Characters
Aaron Black (Passenger), Chris Martin (Mechanic), Kelly O'Dell (Merc), Adaline St. Clair (Passenger), Malik (First Mate), Parker Zorsea (Captain), Pavan Tayn (Merc), Iris Goodsend (Pilot), Sylvia Querida (Doc)As a member of the crew of Ira you will take on one responsibility from a pile of jobs. You will be an expert at what you do, and though you may be ok at something else, you will not be nearly as good as the person whose specialty it is.
The jobs are:CaptainThe captain leads the ship, and does all the dealings with those who want to hire the ship. They will be great at communicating with low lives, and earning the respect from those around them. They will be great with a gun, but will usually prefer to use words before endangering one of their own.
First MateThe first mate takes control of the ship when the captain isn't there for any reason. They will be good with a gun, and alright when it comes to using words, but not quite as good as the captain. They have a good mind for plans, and that is only one of the reasons the captain likes having them around. They will also have the respect of the other members of the ship, but not nearly as much as the captain.
Hired GunThe hired gun is as stated, a hired gun. Usually only is loyal to the captain seeing as they are the ones dishing out the money and pay. Great with a weapon this is usually the only reason they are on board. Not really into using words the hired gun would much rather blow some s**t up then ever try and handle a situation diplomatically. They can be great with a gun or a knife, and just ok with anything else (like you would need anything else), and they usually have a good stock of weapons in their arsenal.
MechanicThe mechanic is a wiz when it comes to machines. Able to fix almost anything they are the life force that drives the ship. Keeping the ship up and running is their main job, and they do it like they were born to do nothing else. They are also good at fixing anything else that has moving parts. They can be alright with a weapon, but not great or really even good. They were not hired to really get involved with the actions. Of course besides machines the mechanic can be a wiz in the kitchen with fixing up some grub for the hungry crew.
PilotThe pilot's main job is to keep the ship in the air (or lack there of in space) and make sure that they don't hit anything. Seeing as the ships main purpose is for smuggling and the like, the pilot has to do some special maneuvering to keep them out of to much trouble. Great at plotting courses that will keep them hidden from prying eyes they are usually safe from trouble. Of course when they do run into some higher beings on the imperial food chain the pilot has some tricks up their sleeves to get them out of them.
DoctorThe doctor's main job is to make sure that the crew gets medical treatment when they need it the most. Living on the edge can riddle some of the crew with bullet holes, and other wounds, so the doctor is there to fix them up and make them as good as new. A pro at what they do the doctor is able to fix almost anything, and seeing as the infirmary is most always stocked it isn't to hard.
Passengers ~Open...Kind of~
There are no rules with passengers. They can be good or bad at whatever you want them to be. Of course they must follow guild rules and not be god modders, but other then that the 'verse is the limit.
They can stay on the ship for as long as you like, and if you ask they can even become members of the crew with time. Also, if you play a passenger you can create as many as you want, well, up to three.
Please PM me with your profile before you start. Also, if a job is filled then please don't ask for it. We only need one of each.... Ok, I guess I could go with two hired guns or mechanics, but only if there are no other jobs open. But if you have an idea for another job just tell me about it, and I will let you have it.
[b]User name:[/b]
[b]Character name:[/b]
[b]Gender:[/b]
[b]Age: (Be reasonable)[/b]
[b]DOB:[/b]
[b]Home Planet:[/b]
[b]Job:[/b]
[b]Weapon(s):[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]History:[/b]
Current Crew
User name: Vanima Eket
Character name: Pavan Tayn
Gender: Female
Age: 29
DOB: January 2, 2498
Home Planet: Beylix
Job: “Acting Captain”
Weapon(s): Unlike most people in her field, Pavan has chosen to specialize with a few weapons which can also be attributed to her sentimental attachment to them. Her primary weapons are the dual pistols holstered at her waist; in a fire fight her ambidexterity comes in handy, but she favors her left pistol being originally left-handed. For long range and stealth she uses a sniper rifle, but the cumbersome nature of the gun leads her to only carry it when use is necessary.
In close quarter combat, Pavan prefers to use a nine-inch Bowie knife usually sheathed in her boot but she keeps several smaller (and cheaper)throwing knives on her person so that she doesn’t need to worry about retrieving them.
As far as explosives go, she doesn’t care to use them, having little experience with them. Though, the concept of grenades is simple enough for anyone to figure out.
Appearance: In terms of stature, Pavan is on the short side of average standing five foot five inches but she carries herself with a quiet confidence that only someone with two holster guns can manage. Her olive-skinned complexion compliments her dark brown almond eyes and her dark brown hair is cut short, to ear length with bangs. It is somewhat messy, but not enough so that it would obscure her vision.
She normally wears a black, sleeveless top with dark brown pants which are often tucked into her calf-length black boots. She’s taken to wearing a semi-loose fitting , long sleeved, knitted blouse over her black top rather than a duster, which she had worn in her youth.
Personality: Growing up on an outlying ranch has lead her to keep calm in dire situations. This stems from her family’s dealing with bandits and wild animals. In her youth she wasn’t quick to anger though her rather sharp tongue and her blunt, sarcastic comments often lead to conflicts with those that do.
Time has since dulled her somewhat snarky nature and she’s become quite a bit more sociable. She has a habit of keeping things to herself and not letting many people in, emotionally, past experiences have taught her to be cautious when it comes to connecting with people. She’s not the type to spill her life story, but that’s nothing personal… she just feels it’s not anyone’s business.
Still, as acting captain she realizes that she has a responsibility to the crew and to their business contacts and while she might be guarded about her feelings, she has opened up a bit more.
History: Growing up in on a farming settlement on Beylix can be dangerous and because of this Pavan, along with her older brother Padik, grew up learning how to defend their property from bandits and their flock from the carnivorous wildlife. From an early age she was trained in how to use a rifle to defend the cattle and how to hunt with a knife, though it was her brother who taught her how to shoot a pistol.
As the younger of the two children, Pavan grew up idolizing Padik. When he volunteered to join the Independent Faction in the Unification War, she thought her couldn’t look cooler. While he was gone she practiced training herself to under the childish notion of joining her brother in the war (being eleven at the time). When he did return to the ranch towards the end of the war, he came in a box.
After her brother’s death, he parents changed drastically. He father, Allen, became more withdrawn, distancing himself from his remaining child and focusing on keeping the farm running to stave off his depression. Her mother, Ranjana, did the opposite and smothered her remaining child with affection. She finished Pavan’s schooling at home and kept her isolated on the farm for fear of her daughter leaving her the same way her son did.
When Pavan turned eighteen, she left the farm and started living on her own in one of the smaller cities, against her mother’s wishes to gain some semblance of independence and to find something worthwhile to do with her life. Far from Padik’s death deterring her from seeking adventure, it reinforced the fact that she should do something with her life. While working at a local bar she met Parker Zorsea and signed on with his crew. It seemed like just the opportunity she had been waiting for. She felt somewhat guilty about leaving her home planet (the move away from home seemed a bit more permanent when she actually left the planet), she kept in contact with her parents, sending home money to help with farm upkeep.
She spent the next decade working under Parker until the day he just left. She never quite got over his leaving, since she had come to care for him or rather develop feelings for him in a one-sided infatuation kind of way . What had started as respect turned into admiration, which turned into affection. She had idolized him the same way she had idolized her brother.
While she grown up quite a bit and matured, she still has a lingering, deep rooted hope that Parker might come back.
* * *
User name: Edme McCormic
Character name: Letti Shepard
Nickname: Letts
Gender: Female
Age: Thirty-two
DOB April 23, 2494
Home Planet Nexus
Job: Mercenary
Weapon(s): Double barrel shotgun, silenced pistol
Appearance: Letti might be from the core, but she doesn't look it. Her eyes are a very light brown that is almost yellow, and her auburn hair is kept short, about to her chin, and shaggy as to make sure it doesn't get in her way.
She cloths her five foot nine frame in the uniform of the company she is hired out from which includes a
dark leather double breasted jacket with tight light tan pants with a leather stripe, of the same color of her jacket, running up the outside of each leg. On her feet are knee high strapped and laced leather boots. When she is hired out she often wears the uniform of the company she is hired to work for unless of course they do not have one, and then she sticks to her usual getup.
Under the plain white sleeveless shirt she wears under her leather jacket is a list tattooed down the left side of her back, starting at the base of the shoulder and running down the length of her back. It is a list of every bounty she ever took in, and a reminder of her old life. The few times she goes without her jacket the top of the list can be seen, and though she never tries to hide it, she doesn't like it being brought up either.
Of course no matter who she is working for she can almost always be found with her double barrel shotgun slung across her back.
Personality: For a bounty hunter and mercenary she is actually pretty nice. When she doesn't have to kill some one she can be rather pleasant to be around, but when she is told that it is time to go to work she does exactly that.
Letti is usually not one for bonds either. She can be sweet as hell, but she is well aware that she won't be staying with one ship for very long. Though others have been known to grow fond of her she tries to distance herself for the sake of her own sanity when her contract is up. It does her no good to grow attached to people she will probably never see ever again.
History: Growing up on the core Letti was trained in the way of the Alliance, and would have fought on their side had she not been only sixteen by the time the war ended. It wasn't that she believe one side was more right than the other, it had more to do with regional loyalty. She loved her life on the core, and at the time she could not understand why other people would be upset to receive the same kind of treatment. It wasn't until she was older and word of what the Alliance had done that she began to change her tune.
Letti was born with the heart of a fighter. As a child she often would try to wrestle with her older sister or engage in the mock fights the boys her age would put on in the school yard. This behavior was distressing to her upstanding parents and unwilling, and confusing to the boys who would refuse to fight her based on the fact that she was a girl and thus not worthy of battling with them.
When she was fifteen she discovered the dueling rings. It was her time there training with people her age and older that gave her the courage to go after her bounty hunter license when she turned twenty. Something she would never even had dreamed of getting had she tucked away her love of combat as her parents would have liked her to.
After the incident on Miranda was brought to light and the names of those responsible were let out, she was one of the bounty hunters who hunted them down. It wasn't easy, but after three years of hunting and turing those in that she found, she was recognized and rewarded by the Alliance for being the bounty hunter that brought in the most heads.
Shortly after the ceremony she decided that she had had her fill of the life of a bounty hunter. Unless names were plentiful it wasn't worth it. So taking a step into a more stable career path, she became a mercenary. Not wanting to test her luck in the ports she applied to work for the prestigious Mackenzie mercenary firm. It was from the Mackenzie firm that she first got her start with Captain Zorsea and the ship Galileo.
What was only supposed to be a six month run to replace a former crew member turned into a six year trek, and her leaving the Mackenzie firm to cover the role of first mate after the captain that hired her left.
* * *
User name: Peter the Hegemon
Character name: Simon “Chief” Graff
Gender: Male
Age: Fifty-One
DOB: February 12, 2476
Home Planet: Born on Boros.
Resided on Bissonet for most of his adult life, is the current residence of his ex-wife and children.
Job: Mechanic
Weapon(s): A semi-automatic sidearm, which is usually more for show then anything but he is trained with it and will use it.
Appearance: 5 foot 11 inches and 185 pounds. Simon Graff is a formidable man. He’s in relatively good shape; working on the engines will do that. His brown hair is starting to thin and grey at the sideburns and he’s put on a little extra weight around the midsection from one too many beers.
The love-handles aside, Simon believes in keeping a good appearance. He combs the hair forward to cover the receding hairline and he is usually generally clean shaven, 5 o’clock shadow aside. He cleans up well enough when he’s not working. He has a nice green canvas jacket he likes to wear over his wife-beater and work pants.
When he’s at work is another case entirely. Engines and the things that keep them running are messy and dangerous, his appearance attests to that. He keeps his arms bare (and one can see his tattoos. In particular the one that is ominously crossed-out) and wears thick canvas gloves to keep him from losing a finger. Safety is important. A mechanic makes a living with his hands, and with his eyes; which is why he has a pair of work goggles that are usually dangling around his neck when he’s not using them.
Personality: Graff is… “a great guy.” As everyone who has worked with him will tell you. He might seem a little gruff on the outside; especially with how the divorce recently turned out, and sometimes his language can be a little colorful, but he’s a good mechanic who gets the job done. He’s also the first one to buy a round of drinks at the bar.
History: Like his father before him, Simon graduated as a Petty Officer in the Alliance fleet. It wasn’t because of any sense of familial honor, his father didn’t care either way, but because the Alliance offered the training and opportunities to succeed later in life when he chose to freelance as a mechanic.
The Alliance also offered stability and good company, at least in the social circles that Simon ran in. (i.e. with the engineering specialists, mechanics, and other knuckle-draggers). Simon ended up advancing to the rank of Chief Petty Officer, earning him the nickname “Chief”, after the Unification War. He was honorably discharged a few years (2515) later after finishing a final tour of duty.
With his impressive references and skill set, Simon received a job on a commercial liner as an engineer and eventually met his wife Darlene there. She was an event coordinator. The two married and permanently relocated to Bissonet to start a family. Darlene stayed at home to raise their daughters (Hailey [10], Elle [9], and Dinah [6]) and he took a job aboard a merchant ship,
The Tuscalado, as their primary mechanic. The long periods of away from each other caused stress in their marriage. Darlene’s infidelity, to be more specific. Simon left
The Tuscalado and set up shop as a local mechanic in an attempt to salvage his marriage only to give up two years later.
The two have recently finished their rather protracted divorce negotiations, leaving Simon desperate to get off planet. He lost the custody hearing and on top of paying child support, which he would gladly pay because he loves his daughters, he is saddled with paying Darlene alimony, something he is none too thrilled about.
* * *
User name: xxgoddessxIsisxx
Character name: Iris Goodsend
Gender: Female
Age: Thirty-two
DOB: March 7, 2495
Home Planet: Osiris
Job: Pilot
Weapon(s): Does the whole ship count..... if not then daggers, the ships weapons (if it has any), a limited knowledge of guns, ancient bombs in glass vials.
Appearance: Iris stands at 5'2'' with blond hair to her mid-back that has black and purple streaks through out her hair. Eyes a deep purple color have darken with each hardship. Normally wearing baggy black pants and a skin tight shirt that would show her flat stomach which she worked hard for. As well as at least one weapon on her be it a katana or a sai. Also if ever planet side she would where her mentors old black duster that still fit her.
Personality: Iris is a caring person that treats her friends as family. If one of them is injured she'll rush them to help. If they need help shooting things she'll be there. The one problem she might have is that once you do some thing to her family she distories your whole life, though that was before and the anger management seems to be working, hopefully. Though she will forgive some times its just a matter of how close you are.
History: Her home life was difficult as in that she felt one way; like her younger sister, and her Father and Step-Mother felt another. Some would actually never believe her when she says that her father is an alliance b*****d. After men came for her sister because she would have fits, her father taught her how to be an alliance militant and how to make bombs like the ones form Earth-That-Was. When she was fifteen she learned that Lily had been murdered by her whore of a step-mother, and so Iris ran away and became a member in the underground, working her way up to a spot higher on the food chain. In the underground she met her mentor that taught her to hack and fly. After the raid that killed her mentor she left and took to flying as a pilot-for-hire.
* * *
User Name: Rex725
Character Name: Rex Seiben
Gender: Male
Age: Twenty-nine
DOB: July 3rd, 2497
Home Planet: Whitefall
Job: Medic (also has a background with firearms and heavy explosives)
Weapons: A
pistol,
twin magnums (only for show and sentimental value), an
SMG,
rifle,
Shotgun,
sniper rifle, seven
throwing knives, a
boot knife and a collection of grenades and heavy explosives.
Appearance: Rex is about 5'6", with an athletic build. He has a light tan, (almost dark) red hair and light blue eyes. His hair comes down to his eyes, just short enough where he doesn't have to worry about it. He has freckles and a
tattoo on his right shoulder blade and a barcode (reading 13842-62597) on the back of his neck (right side). The way he dresses is casual, always trying to look nice, but feel comfortable.
Rex's common outfit consists of urban camouflaged cargo pants, suede (tan) boots, a black shirt and a grey vest. Hanging from his pocket is a chain that holds 37 dog-tags on it. He normally wears three necklaces; one with a cross, another with seven dog-tags on it and another with a ring on it, which all three are commonly hidden behind his shirt. His jacket normally conceals various weapons and tools while his shirt helps to cover his tattoos and any armor he might be wearing.
Personality: Rex is a perfectionist and has minor OCD. He is also brutally honest with his patients and his friends, often leading to their distaste to him, though he is kind and nice to anyone he meets. Of course, this means that he prefers the same treatment back. Being a perfectionist, he is often unsatisfied with his work and always puts himself down, though he doesn't bother people with his problems unless they either ask or it involves them. He is normally laid-back and submissive, unless angered or under stress, where he becomes focused and attentive. He is very good at noticing things, such as a knife imprint on a pocket or actions/moods, having great eyesight. He is very sad about his past, and slightly defensive of it. He is still angry and scared of the people that killed his crew and has been an insomniac and a little shook up (and perhaps slightly insane) ever since he escaped.
History: Rex was born on Whitefall in 2497. He was orphaned at age two and lived off of government programs and aid. One of the owners of the orphanage became his father figure, though he was an overall failure. Steve was a mechanic who was never sober, but still perfectly sociable and sane. He taught Rex the basics of mechanics, which was boring to him as Rex didn’t care how machines worked as long as they did their job, but still listened and learned. Steve basically gave up in life after the death of his wife, and warned Rex not to end up like him and to work hard. Taking Steve’s advice, Rex got straight A’s in school and accepted the free scholarship from a medical college, taking chemistry as his second major. He graduated as a medic in just two years, applying his chemistry skills to help him make dressings and medicines from raw materials in the field. His knowledge of chemistry also allowed him to make powerful explosives with basic ingredients, a hobby he picked up from high school, enjoying the thrill of destroying things. His thirst for adventure made him deny the job of a surgeon and became a field medic with a young crew. During the five years with his last crew, Rex was off of Alliance records and little is known about what happened. The whole adventure, however, has left him with a death sentence from the Alliance, plenty of guns, nightmares and a particular fear towards Reavers and the Alliance.
* * *
User name: Satans Kat
Character name: Ashara Verity
Gender: Female
Age: 30
DOB: September 10, 2493
Home Planet: Sihnon
Job: Companion
Weapons: 3 throwing knives, proficient with swords and guns as well.
Appearance: Blue eyes, Blonde hair, Fair skin, Dancer's build, 5'7".
Personality: Rebellious, outgoing, charming, sexy, anti establishment.
History: Has an older sibling who is the "golden child". Pro Alliance family, rebellious. After training at school and being respectable companion for a year was traveling and saw an Alliance patrol wipe out a small town. She lived because her sibling was in charge and let her go. Four years later joins crew of Galileo. Appears pro Alliance/neutral (that's what is expected by Companions) but in actuality Anti-Alliance. Minimal contact with family.
* * *
User name: Donidori
Character name: Adaline St. Clair or Addy to a select frew
Gender: Female
Age: Thirty-two
Job: Passenger
Weapon(s): None
Apparence: Adaline is strikingly beautiful with polished features, jungle green eyes, long dull brown hair that can mostly be found hanging in front of her face, a perfectly shaped mouth, and a killer body to go with it. And at five foot eight she isn't short for a woman either.
Adaline was brought up in a wealthy family, but when it comes to her choice of clothing it is more down to earth. Also, after running from her past she didnt' bring anything with her, so all she can get to clothe herself she has earned by working for it. Her once beautiful clothes have been replaced with worn skirts, shirts, and dresses. She looks like every other country bumpkin, and if you didn't look her in the eye you wouldn't realize how pretty she actually is.
Personality: Even though she grew up in a wealthy home she isn't spoild. Well, she was at one point, but after six years running from your past will change a person. Where she was once stuck up, she is now down to earth. Where once she followed her passions blindly, she now tries to see the outcome in advance. Her old self is completely gone, and her new self has taken over.
History: Growing up as the only daughter of a wealthy land owner on a back moon she found she had a very sheltered childhood. As a child she found herself sneaking out of the house to go explore the towns her family owned.
When she was twenty-one she found herself in a pickle when she was kidnapped by a group of thieves. In order to save her skin she decided to work a deal with them. She would tell them how to enter her fathers house, and steal all of his money, and they would get her off world. The group was impressed by her willingness to stab her old man in the back, so they let her tell them her plan.
Everything went as planned until one of them got caught. Not wanting to face the consequences of her actions she left planet, and never returned.
And that gang of thieves that lost one of their own. Well, wouldn't you know that it was Kelly and his men.
* * *
NPCs
User name: N/A
Character name: Nandaline Sovenjon
Nickname: Nan
Gender: Female
Age: Forty-two
DOB: September 29, 2484
Home Planet: Slotter Key
Job: CEO of Sign North
Weapon: Small hand gun, and a battalion of bodyguards
Apparence: Being the CEO of the largest black market and legal retailer in the galaxy, Nan dresses to impress. She is usually found in her official Sign North attire which consists of a dark gray suit in the chinese style, and kept closed with gold buttons.
Her faded black hair is usually done up in a bun, and held together with gold hair sticks. The eyes that were once dark blue have faded to a blue gray, and had she not started a regiment of youth boost treatment she would appear much older than she actually is. It wasn't time that got to her, it was the stress from running her fairly dangerous business, and trying to get it off the ground.
Personality: Nan is a business woman, she likes things to run smoothly, and has a fit when they don't. She is also not afraid to speak out about whatever happened and why it shouldn't have been handled in such a way. She wouldn't be the CEO of a very profitable company if she was easly pushed over.
Besides that she is also not the most trusting person either. It takes a while for her to fully trust someone and after you have her trust she is not one to easly handle betrayal. If you screw her over on a job she will hunt you down to the ends of the 'verse. Of course this also goes the other way. If you have proved yourself to her she will go easier on you, and reward you for your efforts.
History: Nan grew up on Slotter Key, Hersec Provence in the capital of Da Su. Her parents were rather wealthy, and owned the largest and most profitable land to sky transport service on the whole planet, and eventually branched out to hold offices and chains for all six of the provinces and their appointed docking space stations.
The human transportation business was not for Nan though, but she did work it until the war started. She joined up on the side of the Independence, but dropped out just as quickly and became a neutral force. She used her neutrality, and a crew of like minded people to start war profiteering, which was a nice way of saying they were pirates who stole from both sides of the war, and sold back to them. By the time the war was over she had earned enough money to buy her own fleet of ships, and was soon using Whitefall as the key to her operations. She started doing transportation, but then as her wealth grew, so did her range of offered services. Now, if you can buy it, she sells it.
* * *
User name: NPC
Character name: Azar Thor
Gender: Male
Age: Forty-five
DOB:Home Planet: Boros
Job: Bounty Hunter
Weapon(s): Carries two handguns, one in the back of his pants, the other on the inside of his right boot. Besides his guns he also keeps two throwing daggers hidden underneath his suit coat at his belt.
Appearance: On Earth-That-Was he would have been of Afghani heritage, with dark black hair that he ties back in low ponytail, brown eyes, and one faint scar on his left cheek. Standing at 6 feet tall he is slim, but athletic. Azar wears a high end suit to suggests the air of an aristocrat, and keep the attention off of himself and his profession.
Personality: With a head for business and tracking people down, he finds the life of a bounty hunter suits him well. He is no non since and does what he needs to do.
History: Has worked as a bounty hunter all of his life, and knows no greater pleasure than turning in a head for cash.
Dead or Characters that are no longer with us
Past Crew
User name: Festina Ramos
Character name: Parker Zorsea
Nicknames: Park or Cap'in/Captain
Gender: Male
Age: Thirty-seven
DOB: March 13, 2484
Job: Captain
* * *
User name: N/A
Character name: Tase Connor
Gender: Male
Age: Thirty-two (deceased)
Job: First Mate
* * *
User name: Chuka
Character name: Malik Rizwald
Gender: Male
Age: Twenty-six
Job: First Mate
* * *
User name: Edme McCormic
Character name: Kelly O'Dell
Gender: Male
Age: Twenty-nine
DOB: June 23, 2491
Home Planet: Hesten, Rosvirein
Job: Hired Gun
* * *
User name: Endless Rhapsody
Character name: Gabriel Whittington
Gender: Male
Age: Twenty
Job: Mechanic
* * *
User name: Rex725
Character name: Rex Seiben
Gender: Male
Age: Twenty-nine
Job: Medic
* * *
User name: Agethia
Character name: Johnathan Murphy Jr. - but he goes by Murph.
Gender: Male
Age: Twenty-nine
Job: Mercenary
* * *
User name: Bibine
Character name: Sylvia Querida
AKA: Sylv, Ida (or Idanno to old aquaintances)
Gender: Female
Age: Twenty-nine
Job: Doctor
Past Passengers
User name: Bibine
Character name: Kirekguarde Metharom
AKA: Kirk
Gender: Male
Age: Twenty-One
Job: Passenger
* * *
User name: Black Knight of the Sands
Character name: Aaron Black
Gender: Male
Age: Twenty-seven
Job: Passenger
* * *
User name: Asher1991
Character name: Archer Charris
Gender: Male
Age: Twenty-four
Job::
* * *
User name: Aimereta
Character name: Camille Danielson
-Nickname: Cami
Gender: Female
Age: Nineteen
DOB: Home Planet: Job: Interpreter