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ninjabbehrens
Vice Captain

PostPosted: Sun Apr 29, 2007 8:19 pm


If this is in the wrong subtopic, feel free to change. I just put it here so that it would get more notoriety.

Even if we cant start playing yet, I am curious about what kind of characters that we have as a guild. It seems like an interesting mix. I will start by posting my favorite and typical character that I have used for my whole gaming career almost.
PostPosted: Sun Apr 29, 2007 8:59 pm


[Still under construction. sweatdrop I am converting my character from that character maker.]

Robert Shadowskill

Male Human Fighter 3 / Rogue 6
Lawful Neutral
Representing Bobby Behrens

Strength 20 (+5)
Dexterity 22 (+6)
Constitution 16 (+3)
Intelligence 18 (+4)
Wisdom 8 (-1)
Charisma 18 (+4)

Size: Medium
Height: 5' 7"
Weight: 150 lb
Eyes: Dark Brown
Hair: Dark Brown
Skin: Pale

Total Hit Points: 88

Speed: 30 + 5 [dash] feet

Armor Class: 27 = 10 + 9 [mithryl shirt] + 6 [dexterity] + 2[ring]

Touch AC: 18
Flat-footed: 27 [uncanny dodge]

Initiative modifier: + 7 = + 6 [dexterity] +1[Team Initiative]
Fear check: -1 = -1 [wisdom]
Horror check: -1 = -1 [wisdom]
Madness check: -1 = -1 [wisdom]
Fortitude save: + 14 = 6 [base] + 3 [constitution] +5 [cloak]
Reflex save: + 18 = 7 [base] + 6 [dexterity] +5 [cloak]
Will save: + 7 = 3 [base] -1 [wisdom] +5 [cloak]
Attack (handheld): + 13/ + 8 = 8 [base] + 5 [strength]
Attack (missile): + 14/ + 9 = 8 [base] + 6 [dexterity]
Grapple check: + 13/ + 8 = 8 [base] + 5 [strength]

Light load: 133 lb. or less
Medium load:134-266 lb.
Heavy load: 267-400 lb.
Lift over head: 400 lb.
Lift off ground: 800 lb.
Push or drag: 2000 lb.

Languages: Common Dwarven Elven Giant Undercommon

Culten (+2 b*****d Sword of Speed in Scabbard of Keen Edges )[1d10, crit 19-20/x2, 6 lb., one-handed, slashing]

FelHunter (Mighty Composite Shortbow +3 )[1d6, crit x3, range incr. 70 ft., 2 lb., piercing]

Blackened Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing or slashing] [can be used with Flick of the Wrist]

Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]

+2 Mithril shirt of improved hide and improved silent move [light; + 6 AC; max dex + 6; check penalty -0; 10 lb.]

Feats:

Combat Expertise
Combat Reflexes
Dodge
Mobility
Exotic Weapon Proficiency Weapon:
Point Blank Shot
Quick Draw
Dash
Flick of the Wrist

Skills
Appraise Int 4 = 4 + 0
Balance Dex* 15 = 6 + 9
Bluff Cha 16 =
Climb Str* 9 =
Concentration Con 3 =
Decipher Script Int 10 =
Diplomacy Cha 14 =
+4
+ 6 + 2 [bluff] + 2 [sense motive]
Disable Device Int 10 =
Disguise Cha 4 =
Escape Artist Dex* 5 =
+4
+ 1
Forgery Int 4 =
Gather Information Cha 12 =
Heal Wis -1 =
Hide Dex* 14 =
Intimidate Cha 17 =
+4
+ 11 + 2 [bluff]
Jump Str* 15 =
Listen Wis 9 =
Move Silently Dex* 15 =
Open Lock Dex 9 =
Perform_1 Cha 4 =
+4
Ride Dex 4 =
Search Int 12 =
Sense Motive Wis 7 =
Sleight of Hand Dex* 8 =
+4
+ 2 + 2 [bluff]
Spot Wis 8 =
Survival Wis -1 =
Swim Str** 4 =
Use Rope Dex 4 =

* = check penalty for wearing armor

Bluff >=5 ranks gives + 2 on disguise checks to act in character.
Search >=5 ranks gives + 2 on survival checks while tracking.


Rogue

* Sneak Attack +3d6

* Trapfinding

* Evasion (level 2)

* Trap Sense +2(level 3)

* Uncanny Dodge (level 4)

Robert Shadowskill's Equipment:
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x5
Backpack
Caltrops
Canvas (10 x 10)
Crowbar
Flint and steel
Grappling hook
Ink vial
Ink pen
Mirror
Paper sheets x3
Pouch x1
Rations (1 day) x1
Rope (50', silk) x1
Sealing wax
Signet ring
Waterskins x1
Masterwork Thieves' tools
Gloves of Dexterity
Cloak of Resistance
Amulet of Health+6
Circlet of Blasting
Belt of Ogre Power
Boots of Elvenkind
Goggles of Night
Scabbard of Keen Edges
Vest of Escape
Ring of Improved Jump
Ring of Protection +2

ninjabbehrens
Vice Captain

ninjabbehrens rolled 4 6-sided dice: 5, 4, 1, 4 Total: 14 (4-24)

ninjabbehrens
Vice Captain

PostPosted: Thu May 03, 2007 5:37 pm


Lets see what this stat will be. Six of these.

Edit: this stat is a 13.
ninjabbehrens rolled 4 6-sided dice: 3, 5, 1, 3 Total: 12 (4-24)
PostPosted: Thu May 03, 2007 5:38 pm


Okay now. Five left including this one.

Edit: this stat is 11.

ninjabbehrens
Vice Captain

ninjabbehrens rolled 4 6-sided dice: 4, 1, 5, 4 Total: 14 (4-24)

ninjabbehrens
Vice Captain

PostPosted: Thu May 03, 2007 5:39 pm


4 remaining. so far, they look kind of average. too little data.

Edit: this stat is a 13.
ninjabbehrens rolled 4 6-sided dice: 3, 5, 4, 2 Total: 14 (4-24)
PostPosted: Thu May 03, 2007 6:01 pm


Halfway there.

Edit: this stat is a 12.

ninjabbehrens
Vice Captain


ninjabbehrens
Vice Captain

PostPosted: Thu May 03, 2007 6:02 pm


Hmm, seeing a lot of middle low rolls but not many highs or lows.
ninjabbehrens rolled 4 6-sided dice: 2, 5, 3, 5 Total: 15 (4-24)
PostPosted: Thu May 03, 2007 6:04 pm


Nuts I forgot to roll that last time. Or was the action button not there?

Edit: this stat is a 13.

ninjabbehrens
Vice Captain

ninjabbehrens rolled 4 6-sided dice: 3, 3, 1, 3 Total: 10 (4-24)

ninjabbehrens
Vice Captain

PostPosted: Thu May 03, 2007 6:05 pm


Last one. Then I will make a statement.

Edit: this stat is a 9.
PostPosted: Thu May 03, 2007 6:12 pm


Lets see here 13, 13, 13, 12, 11, 9.
Those stats are not exactly bad, but it is very curious that there are not any higher or lower rolls. I think that something may be amiss, and it would be in the coding of the dice (anyone who knows anything about computers knows that there is no such thing as a random number in computer code). I would probably take these stats, but I need some moral support before I continue.

ninjabbehrens
Vice Captain


Jason Deschain
Vice Captain

PostPosted: Sat May 05, 2007 9:27 am


I usually play a Rogue or a Cleric. I've talked to Pearl and am probably gonna be a special Cleric for the campaign. She's a great healer, plus she REALLY makes Undead piss themselves XD At level 1, she can solo a decent sized group of skeletons. She's not JUST good against Undead, either. She can hold herself well Xd And, as I said, is a great Healer. She heals as if she was one level higher then her current.

Hell, she has a special feat where when she turns Undead, they take Fire Damage :3
PostPosted: Thu May 10, 2007 4:54 am


I'll probably play a dexterity heavy monk for this campaign, if that'll fit into the storyline and whatnot. I'm not 100% sure just yet.

*EDIT*


Actually, I might even play a favored soul if no one (DM especially) has a problem with me doing so.

Li Dai


PearlSistacia
Captain

PostPosted: Wed May 16, 2007 1:51 pm


I really don't mind what anyone has as a race->

^_^; No super- godly powers though. Well, you can try, but karma will bite you in the arse, hehehe.

And... Incorporate m&m in your characters if you wish.

My best friend is coming down between the 25th-8th of June, so after that I'll be pretty set... as long as they don't schedule me 40 frikkin hours a week...
PostPosted: Tue Aug 07, 2007 10:08 pm


I havent played enough DnD to have a defined fave class, but I'm usually somewhere along the lines of Neutra-Evil.

Saniichi


tempestswordsman
Crew

PostPosted: Wed Aug 08, 2007 9:12 pm


When I play D&D I play as a half-elf usually. If I'm not a half-elf expect an elf instead and maybe a human.

As far as classes go my last game made me a cleric/wizard. The only problem I had with that, and it was a big problem, was that I was required to spend 2 hours a day preparing. I had to spend one preparing wizard spells and the other preparing cleric spell. Just imagine having to make two extra hours a day to simply get up to full capacity.

The reason for the cross class is that I always like to play as a character with a magic and melee ability. I usually play the red mage role. I use magic with proficiency but I am able to get in their with a sword and cause trouble and come to people's aid if needed. As far as stats go I tend to have a lower strength and constitution while having a higher dexterity which I use for my attacks instead of strength.

I'm sure that if things get off of the ground we can do something really cool though.
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