Welcome to Gaia! ::

Reply Magic the Gathering & Other Trading Card Games
FNM

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Talaisan

PostPosted: Sun May 13, 2007 7:56 pm


Post your rseults, decklists, and ponderings for Friday Night Magic!

This past friday, I took a U/B Teferi control deck in, and got my butt handed to me by almost everyone. My total lack of Damnations was mostly to blame, as without them, I have no real way of getting rid of Calciderm, Red Akroma, or more than one creature at a time. Which meant that often, even though I stabilized late in the game, I stabilized at 3-5 life, well within range of burn or hasty creatures. Which were in abundance.

I think, until I can lay hands on at least two damnations, U/B control is getting sidelined for U/R/B beatmill. Teferi, Mystical Teachings, Barbed Shocker, burn instants, Extirpate, Browbeat, Keldon Marauders, and so on. If I had any Bogardan Hellkites, they'd be in as well.
PostPosted: Fri May 18, 2007 7:17 pm


i went 2-2 and won a total of 5 matches with my r/g aggro deck, it was pretty good, i mainly lost to a control deck, and another r/g deck, my main card was kird ape with moldervine cloak mrgreen

demonrider92


Talaisan

PostPosted: Sat May 19, 2007 2:55 pm


Ape + Cloak is some seriously quick beatdown, although... do you have anything evasive to fall back on? There's a reason Silhana Ledgewalker is a staple of green beatdown. As for control... Scragnoth is good stuff. A 3/4 body that's immune to bounce, countering, blue removal, and can't be blocked by blue. Scryb Ranger can also take the edge off a pickles lock. Spells disaster for control, usually. As for another R/G deck... well, I don't have any ready answers for that.
PostPosted: Sat May 19, 2007 3:16 pm


Talaisan
Ape + Cloak is some seriously quick beatdown, although... do you have anything evasive to fall back on? There's a reason Silhana Ledgewalker is a staple of green beatdown. As for control... Scragnoth is good stuff. A 3/4 body that's immune to bounce, countering, blue removal, and can't be blocked by blue. Scryb Ranger can also take the edge off a pickles lock. Spells disaster for control, usually. As for another R/G deck... well, I don't have any ready answers for that.

i want to wait until i get 4 copies of silhana ledgewalker until i put them in my deck

demonrider92


Talaisan

PostPosted: Wed May 23, 2007 3:59 pm


3 would be fine, but anything less is kind of meaningless. You don't have to draw them -every- game for them to be a force, just like you don't have to draw the Kird Ape every game for it to be worthwhile. But 3-4 Ledgewalkers as a minimum, to use them.

I'm contemplating hacking together a U/R Storm deck to play with Ignite Memories and Vision Skeins. Might splash black for Void and Extirpate. I dunno, as it'll be weeks before it gets played. This Friday night is Draft night at the shop, but the opening of Pirates is competing for my time.
PostPosted: Thu May 24, 2007 9:25 am


How would vision Skeins work in U/R storm? I suppose cards are good but for card drawing with a drawback I'd go with the perilous research/hatching plans thing Karsten was talking about in his last column.

On the subject of saccing permenants, I wonder if there's a way to run a Bitter Ordeal storm combo deck in standard.

Enduring ideal is the obvious one but that's clunky, hard to set up and, most importantly, slower than D storm.

I keep thinking there's a build of U/B control out there that can also randomly whip out a decking combo. Sort of like project X only with control instead of midrange aggro. I wonder if it has somthing to do with Academy Ruins and Magus of the Future.

So far, I'm drawing a blank, though.

epiclevelwarrior

Bashful Browser


Talaisan

PostPosted: Sat May 26, 2007 11:47 am


Vision Skeins is key because the kill is Ignite Memories. So, if they have 0 cards in hand... IM does nothing. Vision Skeins gives you a way to set up the kill and draw cards for cheap. Plus, replicating it a few times with Djinn Illuminatus is just FUN during your opponents EOT step.

"Okay, draw 14 cards. Then discard 9."
PostPosted: Sat May 26, 2007 1:57 pm


The Djinn is far too expensive for a combo deck in a format where turn 4 is the target kill time. Vision skeins, though, makes a hell of alot of sense. The version Karsten posted but it's definitely tech worth looking at.

It would need testing to find out if the problem ever came up.

epiclevelwarrior

Bashful Browser


Talaisan

PostPosted: Sun May 27, 2007 11:08 am


Oh, I'm SO not trying to win with this deck at FNM. A version, possibly, but this? No. This is my Johnny having fun deck.
PostPosted: Fri Jun 15, 2007 8:57 pm


Okay, so... I played FNM tonight. We'll leave the results for a little later.

I played an oddball U/G combo-ish deck with shapeshifters, thelonite hermits and lots of saproling production. Cards that did nothing for me - Teferi, Mystical Teachings, Cancel. Cards that pretty much won me games - Essence Warden.

So, first round was against a guy I'm pretty sure has never won a game at FNM. No surprise, he's got his usual really discordant deck, that has some good cards that just don't work together. Like Gathan Raiders and Whitemane Lion. 1+1 doesn't always =2. In his case, it seems to =1 or less.

Second round was lost to the eventual winner tonight, playing B/G fast aggro. T2 Dauthi Slayer into T3 Moldervine Cloak was just something I had no answer for.

Third was against a guy with a 90 card deck, some of which wasn't T2 legal. It was the first time he'd played at FNM, and first time he'd played people other than his cousin. So after thoroughly pwning him, I helped him trim his deck down to about 70 cards.

Last round is what really makes tonight feel good for me. I beat the Bridge. I didn't just beat the Bridge from Below netdeck, I ATE IT ALIVE! I did lose Game 2 in one swell foop from 51 life... but the other two were absolute slaughterfests. Game 3 I can't take too much credit for. He never played a land after his Gemstone Caverns. But Game 1 was a perfect example of always having the right answer. Dredge a bridge? Sacrifice a Saproling. Drop a damnation? Remand. Block enough creatures to live another turn and possibly go off? Strength in Numbers.

I won Game 1 on the back of SiN. Without it, I would have done 18 to his 19 life. With it, I rolled through for 26.

I need more essence wardens in that deck!!!

Talaisan


LiaThistle

Dedcadent Pants

PostPosted: Sat Jun 16, 2007 2:11 pm


epiclevelwarrior
I keep thinking there's a build of U/B control out there that can also randomly whip out a decking combo. Sort of like project X only with control instead of midrange aggro. I wonder if it has somthing to do with Academy Ruins and Magus of the Future.

So far, I'm drawing a blank, though.


With Gaea's Blessings, you're going to have to RfG either them or the whole deck - and Seek isn't that efficient of a removal. Extirpating a GB still gives them the chance to shuffle back their deck at least once, giving you a huge reset drawback.

Honestly, I'm not sure there is one, unless you can pump a massive Skyscribing, and force them to draw out.
PostPosted: Sun Jul 01, 2007 12:38 am


I've not played FNM in forever, since most of my peeps have been out of magic for a bit. But a new card store opened up near us so Im trying to get back into it again.

I'd probably end up playing my crap-a** Blink deck. I playtested it a bit, and beat this kid 2-0. But hes the resident scrub and was playing some U/B mess of crap.

I hear Dragonstorm is still really hot.

Snozberry Dreamsicle

Dangerous Lunatic

4,250 Points
  • Risky Lifestyle 100
  • Brandisher 100

Talaisan

PostPosted: Sun Jul 01, 2007 8:51 pm


Dragonstorm is pretty hot, since someone figured out that storage land + Gigadrowse means control can't... control, on your 'I kill you' turn.

Blink, on the other hand, has been losing popularity pretty dramatically. It just lacks some consistency in the endgame. Nothing sucks like needing to pull a finisher and pulling a cute blink trick instead. Trust me, I've done it.

A really great budget-ish deck is dredge-reanimator. Golgari Grave Troll is not cheap, but dredge 5 comes off of stinkweed imp, a cheap common and a not too shabby blocker. Golgari Thug works well also. Dread Return and Zombify can potentially go off on turn 3 for white Akroma, Tombstalker, or whatever fatty you have. I've seen it with Krosan Cloudscraper as a win condition, though that one is tough to justify, given his complete lack of evasion.

Resident scrubs = really poor test platforms. That's why I try to play the best I can get my hands on every time. I -crave- self-improvement in this game. I want to be the best, and I want it bad.

And I'm going to bed, because even the best need rest to get over strep.
Reply
Magic the Gathering & Other Trading Card Games

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum