Character Name: Arthur Thatcher
Your username: Think for a moment? Isn't it right there? *points at SN*
Race: Vampire
Powers: Path of Blood (5), Potest Corpus Regere (3), Potest Nox Regere (5), Domination (2)
Age: a little over 150 years
Job: Has none and merely would like to live in a place where his feeding habits would be far less... Noticeable.
Also he has a rather decent knowledge of hallucinogens and poisons, also added to that would be a store of perspective affecting drugs he carries around as well for... Certain uses.
Descriptions of abilities:
Path of Blood-
Death Watch- Rather than sensing an aura or certain power signature, the vampire detects creatures by the strength of their life (or unlife). This also gives him a good idea as to how close to death a subject is.
Blood Infusion- Any freed blood or bleeding wounds can be healed relatively faster than normal because the blood becomes part of his body.
Corpse Dancing- Any un-living body within a few feet of the vampire can be used to “Dance”. This is simply a mode of teleportation that allows the Vampire to move up to 100 feet for each point they have in The Path of Blood.
When the Vampire gains the ability to Corpse Dance, their Blood infusion improves so that they may now create bloody automatons that are sentient and obey the vampire explicitly.
Power of the Unborn- This ability infuses the vampire with the power of blood and his own undeath. While under the effect of The Unborn the vampire acts as if they had 3 more points in Celerity (Much faster than normal) and also they reduce all damage taken by one for every point in the Path of Blood.
When the Vampire gains the Power of the Unborn they gain an improvement to their Blood infusion again. They can now drain the blood of a corpse, making it no more than a dried husk as the blood pools around the body.
Assume Identity- The Vampire may take on the form of anyone he has killed, giving them not only the physical appearance of the victim, but also a general understanding of their memories. Also the vampire may take a piece of their personality as their own.
When the Vampire gains the Power of the Unborn they gain an improvement to their Blood infusion again. They can now drain the blood of a still living victim without having to bite them, either pulling the blood directly into the Vampire or simply outside of the body.
Potest Corpus Regere-
Every point added to this skills set grants an additional Swarm Form as well. A swarm being a collection of hundreds of small individual things. Examples are scorpions, bats, rats, sand/dust, locusts, or even small lengths of chain.
Mist Form- The vampire becomes Incorporeal and assumes the physical appearance and traits as a large cloud of mist. This makes the vampire impervious to most forms of attack. Should the mist become scattered it will not affect the Vampire in any harmful or truly beneficial way. When the vampire reforms they will appear in a place large enough to accommodate them as long as some part of the mist is in that area.
Aspect of the Pack- If the vampire wills it they may turn into a large wolf, with fur the same color as their hair. This specific kind of wolf is known as a Worg, or Dire Wolf. The eyes may glow when the vampire is angered and overall the canine form stands about 5 feet at the shoulders, usually weighing between 300 to 500 pounds.
Aspect of the Bat- When the Vampire wishes it, they may become a large Dire Bat with a wingspan about equal to their height. They have the proportions of a Fruit bat but their mouths retain the fangs of the vampire and they may use the natural echolocation of a bat. Typical weight of this form is half that of the vampire’s natural state.
Potest Nox Regere-
Create the Shadowmeld- This skill allows the vampire to travel to an alternate dimension known as the ShadowMeld. This ability can pull others into it if they are held by the vampire.
Creations Desire- The vampire may now manipulate the direction of gravity in the Shadowmeld and may now travel in it.
Solidus Manipulation- Manipulating the energies of the ShadowMeld, the vampire is able to affect it by creating regions where the dimension acts as if it was a solid object, though there is nothing there.
Light’s Shade- Gain the ability to create the ShadowMeld even in bright light or even daylight. Though this does not mean the Vampire will survive daylight.
Disciplines of the Meld- Allows survival in the Shadowmeld as long as the vampire is willing to stay there. This also adds to the vampires Aspect of Night by making the shadow corporeal if the vampire wishes.
Domination- Slightly more adept, will now cause the weak minded and aloof to fall under the influence of the vampire.
The 3 Cities: A Metropolis of Magic
