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Posted: Mon Apr 02, 2007 3:58 pm
Do do doooo...I'll post more later... ninja
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Posted: Mon Apr 02, 2007 3:59 pm
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Posted: Mon Apr 02, 2007 4:02 pm
Dwemer Ruins
Nchuleftingth A medium sized Dwemer Ruin with hardly any Dwarven creatures to worry about. Not that many good items - just the regular Dwemer artifacts and a few jewels. There is a room called the "Test of Pattern" and in it are cranks. If you pull the first two you'll get hurt, and pulling the third will open a door with the body of Anes Vendu and a book Hanging Gardens of Wasten Coridale. If you are in the Mages Guild, you will need this book to complete a quest, so don't loose it. The ruin is located north of Molag Mar and directly south of Ulvirith's Grave.
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Posted: Mon Apr 02, 2007 4:03 pm
Wizard Domes
Ald Redaynia A beautiful stronghold somehow transformed into an ancestral tomb. This section is filled with seven undead, two slaughterfish, and two skeletal guards out front. There is also a dead Altmer in a room by his lonesome and a Dunmer beingnibbled on by the slaughterfish. It appears this unfortunate Dunmer left the key on a crate and drowned himself. Nearby is a chest filled with a bunch of gold and a few other nice items. Just whe you think there's enough dead bodies lying around, a skeletal corpse is rested by some crates...and like I said...the place is becoming an ancestral tomb. On the top floor there are bones nicely decorating the floor by the altar and a pile of skulls right behind. You'll also find a war-wizard that has a Silver Staff of War that deals all elemental damage for your looting pleasure. The place appears to have earthquake damage and some of it has been blocked off with rocks. The hall leads toan area with water canals and pillars in the water. It would be a nice place to live if it weren't forthose damn Slaughterfish (and other respawning creatures). Some items that you may find enjoyable are a Bittercup and Vampire Ring. The Bittercup can either be picked up or dranken. If you drink it, your lowest stat decreases and your highest stat increases and the cup disappears. If you pick it up, nothing happens. The Vampire Ring absorbs health and fatigue which isn't very exciting. Too bad it doesn't give you vampirism...huh? (I forgot to write down the location but once I find it again, I will.)
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Posted: Mon Apr 02, 2007 4:04 pm
Caves
Ashirbadan A medium-sized cave filled with Atronachs! There's only one wizard and one other Daedra present. For this cave, you'll need either levitate or a form of transportation, otherwise, don't even bother coming here. Some books here are A Game at Dinner and Responce to Bero's Speech. The books increase your Alchemy and Destruction skills. A treasure highlight is the Warlock's Ring. The ring cast reflect and fortify speed on use. It also sells for 22K, so if you don't care about it, sell it to the talking mudcrab for 10K...but you'd be holding down the white button for a long time, so it's better to just toss it somewhere. You'll also find a Grandmaster's Retort and a Grandmaster's Mortar and Pestle in Ashirbadan. The cave is east of Bal Fell which is east of Vivec, so it's fairly simple to find. Just make sure you find Bal Fell okay...it's kind of hard to miss, though. Bal Fell is the biggest island down there, afterall.
Assu Assu is a relatively small cave filled with Daedroth, an Atronach, and two female wizards. There isn't much loot, but a highlight is the Staff of Magnus. It's an odd looking staff that casts spell absorbtion and restore health when used. It's not really strong, but it sells for a lot. You'll need levitation in this cave so you can get to the staff. Assu is north-west of Molag Mar. When you get to the Mount Kand caverns, continue north and then take the next path to your right which goes south-east. The entrance to Assu is there. If you are a member of the Mages Guild, Ajira will send you to this cave to get the staff. However, she does not want it and is only trying to help you get it, so feel free to come early.
Ibar-Dad This is a nice bandit cave with a few scamps and two women (rouges from the Mages Guild - Badama Andarys and Elante). However, this cave is more than it seems - infact, it leads strait into Mordrin Hanin's tomb which is guarded by four Daedra. A plus to Ibar-Dad is the creatures do not respawn. Ibar-Dad has a fair amout of loot that is worth getting and a couple of books. The loot has some weapons, scrolls, and jewels so that can get you a bit of extra gold. Some of the books you'll find are 36 Lessons of Vivec, Sermon 16, Elante's Notes and Mystery of Talara, Part 3. One of the treasure highlights is a unique white shield named Eleidon's Ward. It's heavy armor and restores your health 50 to 100 points. The value is 200,000 and the weight is 30lbs. You'll have to keep an eye open for it. The shield is on the wall above the corpse of Mordrin Hanin. Next to his corpse is a Daedric Battle Axe, Daedric Shield and the Face of Inspiration. The cave is located just east of the northern part of the Foyada Bani-Dad. If that is still unclear, it's south-west of Urshilaku Camp and Assurnabitashpi.
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Posted: Mon Apr 02, 2007 4:05 pm
Bandit Lairs
Palansour Hm...a word that can describe this place...I'm thinking death. In here, there is a dead smuggler guarding the waterway entrnce. There are also three dead smugglers inside that can play dress-up with you and should keep you entertained for quite some time. Who did this? Oh...no one really. Just three Scamps and an Ogrim (who don't respawn). The Ogrim has himself a nice throne room with three skeletal corpses decorating the place. There is even a hanging cell with a Bosmer who you can set free (if you prefer to not have prisoners). On the table near a big pot you'll find some human flesh and poison along with a copy of Corpse Preperation V for all you necromancers out there. Booty? Well...not much. But why would you care about that? The smugglers are fun enough to play with! The place is basically a typiacal smugglers den with two entrances. The waterway entrance leads to a wooden ramp that will take you to normal floor. Sadly, there's nothing in the water. There i sa place that could be a bedroom since it has a bedroll. Not many exciting features are in Palansour except for the big rock thone mentioned before. Keep an eye open for a small ledge in the throne room. Nice place to live since it has everything you need - flies! To get to Palansour, start from the Silt Strider Port in Gnisis and follow the path east until it heads north. Go directly north until you see a cavern door at the top of a little area that merges out into the Samsi River. To get through the waterway passage, continue north until you reach the water. Then follow the water west until you pass a bridge. After the bridge, hop off the cliff and into the water. Look for a boat infront of a cavern door.
Shushishi A rather large bandit cave with okay loot and four slaves to free. The Nord has a key and so does the corpse on a rock in the lava bed. You'll have to look for it since silver on grey doesn't show up all that well. But I don't recommend going to it unless you have good acrobatics or levitation. The cave is located north-east of Caldera near the diamond mine. It's kind of hard to find and the entrance isn't all that noticeable.
Zaintirari An average sized bandit cave with modest loot. There isn't really anything great and you'll only come across four bandits, a couple of crates, and a few locked chests. Zaintirari is located north-west of the Erabenimsun Camp.
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Posted: Mon Apr 02, 2007 4:06 pm
Dunmber Strongholds
Hlormaren This is a large Dunmer Stronghold consisting of multiple rooms and around twenty baddies. You'll find a whole bunch of loot, but nothing too special. There is a nice spear calls Stormforge which does shock damage and casts lighting shield when it strikes, but it's not what you would call the best. Another point of interest is an Amulet of Recall. You'll also get a lot of booze including skooma and a bit of moon sugar. In the stronghold there are a couple of scrolls and even one called Scroll of Windwalker. This rare scroll casts invisiblity and levitation 500 points for 60 seconds. A couple of books are The Locked Room, which increases security and Mystery of Talara, Part 3, which increases destruction. In the dome on a shelf you can find the Andasreth Propylon Index. There are also a whole bunch of keys to pick up and slaves to free. The stronghold is located west of Balmora and north of Hla Oad. Head directly west from Balmora and once near the coast, follow the path north. If you are going there from Hla Oad, follow the signs to Balmora and miss the turn heading east and continue north to Hlormaren. If you are a member of the Morag Tong or are planning on joining, you will be sent to this stronghold. Do not kill the woman at the top until you are assigned to or you won't get your bounty. She will not attack you on sight and neither will the man on the roof with her.
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Posted: Mon Apr 02, 2007 4:07 pm
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Posted: Mon Apr 02, 2007 4:09 pm
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Posted: Mon Apr 02, 2007 4:10 pm
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Posted: Mon Apr 02, 2007 4:11 pm
Shipwrecks
Abandoned This shipwreck contains booze, pillows, an invoice, and a few random items. If you tell Drarayne Thelas in Balmora about it, she'll reward you with an extra comfy pillow. The wreck is located on an island west of Dagon Fel.
Derelict This is one of the most boring wrecks - or at least an advanced character couldn't care less...but an alchemist or enchanter still on level 10 would like it. There's a Grand Soul Gem, a bunch of food, and a few weapons. Other than that? Well - there's two bottles of skooma on their sides in the cabin which could explain why this is a ship wreck in the first place. The wreck is on the very north of the Foyada Bani-dad (quite a popular Foyada, isn't it?)
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Posted: Mon Apr 02, 2007 4:12 pm
Mines
Abaelun - Diamond This is the only diamond mine in Vvardenfell and it's pretty small. However, it does look pretty cool. You'll only get around fifty-five diamonds or so, but they're worth a lot. Abaelun is north-east of Caldera and north-west of Shushishi (banidit lair).
Vassir-Didanat - Ebony This is a lost mine with a lot of ebony, some shalks, rats, and a pair of atronachs. Nothing but ebony here. Make sure that you have a source of light when you come here as it's incredibly dark (there's a lantern by the door). The mine is off the road and is south-west of Balmora. Leave Balmora through the south exit and take the west path. Cross the bridge and head directly east.
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Posted: Mon Apr 02, 2007 4:13 pm
Sixth House Bases
Dagoth-Ur Citadel This is probably the last place you should go. I'm not saying you can't come here...but at least wait until you're level 30. Here is where the final show-down between Nerevar and Dagoth Ur takes place. This is also a really great place for a thief. Sure it's full of Corprus, Ash and Sixth House creature...but hey! It's got a nearly complete suit of Glass Armor, really expensive weapons, crates of jewels, and over fifty Dwemer artifacts. If you loot this place thoroughly, you'll get at least 1,000lbs on your character. To get in, look for a crank on the non-broken pipe to the left of the door. The Citadel is a rather large place and may take you a while to get through. It's basically where blight is created and unfortunately, the blight is still existant after you have gotten rid of Dagoth Ur. The directions to this place are pretty simple. It's the center of Vvardenfell. Go to Ghostgate, then head directly north until you see a huge tornado of red dust and a Dwemer ruin. Behold. You are now at Dagoth's house.
Tureynulal A well-sized Dwemer Ruin full of Sixth House monsters - seven in all. One Ash Zombie, One Ash Vampire, Two Ash Ghouls, Two Ascended Sleepers, and one random. This ruin is decked out with two dead bodies and four different areas. The first room is a library. The area with the Ash Vampire has a whole bunch of books. It's a book-lovers dream come true. Then there are two upper areas wth some nice Dwemer arifacts and the lowest level has a Bosmer with Glass Greeves, a Glass Pauldron, and 112 gold. He also has a Cleaver of St. Felms which casts feather 20pts and drain magicka 15 points on strike. In the water, you'll find a Netch Tower Shield. A few books of interest are Bone, Part Two, Chronicles of Nchuleft, Nchunak's Fire and Faith, Vampires of Vvardenfell vI and vII, Galur Rithari's Papers, and 36 Lessons of Vivec, Sermons 3, 7, 10, 18, & 31. However, just know that these are only eleven out of the seventy-three books, and even if you aren't a book collector, if you sell these, you'll recieve no less than 8K. Tureynulal is located north-west from Dagoth Ur's Citadel, which is north from Ghost Gate. It's hard to get there unless using levitate, so I would recommend either learning the spell or bringing scrolls and potions with you.
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Posted: Mon Apr 02, 2007 4:14 pm
Um...what else am I missing? confused
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Posted: Mon Apr 02, 2007 4:26 pm
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