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spike_sp
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PostPosted: Thu Mar 29, 2007 4:36 am


here is where you may train and test your skills in a free ineverment to the RPG gundam rules i know may over the edge Freelance rule guide went a bit far but i will reslove that by doing this test feild which will show the basics


now for are members and team mates to show you how Freelancer is played out

strating
lets begin to strat simpley state which place you strat your fraction base displayed on the map and carrier and or base
PostPosted: Thu Mar 29, 2007 4:42 am


*Kyo's RGM-79 walks onto the Magellan Kai lanuch catapult* kyo here ready to lanuch *kyo gets confirmation and lanuchs form catapult deck*

kayosukie


spike_sp
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PostPosted: Thu Mar 29, 2007 4:50 am


*spike's RGM-79 sinper III lanuchs form catapult deck*

team forming
form a team/squad but calling out by code and ask the person if they would like to form a team or squad but the other person has to answer to be on the team remember asking for team ups does not effect fighting or movement so do it as much as you like


*spike locks on to kyo mobile suit* KYO TEAM ?
PostPosted: Thu Mar 29, 2007 4:50 am


*kyo moves towards colony air space*

sure *kyo joins spikes team*

kayosukie


spike_sp koDJ

PostPosted: Thu Mar 29, 2007 5:02 am


*shin's Zaku II lanchues form colony* heh fedy suit your in zeon controled territory *shin aims 120mm machine gun at kyo's GM*

information enemy and allied territory
Territory in this game is a strategy key option in these rp's the area it is controled by the more likely none player units will apper to aid the player type units but there actions have to be played at by the fraction members
spike_sp rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Thu Mar 29, 2007 5:39 am


SHIN !
*spike keeps at a far distance and aims the 90mm mahcine gun at shin zaku*

inforamtion message combat
to preform combat click roll dice select 8 sided dice and in the number of dice box place 1 remember to say how many rounds to use cus ammo settings is allowed during combat

the dice out come if rolled
1 means miss
2 means miss
3 means hit
4 means hit (speacil attack hit if you role this)
5 means hit
6 means miss
7 means enemy evade or counter attack
8 means enemy evade or counter attack

note: the gundam rp is still working out dice rules


*spike fires 3 shots at shins zaku* (ammountion left 27)

spike_sp
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kayosukie rolled 1 8-sided dice: 7 Total: 7 (1-8)

kayosukie

PostPosted: Thu Mar 29, 2007 5:43 am


*kyo fires gm 90mm bullpup* arrr ! *kyo uses up 5 shots* (ammution left 25)
spike_sp koDJ rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Thu Mar 29, 2007 5:46 am


now !

information message evadeing and counter attacking
when another player roles a 7 on the other person get the choice in what he wants to do


*shin use's zaku's thursters and prepares to kick kyo's GM*

spike_sp koDJ


kayosukie

PostPosted: Thu Mar 29, 2007 5:59 am


*kyo deals 35 damage form zaku's kick* ahhh ! damn ! *kyo's GM's hp is now 265*

important stats information
we are happy to see anyone that people post there units stats hp damage they do on other units and so on plz try to follow this guideline on when and when not to post status effects

people that send attack people show what you damage to others and if your useing ammo based weapons to subtract the ammo you used

people that are takeing damage plz subtract the amout of hp you lost
PostPosted: Thu Mar 29, 2007 6:10 am


*"kampfer" rushs to battle in Zaku I equpied with a 120mm machine*
di - did i make it in time ?

kampfcer

spike_sp generated a random number between 1 and 2 ... 2!

spike_sp
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PostPosted: Thu Mar 29, 2007 6:18 am


*see enemy reinformen and Aims 90mm bullpup in a sinper way at shin zaku's thursters* (ammo left 26)
Kyo ! back me up !

information message long range and sniper attacks
the battle feild isn't just limted to close combat to fight long range style you will have to act it out then go to post action and pick random number depending on the weapon your useing you will have to place in the numbers the numbers are usely 1 and 2 if its 1 its a miss if its 2 its a hit and does the same damage in a regulaer attack snipering attacks are good ways to damage enemys uses and long range attacks are good for Strategic attacks
kayosukie rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Thu Mar 29, 2007 6:21 am


i'm on it !
*kyo Gm's burst's towards kampfcers zaku I shooting all 25 shoots from his bullpup as cover* (ammo empty!)

kayosukie


kampfcer

PostPosted: Thu Mar 29, 2007 6:32 am


*kampfcers zaku I takes 500 damage and zaku I is destoryed* ahhh !

information dieing and ect
in these rp's you may come back as may times even if they say they killed you it doesn't matter you can keep comeing back as many times as you wish to fight more
the only thing is once your mobile suit or unit it destoryed its gone there are methods to get it back but thats for another time
to restrat simply say where you restrat at (fleet, base's and so on)


*kampfcers goes to the musia's perperation hanger*
PostPosted: Thu Mar 29, 2007 6:35 am


*shins zaku's thurster is damaged and takes 20 damage form the GM sniper's III machine gun* (one side thurster does not work !!)
very good GM

spike_sp koDJ


kayosukie

PostPosted: Thu Mar 29, 2007 6:39 am


haha got one and toke all my ammo along with it *reloads with the ammo clip he toke form the battleship he came form* (ammo left 30)

information message
reloading takes 1 post but there are some was to do it in combat these ways will be show in freelance rules and guidelines topic and the rp stats forum so plz read on them to become one of the best ACE poilt's in gundam RPG
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Gundam Role playing ver.2 (closed!)

Goto Page: 1 2 [>] [»|]
 
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