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Posted: Fri Apr 20, 2007 9:40 am
Ok seeing how this would make the original D&D thread have many useless posts this is where you can make the rolls for your stats and things like that...ok here is what you do first you should probly get a pice of paper and a pen out or open up like the ms word so you can write down the character sheet that I am going to put in the next post. ok then after that you begin the rolling for your stats you get three D6 per stat and you can roll them the maximum of three times per statI'll demonstrate by making a sample character after I post the Character sheet.
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Posted: Fri Apr 20, 2007 10:10 am
Character Sheet
Name: Alingment: Gender:
Class: LV: Race:
(0) HP: 0/0
(0) MP: 0/0
(0) Str:
(0) Int:
(0) Dex:
(0) Wis:
(0) Cha:
(0) Con:
Gold:0
*Notes*
(Alingment is the type of person your character is like A good one or a evil one and there are many different types and combos such as "Good, Lawful, Neutral, Evil, Chaotic" those are the basics and can be combined in almost any way the only pairings you can not have are Good-Evil, Or Lawful-Chaotic)
(Race I am sure this is self explanitory but just in case I'll go over it you can use any race you desire here and example is elf, human, or dwarf those are just the classic choices though and feel free to make a race of your own I did just state at the bottom of the Character sheet in a small note a little about your characters race)
(Class is what kind of adveturer you will be for example the Knight, Mage, And Ranger are all classic choices and once again like the race feel free to make your own just mention in a note some of the major and minor skills that fit with that class)
(Now in case you did not know what the stats mean HP=Hit Points or life MP=Magic Points or well magic energy Str=Strength or how strong your character is Int=Inteligence or how smart your character is Wis=Wisdom or how much common sense your character has Cha=Charisma or how well your character is liked by others Con=Constitution or hmm I cant remember right now what that one was for sweatdrop Gold=how much gold you have)
(Notes, this is where you mention little things about your character like a little bit of a background and also class and race abilitys if you are using a self created race or class)
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Posted: Sat Apr 21, 2007 11:19 am
ok the next part that you will need is the Equipment and Item sheet This is how it should be set up
Head:
Chest:
Arms:
Legs:
Accessory:
Accessory:
Accessory:
Accessory:
Hands:
Weapon:
Shield:
Items:
(Head area is for helmets and circlets, Chest is for the armor or the tunics or the chain Mail, the Arms are for the Bracers or Gloves or Gauntlets, Legs are for the boots and greaves, Accesory is for Magical Items like capes or cloaks or necklaces, Hands here you equip rings up to 5 on each hand, Weapon this is where your sword or club or axe or what ever you are using to fight your enemies goes, Shield this is where your shield goes providing you can equip a shield, Items this should be a large blank space because this is where all of the treasure you find and items you dont have equpied goes )
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Posted: Sat Apr 21, 2007 11:38 am
Now here is how you roll: Chose the post action Roll Dice (the box where you will find it is next to the post style under the text changing things) after you chose the roll Dice select the 6 sided and under # of dice chose 3
for hp, mp, and gold add a 0 to the end of what ever # you get so if you roll a 10 it would be 100 in the end
and when rolling for the str the Int and all those there are bonuses and penalties this is this is the table
3 = -3 penalty (so you would have 0)
4-5 = -2 Penalty (subtract 2 from your stat)
6-8 = -1 Penalty (subtract 1 from your stat)
9-12 = stat stays the same
13-15 = +1 (add 1 to stat)
16-17 = +2 (add 2 to stat)
18 = +3 (add 3 to stat)
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Posted: Sat Apr 21, 2007 1:25 pm
TJ Draco TJ Draco TJ Draco ok now to demonstrate the Roll HP roll 1 Roll 1 came out to 13 then adding the 0 made it 130 now for Roll 2 Roll 2 came out to 14 so it became 140 now for Roll 3 Roll 3 was again 14 so it bacame 140 now after you finish your third Roll and chose the roll you want for that stat delete the first two posts just remember to quote your previous posts for the stat you are currently rolling for with the results of each roll in the response so the HP for thsi character would be 140
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Posted: Sat Apr 21, 2007 1:39 pm
TJ Draco TJ Draco TJ Draco now to demonstrate how to roll for the stats such as str just like with the hp and mp and gold you roll three 6 sided dice but instead of adding a 0 at the end you follow the tabe I put in a previous post now Roll 1 Roll 1 resulted in a 17 so with the table 16-17 = +2 (add 2 to stat) you gain a extra 2 to that stat so it becomes 19 now for roll 2 Roll 2 resulted in a 16 so with the table 16-17 = +2 (add 2 to stat) it becomes a 18 now for Roll 3 Roll 3 resulted in a 12 and with the table 9-12 = stat stays the same it stays a 12 so seeing how the highest roll was 19 that is the characters str
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