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Mono Black Vintage. Aggro or Control?

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Mono Black! O_o
  Well balanced
  Needs work
  More control!
  More aggro!
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AFK Masturbating

PostPosted: Thu May 24, 2007 4:17 pm


Got some Vintage Mono Black for you.

Swamp x 20

Twisted Abomination x4
Black Knight x4
Dauthi Slayer x4
Hypnotic Specter x4

Diabolic Edict x4
Dark Ritual x4
Hymn to Tourach x4
Duress x4
Demonic Tutor x1
Mind Twist x1
Yawgmoth's Will x1

The Rack x4
Sol Ring x1

In my experience, a pretty fast deck, considering no P9! I use twisteds early on to grab lands I may need, should such a utility be needed, and as meat shields and beaters later on. The slayers do their thing, keeping the pain coming, and the hippies randomly gank cards.

Naturally, I'm always considering improvements on this deck. Is it fine as is, or should I considering transitioning it towards aggro and/or control? Or are the two elements balanced?

Also, should I consider adding green for Spiritmongers and other things, such as Vigor Mortis? Though I should forewarn that I have but 3 Mongers, as a forth is currently elusive.

Also, if anyone know what Damnations are running these days, that would be greatly appreciated. ^^
PostPosted: Thu May 24, 2007 5:42 pm


Looks good, look for more backup.... maybe sidedeck some life stealing or a life gaining artifact... just n case of beatdown decks.

mcleod_legacy


epiclevelwarrior

Bashful Browser

PostPosted: Fri May 25, 2007 7:32 pm


You have no drawing right now. Considering the low CMC of the vast majority of your cards I would think that Dark Confidant would work out nicely for you. Another creature or 4 couldn't hurt either. If you do want to run Bob I'd consider taking out the abominations since drawing one hits you for 30% of your life total.

Yawgmoth's will doesn't seem particularly game breaking for you. I suppose it lets you reuse tutor, mind twist, etc but once you have the mana to do that effectively the game will usually be over. Drawing it starting hand would seem to suck.

Bad Moon seems good in creature light enviroments, which vintage usually is.

You currently lack 1 drops. Sarcomancy, maybe?

On the aggro/control issue: Right now it's an aggro deck. Creature light, yes, but so is the rest of vintage. You win by quick creatures backed up by quick discard and rack damage. That's absolutely an aggro deck.

On adding Green: I wouldn't. You don't need reanimation (none of your cratures right now are worth it) and you don't need big beaters either. Putting in higher costed creatures would disrupt your curve. The discard aggro strat works well. I wouldn't mess with it.
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