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Posted: Thu May 31, 2007 3:12 am
Many years into the future the world has been ravaged by a great nuclear holocaust that came to be known as the Great White. Only small and remote areas were spared and in The Land, a Council of powerful farmers was formed to protect their community.
Any human or creature born mutated or not completely normal were condemned to be burned. The Council appointed a fledgling religious order called the Herder Faction to oversee these rituals. The Herders believed that the Great White was sent as punishment from God, who they called Lud. All artefacts of the old world were purged, and the Beforetime, as it came to be known, was shunned and abhorred.
Council law and the Herder Faction gradually fused, and those who opposed it were burnt as Seditioners or sent to work on Council Farms - a virtual death sentence. Orphan homes were set up to house those children of Seditioners left unclaimed by relatives.
After a time, it would become apparent that mutancies of the mind, not apparent at birth, could develop later in life. It was decided that those few people affected by mental mutancies would not be burnt, but labelled with the term Misfit and condemned to the Council Farms. The most savagely-afflicted Misfits were sent to the strange and remote mountain keep of Obernewtyn, to be treated and isolated in order that other 'normal' people would be spared of this horror.
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Posted: Thu May 31, 2007 3:13 am
Setting: Obernewtyn, a great castle-like fortress hidden deep in the mountains situated between the desert land of Sador, and the main peninsula of the remainders of the world after the Great White (holocaust). It is mainly self-sufficient, with farms, and a hedge maze that separates the castle from the farms to stop wanderers attempting to escape.
In the wintertime, Obernewtyn (named after it's founder, Jacob Obernewtyn) is completely separated from the rest of the world when the pass closes with snow.
Outside of Obernewtyn, there is a desert-like landscape that stretches to the bordering mountains.
Within the mountains, technology is hidden, so many Teknoguilders go out to the mountains for research trips.
There are also some houses out on the grounds, for people to live in during the winter when passage to the castle is harder, so they can still tend to the animals and winter crops.
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Posted: Thu May 31, 2007 3:14 am
Mutancies/Talents
Farseeking: Essentially telepathy; the ability to communicate with others mind-to-mind over distance. Possible range depends on the mental strength of the individuals involved.
Coercion: Mind-control; the ability to manipulate others' minds without them knowing. One of the three Talents that uses the ability to deep probe.
Empathy: The ability to receive emotions at greater stengths than others can, and, in some Misfits, the ability to transmit emotions to others.
Healing: The ability to heal others' bodies through the use of a finely-tuned mental deep probe.
Futuretell: Seeing the future; performed by sending a deep probe into the mindstream, the deepest subconscious of all sentient beings where all individual minds, past, present and future, merge and form one.
Beastspeaking: Farseeking between humans and animals; not all Farseekers are Beastspeakers, nor vice-versa.
Teknoguilding: A deep affinity with machines and a love for study, especially of technology (and therefore of the Beforetime). Possibly entails some ability to manipulate machines mentally.
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Posted: Thu May 31, 2007 3:15 am
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Posted: Thu May 31, 2007 3:17 am
Okay, now we get to the fun part! Character making!
Username: Name: Age: Sex: Where were you before Obernewtyn: (brief outline... places?) Talent/mutancy: (if any) Biography: Appearance:
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