Character Name: Aramina Clause

Race: Human

Powers: Restoration Magic
Cure Disease
~~This spell takes a great deal of time (three posts and/or five hours) in which the caster murmurs a low, continuous chant with their hands resting on the diseased (the left is placed on the forehead, and the right on their chest). It leaves the caster drained for a short period afterwards. During the spell concentration must not be broken, or the caster's energy is drained without having any effect on the person it is being cast on. Maladies like cancer, ulcers and internal bleeding cannot be affected.
***I make this spell take a long time with reason. I don't want to hear any bullshit like, "This disease cannot be cured". Everything has a cure if one takes the time to find it. That is all.***

Heal Wound
~~This particular spell also takes a great deal of time (two posts for minor wounds and/or three hours, three posts for "medium" wounds and/or four hours and four posts for "large" wounds and/or five hours) and cannot be used in combat situations if the caster is under attack. Full concentration must be kept for the spell to succeed, or like "Cure Disease", the caster's energy is drained away without benefitting anyone. So long as the caster knows where the injury is, it can be healed (if they don't know, then it can't be cast). In combat zones the injured person must be taken out of harm's way and both caster/afflicted protected for the duration of the casting.

Restore Limb
~~ A powerful spell for "regrowing" or "reattaching" lost limbs. The casting takes surprisingly little time (one post) but not without reason. It is the one spell that actually causes pain to both the person it is cast on and the caster. To understand how to knit the muscle, bone and sinew back together, the person casting the spell undergoes the injury without ever being harmed, and from there must balance "putting themself together" and "putting the injured together". For regrowing it is suggested that both people involved be put to sleep, as it is an entirely uncomfortable experience. Takes 5 posts from an "outside source" to be complete (or 5 hours).

***Restoring life is an impossibility for users of restoration magic, for it follows a set rule: an equal and opposite force must be taken from the caster to be used on the injured. Therefore, the same energy it would take to completely heal a small cut would be taken from the caster in a shortened period of time, thus causing exhaustion. The energy required to restart a body's vital organs would be drained from the caster to "jump start" those of the person such a spell is being cast on, effectively ending their life but bringing the other "back".***

Age: 17

Job (if any): EMT (Emergency Medical Transponder) Intern (soon to be an EMT, and then a Paramedic).

Bio: Aramina was one of two b*****d children from a woman known as Josie, the ex-wife of Peppa Clause who did not reclaim her last name after he married another woman (they later split, and the young couple got together again). Her twin brother was born dead, and her mother died not long after Aramina was born. She was raised at a place called Rock Fist by a family friend -Lord SabaDrith JhadOrga. It was an odd situation: she was hardly one hundred pounds and just over five feet tall, while Saba was a giant of an Abyss Demon with blackened skin and a muscular bulk weighing at over five hundred pounds.

She herself takes after her mother, being of tanned skin, gray eyes and black hair. Her disposition is similar too -Aramina is a cheerful woman despite hardships, and avidly refuses to fight (the reason she took to being a medic). Her premature birth and the conditions under which it occured has left her with a severe tendency towards asthmatic attacks: when weak or sick, they can go so far as to incapacitate her for several minutes. Exerting herself in extremely cold or dry weather has a similar effect. At the expense of her magic she has very little physical mass, spending more time socializing, studying or practicing her magic to build bulk.