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Posted: Thu Apr 19, 2007 7:29 pm
Every gamer has one, or will have one not too long after they start. You know how it is. Something in a game happened, and things got totally out of hand, or one of the players did something completely unexpected and fractured reality itself, or something.
Post here, with your stories of something you or your group have done that was so far over the top that afterward, you could only sit back in awe at the things you had seen and done.
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Posted: Thu Apr 19, 2007 7:29 pm
Alright... the game was a massive Worlds of Darkness LARP. The setup was simple. Three days long. Very loose rules. Lots of extra storytellers. Most types of supernatural represented, though we only had two Wraith players. There were a bunch of Hunter players, but due to the group's rules, I - having died last session - had to play a normal, non supernatural human for the duration of the session, or until something happened to change that.
Night the first - As the sun set, and the group's vampire players became active, I noticed a distinctly large crowd moving toward a theater. As I was supposed to be a reporter, I wanted to know what was up. So I followed them. After the front door bouncer told me where I could shove my questions, camera, and press ID card, I went around back. Where there was no guard on an unlocked side door.
Inside the theater, I got to watch a Prince preparing to deliver a speech to his assembled city. Backlit, dramatic, with EVERYONE IN FRONT OF HIM. This is important. Because I was behind him. With a stake. And a knife. Oh look... staked and decapitated prince. The storyteller who was watching made us do a bunch of rock paper scissors to make sure he was really, really dead. And he was. And I ran. And ran. And ran. And then I pretty much passed out after I lost them.
My rest was short-lived. Because having been chased by the vampires through most of the 'city', I had attracted the attention of the Mage players.
Can you guess how this went for the next three days?
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Posted: Thu Apr 19, 2007 7:32 pm
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Posted: Thu Apr 19, 2007 8:01 pm
The game was Heroes Unlimited. I was playing a Mech. Pilot/Tech Genus. I was specialized in a mini mech combined with the training of a Triad assassin. Yep I was using 9mm guns. But due to my cybernetic link I had six arms. The only actual weapon I had was two injection needles on my arm. I had played a lycanthrop cheeta which was only volnable to silver, magic, and psionics; trust me its relevent.
Well as part of a simple roll play part of the game we ran into the games God of Beer personal bar. We tried to drink the gods lesser brew. This required a natural 20 rolled to resist getting instantly plastered. I didn't try any. Then there was the platinum version which required two natural 20s. I tried some of that and actually made it! Well later on I asked for TWO more pints of those drinks. After turning invisible, so no one but maybe the god would noticed, as I absorbed the two drinks into my injection system. I had immediately put a cooling system into my mech to keep the beer good.
A few mouths in real life went by but only a few days in game had actually passed. After getting annoyed by me talking about how many times I had messed up their plans with my lycanthropy, a few game sessions later, had me go up against a Ghost Tyrannosaurus, which could obviously I could not effect with anything but magic and psionics, and was INSIDE IT'S MOUTH! After I had just realized the situation, and got to see the glee in my GM's smile knowing the situation, I got an even bigger and devilish smile on my face I motioned similarly to punching the room and its mouth and said "I inject him." The GMs response was basically "what?" After getting this confirmed by the other players who did remember I had the beer, the GM got nervus as he knew that he needed to roll 4 natural 20s (2 for each pint). His first roll was a natural 1 and I emerged from the passed out drunk ghost's mouth. The GM was just astonished and amazed.
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Posted: Thu Apr 19, 2007 8:44 pm
A druid who put all his feats into modifying his Wild Shape ability, keeps turning into a Tarasque and eating plot-crucial NPCs....
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Posted: Thu Apr 19, 2007 9:02 pm
Well this relates to 3rd edition D&D. My group decide to try an all night gaming session during a campaign run by more extreme DM. This particular DM favors exotic monsters, locations, and such. This particular campaign was a fight or die type, although never directly force and in a fun way.
At this point the characters, Human tank Fighter(evil), Blaster/Planer-expert Wizard(evil), Human jumping Monk(lawful netural), shadowy Rogue/Assassin(apathetic evil), and my Halfling Bard(Good) had gotten ourself stuck in an inescapable plane-trap dungeon for several days(in game). Early in the session evening we had bungled our way through diabolic teleport maze. The players were fairly tired ourselves so early in the morning, which is my excuse as to events at followed.
After the teleport maze we encountered a Wall of Force maze. So we proceed to feel our way around the invisible walls toward the far side, and the exit. Fortunately our Rogue and Monk both spotted the Gelatinous Cube, a transparent ooze, before we all blindly walked into it. It blocked our way out and gave no sign of moving. Stopped and bit debated what to do.
Now this is when excused misfortune struck. The Rogue declared that he would climb it. Now a Gelatinous Cube kills by sucking a person inside and digesting them. Slurp, in went the Rogue.
After a brief laugh at this idiotic move, we proceed to the next stage of this late night tragedy. The Monk decided that he would jump through the Cube. He figured his momentum would carry him and the Rogue clear. Slurp, in went the Monk. He did not come out the side as he had planned.
Having used Dimensional Door to help the party escape from a dire situation last session I sent my Bard in after them. The plan was to grab hold of their hands (as required by the spell) and teleport out. Slurp, in went the Bard who had forgotten that Dimensional Door had a Verbal component which could not be said with a mouth full of gelatinous ooze.
Three out of five party members were now stuck inside the Cube. This left the two most callouss and ruthless, fighter and wizard respectively, standing out side laughing their heads off. They did consider just leaving us there and returning for our items later, the fighters idea. Frontally the wizard understood that we were need if she was actually going to survive the dungeon. So she fireballed the cube to death, and almost killed the three trapped inside. Actual the Rogue did die but we managed to get him resurrected shortly afterward.
Thus ended probably the most brain sequence of D&D tragedy and player stupidity I have ever been a part of or witnessed.
(Also I will never be allowed to forget a late night comment I once made while DMing, "Be careful, you'll have trouble breathing passed a thousand feet." In my defense I was tired and on cold medication at the time.)
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Posted: Fri Apr 20, 2007 1:04 am
About the worst session I probably ruined for the gms plan was that he had made these two indestructable golems at the time. (well our weapons weren't strong enough to damage them since they weren't adamantine and he had them buffed will all sorts of good crap)
Sure enough me playing the Dumb Barbarian the wizard tried to explain why we couldn't fight and had to run because they were made from add-a man-teen as my barbarian would say and only add-a-man-teen could damage them.
One fatal flaw the gm didn't make them heavey enough for me not to use them as a club so I picked up one of them by its legs and proceeded to bash the other one. Sad my barbarian made the connection took him 4 int rolls.
Sure enough we destroyed the adamantine golems and got the treasure we were suppose to come back for since we would have had the money for adamantine equipment with the rest of the loot from the dungeon.
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Posted: Fri Apr 20, 2007 5:32 am
Alright I have finally posted MY story! twisted
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Posted: Fri Apr 20, 2007 9:47 am
My story takes place in a home-brewn rpg my friend made. My character was an elf who stumbled upon one of two swords. The two swords were known as the Phantom Blade and the Angel Blade. Each of these blades were posessed by a powerfull spirit. The Phantom Blade was posessed by an evil demon god. That was the sword I got. The only way to free the spirit was to destroy the sword. The sword was magically sealed to be indestrucible. My party and I got transfered to an alternate dimention by a rift gate, and in that world, my sword shattered. This freed Phantom. He then turned me into a demon general with awsome power. After we left back to our own dimention, Phantom and I went on a murderous rampage trying to take over the entire planet. That's what I call a plot twist.
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Posted: Fri Apr 20, 2007 10:02 am
This was with D&D 3.0 at the time in the party there was a Rouge, Fighter, Cleric, Sorcerer, and Bard. We had been proceeding through a dungeon for a while that was full of boobey traps that our GM thought were oh so clever... including placing us up against two level 10 enchanted armor warriors that somehow we managed to kill using the Clerics tower shield... besides the point. The Rouge was a curious little bugger and we enter a room that's full of animated dead locked in prison cells with a large stairwell leading down.
On either sides of the door we entered there were two levers, so the rouge gets smart and pulls the first one. The torches light up the room, but what does the other on do? I being the sorcerer try to stop him at the last minute but it was too late and he pulled the lever and about 50 animated dead hound down upon us. Knowing I stood no chance I cast spider climb and sat on the ceiling as I watched my comrades get slaughtered. Needless to say it was a bad night. sweatdrop surprised rnghed:
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Posted: Fri May 11, 2007 7:38 pm
I was watching rather than playing but it's worth recounting anyway. An AD&D 2nd ed game using the celestials supplement (the party had just finished a campaign where they went to hell to kill a demon so they figured playing angels was the next logical step).
There were 3 PCs (I can't give you much technical info since I wasn't playing and never really understood 2nd ed rules in the first place):
One very experienced player with a penchant for being somewhat goofy was playing a character affiliated with the god Raven who had the supernatural ability to cast uncontrollable laughter at will.
The second was some sort of bad a** angel wielding a scythe played by a (female) player with somthing of a short fuse when it came to aforementioned goofiness.
The last was playing a celetsial with shapeshifting abilities. For future reference, never tell a munchkin that he can turn into anything with 4 or less hit dice when there is a monster maunal within arms reach. The first few minutes of the game his only participation was to periodically thrust a book in the DM's general direction and say "I'm one of those now" then go back to leafing through the MM and supplements.
So after giving the munchkin a quick lesson on the meaning of the term "in character" the game finally gets going. About an hour or so into it the PCs are in a town that is having some sort of offcial ceremony. There's a big dias with a number of functionaries on it and the mayor (or fantasy equivelent) is giving a speech. The PCs slip into the crowd and the angel of raven decides it would be a good idea to start making the dignitaries lined up behind the mayor laugh uncontrollably. The DM says the spell has a vocal component so he yells "cheese" and random people start laughing.
Needless to say the mayor and most of the towsfolk are rather offended by this and start closing on the PCs with less than noble intentions. At this point the munchkin declares that he is transforming into a great wyrm faerie dragon. Now, I'm not sure how the shapeshifting rules work but I severely doubt they are intended to let you gain a list of spells as long as your arm as unlimited use per day supernatural abilities. However, the DM decides to allow it and the munchkin proceeds to turn invisible and use the dragon's breath weapon (a cloud of euphoria) a few times.
So we now have a group of incapacitated townsfolk, half of them laughing uncontrollably and the other tripping on dragon gas, along with 3 angels, one of them incredibly pissed off with the other two. At this point the munchkin turns up a spell on the dragon's list that turns back the subject's perception of time 3 rounds. He decides to use it several dozen times, enough to turn back the townsfolk to before the PCs started screwing around so he does and everything returns to normal just as a runner who was dispatched to a neighboring town to get help against the PCs shows up with reinforcements.
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