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Punch Down (Few changes X 3)

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Mike Crow

PostPosted: Wed Apr 25, 2007 9:24 am


Hey guys I just got in to yu-gi-oh again and decided to put my Punch Down deck togehter. But since I havent been active for quite a while, I could use some tips for what cards to use. (might be some that I have missed).

MONSTER:
3 Chainsaw Insect
2 Slate Warrior
3 Beserk Gorilla
2 Reflect Bounder
2 Goblin Elite Attack Force
1 Spirit Reaper
1 D.D Assailant
1 D.D Warrior Lady
1 Mask Of Darkness
1 Snipe Hunter
= 17 Monster

SPELL:
2 Smashing Ground
2 Lightning Vortex
1 Mystical Space Typhoon
1 Heavy Storm
1 Nobleman Of Crossout
1 Premature Burial
1 Swords Of Revealing Light
1 Brain Control
1 Giant Trunade
1 Shrink
1 Snatch Steal
= 13 Spell

TRAP:
3 Sakuretsu Armor
2 Bottomless Trap Hole
1 Torrential Tribute
1 Magic Cylinder
1 Call Of The Haunted
1 Trap Hole
1 CeaceFire
= 10 Trap


SIDE DECK:
2 Riryoky
2 Dust Tornado
2 Mask Of Restrict
1 Bait Doll
1 Snipe Hunter
1 Reflect Bounder
2 Exiled Force
1 Creature Swap
1 Trap Hole
1 Fissure (since I lack one extra SG)


(Edit 1: switched 1 reflect bounder and 1 Slate warrior with 2 Goblin Elite Attack Force)
(Edit 2: took away Magical Mallet, Autonomus action unit, 1 Bottomless Trap Hole, Added; 2 Trap Hole, 1 Shrink.)
PostPosted: Sat Apr 28, 2007 9:06 am


This looks like a nice beatdown deck with some good cards to protect your monsters. The one thing that kind of gets me is the ratio of monsters to spells & traps. One Trap Hole and Bottomless Trap Hole is fine since you have plenty of other monster destruction cards. And Ceasefire should defanitly be in your deck. Since a good deal of your s/t cards work on face-up monsters, Ceasefire can flip your opponent's monsters up, negate any flip effects, deal damage, and leave them vulnerable to Lightning Vortex and your other cards. And I beleive two Smashing Grounds would be enough. You also have enough spell and trap removial and that's a big plus.
As for your monsters, they're good. biggrin

BK90


Mike Crow

PostPosted: Sat Apr 28, 2007 9:53 am


Hmm well lets see, they're all under lvl 5 so I can summon then, and thats why I have so few. (THANKS FOR THE COMMENT BY THE WAY).
I'll take out one Trap Hole for CeaceFire and keep the trap hole sided for now then, and maybe switching one Smashing Ground with Snipe Hunter...

Hmm might be allright hm? question

Thanks for the comment by the way smile Awesome ^^

By the way, should I get Ultimate Offering for this deck? <.<
Or should I just use it the way it is now? >.<
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