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Shane Brandon McMahon

PostPosted: Sat Apr 07, 2007 2:33 pm


Well here's information about it and YES! I did indeed copy it from the WIF but they explained the match so well and I don't have enough will to type it myself.

As Guest Referee:
1. Be a fair referee at all times!

2. If someone hits you multiple times or is breaking rules you have the right to disqualify them.

3. The limit amounts of low blows in a match will be three. If a person low blows their opponents more than three times in a match you have the right to disqualify them.

4. If you get knocked out in an accident or pushed on purpose you have to wait until ten posts pass by. Just like a real referee you can't do anything about interference, weapons, and other sorts of cheating while your down or know anything about it unless the ten posts pass by and you suddenly catch the act. If this happens you have the right to stop the match.


(Regular) Singles Match:
Once hitting the 5th page, Opponents have the right to pin their opponent. Once a person is pinned, the pinning person will need to do a dice roll while the people pick a number 1-10. If the person whos pinning their opponent gets the right number or its closest they will win the match. If the one getting pinned gets the right number or its closest they will kick out. This system is the same for finishers. The person doing the finisher rolls, and the closer number wins.

When someone breaks the pin, Don't repin. Let your opponent have a chance to pin you. Example would be the Paul Burchill vs Samoa Joe match. Same goes for finishers, you must let your opponent try a finisher before you can try again. Also, don't no-sell a finisher, meaning you have to let your opponent go for the pin after a finisher. If they take a long time, as in several posts without attempting a pin, it is acceptable to go for your own finisher, as long as you gain control first. Example: don't try to reverse a powerbomb with a rock bottom, that's not possible.

Please actually do a move that would actually end a match like a finisher or weapon hit. Moves like strikes, crappy submissions, and any type of move will not be accepted. Also, for any extreme spot, you must roll the dice. For instance, if you want to powerbomb someone onto thumbtacks, even if the powerbomb is not your finisher, you MUST roll 1-10 like a finisher.

Read this thread for explinations of how to do a submission.

Any questions on any other rules, talk to Shane/Defur.

Specialty Rules:

Ironman Match: This match will last until 20-25 pages. A person can be pinned at anytime. Until we get to the last page the winner will be decided by how many pins did the person get.

Tag Match: At the 8th page a person has the right to pin their opponent. Same rules as a single match expect more pages.

6-Man Tag Match: Same rule as single and tag.

Ladder/TLC Match: At page 13 they have the right to climb up for the belt. Here it has to be a number between 1-20. If the person reaching for the belt gets the right number or its close, they'll grab the belt and win. If the person trying to prevent this gets the right number or its close, they'll grab the person reaching him and knock him off.

( Though I wrote this myself )
Battle Royal; In a battle royal the first pin in the match is allowed on page 4+ the secound on page 6+ and the third pin on page 8+ and so on depending on how many people there are in the match.

There are more than these but the will most likely be in the Signature Match thread.
PostPosted: Sat Apr 14, 2007 11:34 pm


Some of that contradicts what you have for dice rolls sweatdrop

Decavolty
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Defur
Captain

PostPosted: Thu Dec 13, 2007 11:12 am


I did some update on the first post.
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