Races & Tribes of the
NEW-WORLD
(As seen in
.hack//PANDEMIC)
Races in the NEW-WORLD beta have expanded far beyond that of just Humans. There are 3 total races in the NEW-WORLD and all of them can be created of any color, character design is only limited to the Tribe chosen for each particular race as well their Character Class thereafter.
Finalization of character design is made after individual player adjustments are completed using a multiple advanced palette and the beginning class clothing structure is chosen. Completion of the player character constructed is finished once the players name and character name is chosen.
NEW-WORLD
(As seen in
.hack//PANDEMIC)
Races in the NEW-WORLD beta have expanded far beyond that of just Humans. There are 3 total races in the NEW-WORLD and all of them can be created of any color, character design is only limited to the Tribe chosen for each particular race as well their Character Class thereafter.
Finalization of character design is made after individual player adjustments are completed using a multiple advanced palette and the beginning class clothing structure is chosen. Completion of the player character constructed is finished once the players name and character name is chosen.
Humans - Humans remain to be the basic and traditional race of The World, but within the NEW-WORLD three Human Tribes exist and thrive. Endowed with a balance of gifts and abilities unique to each Tribe.
Beasts - No longer a hacked or "illegal" modified Human character but a unique and individualized race themselves, Of unique size, shapes and individual strengths and weaknesses. The differences will be based solely by the character's tribal association.
Golems - The newest race in The World. The first Golem was of Human manufacture and originally ran on Steam Technology to function. Golems were given continued self-sustainable “life” by a mysterious cat spirit, believed to be that of an AI.
They soon gained sentience and understanding of the knowledge originally programmed within them creating their own society, and ultimately Golem civilization. They built themselves a vast technological empire within the northern Continent in Qoppa Server, the Machine Capitol biggrin eca Noir, where ALL Golems once originated from, but where the Tau Tribe in particular, remain to act as Builders, Guardians, and Police within the towering mechanized city.
All Golems share the same disfunction for the mystical arts, and cannot learn magical abilities or choose mystical-based Character Classes. Though while they remain limited in magical ability they more than make up for in physical power.
The Golems nearest cousins are the Vital Vistas, the Primarily NPC “Dolls” still made by Humans to serve the greater metropolitan cityscapes across all three servers.
Beasts - No longer a hacked or "illegal" modified Human character but a unique and individualized race themselves, Of unique size, shapes and individual strengths and weaknesses. The differences will be based solely by the character's tribal association.
Golems - The newest race in The World. The first Golem was of Human manufacture and originally ran on Steam Technology to function. Golems were given continued self-sustainable “life” by a mysterious cat spirit, believed to be that of an AI.
They soon gained sentience and understanding of the knowledge originally programmed within them creating their own society, and ultimately Golem civilization. They built themselves a vast technological empire within the northern Continent in Qoppa Server, the Machine Capitol biggrin eca Noir, where ALL Golems once originated from, but where the Tau Tribe in particular, remain to act as Builders, Guardians, and Police within the towering mechanized city.
All Golems share the same disfunction for the mystical arts, and cannot learn magical abilities or choose mystical-based Character Classes. Though while they remain limited in magical ability they more than make up for in physical power.
The Golems nearest cousins are the Vital Vistas, the Primarily NPC “Dolls” still made by Humans to serve the greater metropolitan cityscapes across all three servers.
There are a total of 9 Tribes.
Each Race is broken up into three tribes. All races as well as their represented tribes can be of any color skin, and are only limited in ability to their specific builds. Although many of these tribes behold similar traits as the other they all have their own strengths & weaknesses, unique to that particular group.
Each Tribe also hails from a particular server as their beginning origin for the players that start playing for the first time in the NEW-WORLD.
Each Race is broken up into three tribes. All races as well as their represented tribes can be of any color skin, and are only limited in ability to their specific builds. Although many of these tribes behold similar traits as the other they all have their own strengths & weaknesses, unique to that particular group.
Each Tribe also hails from a particular server as their beginning origin for the players that start playing for the first time in the NEW-WORLD.
THE 3 HUMAN TRIBES
Eta Tribe Humans – (Digamma Server) These nimble and spry terrans are quick on their feet and incredibly agile, the Eta are known for their damage dealing skills, making them excellent in quick duels, considering their defense is incredibly hindered. However,they do have an affinity for magic. The Eta have a somewhat feminine allure, especially amongst the males, as they often times are mistaken for women with their “Bishonen” appearance. Whereas the females themselves are even more exceedingly attractive.
The Eta Tribe have two Embassies in both Cities of Port Nerei and Kanu Rizan. And players may start out in either zone.
Xi Tribe Humans - (Qoppa Server) The Xi Tribe are gifted with the strength of mind the other Terran tribes lack, and make highly skilled marksmen, healers, and magicians. However suffer from great lack of physical strength and physical defense. The Xi Tribe are best from afar, where they make great tacticians in battle, or utilize their gifts of knowledge to heal the sick and wounded.
Xi Tribe have two enclaves, one is located under the western edge cliffs of the magic attuned crater of Mystical Depot:Aldera Noma, and their primary enclave is within the Steamforge of Steam Mecca:Ouru Vista, Qoppa Server.
The city’s Steamforge in Central Ouru Vista is also the birthplace of the Vital Vistas.
Phi Tribe Humans - (Stigma Server) Tall and masculine human specimens, these athletic Olympian–like terrans are well suited for close combat situations and their builds are similar to that of the Ya Tribe beasts and Tau Tribe Golems. They also share the same weakness as the Ya Tribe, with limited magical ability or defense against the mystic arts.
The Phi Tribe Enclave sits atop the central tower overlooking the beautiful Alps of Stigma, within the high majestic plateau metropolis of Sky Fortress:Omna Uvalis.
THE 3 BEAST TRIBES
Ya Tribe Beasts - (Digamma Server) Large and hulking, the Ya Tribe are the more visibly “monstrous” of the beasts. As their build suggests they are strong and well defended, but they have limited magical ability, or defense against the mystic arts.
In Southeastern Digamma is the massive Beast City:Kanu Rizan, where the Ya Tribe remain kings. The Ya Tribe are more precedent here than anywhere else on all three servers.
The Ya Capital is their enclave as well as their fortress within this vast jungle city.
Lei Tribe Beasts – (Qoppa Server) More of a human shape, Lei tribe are usually canine or feline in appearance, and are quicker and more agile. What they make up for in speed, they lose in defense.
The Lei Tribe hail from the Steam Mecca:Ouru Vista, Qoppa Server. Where they make the best couriers for dangerous and valuable information. Their Tribal Enclave can be found in the west end.
Tu Tribe Beasts - (Stigma Server) These small, cute characters are the strongest in terms of magical arts and resiliencies, but as their tiny stature would attest, they have almost no strength and limited physical defense.
The Tu Tribe are unique choice as new players may start anywhere they choose, as the Tu have embassies in every root city on all Three Servers. Their primary Enclave resides not surprisingly within the magical paradise crater city of Stigma’s Mystical Depot:Aldera Noma.
THE 3 GOLEM TRIBES
Mu Tribe Golems – (Digamma Server) These exceptional warriors were created and intended for battle on the front lines and have all-around expertise built into their programming. The Mu Tribe excel in combat. Overall, they are supplied with the best stamina reserves.
The Mu Tribal Enclave within the heart of the Centre Marketplace located in the middle of Digamma’s Ocean Metropolis razz ort Nerei, is where the Mu Squadron make their base of operations. The Mu Squadron are an elite tactical unit of knights that protect Digamma from invaders.
Tau Tribe Golems – (Qoppa Server) These walking bulldozers are the tallest of the racial tribes and have the best all around defense. They have immense strength, but are even more limited in speed and agility than any other tribe. However they excel at heavier weapons and armor than any other race, their powerful attacks and defense defy logic.
The Tau Tribal Enclave is located within the Northpoint Spire in the central metropolitan area of Machine Capitol biggrin eca Noir, Qoppa Server.
The Tau Guard are a small but exceedingly capable group of enforcers that drop to the ground from the highest tower in the Northpoint Spire, where they fall atop enemies and criminals alike. They can unfold into a titan force, when faced with a more threatening opposition. It’s because of that, that Deca Noir remains to be the peaceful city it is today.
Rho Tribe Golems - (Stigma Server) These speed demons are extremely fast and furious on their feet and have incredible agility but lack the stamina to keep it going. So they can only do short bursts of speed as their unique running ability uses up massive amounts of SP each time. As living machines they still maintain good physical armor and attack strength naturally, but also suffer the least amount of health points.
The Rho speedily hammers about the terrain of carved mountain highway cliffs that race up into the sky connecting to the external port of the high majestic plateau metropolis of Sky Fortress:Omna Uvalis. Where the Rho Tribal Enclave sits at the lower base of the Central Tower.
Lately Patrol Sentries from the Rho have been making themselves present at Mystical Depot:Aldera Noma, but their reasons for the visit is still uncertain.
