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EoF_Mule_Account

PostPosted: Sun Apr 29, 2007 12:01 pm


Everyone repost their profile here.
I get confused at who is really in the sand village bcuz the last kazekage wasnt that good at it.
Based on the people that post their profile and how many do, we might not have a team and that means we will have less missions to accept.
PostPosted: Wed May 02, 2007 8:06 pm


Name: pink assassin
Age: 20
Chakra Element: wind
Chakra Color: pink
Rank: Genin
Village: sand
Kekkai Genkai: sharingan - stage 1
Clan: uchiha
Signature Jutsu:pink flower flame
Other Jutsu:
master drunken fist
petal dance
Phoenix flower
Grand fireball
fire drgon jutsu
Weapons: giant flower
Bio: exilled by the uchiha clan,for not taking the shanigon or any other tecknics that arn't pink'also for releasing the nine-tails

((This isn't my profile it's someone elses. I'll tell him to repost it.))

EoF_Mule_Account


Uchiha Roxas

Colorful Bear

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200
PostPosted: Thu May 03, 2007 3:38 am



User Image
Name: Near (ニア) Elric
Age: 14
D.o.B: 3-9-92
Rank: Chunin
Village: Suna (Sand)
Chakra Affinity: None
Chakra Color: Steel
Headband Placement: Arm
Mission - E(0)D(2)C(0)B(0)A(0)S(0)

Kekkei Genkai- Renkinjutsu (Alchemy)
Stage 1*- The Alchemist Can Manipulate Solid Objects on a Small Scale using a Transmutation Circle And Giving Up Something Of Eqaul Value. They cannot Use The Smae Transmutation Circle.

Stage2** - The Alchemist Can Manipulate Non Solid Objects on a Small scale using a Transmutation circle and Giving Up Something Of Eqaul value. They Can Use The Same Transmutation Circle If Dawned On Clothing Or Body.

Stage 3 - The Alchemist Can Manipulate Both Solid and Non Solid Objects On a Large Scale (i.e Changing Water to Ice or Using In Combonation or Creating Guns From a Ball of Metal.) This Requires No transmutation Circle But Something Must be Givin of Eqaul Value.The Alchemist Can Also Transmutate Parts of Their Body To Give Them Certain Effects (I.e: Eye - Piercing Vision...) This May damage TheBody part if Done Too Often.

Stage 4 - The Alchemist Can Perform Human transmutation usually by giving Up Another human Lifeform or Using The Philoserphers Stone. If Failed a Humunculie Will Be Created Who resembles Teh Failed Transmutations Original product.

Stage 5 - The Alchemist Can Ignore The Law Of Equivilant Exchange and Manipulate Time And Forces. The User Must have Performed at least have Killed 3 People to obtain this and Then Fight For The Will of Others Against His Own Mistake of his own free will thus taking full responsibillity for his actions.

Clan Techniques:
Transmutation: Ultimate Eye
By Transmutating The Eye. A Small Ouroboros mark appears. This Abillity Allows It's User The same Abillitites as That of The Doujutsu; 360 Vision, Piercing Vision, X-Ray Vision, Hypnotic Vision.
Level Needed: 3

Transmutation: Ultimate Shielding
By Transmutating The Body; it becomes a dark and strong metal that is impenetrable to all but Transmutated Blades. Even if breeched The User May not Take Damage. The Only Flaw In this Is That It The face Is Not Covered.
Level Needed: 3

Transmutation: Ultimate Lance
By Putting a Ouroboros mark on the chest and Transmutating The Fingertips Into needle Points, The User Can Stretch Their Fingers To pierce and Hold things in place.
Level Needed: 3

Jutsu:
Body Replacement Tech - Kawarimi No jutsu
Escaping Tech - Nawanuke No jutsu
Clone Tech - Bushin no Jutsu
Release - Kai
Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Shunshin no Jutsu - Body Flicker Technique
Bikou Ninjutsu - Shadowing Stealth Technique
Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique
Chakra No tate - Shield of Chakra
Shukaku no Hoko - Halberd of Shukaku
Kuchiyose no Jutsu - Summoning Jutsu
=Toads
=Snakes
=Dogs
=Ravens

Bio:
Near Elric Once Lived In the Sungakure Brach of The famous Watari Orphanage. Near is The Type of Person people Always Misinterpret. he Likes To have Fun in life, but is also a deep thinker. He Has High Ambitions and Always Makes friends With people Who share His Intrests. Using His Own talents, he Strives to reach his goals, But isn't afraid to ask for a helping hand. He Takes Everything Slowly and does Things After only thinking them Through. He is Very reasonable...

Near is Also logical And Decisive Jumping to conclusions With little evidence and follows hunches. He Uses the Terms "Winning" And "Loosing" as if life is One Big game. he Often plays With Toys, Solves Puzzles Or Stacks Small objects Like Dice Or Matchsticks.

Near Elric Passed the Chunin Exams, he was happy but now his drive is even stronger...He wishes for his puppetry to be recgnized and in doing this has began to red abot ancient puppet masters- HE sees a role model in Sasori... In his eyes the ultimate puuppet master...

After A Brief Date With Hanabi hyuuga, Near Took her home to meet a very angry Hiashi. Fighting to Stay and Spare Hanabi of Pain, This showed Near as Someone who chersishes the friend he has in his life. Expecially Hanabi whom he has great feelings for; Considering Near never Let's His Feelings Dictate his actions. and eventually he won Hiashi's approval...

Nindo: "Life Is A Giant Game, I Must play it to the Best of My Abillity."


PostPosted: Tue May 08, 2007 6:33 pm


Name: B.J. Kazekuze
Age: 25
Chakra Element: Wind, lightning.
Chakra Color: blue
Rank: ANBU
Village: Sunakagure ( village hidden in the sand )
Demon Powers:
Signature Jutsu: sand coffin: sand bearial.

Ninjuitsu:
Suna no Yoroi (Armor of Sand
Sabaku Kyū (Desert Coffin)
Sabaku Sōsō (Desert Funeral)
Sabaku Taisō (Desert Imperial Funeral)
Sabaku Rō (Desert Prison)
Sabaku Fuyū (Desert Suspension)
Gokusamaisō (Prison Sand Burial)
Ryūsa Bakuryū (Quicksand in the Style of a Waterfall)
Suna Bunshin (Sand Clone)
Suna Shigure (Sand Drizzle)
Suna no Tate (Shield of Sand),
Body Flicker Technique
Desert suspension.
Taijutsu:
tronado blade (made up jutsu): Focuses chakra into his katana then i swing the katana releasing a mini tornado that can destroy solid steel. it only lasts 30 seconds. it goes as fast as i want it but its limit is 50 MPH. I can control it with my mind.

Lightning Strike (made up jutsu): Focuses chakra into his katana. Then i swing it and it has lightning on the end of it, increasing the damage.

Weapons: katana, sand shuriken , shuriken , explodeing tags , wire , radio , kunia , smoke bombs

Bio: He left the sand village at the age of 20 and now has come back to serve the kazekage as head ANBU. His parents were killed by the members of the 7 mist shinobi swordsman. He has a brother named Zabumi (Gototsuki). He is the former owner of the 1-tailed bijuu, Shukaku. Akatsuki took it from him.

EoF_Mule_Account


god2005

PostPosted: Sat May 12, 2007 9:17 pm


User Image

Character Name: Kodahma (meaning Echo in Japanese) Sano (the name is styled like the use in Japan meaning sir name first then birth name)
Age: 22
Chakra Element: Water and Earth (though specializes in Wind also due to the bloodline which allows it to become sound)
Chakra Color: blue
Rank: Black Ops Anbu (equivalent to a high ranking jounin)
Village: Sunagakure (hidden village of sand)
Clan: Kodahma (meaning Echo)
Special abilities given: Special bloodline ability is that people from the Kodahma clan can manipulate sound. One thing their body can do is that their ears can take certain sounds and amplify it thus if someone was whispering someone from the clan could amplify what the ear should be hearing and hear whatever the person is saying perfectly clear. Their bodies are also one with sound meaning that they can make their whole body soundless. They can walk through leafs and step on every branch, but deafen the sound so that even the most trained persons could never hear them coming.

When members of the clan become stronger they can also manipulate sound where it can effect others. One ability is that when a clan member punches or kicks an opponent even if they miss the clan member can manipulate the sound waves by heightening the frequency to such a point that it can make the opponent nauseous, dizzy, or even mess with their senses.

At jounin level they can even punch/kick the air in the opponent's direction and manipulate the sound so it can hurt as badly as if they had done it physically (can still be dodged since the sound waves are visible though its just that the user can be up to 25 ft. away and still hit their opponent)

*side note-the sound waves become visible due to the chakra molded around the attack. It should also be noted that Katon type jutsus (unless very powerful and create a lot of fire) are slightly useless against Kodahma members. This is because they can create sound waves, which create pressure on the oxygen (thus making the amount smaller) that fires need, and kills it (this is why people use explosives on oil fires).*

Ninjutsu Techniques:
(D-Rank):
Henge no Jutsu
Bunshin No Jutsu
Kawarimi no Jutsu

(C Rank):

Doton: Dochū no Jutsu
Earth Element: Earth Melding Technique
Using this technique, a shinobi can hide and move freely underground until they're ready to attack an opponent. Other earth-based jutsus may be used in conjunction with this technique, making it ideal for surprise attacks.

Name: Kuro Kaze no Jutsu (Black Wind Technique)
Air builds around the two arms like black tornadoes which can be projected forward to act as a pushing force to knock away incoming attacks or send the opponent flying. Because this chakra does not cut, but only propel, it is non-lethal and used as a defense mechanism.

Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.

Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.

Suiton: Daiuo Sutairu (Water Release: Great Fish Style)
The user performs the necessary hand seals and gills grow on both sides of the user's neck. These gills allow the user to breathe completely underwater for as long as his chakra allows or for as long as the user wills it. Only downside is that the user cannot breathe above the water, but this is usually not a problem since any user who catches himself above the water usually just wills the gills away.

Magen: Oto Bunshin no Jutsu (Demonic Illusion: Sound Clone Technique)
The user simply says “multiply” and then distorts the frequency so that the ocular nerve is affected. By doing this the user distorts the opponent’s visual perception making them see several replications of the user. None of the replications have any real substance and will be swiped right through if the opponent tries to attack them.

(B Rank):

Doton: Riku Douran
Earth Element: Land Upheaval
A jutsu used primarily to throw an opponent off balance, this technique causes the earth to shift and break beneath the target’s feet, causing a massive earthquake on the battlefield. Great fissures vein the land, jagged rocks rip through the earth’s surface, and the ground trembles violently underfoot. (This technique can also be used to reshape the battlefield into an earthy terrain.)

Doton: Ouchi Shitsui
Earth Element: Pit of Despair
A jutsu frequently used in conjunction with the Hand of the Earth God technique. If used solely, this technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive and crushing them (of course this is easily avoidable unless the target is incapacitated). If used with the Hand of the Earth God technique however, the hand used from the previous jutsu sinks back into the ground, burying the target while they are still ensnared.

Suiton: Oonami (Water Release: Surge)
The user forms needed hand signs, then channels a thin stream of water element chakra into the ground to form a path, then releases a large amount of water element chakra to the end of the path where a surge of chakra will stream from the ground around the target point collapsing on the target in an attempt to drown it/him/her, soaking the surrounding area of inpact in water until it evaporates

Kage Bunshin no Jutsu (Shadow Clone)
Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. Unlike other clones, they can't be detected by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person.

Any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. It's also useful for training purposes, since the total amount of experience the user gains is multiplied by the total number of clones being used to train. Using it in this manner is far more difficult, however, since a large number of clones are needed to make a significant difference in the training time. It's unclear if other types of clones possess this advantage.

Kuchiyose: Gosame
User summons a unique breed of sharks that are blind (similar to Kakashi's dogs only sharks). The sharks can only be summoned if there is a body of water or sand present and will stay for as long as the chakra or person allows it. The sharks are mythed to be great gods that were tamed by Sano and are a variety of species from Mako to Great White, their names (and legends) include:

* Kaholia Kane - Usually just summoned for fighting purposes has no real other job.
* Kane'apua - Usually just summoned for fighting purposes has no real other job.
* Kua - The sense of smell and hearing is the best out of all the sharks and is usually summoned for locating someone.
* Kuhaimoana - The largest of the sharks he is almost always summoned by himself do to his sheer size taking up most of the water (think of the size of the giant three headed snakes only slightly bigger. Not usually used for fighting mostly for transportation. Sano summons him when him and a few others need a ride across a great expanse of ocean.
* Kauhuhu - His body is harder than steel and is probably the smallest of the sharks. He is no bigger then a a regular swordfish and has the ability to transform himself into a swashbuckler sword.

Each being are sentient with their own personalities, all large sharks with the ability to smell and hear things within the water and sand far better then almost any creature.

Otochacha (Sound Disruption)
The user must get at least mid to close range (preferably close for best results) and then yells “Slow”! The actual word means nothing, but the user uses that to hide the fact that when making the noise he heightens the frequency to disrupt the body. The frequency travels into the opponent’s body affecting the cerebellum. The frequency disrupts the cerebellum thus slowing the reaction time of the opponent. With weaker opponents they can normally be slowed down to the point where they are barely moving, with equal strength or stronger opponents they are normally just made slightly slower by it.

(A Rank):
Doton: Techi Kami
Earth Element: Hand of the Earth God
A jutsu frequently used in combination with the Land Upheaval technique. The user molds earth and rock into an enormous hand that reaches up from under the target and holds them firmly in place (the range of the hand varies, but can even reach up to heights of 50 feet). The chakra used to form the hand is dense, so once ensnared, the opponent’s hopes of breaking free are grim. With a final command, jagged rocks pierce through the hand’s palm and impale the trapped opponent.

Doton: Kurogane Karada
Earth Element: Iron Body
This earth-based technique causes the user’s skin to harden, making him virtually invulnerable to physical attacks while enhancing his strength. A fair amount of chakra is consumed if the armor is not dispelled, but Sano tends to use this technique as more of a circumstantial shield. Lightning-based techniques can penetrate it however, due to the natural weakness earth-based techniques have to lightning.

"Banshee Wail" (to be given japanese name when time is available)-Only available to high ranking Kodahma members. The user yells and then manipulates the sound to make it the frequency so loud that it even breaks the pain threshold and the sound waves become visible. By doing this the wail can actually destroy physical matter ripping up all objects and even possibly tearing apart the opponent it is very hard to dodge since the the attack travels at the speed of sound. The only downside is that the frequency is so high that not even the user can deafen their ears enough to escape damage and thus gradually becomes more and more deaf as he/she uses it.

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This jutsu is used to fire a massive spiraling blast of water at an opponent. This is one of the few water element jutsu that can be performed without a water source.

Suiton: Bakusui Shoha (Water Release: Exploding Water Shockwave)
One can literally create water out of nothing.

Suiton: Kaihodan (Water Release: Pressure Cannon)
A strong jet stream of water is blasted out of the user's mouth.

Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Shadow Clone Technique to create a shadow clone that will explode on command. The blast created is considerable, and could potentially kill an attacker engaged in hand-to-hand combat.

Otoha no Jishin (Sound Wave Earthquake)
The user punches the ground modifying the sonic waves to disrupt the ground causing a seismic wave almost similar to a mini earthquake pointed in whatever direction the user chooses. Depending on the strength of the user and how much chakra they pump into molding the sonic waves depends on how wide and long the seismic wave goes on for.

Genjutsu Techniques:

"Silent Death" (to be given a japanese name when time is available)-Only available to Kodahma members the user snaps their finger and manipulates the frequency to a point where it messes with the ocular senses and makes the person temporarily blind. They can hear and smell everything just cannot see which is to the advantage of the Kodahma since they make no noise.

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.

Nehan Shoja no Jutsu (Temple of Nirvana Technique)
This jutsu causes everyone within a specific area to fall into a deep sleep. From the target's point of view, it seems as if feathers are falling from the sky, which serves as a distraction to allow the jutsu to take effect. The downside, however, is that it takes a fair amount of time to take effect, and any experienced ninja has more than enough time to dispel it.

Taijutsu Techniques:

Hien (Flying Swallow)
Using their Chakra to extend the blades of some trench knives, the user charges almost directly at their opponent. Though appearing to miss, it is usually a near-fatal blow across the chest.

Weapons:
1 File
1 Mirror
1 Radio
2 Wire
10 Exploding Note
15 Kunai
15 Shuriken
10 Exploding Smoke Grenade
5 (packs of 15)Senbon (Needle) (should be noted that all of his senbon needles are coated in the paralyzing poison)
1 katana
3 types of poisons
Paralyzing Poison: A pink poison that can be placed on certain weapons or used within beverages. As soon as the poison makes it past skin it takes effect. The poison will paralyze normal shinobi for up to 3 hours while those who are trained to resist such things will only be paralyzed for 30 minutes.
Instant Death Poison: A green poison that if makes its way into the blood stream will go into effect. The poison will effect the heart speeding it up over time. The victim has only 1 and 1/2 hours to live before the heart's speed gets increased by so much that it explodes, killing the victim.
True Decay Poison: A black poison that if makes its way into the blood stream will go into effect. The poison slowly decays its victims over time killing them within 8 hours of being poisoned. Death by this poison has been described as truly painful since the bodies ligements literally fall off in decay. Though the user has up to 8 hours before death, surviving the poison is only garunteed if the victim takes the antidote within 4 hours of being poisoned. Any later and the antidote is not garunteed to save teh victim. Also unlike the other poisons that can have antidotes created for just by analzying the poison, true decay poison is so complex that its creator, Kodahma Sano, is the only one to ever be able to come up with an antidote for it.
*side note most of the poisons cannot be duplicated unless taught how to by Sano. Also the poisons that lead to death will only be used in extreme measures and the opponents will be warned beforehand so as not to take a hit from them unknowingly.*
Missions: No real missions done within guild, but fake ones done because otherwise how would have Sano been able to be ANBU.
Bio:
Originally born from a clan renown for its assassination capabilities Sano was born from the leader of the clan back in Sunagakure. His older brother and next in line to take over the clan feared his already prodigy like command over the bloodline while Sano was at an early age and came up with a plan. His older brother sold him into slavery to a merchant heading out of the village. It took many months but eventually Sano arrived at Kirigakure and while there, he killed his master. For a while during his pre-academy years, Sano was a vagabond living in the alleys of the village. While there, he had entered the academy and learned the basics of water jutsus. As much as he had learned in Kirigakure he felt that it had too many bad memories and had made a deal with a powerful merchant to be brought back into Sunagakure secretly. When Sano first arrived back at home, he had kept his identity secret. He used an alias and rose through the ranks of the shinobi. When Sano reached the rank of jounin he finally allowed his identity to be known. The Kazekage had apparently known about it the whole time, but the clan who had not seen him in years were quite surprised. A feud between his older brother, who had assumed mantle of leader, and himself then occurred. The feud remained hidden from the eyes of the village, occurring secretly within alleyways and away from wandering eyes. The clan split into two separate factions tearing into one another. Finally, one-day Sano’s brother fell in battle and with his fall so did the feud end. The faction allied with his brother surrendered willingly and joined Sano. Sano then took the right of leadership that had been taken from him and began his reign as clan leader. He then swiftly rose to the rank of black ops anbu, all the while restoring his clan back to its former glory. He wishes to become strong enough so that his clan will once again be known by all and whispered in the alleyways by their enemies with a hint of fear. Also for those who know of him outside his village they call him the black wind. For his clothes are of the darkest color and he is as quiet as the wind.

((Added on felt it was something that should be added on))
Eyes: Both eyes are an emerald green with grey pupils (as is the trademark of his clan)
Physical Description: Very muscular with well worked out definitions as well as long cuts and burn scars covering right arm and shoulder, and whip marks on back and lower legs.
Clothing: All his clothes are in an onyx black, even his wooden sandals. The only thing that is not so is a clan sign he wears in the back of his shirt that is in gray. It is the shape of an echo with several-bent wave looking lines going in the eastern direction. Also wears an animal mask since is anbu, his mask is a boar mask.

Personality-Slightly quiet around most people and very untrustworthy of any one, but fellow clan mates loyal to him and the Kazekage. Has a favorite saying that he only says to those he is about to kill, "The moment you did not hear me was the moment your fate was sealed."
PostPosted: Tue May 15, 2007 10:43 am


User Image
Name: Kankuro
Age: 19
Element: Wind, Earth
Chakra Color: Blue
Rank: Jounin
Village: Sand
Weapons: Puppets: Kuroari, Sanshouo, and Karasu, Kunai, shuriken, smoke bombs, poisoned kunai.

Ninjutsu:
-Kugutsu no Jutsu

-Black Secret Technique Machine One Shot:
To perform this jutsu, Kankuro's opponent must be trapped in the torso of Kuroari. After this is accomplished, Karasu separates into about eight components, each with a sharp blade. Kankuro guides the separate pieces into slits in Kuroari's torso, impaling the victim inside.

-Black Secret Technique Machine Two Shot:
An advanced version of Black Secret Technique Machine One Shot, this jutsu doesn't require Karasu. Instead, once the opponent is trapped inside Kuroari, four scythe-like blades appear on either sides of the puppet's body and run from one side to the other, reaping the helpless victim.

-Poison Fog, Blind Spot Destroyer:
Kankuro uses this jutsu with his puppets Karasu and Kuroari after the timeskip. After Karasu releases a poison smokescreen to blind the opponent, both puppets fire poisoned needles at the opponent, who is unable to view the assault.

-Dual Virgins:
Kankuro summons Kuroari to sneak up behind the enemy, pinning their arms. Kankuro then uses a mouth-bomb wielding Karasu that rushes toward the enemy, causing the bomb to explode.

-Puppet: Infinite Explosive Blades:
Karasu's four arms open and shoot four kunai, which home in on the enemy and explode on impact.

-Puppet: Revolving Blade Heavenly Drill:
Karasu sprouts blade wings and spins towards the enemy and slashes them; then launches into the air and explodes near the target. Karasu is unharmed by this explosion.

-Sand Clone:
Perhaps the most versatile of all clones, this variant does not disperse when hit. When attacked, the affected area turns back into sand and snags the opponent. Major damage must be caused to actually disperse the clone (destroying its head, for instance); otherwise, it can simply reform.

Hiding Sandstorm Technique:
Kankuro created this jutsu during the second Time Skip, He calls forth a massive sandstorm that deludes vision is a similar fashion to the hiding mist technique or smoke bombs.

-Kugusu: Kage Yakusha (Puppet: Shadow Actor)

Kuroari takes on Kankuro's form and punches the enemy several time until kicking them away and jumps after the and returns to normal as Kankuro jumps from his bandages and manipulates Kuroari to trap the enemy in her chest cabnet and crash into the ground.

-Kugutsu: Mujin Bakujin (Puppet: Infinite Explosive Blades)

Karasu's four arms open and shoot four kunai, which home in on the enemy and explode on impact.


-Body Flicker Technique
-Rope Escape Technique
-Substitution Technique
-Clone Technique
-Transformation Technique

Taijutsu:
-Sabaku Sasori Ken:
This is the name of the fighting style Kankuro developed over the first and second timeskips... It involves a series of high velocity strikes, sometimes envolving poisoned kunai.

-Sabaku Sasori Shō: Kankuro comes doen on the enemy with a violent Palm Strike.

-Sabaku Sasori Hougeki: A series of high speed body blows aimed at the upper and lower torso...

-Taju Sabaku Sasori Kunai Giri:
Kankuro reaches into his left and right kunai poutches and extracts a pair of poisonous kunai... he initiates preforming a cross slash across the chest with the kunai, then preforms various slashes at other body parts; including the thraot and groin... The assult is finished off with him positioning himself infront of the target and doing a 360 spin and stabbing both kunai into the foe behind him...

Genjutsu:
-Bringer-of-Darkness Technique:
This jutsu makes the target think that they are surrounded by total darkness, allowing the user to attack unseen

-Demonic Illusion: False Surroundings Technique:
This jutsu changes the appearance of a nearby object or area.

Puppets:
Kuroari:
The second of Kankuro's puppets to make an appearance, Kuroari has a much longer head than Karasu, and sports two red devil-like horns and six arms. While it does not contain as many hidden weapons as Karasu, each of its arm segments contains a hidden saw-blade which can be used to inflict large slicing wounds to opponents. Kuroari's primary function is to trap opponents within itself while weapons enter the slots along its body to puncture the opponent

Sanshouo:
The third of Kankuro's puppets to make an appearance, Sanshouo stays true to its name and resembles a salamander. Its abilities are unseen in the manga, but in the anime, Sanshouo is shown to be used as as shield for the puppeteer, protecting Kankuro from explosions, falling debris, and enemy attacks.

Karasu:
- The first of Kankuro's puppets to make an appearance, Karasu resembles a three-eyed, four-armed humanoid. In Part I, Kankuro typically keeps Karasu wrapped in bandages on his back, and he is able to switch places with it at will using a technique similar to the Body Replacement Technique. Because of Kankuro's enjoyment in installing mechanisms into his puppets, Karasu is very offensive, having numerous concealed weapons and being able to detach any of its limbs for separate attacks.

Hiruko:
After Sasori's Death, Kankuro restored this puppet, claiming it would be a waste to let something so valuable be scrapped. Hiruko has a mechanical scorpion tail extending from the mouth of what appears to be a mask on his back; a recent addition to add extra defense to a weak point. The left arm is rigged with a projectile launcher capable of firing shrapnel, and the mouth serves as a similar projectile-firing device.
Bio:
Over the timeskip, Kankuro has become a Jonin-level ninja and has added a third puppet, Sanshouo, to his arsenal, a puppet that is used for defensive purposes. He has also started keeping his puppet contained in summoning scrolls, which he carries on his back. Kankuro has developed a closer relationship with Gaara, who no longer views Kankuro as an annoying family member. Gaara also seems to have begun to confide in Kankuro, sharing his dreams of wanting to risk his life to protect Sunagakure with Kankuro. As such, Kankuro has become very protective of Gaara, willing to challenge anyone who puts Gaara down in his presence.

Since the Second Time Skip Kankuro has changed a bit, they only things that stayed the same is his personality and clothing... His interest in puppets has grown greatly and he now spends his time in his own puppet shop, where he builds puppets for those who ask.. He's become so skilled in the trade that he was even able to restore Sasori's most praised Puppet; which he now uses as a back up. After his fight with Sasori, he realised that he shouldnt rely only on his puppet, so he went through the basic training agin and master a few jutsu. Like always, he takes missions without hesitation, so long as he has something to gain through it. Also over the years, he has gotten so much better with puppteering that he can now control each puppet with a single finger...

Yumichika Ayasegawa


lloydUzumaki

PostPosted: Tue May 15, 2007 8:14 pm


Name: Lloyd Nara
Age: 17
Chakra Element: wind
Chakra Color: steel black
Rank: genin
Village: hidden sand
Kekkai Genkai: Control my shadow to my advantage.
Clan: Nara
Signature Jutsu: shadow possesion jutsu
Other Jutsu: shadow possesion choke
sand style: blade of the crescent moon
shadow clone jutsu
tronado blade (made up jutsu): swings katana releasing a mini tornado that can destroy solid steel. it only lasts 30 seconds. it goes as fast as i want it but its limit is 50 MPH. I can control it with my mind.
Weapons: katana, large shuriken
Bio: Brother of Gaara. But not the son of the 4th kazekage.
Raised by the Nara clan because I got abandoned by my father.
As a kid he was in the sand village but when he was abandoned his father left him at konoha entrance. A person from the Nara clan found him and since he was a baby they raised him. Thats why he didnt know where he was really born and thought he was born in konoha. As he was raised he became a chuunin and learned the shadow jutsus. After he learned them the Nara clan ninja asked him if he knew where he was really born. Then then the Nara ninja said the sand village. After that night lloyd left searching for his real father so he went to the sand village. He never found him but became a ninja in the sand village.
PostPosted: Wed May 16, 2007 2:56 am


BJW81
Name: Ten Kazekura
Age: 25
Chakra Element: wind
Chakra Color: blue
Rank: kazekage
Village: hidden sand
Kekkai Genkai: able to control sand
Signature Jutsu: sand coffin: sand bearial.
Other Jutsu: sand clone
sand armor
quicksand in the style of a waterfall
The Coffin of Crushing Sand
Desert Prison
Feigning Sleep Technique
Sand Drizzle
Third Eye
Wind Release: Infinite Sand Cloud Great Breakthrough
Body Flicker Technique
desert suspension.
Weapons: sand shuriken
Bio: left the sand village at the age of 20. He has now come back to claim the title as kazekage. He had his sand powers before gaara and now they are more powerful then his.

((You cant Do that, Manipulation is A Biju Technique....I got told off 4 it with my akatsuki character...so you cant get away with it...Plus The Infinate Sand Gcloud Greatbreakthrough is a shukaku technique....))

Uchiha Roxas

Colorful Bear

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god2005

PostPosted: Wed May 16, 2007 8:44 am


((technically it should be possible to manipulate sand in this guild because there are characters within the guild who can control earth and water and don't have bijuus either.))
PostPosted: Wed May 16, 2007 9:33 am


god2005
((technically it should be possible to manipulate sand in this guild because there are characters within the guild who can control earth and water and don't have bijuus either.))

(9they Use Chi Enery...They Actually Explain hiow They Do It...You cant just Say u Can....otherwise everyone would be like a human biju....))

Uchiha Roxas

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god2005

PostPosted: Wed May 16, 2007 10:42 am


((Perhaps not the shukaku attack, but it has not been totally proven that you have to have shukaku to use those techniques. After all Gaara could still use sand manipulation even after loosing shukaku))
PostPosted: Wed May 16, 2007 10:44 am


((If you guys want an explanation on how gaara functions without the biju i dont mind explaining))

Yumichika Ayasegawa


Uchiha Roxas

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PostPosted: Wed May 16, 2007 10:53 am


Yumichika Ayasegawa
((If you guys want an explanation on how gaara functions without the biju i dont mind explaining))

((I thought it was just because his mind was so used to it...? Ok explain...please...))
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