature and the base animal.

Lycanthropy imparts +2 wisdom (already included)

Changing form is a standard action.

Communicates with normal and dire forms of the base animal.

Low-light vision and scent.

Free "Iron Will" feat.

There are (2+intelligence modifier, minimum 1) skill points for each HD of the base animal.

Keeps racial bonuses to skills for both creature and base animal.

Keeps base animal's feats, though if humanoid form does not qualify, may not use in humanoid form.

Feats are awarded combining the animal and base creature's levels.

Natural armor class bonus increases by +2 in humanoid form.

Natural armor class in hybrid form is human or animal, whichever is better.

Size in hybrid form is the larger of the base creature and base animal.

Has the base creature's speed in hybrid form.

Hybrid form has a bite and two claw attacks.

Hybrid form can cast spells so long as they do not have a verbal component.

Animal form can cast spells so long as they do not have a verbal or somatic component. (Ask your referee about material components.)
________________________________________________________


Natural lycanthropes in hybrid and animal form have damage reduction 10/silver.


The wolf's move is 40 feet.

Transforming to werewolf or hybrid gives +2 strength, +4 dexterity, +4 constitution.

Increased strength gives +1 to hit and damage and on grapples, as well as strength checks.

Increased dexterity gives +2 on initiative and reflex saves, as well as dexterity checks.

Increased constitution gives +2 on fortitude saves, as well as constitution checks.

In wolf form, can try to trip on a successful bite.

Two claw attacks 1d4+strength bonus, and one bite at -5 for 1d6+half strength bonus

Hide, listen, move silently, search, spot, survival are class skills.

Free "Track" feat according to system reference documents. +4 when able to use scent.

Barbarian:

Illiteracy (2 skill points to learn to read)

Rage

Fast Movement (already included)

Uncanny Dodge (level 2)

Trap Sense (level 3)

Improved Uncanny Dodge (level 5)

Damage Reduction 1/- (level 7)

Damage Reduction 2/- (level 10)

Greater Rage (level 11)

Damage Reduction 3/- (level 13)

Indominitable Will (level 14)

Damage Reduction 4/- (level 16)

Tireless Rage (level 17)

Damage Reduction 5/- (level 19)

Mighty Rage (level 20)

This barbarian can read/write.


Class HP rolled
Level 1: Barbarian 12
Level 2: Barbarian 10
Level 3: Barbarian 8
Level 4: Barbarian 5 +1 to dexterity
Level 5: Barbarian 7




Elric's Equipment:


37 lb
2 lb
5 lb



4 lb
1 lb


1 lb
20 lb
2 lb
4 lb
1 lb

_____
77 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Ink vial
Ink pen
Paper sheets x2
Rations (1 day) x4
Sealing wax
Signal whistle
Signet ring
Soap
Tent
Torches x2
Waterskins x1
Whetstone
Holy symbol (wooden)

Total





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