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The Orb of Balance [AU]

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flameangel_child524
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PostPosted: Sat May 19, 2007 2:59 am


((This is what happens when one is dying from utter boredom...))


Story

Parallel to our own, there exists another world, traveling along the same timeline as ours. The only difference between these two worlds is that technology had never caught on in the other world, known as Arkanna. Here, faeries and other mythical creatures are real; and two opposing, yet complementary forces hold everything in equilibrium. The High Priestess-Oracle, as old as time itself, serves as the protector of the Orb, the symbol of the balance in that world.

However, a dark shadow stretched out its hand over this arcane world and upset the natural order; darkness sought to overcome light. With the threat of perpetual chaos looming over the horizon, it was decided that the stones of power - once secreted in the Mages' Tower in Khraal, the central kingdom - be sent to our world.

There are eight stones in all: one for each of six elements and six outer kingdoms, and one each for the two overall forces and two inner kingdoms.

When the time came, six unknowing teenagers - hereafter called Guardians - would find themselves in possession of the six elemental stones of power. Upon the gathering of all six, they would enter into Arkanna, and strive to reset the balance between the two forces of Light and Dark. There in that world, the search for the two Keepers and the struggle between light and dark - and the fate of Arkanna - would begin.

But when four of their own suddenly find themselves under the Shadow Lord's control? Are they strong enough to fight off his spell? Are their fellow Guardians strong enough to help them break free? The Keepers may have been found and the chances of success increase in the Guardians' favor...but it may very well be at the price of someone's life!

------------------------------

The Setting

The first confrontation between the Light (Guardians) and Shadow (Daemn) occurs on Earth, but the rest of the battles take place in the mystical world of Arkanna.

Just like our Earth of time long gone from memory, Arkanna consists of only one continent. Most of the population inhabit the main continent; almost no one has explored the outlying islands scattered along the coasts.

The mainland is roughly divided into nine territories. The first is the central kingdom, Khraal, governed and protected by the High Priestess-Oracle. Immediately outside its walls lie the Kingdoms of Eilran and Akhtai - light and darkness, respectively. The six other territories - or Outer Kingdoms - each represent a particular element, and are also under the protection of the High Priestess-Oracle.

To the northeast is Ignis, the Fire Kingdom. With the Indrae mountain range protecting the northern and western borders and the Lyr River to the south, Ignis's geography makes it a relatively safe haven against the recent Shadow Uprising.

Towards the great ocean in the south lies the Water Realm, Umilnae, and to its west, its sister, the Kingdom of Ice, Fioraln. While both are open to a nautical attack, each kingdom is surrounded by a magical wall created by Yumeru, and protecting them from land seiges is the Brenwood: a great, ancient forest that spans the entire width of the Southern region.

A three-day journey East from Eilran will take one to Zuryph, the Wind Country, and the neighboring territory of Earth, Tersish. They do well enough, despite the lack of protection provided by a mountain range or a forest like Brenwood.

Immediately West of Khraal lies the Lightning Kingdom, Krield. Abandoned now, the fortifications of its outer walls fallen and destroyed, it had the misfortune of being closest to what is now known as the Dunzuren - the self-made Kingdom of Shadow - and so was the first to be attacked. After the attack, a new forest, now called Sylvane - Forest of Silence - sprung up, separating Krield and Dunzuren from the rest of the land.
PostPosted: Sat May 19, 2007 3:31 am



General Rules

1. Follow the Gaian and Guild rules

2. No god-modding and/or auto-hitting.

3. Romance will be allowed, but if there are any 'flirting' scenes, keep it PG-13, all right?

4. RP-ers may apply for a maximum of two characters, one canon and one OC.

5. Keep swearing to a minimum, and only if it fits the situation and character (for example, Max does not swear or curse. If he does, then he's really pissed at something).

6. It cannot be stressed enough, but please be at least semi-literate. ESPECIALLY if you apply for a canon character.

7. If you have questions about the rules, the story, the setting, the characters, or anything else, please PM me. DO NOT post them in this thread. I'm trying to keep this as neat as possible.

_______________________

How To Join:

1. Make sure you've read the story and the setting. Familiarize yourself with the 'map' provided. Another thing, this is an AU RP - no bitbeasts and Beyblades. 3nodding

2. Check the list of characters still needed. PM me with 'Orb of Balance' as the subject and stating which character/s you want. Please provide an RP sample at least 1 paragraph [consisting of 5-7 sentences] long.

3. There are some roles needed that can be filled by either a canon or an original character. If you're applying for such a role, include this in your PM and provide an RP sample as well. (sample subject for such a post: "Light Keeper - OC")


_______________________

Characters

Key:
name = character not taken
name = name of RP-er
name = character taken

Guardians

1. Kai Hiwatari; Fire Guardian - flameangel_child524
2. Max Mizuhara/Max Tate; Water Guardian
3. Takao Kinomiya/Tyson Granger; Wind Guardian
4. Rei Kon/Ray Kon; Lightning Guardian
5. Yuriy Ivanov/Tala Ivanov; Ice Guardian
6. Daichi Sumeragi; Earth Guardian

Keepers

1. Light Keeper (either Hiromi/Hilary Tachibana or an OC)
2. Dark Keeper (OC)

Antagonists

1. the Shadow Lord (either Brooklyn or an OC)
2. Keiko --> the Black Rose; chief minion of the Shadow Lord - flameangel_child524

________________________

Note:

So far, I can think of only two antagonists. For those who'd like to be in the RP but have found no role that suits them, feel free to make up an antagonist, either from this dimension (Earth) or from Arkanna. If you wish for your character to be from Arkanna, the possible races are listed below:

1. Veypr - the Arkannian version of the vampire; doesn't really drink blood, but can be just as dangerous.

2. Faerie - there are four types: fire, air, ice, and water.

3. Anima - these are pretty much like shapeshifters, but they can change only into one of the following species: hawk, snake, wolf, and bat. The complete race name would be in the form of 'animal name anima'

4. Elf - three types: forest, mountain, and shadow

5. Avian - something like Hawkman from the comic books, but an adult of this species is only as tall as the largest bird known to modern man (a species of eagle, I believe).

If you don't see a race that suits you, PM me with any ideas for additional races. I'll consider them, and update this list when I decide to add them.

flameangel_child524
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flameangel_child524
Crew

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  • Dressed Up 200
  • Full closet 200
PostPosted: Sun May 20, 2007 5:05 am



ORIGINAL CHARACTERS CURRENTLY IN THE RP

Name: Keiko

Played by: flameangel_child524

Age: 18 years old

Gender: Female

Appearance: Keiko sports long, black hair often tied back in a ponytail or a braid; deep amethyst eyes; pale tan skin; and a slight build.

Race: Part human, part shadow elf

Personality: Keiko comes off as haughty and spiteful, and as the Shadow Lord's right-hand man - er, woman, she knows she has reason to be. Silent when she needs to be, and definitely deadly, she prides herself on never having let a 'target' escape.

Background/History: Keiko's father was the same shadow elf who ferried the would-be Shadow Lord into 'our dimension'. Whilst here, he met and married a young woman; who could have known that their union would bear such a one as Keiko? When the girl was but 2 years old, her dear mother died. Her grieving father left Earth, taking the young half-elf with him back to Arkanna. There she grew up, learning the shadow arts of elemental control - specifically plant manipulation, an offshoot of Earth control.

Soon after she turned 17, Keiko's father disappeared without a trace, and she wandered on her own, honing her craft and her combat skills. A few months later, she recieved a strange telepathci message; The Shadow Lord has returned... it said. Though she knew not the voice, she knew it spoke the truth, and that it was meant for her to greet him. Something guided her towards Dunzuren and the Daemn's Keep - the large, dark castle where she was to reside along with the most select of the Shadow Lord's henchmen. She displayed her prowess in tracking, killing, and capturing various targets; the Dark One, pleased with this, soon awarded her the position of right-hand general, which she holds to this day.
PostPosted: Sun May 20, 2007 5:21 am



ORIGINAL CHARACTER PROFILE SHEET

Please follow the format provided. I won't be asking for abilities and whatnot; it takes the fun out of the fight scenes (but no super-powerful characters, all right?). This particular post will be deleted once all the spots [for OCs] are filled.

Name:
Played by:
Age:
Gender:
Appearance: (a good description or a picture will do; please keep pics under 250x250 pixels)
Race:
Personality:
Background/History:

flameangel_child524
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